In this devlog, I go over how I maintain my pixel art look while adding grass that stands up to industry giants like Zelda. We’ll look at multimesh instances, shaders, Perlin noise, and how to handle sprite billboarding and displacement.
The game itself is an action RPG heavily inspired by classic 3D Legend of Zelda games. If you love game design, retro graphics, or Godot tutorials, make sure to like and subscribe to follow the development journey of Maui Games.
I don't have an official name for this project yet. Leave a comment below with your best title ideas! (Bonus points if it involves moon phases or the day/night cycle!)
#indiedev #gamedev #devlog #pixelart #godot #unity #gamedevelopment #mauigamesCreating a Unique 3D Pixel Art Style for My New Indie Game!Maui Games2026-06-18 | Ever wondered how to make a 2D character feel completely 3D? In this indie devlog, I break down the exact game art pipeline I created to develop a unique 3D pixel art style for my upcoming indie game.
Building upon the aesthetic from my previous Zelda 3D remake project, I added more character angles, custom normal maps, and unique texel lighting in the Godot Engine to achieve a truly distinct hybrid look.
The game itself is an action RPG heavily inspired by classic 3D Legend of Zelda games. If you love game design, retro graphics, or Godot tutorials, make sure to like and subscribe to follow the development journey.
I don't have an official name for this project yet. Leave a comment below with your best title ideas!