inkleStudiosJoseph Humfrey, co-founder of inkle, shares text UX techniques that have been used when making the narrative games 80 Days, Sorcery! and Heaven's Vault.
The goal in the UX design of those games has been to lure players into reading large quantities of text, almost without realising it, despite games being a medium where lush 3d graphics are the norm.
Designing Text UX for Effortless ReadinginkleStudios2018-04-28 | Joseph Humfrey, co-founder of inkle, shares text UX techniques that have been used when making the narrative games 80 Days, Sorcery! and Heaven's Vault.
The goal in the UX design of those games has been to lure players into reading large quantities of text, almost without realising it, despite games being a medium where lush 3d graphics are the norm.
A School Prefect has been pushed out of a window, and everyone's blaming YOU. Can you find the real culprit - or someone to take the fall? Mystery adventure with a wicked twist, from the creators of Overboard!
Starring Amelia Tyler (Baldur's Gate 3) as Verity.
Gossip, lie, steal, manipulate - but don't get caught!
* Navigate the school day, talk to other characters, sneak around - and try not to get expelled! * Your actions will affect other characters, who remember everything they see and hear. * Everyone here has secrets - students and teachers alike. Remember, knowledge is power. * Unique morality system: the more EVIL you are, the more choices you'll have...
DYNAMIC NARRATIVE CLOCKWORK
* Next-gen visual novel: go where you want, when you want, and say what you want. * Simulated story-world: other characters move and act independently, remembering everything they see and hear - and everything you do. * Every minute counts: you have one school day to escape punishment. The clock is always ticking! * Who can you trust? Some characters are friendly and some are out to get you. Who will you befriend? Who will you betray?
HIGHLY REPLAYABLE
* Every run is different, with new leads and new opportunities for mayhem. * Avoiding expulsion is just the start. Can you rise to the position of Head Girl? * Mysteries abound. Why is the cellar locked? What is your best friend's dark secret?
One play-through lasts about 30 - 45 minutes, but achieving that perfect run will take a lot longer...
SOMEONE HAS TO TAKE THE FALLA Highland Song: Behind the Scenes chatinkleStudios2024-05-10 | inkle co-founders Joseph Humfrey and Jon Ingold discuss the genesis of A Highland Song, design decisions made along the way, and much more.A Highland Song - Harmony Content Update TrailerinkleStudios2024-05-09 | The Harmony Content Update for A Highland Song is out now! It includes:
* Five new tracks by Scottish folk bands Talisk and Fourth Moon * A new Landmarks feature that lets you see peak names and paths you’ve located on previous runs, to help you explore * New story surprises to discover along your journey
To celebrate, A Highland Song is 30% off on both Steam and Switch until May 16th!The Forever Labyrinth | Official TrailerinkleStudios2024-02-01 | There is a Labyrinth at the end of the time. Will you escape?
The Forever Labyrinth is a replayable narrative adventure made in collaboration with Google Arts & Culture. Explore the halls and uncover its secrets, but beware: in every Labyrinth, there is a monster...
Play now at http://goo.gle/foreverlabyrinthWho loves hand-drawn animation in games? #indiegame #gaming #shorts #gamedev #animationinkleStudios2023-12-03 | In A Highland Song we decided to go with traditional hand drawn animation, and we absolutely love how it turned out. The game is coming out on 5th December (Tuesday) for Switch, PC and Mac!Zelda BotW climbing but in 2D! #shortsinkleStudios2023-11-19 | Our climbing mechanic in A Highland Song was inspired by Zelda: Breath of the Wild, but in 2D! (There's stamina but we decided to hide the dial.) how do you like the look of the game? It's coming out on December 5th for Switch, PC and Mac!A Highland Song - Official Trailer - release date announcementinkleStudios2023-11-14 | Coming to PC, Mac and Nintendo Switch on December 5th! Switch pre-orders available now.
THE GAME Moira McKinnon is running away. A wild adventure through the Scottish Highlands, with open platforming and dynamic storytelling, maps and music. From the creators of Heaven's Vault and 80 Days.
FEATURING - Platforming: scale peaks and spelunk caves - Survival: wind, rain, cold and hunger are your enemies - Navigation: collect and position map fragments to discover faster routes - Narrative: learn stories and the secrets of the hills - Rhythm action: skip and jump through the valleys to the incredible music of TALISK and Fourth Moon - Replay: discoveries persist, so you can find the fastest route
The hills are full of secrets and stories, but what you find will depend on where you go. The narrative is not branching but weaving; a mesh of history, mythology and family secrets. What truths will you discover?
THE MUSIC OF THE HIGHLANDS A Highland Song’s soundtrack is composed by Laurence Chapman alongside two multi-award-winning giants of the Scottish folk scene, TALISK and Fourth Moon. Royalty of the festival circuit, these two bands combine virtuosic instrumental playing with fast, inventive rhythms, to produce new tunes in traditional styles played with beauty, energy and swagger.
Trailer music: The Hills by TALISKSteve Jacksons Sorcery! The Complete CollectioninkleStudios2022-06-02 | inkle classic Steve Jackson’s Sorcery! releases on June 23rd. for Nintendo Switch, Xbox, and PlayStation in a single, complete package.
Enter the Highlands. Lose yourself. Find harmony. Reach the sea. A narrative adventure with rhythm and survival elements, from the creators of Heaven’s Vault and 80 Days.
THE STORY Moira McKinnon has never seen the sea.
For fifteen years she’s lived with her mum in a small house on the edge of the Scottish Highlands—then one day she receives a letter from her Uncle Hamish urging her to come to the coast. If she can reach his lighthouse for the solstice, a wonderful surprise will be waiting…
And so, Moira runs away.
THE WORLD In the Highlands, every peak has a story to tell and every valley echoes with song. Giants sleep, ghosts sing, crows carry messages, and eagles lift the dead.
But the Highlands’ crags are unforgiving and its summits are cold—Moira’s trek will not be easy.
Can you help her find a way across this beautiful, winding wilderness in time?
THE GAME A Highland Song is a narrative adventure game from inkle, the creators of 80 Days, Heaven's Vault, and last year's surprise hit Overboard!
Explore hills crisscrossed by routes—some well-trodden, others hidden away—that are filled with stories, lost things, echoes, and memories.
Climb peaks to orient yourself and plan your next steps. Then hop, slide, and jump through the valleys in time with the music.
And be prepared to make the journey more than once, because a single trip isn't nearly enough to discover the Highlands' deepest secrets.
This 2.5D side-scrolling adventure brings the Highlands to life with a blend of hand-drawn animation, impressionistic painted scenery, and dynamic lighting/weather effects.
CREDITS Music: Echo by Talisk The voice of Moira McKinnon: MJ DeansA clip from a highland gameinkleStudios2021-09-16 | ...80 Days Official TrailerinkleStudios2021-06-28 | Real-time, massively-branching multiplayer interactive fiction: available on Steam, GOG, Humble Store, the App Store and Google Play. Now updated with content covering the Americas and the North Pole.
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more...
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* TIME's Game of the Year 2014
* Winner of IGF for Excellence in Narrative
* Four-times BAFTA nominated
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, check out our Sorcery! series (youtube.com/watch?v=R25p1u_ggzo).
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more...
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* TIME Magazine's Game of the Year - 2014
* “This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!” – Joystiq
* "One of the most extraordinarily memorable and unique games I've played in years" - Pocket Tactics
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
Journey across the wilds of Kakhabad on a quest to recover the Crown of Kings. Choose your own path across the hand-drawn 3D map, overcome devilish traps, and battle fearsome creatures using our unique touch-screen sword-duelling system.
Wield powerful magic, with over forty spells to choose from, all with weird and wonderful effects. Collect new weapons, treasures, and strange artefacts. Can you survive the Shamutanti Hills?
A fully interactive story with thousands of choices, your decisions will shape the adventure. Our inklewriter technology writes the story in real-time, with combat sequences generated procedurally. No two games will be quite the same!
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide. http://www.fightingfantasy.com
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their previous apps include Frankenstein by Dave Morris and Poems by Heart for Penguin Classics, and their inklewriter website for creating interactive stories is used by schools, game designers and writers. http://www.inklestudios.com
JULY, 1935. A MURDER HAS BEEN COMMITTED aboard the SS Hook, eight hours out from New York.
Only one problem: you did it.
Can you get away with murder?
OVERBOARD! is a highly replayable detective game where you're the one whodunnit, from the multi-award-winning creators of 80 DAYS and Heaven's Vault.
Lie, cheat, steal, seduce, blackmail, threaten, charm and kill your way to freedom... if you can!Highland game update: Animation and Climbing!inkleStudios2021-04-30 | Highland update blog: http://www.inklestudios.com/highland
See more of Flora's work here: floracaulton.com Music by Laurence Chapman: laurencechapman.comHeavens Vault - Official Trailer - Nintendo SwitchinkleStudios2020-12-10 | Coming to Nintendo Switch on January 28th: Award-winning narrative adventure game with hieroglyphic language puzzles, from the creators of 80 DAYS.
Winner - IGF Excellence in Narrative award 2019 Nomination - BAFTA for Best British Game 2020
Story Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.
Gameplay Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you. Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?
* Explore ancient sites, discover lost ruins * Find artefacts and translate their strange hieroglyphics * Sail an open-world of fast flowing space-rivers * Piece together the history of the world and an entire ancient language * Diverse cast of characters that remember everything you say
Translate Ancient Hieroglyphs An entire ancient hieroglyphic language awaits to be deciphered. A puzzle mechanic with a twist: solutions are narratively significant and further the story - but the wrong translation might send you down the wrong track!
Industry leading narrative engine Powered by the ink engine, the narrative technology behind 80 Days, Sorcery!, NeoCab, Sable, Where the Water Tastes Like Wine and many more, Heaven's Vault is a dynamically constructed adventure game that responds to every move you make.Pendragon - Talking PawnsinkleStudios2020-09-17 | What do Austin Powers, the Last of Us Part II, and chess have in common?
RALLY THE ROUND TABLE on Sep 22nd 2020. Pendragon is a character-driven narrative strategy game from the creators of the multi-award-winning 80 DAYS and Heaven’s Vault. Rally the Knights of the Round Table to reach Arthur before he meets his fate. Some will make it to Camlann. Others will fall. Yet every turn will change history.
AD 673. Camelot has fallen. The jealous Sir Mordred has broken the fellowship of the Round Table with hatred and lies. Now King Arthur faces his final battle. Who will keep the dream of Camelot alive?
Music by Laurence Chapman.Pendragon – teaser trailerinkleStudios2020-04-02 | RALLY THE ROUND TABLE. Pendragon is a character-driven narrative strategy game from the creators of the multi-award-winning 80 DAYS and Heaven’s Vault. Rally the Knights of the Round Table to reach Arthur before he meets his fate. Some will make it to Camlann. Others will fall. Yet every turn will change history.
AD 673. Camelot has fallen. The jealous Sir Mordred has broken the fellowship of the Round Table with hatred and lies. Now King Arthur faces his final battle. Who will keep the dream of Camelot alive?
Music by Laurence Chapman.80 DAYS - Official Nintendo Switch™ release trailerinkleStudios2019-10-01 | 1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.
Choose your own route around the world, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops in TIME Magazine's #1 Game of the Year 2014, now on Switch.Heavens Vault - official trailerinkleStudios2019-01-23 | History is the story in Heaven's Vault. Uncover thousands of years' worth of history by finding artefacts, discovering new sites, and deciphering ancient inscriptions in this branching, narrative-driven adventure game. Your discoveries about the past will change the future - but will the history you put together, be the truth?
The Sorcery! series reaches its conclusion with Part 4: The Crown of Kings. An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere.
Begin your journey here, or conclude your adventure from Part 3.
+ Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do + Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed + Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl? + Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters... + New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe + Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3 + New music from "80 Days" composer Laurence Chapman (http://www.laurencechapman.com) + New 3D hand-drawn maps to explore by Mike SchleySorcery! Part 4: The Crown of Kings - Official TrailerinkleStudios2016-08-15 | Available September 22nd on the App Store, Google Play and Steam.
An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3.
+ Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do + Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed + Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl? + Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters... + New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe + Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3 + New music from "80 Days" composer Laurence Chapman (http://www.laurencechapman.com) + New 3D hand-drawn maps to explore by Mike Schley#drinkle week 2 - RAZinkleStudios2016-07-13 | 7 weeks 'til the big announcement and it's time get sharp. This honey dripping cocktails will give a serious slice to your sword and a satisfying slurp to your senses!
Sorcery! 4 - The Crown of Kings is coming soon to Steam, IOS and Android.
Filmed at Secret Weapon, London with @drinkrelaxplaySorcery! 3: The Seven Serpents Official TrailerinkleStudios2016-03-22 | An epic fantasy adventure! Available on iOS and Android, coming to PC & Mac April 5th, 2016.
Sorcery! 3 continues the epic narrative adventure into the wilds of Kakhabad - a cursed land, stalked by serpents, and unstuck in time. Explore an open world, travel through time, cast powerful spells, battle deadly creatures, gamble with swindlers - with every choice you make remembered and shaping the story.
Begin your adventure here, or load your character from previous games to continue the story.
Praise for Sorcery!: “You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK "Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award) "Incredibly impressed" -- Touch Arcade "100%" -- Gamezebo “Interactive Fiction Game of the Year” -- Pocket Tactics
+ A 3D hand-drawn map to explore freely + Alter the world with time beacons, and travel into the past + Uncover the secrets of Kakhabad, its curse, its lost Gods + Thirty new creatures to fight, including your toughest opponents yet; the Seven Serpents + New spells to discover + Bluff and gamble against new Swindlestones opponents + Created using our unique inklewriter engine; the same technology behind 4-times BAFTA nominated “80 DAYS”. + Choices from previous games change the adventure; and how you play will alter Part 4.
Can you survive The Seven Serpents?
A fully interactive story with 10,000 choices and over 450,000 words of content, all your decisions shape the adventure you undertake. Our inklewriter technology writes the story in real-time, including procedurally combat sequences and banter with locals. No two games will be the same!
For the first time in the Sorcery! series, the world is now open and can be explored in any order you like. Hunt down every last secret or find the fastest ways across the wilds; the choice is yours.
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide.
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their last game, 80 DAYS, was TIME magazine’s Game of the Year across all platforms, and received four BAFTA nominations, and an IGF award. Their inklewriter website for creating interactive stories is used by schools, game designers and writers.
"You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK
Can you survive The Shamutanti Hills and The Cityport of Traps?
Battle weird and ruthless creatures using our unique strategic duelling mechanic. Outwit the citizens of the city at Swindlestones. Wield powerful magic, with over forty spells to choose from, with powerful, story-changing effects. Unearth the City's turbulent history and find its hidden secrets.
A fully interactive story with thousands of choices and hundreds of thousands words of content, all your decisions shape the adventure you undertake. Our inklewriter technology writes the story in real-time, including procedurally combat sequences and banter with locals. No two games will be quite the same!
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide.
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their previous apps include Frankenstein by Dave Morris and Poems by Heart for Penguin Classics, and their inklewriter website for creating interactive stories is used by schools, game designers and writers.
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more...
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* TIME's Game of the Year 2014
* Winner of IGF for Excellence in Narrative
* Four-times BAFTA nominated
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, check out our Sorcery! series (youtube.com/watch?v=R25p1u_ggzo).
Sorcery! 3 continues the epic narrative adventure into the wilds of Kakhabad - a cursed land, stalked by serpents, and unstuck in time. Explore an open world, travel through time, cast powerful spells, battle deadly creatures, gamble with swindlers - with every choice you make remembered and shaping the story.
Begin your adventure here, or load your character from previous games to continue the story.
Praise for Sorcery!: “You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK "Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award) "Incredibly impressed" -- Touch Arcade "100%" -- Gamezebo “Interactive Fiction Game of the Year” -- Pocket Tactics
+ A 3D hand-drawn map to explore freely + Alter the world with time beacons, and travel into the past + Uncover the secrets of Kakhabad, its curse, its lost Gods + Thirty new creatures to fight, including your toughest opponents yet; the Seven Serpents + New spells to discover + Bluff and gamble against new Swindlestones opponents + Created using our unique inklewriter engine; the same technology behind 4-times BAFTA nominated “80 DAYS”. + Choices from previous games change the adventure; and how you play will alter Part 4.
Can you survive The Seven Serpents?
A fully interactive story with 10,000 choices and over 450,000 words of content, all your decisions shape the adventure you undertake. Our inklewriter technology writes the story in real-time, including procedurally combat sequences and banter with locals. No two games will be the same!
For the first time in the Sorcery! series, the world is now open and can be explored in any order you like. Hunt down every last secret or find the fastest ways across the wilds; the choice is yours.
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide.
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their last game, 80 DAYS, was TIME magazine’s Game of the Year across all platforms, and received four BAFTA nominations, and an IGF award. Their inklewriter website for creating interactive stories is used by schools, game designers and writers.
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more...
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* "Could be the best interactive fiction game out there" - 148 Apps
* "One of the most extraordinarily memorable and unique games I've played in years" - Pocket Tactics
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "A fresh concept" - Pocket Gamer
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, check out our Sorcery! series (youtube.com/watch?v=R25p1u_ggzo).
Sorcery! Part 2 is the sequel to the critically-acclaimed "The Shamutanti Hills". You do NOT need to play Part 1 to enjoy Part 2! Part 2 can be played on its own, or you can continue your adventures from the first game.
* "Brilliantly artistic" - Gamezebo (5/5) * "Bigger and better... wonderful for genre fans and novices alike" - Touch Arcade (4.5/5) * As featured by the Yogscast * "a gripping and well told story of intrigue and adventure" - 148Apps (4.5/5) * "Another spectacular rendition of classic interactive fiction" - Kotaku
Enter the town of Kharé: a city of traps and murderers, ruled by a Council of Thieves. Explore the streets of the hand-drawn 3D map, and visit the inns, shrines, crypts, markets and sewers across 12 detailed interior maps.
Battle weird and ruthless creatures using our unique strategic duelling mechanic. Outwit and deceive the citizens of the city at Swindlestones. Wield powerful magic, with over forty spells to choose from, with powerful, story-changing effects. Unearth the City's turbulent history and find its hidden secrets.
Can you survive The Cityport of Traps?
A fully interactive story with 10,000 choices and over 300,000 words of content, all your decisions shape the adventure you undertake. Our inklewriter technology writes the story in real-time, including procedurally combat sequences and banter with locals. No two games will be quite the same!
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide.
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their previous apps include Frankenstein by Dave Morris and Poems by Heart for Penguin Classics, and their inklewriter website for creating interactive stories is used by schools, game designers and writers.
Sorcery! Part 2 is the sequel the May '13s critically-acclaimed "The Shamutanti Hills". You do NOT need to play Part 1 to enjoy Part 2! Part 2 can be played on its own, or you can continue your adventures from the first game.
Praise for Sorcery! Part 1: You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK "Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award) "Incredibly impressed" -- Touch Arcade "100%" -- Gamezebo Enter the town of Kharé: a city of traps and murderers, ruled by a Council of Thieves. Explore the streets of the hand-drawn 3D map, and visit the inns, shrines, crypts, markets and sewers across 12 detailed interior maps.
Battle weird and ruthless creatures using our unique strategic duelling mechanic. Outwit the citizens of the city at Swindlestones. Wield powerful magic, with over forty spells to choose from, with powerful, story-changing effects. Unearth the City's turbulent history and find its hidden secrets.
Can you survive The Cityport of Traps?
A fully interactive story with 10,000 choices and over 300,000 words of content, all your decisions shape the adventure you undertake. Our inklewriter technology writes the story in real-time, including procedurally combat sequences and banter with locals. No two games will be quite the same!
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide.
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their previous apps include Frankenstein by Dave Morris and Poems by Heart for Penguin Classics, and their inklewriter website for creating interactive stories is used by schools, game designers and writers.
Journey across the wilds of Kakhabad on a quest to recover the Crown of Kings. Choose your own path across the hand-drawn 3D map, overcome devilish traps, and battle fearsome creatures using our unique touch-screen sword-duelling system.
Wield powerful magic, with over forty spells to choose from, all with weird and wonderful effects. Collect new weapons, treasures, and strange artefacts. Can you survive the Shamutanti Hills?
A fully interactive story with thousands of choices, your decisions will shape the adventure. Our inklewriter technology writes the story in real-time, with combat sequences generated procedurally. No two games will be quite the same!
Steve Jackson's Sorcery! is an epic solo quest first published by Penguin Books (UK) within the 'Fighting Fantasy' series of adventure gamebooks. Sorcery! was originally published 1983-1999 by Penguin Books (UK). Published 2003-present by Wizard Books, a division of Icon Books (UK).
Fighting Fantasy, created by Steve Jackson & Ian Livingstone, has been the world's most successful series of interactive fantasy adventure gamebooks, published in 27 countries and 22 languages. Over 25 million copies have been sold worldwide. http://www.fightingfantasy.com
Steve Jackson is a legendary UK games designer, co-founder with Ian Livingstone of Games Workshop and Fighting Fantasy. Jackson also co-founded Lionhead Studios with Peter Molyneux.
inkle is a Cambridge-based software and design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. Their previous apps include Frankenstein by Dave Morris and Poems by Heart for Penguin Classics, and their inklewriter website for creating interactive stories is used by schools, game designers and writers. http://www.inklestudios.com
Frankenstein is a literary app, written by Dave Morris and developed for iPad and iPhone by inkle. Frankenstein creates a new kind of interactive reading experience, adapting the original text to immerse the reader into one of the world's most powerful classic stories. The app will be launched globally in April 2012.
Dave Morris is a UK number one bestselling author of gamebooks, novels and comics. He is also a designer of computer games with two top 10 hits to his name. His epic graphic novel saga Mirabilis - Year of Wonders was released earlier this year. http://mirabilis-yearofwonders.blogspot.co.uk
inkle is a Cambridge-based software and creative design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. This is their first literary app. http://www.inklestudios.com
Composer: Ludwig van Beethoven Opus number: 67 Title: Symphonie Nr. 5 c-moll Movement: 3. Allegro
Performance Conductor: Simon Schindler Ensemble: Fulda Symphonic Orchestra Location: Grosser Saal der Orangerie Fulda
This item of multimedia is licensed under the EFF: Open Audio License version 1. This allows for the copying, redistribution, performance or modification of this music, but not for the modification of the original author attribution (including any audio tags) or the license terms. If no specific license version is mentioned, the latest is assumed. This is currently Version 2 which is CC-BY-SA. http://commons.wikimedia.org/wiki/File:Ludwig_van_Beethoven_-_Symphonie_5_c-moll_-_3._Allegro.oggFrankenstein for iPad and iPhone Trailer 2 (Chopin)inkleStudios2012-03-22 | Frankenstein is a literary app, written by Dave Morris and developed for iPad and iPhone by inkle. Frankenstein creates a new kind of interactive reading experience, adapting the original text to immerse the reader into one of the world's most powerful classic stories. The app will be launched globally in April 2012.
Dave Morris is a UK number one bestselling author of gamebooks, novels and comics. He is also a designer of computer games with two top 10 hits to his name. His epic graphic novel saga Mirabilis - Year of Wonders was released earlier this year.
http://mirabilis-yearofwonders.blogspot.co.uk
inkle is a Cambridge-based software and creative design company specialising in interactive stories, founded by former Sony Playstation designers Joseph Humfrey and Jon Ingold. This is their first literary app.
http://www.inklestudios.com
Music:
Frédéric Chopin: Prelude in E Minor, Op. 28, Nr. 4 for piano.
4 March 2009
Author: Porticodoro / SmartCGArt Media Productions
License: Creative Commons Attribution 3.0 Unported
http://en.wikipedia.org/wiki/File:FChopinPreludeOp28n4.OGG