Adam Gould
Rush - Cygnus X-1 Book II: Hemispheres - 8-Bit NES-style remix
updated
And that's it for Fauna! Probably going to take a bit of a break before the next 8-bit project, this full album cover was a LOT of effort and I have a busy schedule coming up (what with getting married and all). Thank you all for the wonderful support; I love doing this and it puts a huge smile on my face when I see how much people love listening to it. Until next time!
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
What a ridiculous song - it's a perfect encapsulation of Haken's entire back catalogue up to this point. I didn't think I'd ever hear the return of circus metal Haken, but here we are.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
Gotta love it.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I've been hard at work ever since my last cover (three months ago), working on NESifying Haken's Fauna. Honestly most of the time was spent on the album art; I love it but boy is it an absolute nightmare to reduce to the NES colour palette.
It was midway through doing the artwork that I realised, if I was going to put that much effort into it, I can't just do one or two songs... so stay tuned as I upload a cover of every song from Fauna, one day at a time. See you tomorrow for Nightingale!
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
It's been an incredible decade - a lot has changed in my life since that first upload, but this channel has remained a steady anchor throughout everything. I can only thank every single one of you for sticking with these daft things all these years. I still can't quite believe that there are so many of you out there who are interested in listening to this extremely niche corner of the internet - I thought it was just me!
When I realised a few months ago that this was in fact the ten year anniversary of my first Rush 8-bit cover, there was only really one song I could do to celebrate. Here it is! I hope you have as much fun listening to it as I did making it.
Here's to the next ten years.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
Check it out on Spotify, iTunes, Amazon Music, and everywhere else you can think of.
You can also listen to the album via its YouTube playlist:
youtube.com/playlist?list=PL_qG7zCm0uXnNrQb_LUG2PZIXYyQEz9vH
Shameless self-promotion? Definitely.
Check out the original: youtube.com/watch?v=2acYObxyY4E
Then I started, and realised why. This is quite possibly the most difficult one I've done yet. Pretty happy with the end result, though.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. The album art has been reduced to fit the NES colour palette.
Also, my subscriber count is starting to really accelerate! A couple of videos ago we weren't even at 1000, now we're at 1200. I'm so thankful for all of your positive feedback, I'm unbelievably happy to be able to share these silly little things that bring you all such joy.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
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I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others. I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
CHANNEL UPDATE:
I haven't had much time to dedicate to these covers, as I've been a little busy writing and recording some of my own (non 8-bit) music. I may have zero budget and production value, but I wanted to challenge myself by making an EP in my bedroom with nothing more than my computer, my microphone, and two guitars.
I've made another channel for it, so that it doesn't clog up your subscription box when all you want is 8-bit goodness. If you want to set aside 35 minutes and give my stuff a shot, you can find my EP here:
youtube.com/playlist?list=PL_qG7zCm0uXlrO9A7wBwJGNC9M3-FWg4q
Or on SoundCloud here:
soundcloud.com/agouldmusic/sets/suicidal-wildlife
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
This one was heavily requested, and it's such a fun song, I had to!
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Oh, and yes, I made the image by tracing over the original album cover and by applying what I could discover about NES colour palettes.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.
I adhered to the NES limit of 4 maximum simultaneous sounds (technically it's 5, but I use two combined for the kick drum as did most NES composers), which means that in order to accurately represent the chords, I had to arpeggiate some parts and harmonise with the bass in others.
Want the MP3? Send me a message and I'll send it to you. Alternatively, just rip the audio off here.


