bewildebeest
Lakebed - drop to Deku Toad
updated
Questions are welcome! I expected this video to be around 20 minutes long until I sat down and made it, which is becoming a theme for me. Data collection took quite a bit of time, but I'm happy to finally have real numbers for all of this, and I learned a lot along the way.
Spreadsheet: docs.google.com/spreadsheets/d/1try77V04dOT03z4axXYk2qsE0GruR9qI4xQpFgivA9I/edit?usp=sharing
Thanks to all the people who answered the questions I had about the games I'm less familiar with: minimini352, Player 5, cloudd, PippyInATopHat, Sledge, and YourAverageLink.
Also to all the people whose clips I used for demonstration: Count, Smaugy, TKC, Marco, ChefBear, EnNopp, SiirZax, jess, jaiirou, bann, mini, Ace, An_D, Jacquaid, Kejs, Thunderbolt, Jasnix, YAL, Player 5, MoldyMeatballs, Xdri33s, and Mythicy. Almost all clips that don't have credit given within the video are clips of my own gameplay, the exceptions being a few cases where I felt having runner name(s) displayed might have been confusing with everything else going on on the screen. Many thanks to aitch for providing the backdrop for the TotK category name/percentage screens (thanks thanks thanks thanks thanks).
00:00 Intro
02:21 Defining "downtime"
03:59 Ocarina of Time
10:01 Majora's Mask
17:48 The Wind Waker
21:43 Twilight Princess
27:28 Skyward Sword
31:57 Breath of the Wild
34:37 Tears of the Kingdom
38:45 Notes and conclusions
44:05 Text mashing
Corrections:
22:18 I realized right before posting the video that Any% wouldn't watch the sages cutscene anyway. Oops. Point still stands.
37:38 Having only played TotK for about 10 minutes myself, I assumed ascend couldn't be canceled partway through (and didn't think to ask Player 5 about this when I asked him some TotK questions), but Marsaw pointed out in the comments that it can be canceled, meaning it shouldn't count as downtime. Oops. Without ascend counting as downtime, TotK Glitchless and AD downtimes percentages decrease by 1% to 41% and 54% respectively.
I do have mic on for this run, I just don't say anything for the first couple minutes.
FAQ
- NMG means "No Major Glitches," which is a ruleset that still allows several major glitches but bans some *very* major glitches: Arbitrary Code Execution, Stale Reference Manipulation, and Text Overflow. For reference, the record for unrestricted any% is nearly an hour faster than the any% NMG record. The less restricted 100% category, NPM, is something like 15-30 minutes faster than 100% NMG.
- I would like to commentate a run of this category at some point (the route is really cool), but I'd like to get quite a bit better at it first, so don't hold your breath.
- For the 100% NMG rules, see: speedrun.com/mm?h=100-no-major-glitches&rules=category&x=02q4vx7d-r8r1ez5n.xqkk6kkq
Watch live at twitch.tv/bewildebeest
Here's the video I mention at the beginning of Goron Mines: youtu.be/sk-4U40CJ88
0:00:00 Ordon
0:21:20 Faron
0:37:51 Forest Temple
0:52:32 Eldin Twilight
1:01:04 Approaching Lakebed Temple 1
1:11:50 Lakebed Temple 1
1:17:30 Approaching Goron Mines
1:28:25 Goron Mines
1:42:26 Lanayru Twilight 3
1:50:57 Iza & Zora Armor
2:00:50 Approaching Lakebed Temple 2
2:06:04 Lakebed Temple 2
2:09:59 Midna's Desperate Hour
2:15:58 Approaching King Bulblin
2:25:24 D/N Cycle 1
2:39:21 D/N Cycle 1 (Gerudo Desert)
2:48:16 Arbiter's Grounds
3:04:52 Approaching Snowpeak
3:19:38 Snowpeak Ruins
3:29:58 Approaching Temple of Time
3:36:50 Temple of Time
3:50:18 D/N Cycle 2
4:23:30 Finishing Ilia's Memory Quest
4:44:01 City in the Sky
5:02:42 Approaching Palace of Twilight
5:11:55 Palace of Twilight
5:33:36 Cave of Ordeals
5:50:37 Cleanup
5:59:54 Hyrule Castle
Update: Found a consistent setup so this can be used in 100% as well! These combined save ~2m6s: youtu.be/PaMH_RRk178
Pseudo Twili's videos on to do Early Master Sword on TPHD:
youtube.com/watch?v=8BmBXq_pF2U
youtube.com/watch?v=8LcOTkYfyR8
00:00 Intro
00:44 Background knowledge
03:06 Ordon
06:44 Faron
08:52 Forest Temple
12:20 Eldin Twilight
14:44 To Morpheel
28:01 Midna's Desperate Hour
29:50 post-MDH cycle
35:25 Arbiter's Grounds
36:03 Early Snowpeak
36:47 Snowpeak Ruins
38:33 To Temple of Time
40:33 Temple of Time
41:30 post-ToT cycle
45:19 City in the Sky
49:01 Palace of Twilight
50:26 Cave of Ordeals
52:49 Final collection
53:25 Hyrule Castle
55:04 Notes
Corrections:
23:32 Gamecube can do jump attack moon boots (JAMB), but only a version that gets less height than Wii and HD can get. I said here that Gamecube's JAMB couldn't reach this fence, but apparently it actually can with a bit more lining up. It's still not useful for hundo, though. Thanks for the correction, An_D.
46:09 This isn't a correction, but a clarification about the City in the Sky gate. Dragonbane0 wrote this technical explanation, which I didn't include in the video for brevity's sake, around the time TPHD came out: "Actors are split into different modules which allows the game to load/unload them when needed to keep the memory usage as low as possible, since it was a real concern on Gamecube with 256 MB. WiiU has 2 GB so the devs rightly assumed this restriction was no longer neccesary, so all modules are integrated into the exe and loaded at runtime and always kept in memory as long as the game runs. However they didnt account for the fact that the unloading part was expected by the old devs and so some of the actor code is a bit messy expecting an unload once the actor needing the code is gone from the screen. For this particular issue there are 3 gate types who all use the same scripting module. Its essentially the module that handles a "gate that can be opened with a seperate switch" type of actor. 3 gates use this, one is deleted and not used in the game, the other 2 is the city and lakebed gate respectively. So since the module expects only one gate to be present at a time and also expects to be unloaded once you leave the room in any way, the name of the gate is saved in a global variable and if the creating function is run again the creation process is skipped if the variable is already set, since the code assumes this must mean you voided in the room with the gate, since that is the only time you can only partially reload a room. But since the module isnt unloaded on HD it keeps the global variables the entire time until reboot, so in City it thinks the gate was already constructed too and skips the creation process."
Watch live at twitch.tv/bewildebeest
Watch live at twitch.tv/bewildebeest
On the other hand, this run is preeeeeeeeeeetty rough. Aside from still not being that familiar with the Wii U controls (this is only my 7th run), I made a lot of big mistakes. But unlike the Wii version, which I'm not running anymore because I haven't been able to figure out my controller connection issues, I'm not having any technical issues with HD, so I plan to keep running this category to at least get sub-7 (hopefully very soon) and potentially a more optimized time after that.
Watch live at twitch.tv/bewildebeest
Due to a confluence of factors, this task both had low participation (even I couldn't join) and took a while to put together. Hopefully we'll keep going with these and get some other people involved again, but even if the task series peters out, I'm at least glad a bunch of speedrun community members joined in to try it out.
This task focused more on routing and optimizing basic mechanics than on anything flashy, though one of the two submissions did manage to squeeze in Ooccoo BiT (see below). Happy birthday, Morpheel!
Ooccoo BiT: zeldaspeedruns.com/tp/bit/back-in-time-glitch#other-methods
A TAS (Tool-Assisted Speedrun) is a recording of inputs into the game. TASers use tools such as save states, frame advance, a precise input interface, and a data viewer so that they can make exactly the right inputs at exactly the right times to do what they want to do in the game. There is very little automation and no "programming" involved. If you want to see how this is done, check out this example TASing session I recorded: youtube.com/watch?v=BLCthQ4-pXg&ab_channel=bewildebeest
For info on participating, you can join the Twilight Princess speedrunning discord server: discord.gg/tp
0:00 task prompt
0:10 2nd place
2:01 1st place
3:29 top 2 side by side
Unfortunately, my Wii setup has a mysterious issue (current theory is Bluetooth interference) that causes my Wii remote + nunchuck to disconnect briefly, sometimes quite frequently. For some reason, this wasn't happening at all for the first four hours of this run, but it started happening around Temple of Time and continued for the remainder of the run, which caused various timelosses on top of mistakes I made myself. Until I solve this problem, I probably won't do any more Wii runs, as it's pretty frustrating struggling with that and losing time when the controller disconnects at an important moment.
Tricks used in order of appearance:
- Map glitch (for Epona out of bounds): zeldaspeedruns.com/tp/tech/map-glitch
- Epona slide (slide off Epona at her speed): zeldaspeedruns.com/tp/tech/epona-slide
- Brakeslide (preserve speed, in this case from Epona slide): zeldaspeedruns.com/tp/tech/brakesliding
- L-slide (move a bit while clawshotting): zeldaspeedruns.com/tp/tech/clawshot-l-slide
- Jump Strike LJA (makes it possible to LJA in a direction other than towards the boomerang): zeldaspeedruns.com/tp/tech/long-jump-attack
- Moon Boots (in this case, unequip Magic Armor during Back Slice animation to skip climbing): zeldaspeedruns.com/tp/tech/moon-boots
A TAS (Tool-Assisted Speedrun) is a recording of inputs into the game. TASers use tools such as save states, frame advance, a precise input interface, and a data viewer so that they can make exactly the right inputs at exactly the right times to do what they want to do in the game. There is very little automation and no "programming" involved. If you want to see how this is done, check out this example TASing session I recorded: youtube.com/watch?v=BLCthQ4-pXg&ab_channel=bewildebeest
For info on participating, you can join the Twilight Princess speedrunning discord server: discord.gg/tp
0:00 task prompt
0:05 3rd place
0:48 2nd place
1:25 1st place
1:55 top 3 side by side
A TAS (Tool-Assisted Speedrun) is a recording of inputs into the game. TASers use tools such as save states, frame advance, a precise input interface, and a data viewer so that they can make exactly the right inputs at exactly the right times to do what they want to do in the game. There is very little automation and no "programming" involved. If you want to see how this is done, check out this example TASing session I recorded: youtube.com/watch?v=BLCthQ4-pXg&ab_channel=bewildebeest
Most of the participants in this task had never made a TAS before, so it was cool to see them learning a new skill to join in, and I look forward to seeing everyone's improvement if/when we do more tasks. I admit I personally was at a bit of an advantage for this task, having designed the task and having had more experience than most who joined. After task 2, I'll be taking task suggestions from others and hopefully will be at less of an advantage.
Thanks to everyone who participated, and thanks to @Eumeus14, who hosts the Majora's Mask TAS competitions that were my inspiration for this. For info on participating, you can join the Twilight Princess speedrunning discord server: discord.gg/tp
0:00 task prompt
0:05 8th place
1:08 7th place
2:06 6th place
2:52 5th place
3:36 4th place
4:13 3rd place
4:50 2nd place
5:25 1st place
5:58 top 4 side by side
TAS without commentary: youtu.be/iur0RuWlhpE
This is a Tool-Assisted Speedrun (TAS), which differs from a normal speedrun (RTA) in that instead of playing the game in real time on a controller, I used tools such as save states, frame advance, memory watches, and a precise input interface to meticulously go through the game frame by frame and try to make the "perfect" speedrun. With these tools, I was able to manipulate RNG to be in my favor, experiment with and redo rooms until they were as fast as possible, and incorporate some extremely precise tricks that are unreasonable or downright impossible to do in real time. The TAS is on a vanilla version of the game without cheats.
A typical speedrun cannot compete with a TAS in a category of this length; this TAS beats the current RTA world record (5:19:36 by me) by a whopping 44 minutes. The point of a TAS is to showcase a run where everything goes right, and to make something entertaining to watch. I also learned a lot about the game and about TASing in general while making it, which I enjoyed a lot.
This commentary was recorded live during the stream reveal. I'm joined on commentary by Ekke, an experienced TP TASer who taught me a lot about TASing and helped me out along the way, and Simikins, a longtime Wii and Glitchless runner knowledgeable about the history of the category. Many thanks to them for their company and insights, and special thanks as well to the other TP TASers I learned from (TheTasMaster, gymnast86, Rachel, Taka, and Pheenoh) as well as the developers of the TPGZ practice tool, which was a great help for me in developing strats I could then implement in the TAS.
Answers to FAQ:
- This is done on the Korean Wii 1.2 version. Korean text is very fast, and Wii saves time over GC on loads and aiming.
- This TAS took me four months to make.
- The TP speedrunning community has two glitchless rulesets, and they are extremely similar. I used the Japanese ruleset, mostly because it allows bomb boosts. It also is a no save & quit category (not because savewarping is a glitch). For a full list of banned techniques, see this page: speedrun.com/tp?h=_JP_Glitchless-any&rules=category&x=zd358ekn-68ko1jzn.zqo054gq
- Everything in this TAS is valid for the glitchless ruleset I was using. If you feel that something I did in the TAS shouldn't be allowed in glitchless, that's okay. I may even agree with you. But it doesn't matter.
- For the most part, I used the precise input interface described above for recording inputs. But as I mention in the voiceover, I had to use a controller for shake inputs, and I also recorded some other inputs on a controller when I felt that was the more comfortable thing to do and I didn't need any crazy precise control stick angles or anything. When I did this, I used my normal GameCube controller with the buttons mapped to Wiimote + nunchuck inputs.
- I never intended to submit this to tasvideos, and ultimately, I can't anyway. As I mention in the voiceover, I redid the first ten minutes of the TAS after finishing the end because I was a total beginner when I started and was able to improve those first ten minutes significantly. This amounts to a splice, which I think is against tasvideos' rules. But there are no "official" rules for TASing.
My Twitch page: twitch.tv/bewildebeest
0:00:00 Introduction
0:02:49 TAS begins (Ordon)
0:23:03 Faron
0:32:43 Forest Temple
0:49:34 Clearing Eldin Twilight
1:00:58 Death Mountain
1:14:22 Goron Mines
1:27:20 Clearing Lanayru Twilight
1:47:30 Zora Armor
1:57:48 Lakebed Temple
2:10:43 Midna's Desperate Hour
2:15:48 Master Sword
2:23:22 Gerudo Desert
2:29:49 Arbiter's Grounds
2:45:46 Reekfish and Snowpeak
2:54:50 Snowpeak Ruins
3:03:08 Sacred Grove
3:09:41 Temple of Time
3:23:18 Ilia's Memory Quest
3:35:06 Ancient Sky Book Quest
3:44:29 City in the Sky
4:03:50 Palace of Twilight
4:26:15 Hyrule Castle
twitch.tv/bewildebeest
I'll fully commentate the TAS when I've finished it and also do a stream reveal, so hold onto questions until then. But to answer what I expect to be the two most common questions: It's on the Wii version because it's faster than GameCube for glitchless, and yes, everything seen here is allowed in glitchless (JP Glitchless ruleset).
A TAS is a Tool Assisted Speedrun, meaning I'm using frame advance, save states, a precision input tool, and data viewers (position, angle, etc.) to record the inputs for a "perfect speedrun." There is no AI or automation; everything is done manually.
Cover of Marine Lab music by me youtube.com/watch?v=nKzRBn6A4L0&list=PL-gLjtYhtBXmkYwCtiY1oC8rG_L7cN-w7&index=4
The idea behind this run is that I'm fulfilling all of the 100% speedrun requirements (dungeon rewards, collectibles, portals, etc. - see link below for full requirements list) in the order prescribed by the Nintendo Power walkthrough published in 2006 (link below). Only the order matters - I allowed myself to use glitches and tricks and whatnot to get from item to item as quickly as possible, as long as it was all in the right order. I had a slight interest in trying to do every individual strategy the guide specified, but this would have been too much to remember in an actual run and would have taken waaaay too long. So this was mostly a fun routing challenge for me, but it was also fun to do a run... to an extent...
The guide mentions almost all items and some collectibles in the walkthrough portion, but also contains numbered lists of heart pieces, poes, and golden bugs at the end that are pretty clearly meant to be the order it intends the player to get them in; there were only a couple examples where the walkthrough order disagreed with the list order, and I went with the list order in these cases. The lists are where I got to be most creative. While, for instance, the heart pieces all had to be in their order, the way that that list coincided with parts of the poe list, which also had to be in order, was up to me, and there were occasional places where I was able to use this to my benefit. Same for golden bugs. Incidentally, I realized partway through the run that the golden bugs are listed in the order they appear in the bug collection menu.
Here were my takeaways from the run:
- While the Nintendo Power guide is a really good and thorough guide for a casual playthrough, it is very, very inefficient for a speedrun (which was obviously not its authors' intent).
- There were a lot of places I had to warp to several times to make separate trips for individual collectibles, even though they were right next to other collectibles.
- The dungeon routing was cool because the normal speedrun route often gets dungeon heart pieces earlier than the player is meant to be able to, so rerouting those to be (for example) after dungeon items was interesting in a setting where glitches were allowed.
- While I used glitches wherever they could save time, the very beginning of the run is mostly glitchless because Master Sword (a 100% requirement) was specified to be acquired after Lakebed Temple as intended, so I couldn't do Early Master Sword as almost all speedruns do. However, there were still quite a few glitches I could do in the dungeons before the Master Sword to save a lot of time over a true glitchless 100% run.
- The single biggest mistake in the walkthrough (even for casual play) is specifying to get the hot springwater heart piece well after getting the Magic Armor. Getting the heart piece before opening Castle Town Malo Mart for the Magic Armor would have saved me 1800 rupees in donations to Malo Mart, so I had to route in a lot of rupee sources just to this end. Again, fun to route, but very inefficient.
- This run has quite a few imperfections given that it was the first route test, but overall it was a reasonable playthrough of the route. I think I lost maaaaybe around 10 minutes to a couple of route mistakes I made, though of course this is a rough estimate and nothing like comparing to a somewhat optimized sum of best like I do for normal speedruns.
Nintendo Power walkthrough: archive.org/details/the-legend-of-zelda-twilight-princess-nintendo-s-player-guide/page/n83/mode/2up
100% speedrun requirements: speedrun.com/tp?h=100-gamecube&rules=category&x=jdrwenk6-ylqoryz8.q75vm4r1
Watch live at twitch.tv/bewildebeest
This run has a neat historical component in that azer posted in chat partway through that he'd seen on a French forum post that Fyer will fix the sky cannon for free if you fail to pay him 300 rupees the first time. It turns out that this is true, but only when playing in French on the PAL version of the game, and it saves about 5 seconds in Any%. There's a good amount of talk about this in the last hour or so of the run.
Watch live at twitch.tv/bewildebeest
The object of this run is to beat the Forest Temple as quickly as possible without ever having entered it before; this is a Forest Temple Any% IL. I started with a file made by Simikins (thanks Simi) that has useful items and hidden skills that are all possible to get before entering the Forest Temple for the first time without cheats (but with glitches).
The Forest Temple IL is unique because it's the only dungeon in the game that can be beaten without the dungeon item, which for Forest Temple is the boomerang.
Action Swap: youtube.com/watch?v=CmCHru6FxrI
Remote Hookshot: youtube.com/watch?v=JuDNO0oqKbA
SRM & ACE: youtube.com/watch?v=SPi_d0zhNFc
Watch live at twitch.tv/bewildebeest
0:00:00 Introduction
0:00:35 Sonata of Awakening
0:06:36 Bow
0:11:29 Return to Clock Town
0:16:02 Clock Town and Astral Observatory
0:19:09 Zora Mask
0:22:15 Pirates' Fortress
0:25:48 Getting to Great Bay Temple
0:30:58 Great Bay Temple
0:34:48 Getting to Snowhead Temple
0:39:45 Snowhead Temple
0:43:52 Returning to Woodfall Temple
0:44:35 Woodfall Temple 2
0:47:20 Getting to Stone Tower Temple
0:49:39 Stone Tower Temple
0:55:55 Clock Tower
1:02:29 Moon & Majora
Corrections:
0:12:37 It's possible to get a slow HESS by rolling 1-6 frames late, with later rolls getting slower and slower HESSes; I'm pretty sure this one was either 1 or 2 frames late.
Settings: No logic; only howling stone checks excluded; start with shadow crystal, Auru's memo, and horse call; no required dungeons.
Watch live at twitch.tv/bewildebeest
Main differences from Japanese ruleset, which is something like 10m faster for any%:
- Prohibits bomb boosts (costs under 5m in Snowpeak Ruins, under 1m in Lakebed)
- Prohibits Ladder Freezard Cancel (costs over 5m in Snowpeak Ruins)
- Allows 2/4 barrier skips in Hyrule Castle (saves ~1m)
- Allows savewarping (saves ~1m in City in the Sky)
Watch live at twitch.tv/bewildebeest
All Fused Shadows aims to get the three Fused Shadows by beating Forest Temple, Goron Mines, and Lakebed Temple as quickly as possible.
Watch live at twitch.tv/bewildebeest
Main differences from Japanese ruleset, which is something like 10m faster for any%:
- Prohibits bomb boosts (costs under 5m in Snowpeak Ruins, under 1m in Lakebed)
- Prohibits Ladder Freezard Cancel (costs over 5m in Snowpeak Ruins)
- Allows 2/4 barrier skips in Hyrule Castle (saves ~1m)
- Allows savewarping (saves ~1m in City in the Sky)
Watch live at twitch.tv/bewildebeest
Main differences from Japanese ruleset, which is something like 10m faster for any%:
- Prohibits bomb boosts (costs under 5m in Snowpeak Ruins, under 1m in Lakebed)
- Prohibits Ladder Freezard Cancel (costs over 5m in Snowpeak Ruins)
- Allows 2/4 barrier skips in Hyrule Castle (saves ~1m)
- Allows savewarping (saves ~1m in City in the Sky)
Watch live at twitch.tv/bewildebeest
Thanks to these runners for letting me use clips of their runs:
- minimini352 @minimini352
- dannyb @dannyb21892
- Jaise @HalfJaise
- jess57329 @jess5715
- Player5 @Player5SR
My puzzle jingle cover: youtu.be/V3cOlzytG-Y?si=9YXEucCBZuW8Cj9s
I counted 631.5 puzzle jingles while collecting data.
Yo, man
Yo
Open up, man
Yo, what you want, man?
My chat just caught me
You let them catch you?
I don't know how I let this happen
Doing what?
Losing time, you know?
Man
I don't know what to do
Say it's RNG
All right
Viewers came in and they caught me red handed screwing up an easy trick
Picture this: I forgot to practice, now I'm calling it bullshit
How can I fool people into thinking this is not my fault?
I can't handle all their judgment, but I don't wanna stream on my alt
Caught me drowning underwater (it's RNG)
Saw me jump into the lava (it's RNG)
I even voided in the tower (it's RNG)
Maybe I could blame the camera (it's RNG)
Bonking on a giant boulder (it's RNG)
Getting just a little colder (it's RNG)
Failed to pop up on the pillar (it's RNG)
RNG's a run killer!
0:00:00 beginning (first two hours are the same as the old route)
1:59:48 route changes begin
2:03:25 stealing the lent bomb bag
2:27:36 fighting King Bulblin on the bridge... without the bridge
4:34:32 bonus spinner movement
4:36:07 ice cave puzzle skips
6:31:55 investigating bridgeless King Bulblin
This new route delays the King Bulblin 1 fight until after Midna's Desperate Hour. Finishing Midna's Desperate Hour sets time of day to 06:00, but there are a lot of poes to collect on the way to the desert and Arbiter's Grounds that are only available at night, which begins at 19:00. Defeating King Bulblin 1 sets time of day to 17:00, so doing so right after beating Midna's Desperate Hour eats up that daytime nicely, avoiding inefficient IGT spenders like splitting collection in Snowpeak or the Gorge into two trips.
Unfortunately, Midna's Desperate Hour comes after beating Lakebed, and some rocks at the Bridge of Eldin must be blown up before beating Lakebed in order to avoid getting locked out of the Bridge of Eldin portal, and Barnes' bomb bag is locked behind King Bulblin, so this means the fastest option is to steal a bomb bag before beating Lakebed in order to blow up those rocks, which does cost some time. By itself, this is slower than how the old route spent in-game time.
However, later in the run, it's possible to skip all of the puzzles in the Lanayru ice puzzle cave and then savewarp out of the cave instead of leaving normally. This savewarp, oddly, puts the player in Upper Zora's River, which was useless in old routes, making the puzzle skips not a good option. In this route, though, because King Bulblin eats up almost all of the daytime after Midna's Desperate Hour, we still have a minigame left to do in Upper Zora's River, which makes this savewarp worthwhile, saving enough time to offset the investment of time stealing a bomb bag much earlier.
The only route mistakes in this run had to do with Agitha. I accidentally gave her a 50 rupee bug instead of a 100 rupee one after Temple of Time and had to back that up in City in the Sky. After this run, I realized that I could have given Agitha all 8 bugs that I had right after Midna's Desperate Hour, allowing me to skip the 100 rupee chest in Lake Hylia cave, which contributes 11s to the overall 34s timesave.
Watch live at twitch.tv/bewildebeest
Watch live at twitch.tv/bewildebeest
FAQ (without the Q)
- This glitchless ruleset was developed by the Japanese speedrunning community, as opposed to the slightly different ruleset our western community has come up with. JP Glitchless categories don't need to be run on the JP version of the game.
- Compared to the western ruleset, the JP ruleset is less strict on what is considered a glitch, allowing bomb boosts, some enemy LJAs (not boomerang LJAs), a ladder trick in Snowpeak Ruins, and accessing the boss key early in Arbiter's Grounds, among some other, smaller differences. It does not allow saving & quitting because of old single segment run rules.
- You can see the rules for this ruleset by clicking "Category rules" here: speedrun.com/tp?h=_JP_Glitchless-100&rules=game&x=zd358ekn-68ko1jzn.01302gk1
- Epona slides are on the banned list, but the Epona slides I do after goats 1 & 2 are allowed because it's impossible for them to save any time.
Watch live at twitch.tv/bewildebeest
VODs: youtube.com/@bewildebeestvods
With clips from
- Kejsmaster twitch.tv/kejsmaster
- Anorakkis twitch.tv/anorakkis
- Giradam twitch.tv/giradam
- Habreno twitch.tv/habreno
Thanks to Taka, Lunar Soap, and dragonbane0 for being TP experts and explaining to the rest of the community (hi) why some of these crash.
Watch live at twitch.tv/bewildebeest
00:00 Intro
00:21 Malo
00:58 Ook
01:44 Bo
02:30 Epona
03:37 Early Elevator
04:16 Kargarok
05:15 Lanayru (flashing lights)
06:10 Iza
06:59 Pot
07:43 Zelda
08:17 Ending
There were mistakes, but overall, I think this is a solid run. The biggest timeloss was 25s to Zelda RNG; I lost no more than 14s on any other segment. This is where I'll leave Any% for now.
Timestamps
0:00 Prep
0:37 Iron Boots
7:54 Enter Faron Twilight
14:17 Master Sword
21:42 Boomerang
29:29 Eldin Vessel
41:43 Eldin Twilight
48:33 Lanayru Vessel
50:29 Lanayru Twilight
1:00:14 Enter Lakebed
1:06:20 Clawshot
1:09:06 Lakebed
1:13:56 Midna's Desperate Hour
1:20:04 Enter Snowpeak Ruins
1:27:10 SPR
1:30:06 Enter AG
1:36:09 Spinner
1:46:49 AG
1:50:25 Enter City
1:54:06 Clawshots
2:01:14 City in the Sky
2:10:10 Light Sword
2:21:32 Enter Zant
2:27:41 Palace
2:32:02 Hyrule
2:43:25 Zelda
2:45:42 Ganondorf
Watch live at twitch.tv/bewildebeest
Watch live at twitch.tv/bewildebeest
Watch live at twitch.tv/bewildebeest
To see the rules for glitchless, click "Show Rules" on the leaderboard: speedrun.com/tp?h=Glitchless-100&x=rklnyw62-e8m6jrql.81pm89e1
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0:34:22 not entering Lakebed Temple early (not interesting)
1:02:29 damaging down on the way to Iza (mildly interesting)
1:06:11 emptying Lake Hylia (interesting)
1:07:20 entering Lakebed from empty Lake Hylia (really interesting)
1:10:26 Deku Toad quick cycle with a bomb (cool)
1:32:53 exiting Snowpeak Ruins via the door instead of Ooccoo (really interesting if you love doors)
I didn't realize until another runner suggested it partway through this run, but this route should optimally use wolfos superjump to ascend Snowpeak rather than using map glitch like I did. It'd save up to 10s but would be somewhat risky. Since this route is so new, there are likely to be more ideas and discoveries to improve it further.
*For an explanation of the layer (or "state") manipulation used in emptying Lake Hylia, see the bottom of this page: zeldaspeedruns.com/tp/misc/empty-lake-hylia
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To answer some questions I think I might see:
- The speedrunning community allows for an intro skip hack that skips the first three and a half minutes of the opening lore cutscene, which is why my timer starts where it does.
- MSS (manual superswim) is a trick that skips Outset Island at the beginning of the game by turning around in the water 200+ times manually (usually pause buffered) to build speed for a superswim to Dragon Roost to get the Wind Waker right away. For 100%, it means returning to Outset later to get required things, but it ends up skipping a lot of cutscenes and changing the early game route in a few other ways as well.
- Nobody has thoroughly measured how much time MSS saves for this category, but the rough estimate given to me is 10 minutes (done well). I don't do MSS because I find it unpleasant to perform.
- Nobody has thoroughly measured how much time using the Tingle Tuner saves for this category, either. The biggest single timesave using it enables is Early Earth Temple, which skips getting Medli, saving around 7 minutes directly. There are also a number of other, smaller tuner-based timesaves throughout the run, so I'd give this a rough estimate of 10 minutes (done well) as well. I don't use the Tingle Tuner because I don't own a Gameboy Advance, which is necessary for using the in-game item.
- (This does not mean I would have saved a full 20 minutes on this run if I'd done MSS and used the Tingle Tuner, as I probably would have made mistakes with both.)
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Settings: No logic; no excluded checks; start with crystal (transforming), memo (access to desert), and horse call (convenience); no required dungeons; Hyrule Castle open; start with all portals open except Mesa, Mirror Chamber, and Upper Zora's River.
Requirements to finish (beat Ganondorf): 3 progressive swords, one hidden skill, clawshot, boomerang, spinner, two Hyrule Castle small keys, and Hyrule Castle boss key.
To play or learn more about TP randomizer: tprandomizer.com
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0:00:00 Ordon
0:21:16 Faron
0:38:09 Forest Temple
0:53:02 Eldin Twilight
1:01:12 Approaching Lakebed Temple 1
1:12:06 Lakebed Temple 1
1:17:53 Lanayru Twilight
1:34:38 Zora Armor
1:40:28 Approaching Goron Mines
1:44:00 Goron Mines
1:57:40 Approaching Lakebed Temple 2
2:06:25 Lakebed Temple 2
2:10:35 Midna's Desperate Hour
2:18:56 D/N Cycle 1
2:46:08 D/N Cycle 1 (Gerudo Desert)
2:55:16 Arbiter's Grounds
3:12:06 Approaching Snowpeak
3:22:30 Snowpeak Ruins
3:32:37 Approaching Temple of Time
3:40:11 Temple of Time
3:52:59 D/N Cycle 2
4:27:10 Finishing Ilia's Memory Quest
4:43:40 City in the Sky
5:03:05 Approaching Palace of Twilight
5:12:39 Palace of Twilight
5:34:25 Cave of Ordeals
5:51:05 Cleanup
6:02:00 Hyrule Castle
This category expands the normal 100% speedrun ruleset to include things that one might consider part of 100% in a casual playthrough, such as opening all chests in the game, completing the fishing journal, finishing Cave of Ordeals, filling all dungeon and overworld maps, and more. You can read the full list of added requirements here: speedrun.com/tpext?h=100_Plus&rules=category&x=zdn4rrek
Watch live at twitch.tv/bewildebeest
twitch.tv/bewildebeest
Watch live at twitch.tv/bewildebeest
No mic audio because my power and internet went out during Palace of Twilight, so while my UPS kept my Wii and computer on, my stream vod is missing a chunk. This is my local recording, and I record with my mic audio muted.
There's about 90 seconds of muted audio in the middle of the run because of a copyright claim on Midna's Lament.
Moon Jump is a cheat code that allows the player to give Link bursts of speed upward by pressing R and A. It is not a glitch that can be used in the game normally. This category centers around the use of that cheat code, and it involves a lot of interesting routing and strats that are never seen in non-Moon Jump categories.
Watch live at twitch.tv/bewildebeest
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