Hello Everyone, In this tutorial I will show you how to make a blood impact effect with Niagara and a blood spill effects with unreal Decals. I will also show an overview of a decal that can align to any surface even right angles without stretching.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone in this video I will show you how to make time reversal material effect in Unreal Engine 5 using the static mesh feature of the chaos destruction system.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone, In this video I want to show you how to make a multi-direction dash effect, with a blueprint and Niagara VFX in Unreal Engine 4. You can dash uphill, downhill, and upstairs and also you will leave a flaming trail behind.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone, in this video I will show you how to make a time distortion effect like in the game Quantum Break. You will also learn to use custom time dilation , Sampling base color from a mesh using G-buffer in Niagara FX System and also control the spawn count based on the distance to the camera.
**************
This tutorial was made possible by my Patreon supporters.
Ragdoll Recovery(Epic) : youtube.com/watch?v=nkj6PAbGYtM ****************** Hello Everyone in this video I will show you how to make an electric vortex effect in Unreal Engine 4.
In this tutorial, you will learn. How to.
Create Attraction VFX
Show Skeleton through the mesh ( shock effect )
Attract physics ragdolls to a point
Create an electric beam between sphere and character
**************
This tutorial was made possible by my pateron supporters.
Hey Everyone, in this video I try to make the glory kill VFX indicator from the doom games. It's highly customizable and was made in Unreal Engine 4.26. I hope all of you like it.
**************
This tutorial was made possible by my Patreon supporters.
Hello Everyone, In this video, I will show you how to make a 3D portal system in unreal engine 4 So with this portal, you can travel to another point in the same level or you can go to a location on another level. You will also have a 360-degree view of the other location.
**************
This tutorial was made possible by my pateron supporters.
*****************************************************
#indie #ue4 #unreal
#gamedev #vfxPixel Sort Effect - UE4 Postprocess MaterialUnrealCG2021-04-29 | Hello Everyone in this tutorial, I will show you how to make a pixel sort post-process material in unreal engine 5. This is similar to my outline transition effect and also the world de-rez effect. I hope you like it.
Hey everyone, In this video I will show you how to create a missile path like in Anthem. It is using the Unreal Engine 4 projectile path node. We also some rocket smoke and emissions. And character highlighting.
**************
This tutorial was made possible by my Patreon supporters.
Hello Everyone, In this video I will show you how to create an energy barrier effect like the one blocking the door and gates in doom eternal. It can work similarly to the fog gates also.
This is created using the material editor in unreal engine 4 and blueprint.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone, In this video, I will show you how to make a glitch impact effect. You can fire a bullet and the location will have a glitch effect in unreal engine 4.
**************
This tutorial was made possible by my Patreon supporters.
Hi all, In this video, I will show you how to make interactive lava, And also a way to create a grid-based collision for world position offset. We will also be making a post-process heat haze effect and a Niagara water particle system.
This tutorial was made possible by my Patreon supporters.
Hey Everyone, In this tutorial, I will show you how to make the shadow veil effect from the game vampyr. This is the first part of a multi-part tutorial. I will be uploading the next tutorial soon.
This effect was created using Niagara ribbon and sub uv particles in Unreal Engine 4.25
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone in this video I will show you how to make this material bounce effect. This is similar to my Fortnite bounce effect tutorial. But I have added many different features like a tag system and also a curve created using curve editor.
And also the ability to have vertex paint masks, Procedural masks etc.
**************
This tutorial was made possible by my Patreon supporters.
Hello Everyone, In this video, I will show you how to make conjuration and absorption effect in Unreal Engine 4.25 Niagara VFX system.
So we will be using a lost of mesh particles in this, The idea is to show you How to communicate between different elements such as the Blueprint, Niagara and the Materials.
**************
This tutorial was made possible by my pateron supporters.
In this tutorial, we will be creating a toon shader/ Cel shader. With custom shadow support. Look similar to this can be found in games like Breath of the wild. We will be creating this using the post-process material in Unreal Engine 4.
**************
This tutorial was made possible by my Patreon supporters.
In this video, I will show you how to make a ground aura effect. So you can see a flaming circle on the ground and it will adapt to the inclinations of the ground. You can use this as some aura from a character or like a tower range indicator material etc.
This was made using deferred decal material in Unreal Engine 4.22
**************
This tutorial was made possible by my Patreon supporters.
Hey Everyone, In this video, I will show you how to make the reflex sight from half-life Alyx. I will be using some parallax techniques with bump offset and also customs depth to create this effect. I hope you like.
**************
This tutorial was made possible by my Patreon supporters.
Hello everyone in this video I will show you how to make the deformable mud effect from the shadow of the tomb raider game. So when you walk over the mud it deforms and also your feet will get muddy. You might even be able to use this for deformable snow material in unreal engine 4. I am also using some texture from quixel mega scan.
**************
This tutorial was made possible by my Patreon supporters.
Hey Everyone, In this video, I will show an advanced version of my outline transition effect tutorial. In this effect, You can create outlines from the bullet location, add and remove objects from the effect. Have custom texture overlay on top of the effect. Mask objects by the material properties like metallic etc.
**************
This tutorial was made possible by my pateron supporters.
Support me with Epic creator tag: UNREALCG ( I will get a small amount of money when you buy games on the epic store with my tag) Link: store.epicgames.com/unrealcg/cyberpunk-2077
Hello Everyone. In this video, I will show you how to make a hologram scanner with a translucent material in Unreal Engine 4. This was inspired by the wrist scanner from Mass Effect Andromedia.
With this effect, you can highlight and outline meshes in the world. Using the custom depth and custom stencil masks. This is an advanced material tutorial for Unreal engine 4
**************
This tutorial was made possible by my Patreon supporters.
Support me with Epic creator tag: UNREALCG ( I will get a small amount of money when you buy games on the epic store with my tag)
Hello Everyone. In this video, I will show you how to make a post-process based stylized multi-coloured fog effect in unreal engine 4 using scene depth and multi lepers. We will also add a height based hue shift using the world position node
**************
This tutorial was made possible by my Pateron supporters.
Support with Epic creator tag: UNREALCG
( I will get a small amount of money when you buy games on the epic store with my tag)
Hello Everyone, In this tutorial, I will show you how to make multi-colored outlines in unreal engine 4 using a post-process material.
So we will be using edge detection in unreal engine 4 to draw our outlines then we will be using custom depth node and custom stencil node to give multiple colors to our outlines.
We will also learn how to turn them into selection outlines. When you click on an actor the outlines will appear.
**************
This tutorial was made possible by my Pateron supporters.
Support with Epic creator tag: UNREALCG ( I will get a small amount of money when you buy games on the epic store with my tag)
Hey Everyone, In this Unreal Engine 4 post-process material tutorial, I will show you how to make an effect similar to the world de-res effect from the bullet train game. Here we are dissolving the world in different passes to show fewer and fewer details until the world completely vanishes into a world mapped gird. We are using world position, Virtual plane co-ordinate nodes and world aligned texture node. We will also be creating post-process outlines in UE4.
Hello Everyone in this tutorial I will show you how to do procedural mesh slicing in Unreal engine 4. Using the first person blueprint. You can also rotate which way the mesh gets cut using the scroll wheel of your mouse
************** This tutorial was made possible by my pateron supporters.
Hi Everyone, In this tutorial, I will show you how to make the post-process material based scan effect in unreal engine 4.It also uses custom stencil to highlight certain objects after the scan. We are also using a world aligned texture node to map a pattern texture on to the world. This tutorial was made in Unreal Engine 4.22.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone in this tutorial I will show you how to make an invisibility effect. So Basically our character mesh will dissolve into an invisible/stealth mesh. We are achieving this by using two ue4 material effects one is the dissolve effect and the other one is a refractive material that I created and we are blending them together using the blueprint and a child mesh. You can use the texture form the started content or loan some of the free texture I will provide you with to customize your effect to your liking.
**************
This tutorial was made possible by my pateron supporters.
In this tutorial, I will show you how to make a custom dissolve effect in unreal engine 4. this is an advanced material effect for ue4. In this, you can use a cube shape, a sphere shape and cylinder shape to dissolve objects.
We will be using nodes such and boxmask-3d, sphere mask and draw line 3d within unreal engine 4 material editor.
The edges looks like fire because we are using the fire texture but you can use other textures like the smoke texture. We will be making three material functions in this tutorial
**************
This tutorial was made possible by my pateron supporters.
-~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" youtube.com/watch?v=ZZQo89xUqxs -~-~~-~~~-~~-~-Hologram Material Tutorial - Unreal Engine 4UnrealCG2019-06-22 | Project Files: patreon.com/posts/27824984 ( Obviously, You only get the mannequin mesh and not the creatures!)
Hello everyone in this Tutorial I will show you how to make a hologram in unreal engine 4 for characters and weapons. You can even use it for other props. This material can also be used as a ghost material. I hope you like it.
**************
This tutorial was made possible by my pateron supporters.
In this tutorial, I will show you how to make the halo energy shield effect and I also show you how to make a mesh aura effect like dragon ballz and also a skeletal mesh outline effect.
We will be using the new skeletal mesh LOD system to create a shell mesh around the player. **************
This tutorial was made possible by my pateron supporters.
Hello Everyone, In this tutorial, I will show you how to make custom shaped clouds using the new Niagara VFX system for Unreal engine 4.So in this tutorial you will learn how to make a cloud particle system in Niagara and control its shape using a static mesh.
**************
This tutorial was made possible by my patreon supporters.
Hello Everyone, In this tutorial, I will show you how to make a disintegrate from impact location effect in unreal engine 4.22 using the material editor.
So in this effect when the first person projectile hits a mesh the mesh will disintegrate from that location. This is achieved using a sphere mask and a noise texture. This tutorial is similar to my disintegration effect tutorial.
There is always 10 noise texture for my patrons on patreons. **************
This tutorial was made possible by my patreon supporters.
-~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" youtube.com/watch?v=ZZQo89xUqxs -~-~~-~~~-~~-~-Sekiro Cave Fog of War - Postprocess material TutorialUnrealCG2019-04-05 | Project Files : goo.gl/jD94ge
Hey Everyone, In this tutorial, I will show you how to make the Cave fog of war effect from sekiro shadows die twice. So in that game when you move through really dark cave your visibility is reduced and you can only see a little bit in all direction, But you can also see lights that are far away from the player.
So in this tutorial, we are going to use a sphere mask to make the fog and then we will extract the lighting information to make a mask for the lights so they are visible far away from the light.
**************
This tutorial was made possible by my pateron supporters.
-~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" youtube.com/watch?v=ZZQo89xUqxs -~-~~-~~~-~~-~-Particle System Project Files for PatreonsUnrealCG2019-03-10 | Hello Everyone, as I promised I have started uploading my old project files to Patreon. You can get this and all others from Patreon by pledging 5$ or more.
If you can't find specific files, Please feel free to ask me. And I will upload them for you.
Hello Everyone, In this unreal engine 4 tutorial video. I will be showing you how to make this enhanced vision effect or X-ray vision effect using a post process material and custom depth and custom stencil buffer.
So with this effect, you will be able to highlight friendly characters, Enemy characters, Weapons Pickups, Environmental Stuff and many more using different colors to identify them,
You can also see them through the wall. As this post process material will allow us to render meshes through walls.
And during the enhanced vision effect, the world will change a bit also.
This was inspired by games like deus EX and witcher 3
-~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" youtube.com/watch?v=ZZQo89xUqxs -~-~~-~~~-~~-~-Free Nature Pack - Unreal Engine 4 MarketplaceUnrealCG2019-03-02 | Hello Everyone in this video I want to demonstrate the free procedural nature assets pack on the unreal engine 4 marketplace.
This is the permanently free assets pack released on March 1 2019.
Hello everyone in this tutorial I will show you how to make a material transformation effect in unreal engine 4.
So in this effect there will be an edge that goes up and down the mesh and the material of the mesh gets changed and the mesh also rotates and changes into another mesh.
**************
This tutorial was made possible by my pateron supporters.
Hello Everyone in this tutorial I will show you how to make the assassin's creed origins loading floor or animus floor effect.So in this Unreal Engine 4 Material Tutorial I will show you how to create dots at different depth using the bump offset and parallax and I will show you how to make a wave in Unreal engine 4 using the simple grass wind node.
Painting ice and snow using vertex color on different meshes. This is a very stylized ice material or shader.The icicles always points down wards and will only appear at the bottom and they are made using tessellation.
-~-~~-~~~-~~-~- Please watch: "Invisibility Effect - Unreal engine 4" youtube.com/watch?v=ZZQo89xUqxs -~-~~-~~~-~~-~-Spidey Sense Effect from Into Spider-verse Movie - (UE4)UnrealCG2018-12-18 | Hello Everyone, I watched the new Spider man into Spider-verse movie recently and I really liked the movie and I wanted to re-create few effects from that movie in Unreal Engine 4. This is my first attempt and I am doing this from memory so I won't get every detail correctly.
So in this post-process and particle system tutorial. You will learn how to give a duo-tone to the world by extract the lighting information and isolating the shadowed region and the lit regions of the world.
Then you will learn how to isolate character and Materials and Particle system from post-process effect using custom depth.
Then you will learn how to create a waving particle system and control the whole post-process effect using the E key and a time line.
I learnt the dash or speed like effect from this awesome blog
Link : http://blog.dalton.gd/overwatch-like-speed-lines/
**************
This tutorial was made possible by my pateron supporters.
Painted World or Brushstroke effect. Hello Everyone in this video I will show you how to make a watercolor-like painting effect in Unreal Engine 4 using a post-process texture and a normal map to distort the UV's of the post process texture and we will be also using custom depth to isolate our character mesh from the post-process effect. In this effect, the whole world looks like it's been painted on.
Hello everyone, In today's tutorial, I will show you how to make this mesh aura effect. This effect happens on the mesh itself and we are not using a shell mesh around our original mesh to get this effect. The main component of this tutorial is the Fresnel node.With it we will get a normal glow around the edges of the mesh, A grid coming down the mesh and also an Electric or Energy Effect using a grid with UV distortions, This can also be used for a flame/fire or ice effect by replacing our textures and adjusting the parameters , I hope all of you like it.
**************
This tutorial was made possible by my pateron supporters.