Frogbull
Minecraft Running on Sega Saturn ⛏️
updated
However, this wasn't enough for the faces during cutscenes, so I made another fix specifically for them.
Goodbye to Noob Saibot's siblings. Farewell to the Outworld! 😈
You might also notice that the annoying line that appeared in the middle of the screen is no longer there, thanks to @esppiral for the fix! (and ElectronAsh for explaining it) 😉
The rendering is more pleasant than before but keep in mind that the Dreamcast is capable of more, especially when guys like skmp (@poiitidis) @FalcoGirgis jaxyn @darcagn @IanMicheal are in the place! 👀
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
Also don't worry, it's just a test, the game on Dreamcast won't look like this.
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
The game is becoming more and more playable thanks to the skills of @poiitidis ofc but also @FalcoGirgis jaxyn @darcagn @IanMicheal @SiZiOUS @bruce8217 @esppiral @pcercuei and the entire Dreamcast community! 🙏
For this video I used my optimized audio files made with a script that analyze the frequency spectrum using Fast Fourier Transform which allowed to significantly reduce their size (audio takes up a large portion of the space occupied by the game)
The entire game now fits into just 406 MB, the idea that GTA III couldn't be ported to the Dreamcast due to the game's DVD format is now out the window 😂
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
This amazing crossover has been brought to life by https://x.com/madxruler
Follow the project on X: https://x.com/segavscapcom
Download the Beta 2: mediafire.com/file/3uoxlnxqt9derdu/SEGA_vs_CAPCOM_-_The_Next_Level_BETA2.rar/file
#Sega #VS #Capcom
This amazing crossover has been brought to life by https://x.com/madxruler
Follow the project on X: https://x.com/segavscapcom
Download the Beta 2: mediafire.com/file/3uoxlnxqt9derdu/SEGA_vs_CAPCOM_-_The_Next_Level_BETA2.rar/file
#Sega #VS #Capcom
As you can see, the development has progressed enormously with several crazy things like triangle strips, culling, and TONS of optimizations thanks to the genius of skmp, Falco Girgis and jaxyn!
For this record, only one car (the Kuruma) has a lower polygon count than the PC version; all the rest are PC assets 😎
By the way, skmp has started working on the audio, so very soon we'll be able to enjoy the game's sounds! 🥳
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
Previously, I only showcased emulation or recorded my TV with a phone, which was far less convenient and enjoyable. I'm not an expert in video recording, but I hope this new approach will be appreciated by both purists of original hardware and those who weren't fans of the Shaders.
Woah!
Disclaimer: All characters, sounds, music, levels and elements related to Crash Bandicoot belong to their respective owners.
#CrashBandicoot #SegaSaturn #Homebrew #Fangame #Sega #Saturn #RealHardware
Here's the latest update on my Crash Bandicoot Saturn project with a preview of Road to Nowhere, the first full level I'm converting. Don't forget to subscribe for more updates, and if you want to support me, you can do it on Patreon: patreon.com/Frogbull
Disclaimer: All characters, sounds, music, levels and elements related to Crash Bandicoot belong to their respective owners.
#CrashBandicoot #SegaSaturn #Homebrew #Fangame #Sega #Saturn
#CrashBandicoot #PS1 #PlayStation #Retroarch
Some 3D models have been optimized, better speed hacks have been implemented and some engine/game variables have been adjusted. The number of pedestrians and vehicles now matches the PS2 version but there are more improvements in progress. Please note that bugs are normal at this stage as is still a work in progress.
By the way, someone asked for MSX FM in the comments, so enjoy!
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
I filmed everything with my smartphone. My console is a Dreamcast equipped with a GDemu, and apart from that, it's entirely original, so no 32 MB mod even if to make it run better, I enabled some speed hacks.
Don't forget to Keep the Dream Alive!
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #RealHardware #SEGA
Enjoy the ride while listening to Lips 106 FM! 🎧🎶
Note that some dirty hacks are still used (a bit fewer than in the previous video) to achieve a higher framerate; otherwise, it would be harder to play.
Please note: The regta3dc project is an unofficial initiative and is not endorsed or supported by Rockstar Games. GTA III remains the intellectual property of Rockstar Games.
#Dreamcast #GTA #GrandTheftAuto #SEGA
I could have changed the title of my video, but instead, against all logic and good programming practices, I decided to play Conan the Barbarian in the game's source code by employing numerous dirty hacks: reducing vehicles and pedestrians, modifying LOD distances, and so forth, but as you can see, it's now PLAYABLE... 😈
Don't worry, I've also made a few hacks that aren't as messy and don't impact gameplay, like reducing the number of particles and debris, for example.
I also discovered that the PS2 and PC models were different (the PS2 3D models have fewer triangles!), and I'm thrilled to have been able to import the PS2 3D model of the game's starting vehicle (the good old Kuruma, for those in the know 😎) instead of the PC version previously used. Pushing this further will undoubtedly lead to even better performance!
The video has no editing at all apart from the music overlaid (for now, regta3dc does not handle audio).
For years, skeptics questioned whether the Dreamcast could handle GTA III, echoing doubts similar to those faced by the Sega Saturn. Now, it's time to rewrite the narrative and demonstrate what "Dreams come true" truly means! 💪
#Dreamcast #GTA #GrandTheftAuto #SEGA
Shortly after, he shared the first screenshots and a video, and made the project open source.
In this preview video, I made slight modifications to regta3dc by compiling the source code with a dirty hack to achieve higher FPS, though this comes at the cost of reduced draw distance and lower 3D model quality. Additionally, it's important to note that the project is in its early stages, and there are numerous bugs. The game currently lacks audio support, so I’ve added music (Push It to the Limit!) in the edit.
A huge thank you to Stefanos Kornilios Mitsis Poiitidis for this ambitious project, to all the developers in the Dreamcast scene, to the developers of the re3 project and ofc to Rockstar! 🙏
Keeping the Dream Alive!
#Dreamcast #GTA #grandtheftauto
Tomb Raider: The Dagger of Xian is a creation worthy of a professional studio, allowing you to experience or rediscover the second installment of Lara Croft's adventures. Huge kudos to Nicobass for his incredible mastery of Unreal Engine 4 and his monumental work on this project, as well as to Inna Vjuzhanina for the illustrations, Jennifer Milward for lending her voice, Alexandre Serel for the script, and Dean Kopri for the music.
For more information and to try out this gem of a fangame, be sure to follow the project:
➤ Via the Official Website: tombraider-dox.com
➤ Via the Facebook Page: facebook.com/TombRaiderDox
➤ Nicobass's YouTube Channel: youtube.com/@Nicobass2015
#TombRaider2 #Remake #UnrealEngine #TR2 #LaraCroft
After several months of hard work, I'm excited to share the latest progress on my Metal Gear Solid project for the Sega Saturn.
If this project intrigues you, check out my new post on Patreon for more info
➡️ patreon.com/posts/metal-gear-solid-107642415
Cheers!
#MetalGearSolid #SegaSaturn #Sega #Saturn #MGS #MGS1 #Prototype #SolidSnake #Snake #セガサターン #メタルギアソリッド
It enables playing CTR at 60 FPS with proper Widescreen support! 🥳
Check out all the details about this marvelous project here: youtube.com/watch?v=XdkeiIj2R4c
Apologies for my rusty gameplay, it's been over 15 years since I last played the game 😂
Woah!
Don't forget to subscribe for more updates, and if you want to support me, you can do it on Patreon: patreon.com/Frogbull
Disclaimer: All characters, sounds, music, levels and elements related to Crash Bandicoot belong to their respective owners.
#CrashBandicoot #SegaSaturn #Homebrew #Fangame
#CrashBandicoot #1996 #PlayStation
What is this? In my spare time, I'm working on Star Wars: Dream of the Rebellion, a Star Wars fangame for the Dreamcast using the Simulant Engine.
You want to know more? Visit my Patreon!
patreon.com/Frogbull 👍
#StarWars #SEGA #Dreamcast #ATAT #Hoth
Please pardon all the imperfections in this experiment, I'm far from being an AI expert.
#SonicAdventure2 #FreddieMercury #AICover
Keep in mind that this is a work in progress. 😉
If you want to know more about this project I invite you to visit my Patreon:
patreon.com/Frogbull 👍
The Dreamcast will never die!
#MetalGearSolid2 #メタルギアソリッド #ドリームキャスト #Sega #Dreamcast #MGS2 #Snake #Prototype #SolidSnake #SegaDreamcast #Rain
If you want to know more about this project I invite you to visit my Patreon:
patreon.com/Frogbull 👍
The Dreamcast will never die!
#MetalGearSolid2 #SegaDreamcast #Sega #Dreamcast #MGS2 #Prototype #SolidSnake #Snake #GrayFox #メタルギアソリッド #ドリームキャスト
#MetalGearSolid #PS2 #Raven #MGS2
Sega crafted fantastic Star Wars arcade gems at the end of the '90s, such as Star Wars Trilogy: Arcade and (my personal favorite) Star Wars: Racer Arcade ❤️ Sadly, these games never made their way to the Dreamcast, and we were left with only three Star Wars titles on Sega's 128-bit console: Jedi Power Battles, Demolition, and the excellent Episode I: Racer.
Surprisingly, none of these Dreamcast games allowed players to take control of an X-Wing, a missed opportunity given the console's capabilities.
This omission is particularly perplexing when we consider that in 1998, around the Dreamcast's launch in Japan, a major hit co-developed by Factor 5 and LucasArts was released: Rogue Squadron (and contrary to some misconceptions, the game wasn't a Nintendo 64 exclusive; it also saw a release on PC).
Now, with Star Wars: Dream of the Rebellion, you can finally fulfill your dream of piloting an X-Wing and defending the galaxy on Dreamcast.
May the Force be with you!
You want to know more? Visit my Patreon!
patreon.com/Frogbull 👍
#StarWars #SEGA #Dreamcast
If you like what I do you can support me on Patreon: patreon.com/Frogbull
I've made some progress on Metal Gear Solid for the Saturn, including the addition of the Elevator and Genome Soldiers in the First Level.
Excitingly, I've successfully run it on an authentic Japanese Sega Saturn using the Fenrir ODE (enabling games to be loaded directly via an SD card)
A big THANK YOU to my Patrons whose contributions made it possible for me to acquire this console! 👍
If this project intrigues you, check out my Patreon ➡️ patreon.com/Frogbull
Cheers!
#MetalGearSolid #SegaSaturn #Sega #Saturn #MGS #MGS1 #Prototype #SolidSnake #Snake #セガサターン #メタルギアソリッド
The CRAZY Initial D Santa is @RobertMaddox, go watch his channel, this guy has gigantosaurus balls of steel!
Music: Night of Fire (Christmas Remix) by Niko
Running on Mednafen's SEGA Saturn Emulator with ReShade and a CRT Shader.
You want to know more? Visit my Patreon!
patreon.com/Frogbull 👍
#FinalFantasyVII #SegaSaturn #ファイナルファンタジー
It's now possible to integrate the playback of Cinepak-encoded video files into projects that utilize the Sega Graphics Library (SGL) so we aren't anymore limited to the Sega Basic Library (SBL). This opens the door to numerous applications as the video playback is handled through the VDP2.
My encoding of the Dragon Ball opening isn't great and serves only as an example. I haven't aimed for the best possible output as TrekkiesUnite already demonstrated that, with the right settings, achieving video quality similar to the PlayStation Motion Decoder (MDEC) with Cinepak is possible.
I've uploaded the source code on SegaXtreme for those who are interested.
A big thanks to all those who are backing me on Patreon and to the fantastic homebrew community for their continuous encouragement.
Links:
- TrekkiesUnite's YouTube: @SegaFanatic5188
- SegaXtreme: segaxtreme.net
- My Patreon: patreon.com/Frogbull
Upscaled from 240p to 4K using Waifu2x while keeping its original aspect ratio.
#DragonBallFinalBout #PlayStation #Upscaling #1997
If you want to know more about this project I invite you to visit my Patreon:
patreon.com/Frogbull 👍
#MetalGearSolid2 #SegaDreamcast #Sega #Dreamcast #MGS2 #Prototype #SolidSnake #Snake #メタルギアソリッド #ドリームキャスト
If you want to know more about this project I invite you to visit my Patreon:
patreon.com/Frogbull 👍
#MetalGearSolid2 #SegaDreamcast #Sega #Dreamcast #MGS2 #Prototype #SolidSnake #Snake #メタルギアソリッド #ドリームキャスト
I chose not to use AI upscaling to preserve the fidelity of the original trailer. Instead, I raised the resolution from 720x576 to 1920x1440, deinterlaced it using QTGMC, and boosted the frame rate from 25 to 50 FPS.
#MetalGearSolid #MGS2 #Trailer #E3 #2000
Early October, I unveiled my Metal Gear Solid prototype for the Sega Saturn. Many of you were happy (big thanks, guys!), but some had doubts and even cried "fake". The idea that Sega's 32-bit system struggles in 3D seems to be firmly rooted.
Today, I show you this video to keep you updated on the project's progress. I've improved the Menus, integrated the Genome Soldier, added the VR Training Mode, and, most importantly, started to work on the AI (atm only capable of patrolling and spotting Snake).
If this project piques your interest and you'd like to support me, you can visit my Patreon: patreon.com/Frogbull 👍
On my Patreon, you'll get some exclusive contents and early access to my videos.
Cheers!
#MetalGearSolid #SegaSaturn #Sega #Saturn #MGS #MGS1 #Prototype #SolidSnake #Snake #セガサターン #メタルギアソリッド
According to some, it's an absurd rumor because the Sega Saturn would have been incapable of running MGS due to its 3D capabilities being light years behind those of the PlayStation.
Whether the rumor is true or not, with this Prototype, I believe the debate about the Sega Saturn 3D capabilities is settled.
If you want to know more about this Prototype I invite you to visit my Patreon:
patreon.com/Frogbull 👍
#MetalGearSolid #SegaSaturn #Sega #Saturn #MGS #MGS1 #Prototype #SolidSnake #Snake #セガサターン #メタルギアソリッド
According to some, it's an absurd rumor because the Sega Saturn would have been incapable of running MGS due to its 3D capabilities being light years behind those of the PlayStation.
Whether the rumor is true or not, with this Prototype, I believe the debate about the Sega Saturn 3D capabilities is settled.
If you want to know more about this Prototype I invite you to visit my Patreon:
patreon.com/Frogbull 👍
#MetalGearSolid #SegaSaturn #Sega #Saturn #MGS #MGS1 #Prototype #SolidSnake #Snake #セガサターン #メタルギアソリッド
After that another kill near him with my MGs and a final suicide pass in front of a Panzer 💥
His amazing Mod for the PS3 version of NBA Jam: On Fire Edition is simply fabulous and features all the greatest NBA teams!
More information on this Mod here: forums.nba-live.com/viewtopic.php?f=72&t=114923
Mod Version: NBA JAM: Legends On Fire Edition 1.1
PlayStation 3 Emulator: RPCS3 Build 0.0.28-15275
If you want to know more I made a post on my Patreon about it:
patreon.com/posts/star-wars-forged-80966640 👍
I play Gohan and don't play well (thankfully Piccolo will always protect Gohan ^^') just because I love this underrated and crazy Team Arcade Mode present in this master piece.
Of course 2 VS. 1 is totally unfair but the most important thing is to have fun.
Game Version: Indigo build (5.0d)
You can download Hyper DBZ here: network.mugenguild.com/balthazar/hyperdbz
For the Scanlines & CRT effects I added ReShade for Mugen (thanks to Snk-Combone for its pack)
You can download it here: mugenguild.com/forum/topics/reshade-work-mugen-1-1-scanlinesfxaa-ect--168895.0.html
Original Record was in 480p60 but as YouTube 480p quality is awful and don't preserve 60 FPS I upscaled it in 1440p (pixel perfect because 480 x 3 = 1440)
A BIG Thanks to Balthazar and his mates for this wonderful fighting fangame that is Hyper Dragon Ball Z and to the creators of Mugen for their tireless engine.
MASENKO!!!
NeoMania is a Rhythm Game for the Neo-Geo inspired a lot by StepMania and DDR (Dance Dance Revolution). Ofc the Game is still far from over (there's not even the jingle at the start!) but it's taking shape.
The song that the Yamaha YM2610 hums (ADPCM Mono at 18.5kHz) is Beethoven Virus made by BanYa.
For recording the Game was running on Final Burn Neo in 1080p with the integrated CRT filter.
The soundtrack has been remixed (with sadly no option to go back to the original one) and it's the same for the sounds, some are good but some are a nightmare especially the commentator who's yelling at you "Try to go easy on the car!"
Other additions that I appreciate even less have been made, a menu at the bottom of the screen show in a merry mess the 40 competitors' banners and the thing that I really HATE, a §ùçk!ng menu that pops time to time on the left side of the screen that sends LASERS in all directions in front of you! It's not Star Wars, it's Daytona damn it!!
To fix all that I decided to make a Mod for this unloved Daytona, my goal is simple: Make Daytona Great Again!
Here is the current result, it's still in WIP but it's progressing well. As you can see I managed to get rid of the annoying menus and the §ùçk!ng LASERS and was able to get the original soundtrack back in but I still have a bit of work to do. I have to integrate the sounds of the original commentator and adjust the sound level of each sounds/musics at the same level as on the good old Daytona USA.
PS: No car was abused during the recording of this video ^^
Description:
In the Manga, Goku and Gohan almost fused in the Buu Arc but shortly after it was Goku and Vegeta that fused into Vegito.
Even if Gokhan is non-canon and non-official, do you think is stronger than Vegito, Broly, Golden Frieza, Jiren or Gogeta? Let's debate in the comments!
Download:
- gamebanana.com/skins/168669
Installation:
- Extract DBFZ_Gokhan_b1_by_Frogbull.zip
- Copy Frogbull_Gokhan_b1.pak, Frogbull_Gokhan_b1.sig, Frogbull_Gokhan_b1_CinematicSequences.pak and Frogbull_Gokhan_b1_CinematicSequences.sig in your "~mods" folder (...DRAGON BALL FighterZ\RED\Content\Paks\~mods)
- You can remove Gokhan_CinematicSequences.pak if you want to avoid some bugs
This is my first Mod for Dragon Ball FighterZ so it's far from perfect.
Known Bugs:
- Hair not polished
- Outlines aren't Fixed
- Blue Aura instead of Normal Aura for Gokhan
- Blue Aura instead of Super Saiyan Aura for Super Gokhan
Known Bugs (only with Frogbull_Gokhan_b1_CinematicSequences):
- Gohan's eyes shake a little before the Fusion
- Vegeta SSJ texture is totally bugged
- Vegeta Blue replaced by a bugged Gohan (Adult)
- Goku Blue replaced by Goku SSJ
More about Gokhan:
deviantart.com/naruttebayo67/art/gokhan-story-eng-211133623 (Fanfiction)
dragonballfanon.fandom.com/wiki/Gokhan (Dragon Ball Fanon Wiki)
youtube.com/watch?v=32XSwFR68bk ([What-If] Gohan Caught The Potara Earring..!! Gokhan VS Super Buu.)
If you like what I do, please subscribe to my YouTube channel.
You can also follow me on Twitter twitter.com/Frogbull55
It's the first version of my mod and it's for KSP 0.21.
The real video shown at start is the launch of Shenzhou 9 and the ending music is the March of the Volunteers (Chinese National Anthem).
Download :
- http://www.multiupload.nl/615UZ3Z61W
- http://www.crocko.com/D7449ECC16D74D9E9BFE72181E1769F6/KSP_021_LongMarch2F.zip
- http://uppit.com/92tcrvn5sbz9
- http://dfiles.eu/files/kpu6dzriv
- http://www.putlocker.com/file/D562017DA5342EB5
- http://bitshare.com/files/8sthhob9/KSP_021_LongMarch2F.zip.html
Installation :
- Extract "KSP_021_LongMarch2F.zip"
- Copy "GameData" and "Parts" in your KSP main folder
Bonus :
- CZ-2F.craft (in KSP_021_LongMarch2F.zip)
Links :
- KSP Forum http://forum.kerbalspaceprogram.com/showthread.php/47674-Long-March-2F-%28%E9%95%BF%E5%BE%81%E4%BA%8C%E5%8F%B7F%E7%81%AB%E7%AE%AD-Changzheng-2F%29
- Kerbal SpacePort http://kerbalspaceport.com/long-march-2f
Softwares used :
- GIMP
- 3ds Max 2009
- Unity (with KSP Part Tools 0.20)
http://pesedit.com/forums/showthread.php?14490-Back-to-the-finals-13-0
Back to the Finals is a mod for Pro Evolution Soccer 2013 which lets you replay 20 UEFA Champions League Finals, one UEFA European Football Championship Final and 6 FIFA World Cup Finals.
UEFA Champions League Finals:
26 May 1993 : Olympique de Marseille - A.C. Milan
18 May 1994 : A.C. Milan - FC Barcelona
24 May 1995 : Ajax - A.C. Milan
22 May 1996 : Ajax - Juventus
28 May 1997 : Borussia Dortmund - Juventus
20 May 1998 : Juventus - Real Madrid
26 May 1999 : Manchester United - Bayern München
24 May 2000 : Real Madrid - Valencia C.F.
23 May 2001 : Bayern München - Valencia C.F.
15 May 2002 : Bayer Leverkusen - Real Madrid
28 May 2003 : Juventus - A.C. Milan
26 May 2004 : AS Monaco - FC Porto
25 May 2005 : Liverpool FC - A.C. Milan
17 May 2006 : FC Barcelona - Arsenal
23 May 2007 : A.C. Milan - Liverpool FC
21 May 2008 : Manchester United - Chelsea FC
27 May 2009 : FC Barcelona - Manchester United
22 May 2010 : Bayern München - Inter Milan
28 May 2011 : FC Barcelona - Manchester United
19 May 2012 : Bayern München - Chelsea FC
FIFA World Cup Finals:
8 July 1990 : West Germany - Argentina
17 July 1994 : Brazil - Italy
12 July 1998 : Brazil - France
30 June 2002 : Germany - Brazil
9 July 2006 : Italy - France
11 July 2010 : Netherlands - Spain
UEFA European Football Championship Finals:
2 July 2000 : France - Italy
For more information about the mod (download/installation) :
http://pesedit.com/forums/showthread.php?13009-Back-to-the-finals-1-0
2006 UEFA Champions League Final
FC Barcelona VS. Arsenal
Date : 17 May 2006
Stadium : Stade de France, Saint-Denis (France)
Referee : Terje Hauge (Norway)
Ball : Adidas Finale 6
For more information about the mod (download/installation) :
http://pesedit.com/forums/showthread.php?13009-Back-to-the-finals-1-0
2006 UEFA Champions League Final
FC Barcelona VS. Arsenal
Date : 17 May 2006
Stadium : Stade de France, Saint-Denis (France)
Referee : Terje Hauge (Norway)
Ball : Adidas Finale 6
For more information about the mod (download/installation) :
http://pesedit.com/forums/showthread.php?13009-Back-to-the-finals-1-0
History
26 May 1993 : Olympique de Marseille - A.C. Milan
18 May 1994 : A.C. Milan - FC Barcelona
24 May 1995 : Ajax - A.C. Milan
22 May 1996 : Ajax - Juventus
28 May 1997 : Borussia Dortmund - Juventus
20 May 1998 : Juventus - Real Madrid
26 May 1999 : Manchester United - Bayern München
24 May 2000 : Real Madrid - Valencia C.F.
23 May 2001 : Bayern München - Valencia C.F.
15 May 2002 : Bayer Leverkusen - Real Madrid
28 May 2003 : Juventus - A.C. Milan
26 May 2004 : AS Monaco - FC Porto
25 May 2005 : Liverpool FC - A.C. Milan
17 May 2006 : FC Barcelona - Arsenal
23 May 2007 : A.C. Milan - Liverpool FC
21 May 2008 : Manchester United - Chelsea FC
27 May 2009 : FC Barcelona - Manchester United
22 May 2010 : Bayern München - Inter Milan
28 May 2011 : FC Barcelona - Manchester United
19 May 2012 : Bayern München - Chelsea FC
Music
Johnny B. Goode by Chuck Berry


