EsoterickkElden Ring - Margit, the Fell Omen Boss Fight (No Damage Taken) / Margit, the Fell Omen No Damage Boss Fight Guide / Tutorial / How To Beat Margit, the Fell Omen Elden Ring. Just a quick video showing the Margit, the Fell Omen boss fight in Elden Ring. Details below.
Another very fun fight, toned down a little bit from the network test and feels like the iframes a little more forgiving. But fundamentally the same fight and timings for most things. You can just bait a couple of attacks to play it safe, and punish by getting 3-4 hits in during those (the two big charge up attacks).
Any major story spoilers won't be shown on the channel, outside of boss names and boss pictures (except for those with major story spoilers or implications / final boss). If you're worried about seeing an image and names of random bosses during the game then I apologise, but every single other channel covering the game is also doing the same. So it wouldn't make sense trying to avoid posting boss names when uploading these. Will go through all of the bosses with no damage, and post location guides or anything else in between.
Margit, the Fell Omen Boss Fight (No Damage) [Elden Ring]Esoterickk2022-02-25 | Elden Ring - Margit, the Fell Omen Boss Fight (No Damage Taken) / Margit, the Fell Omen No Damage Boss Fight Guide / Tutorial / How To Beat Margit, the Fell Omen Elden Ring. Just a quick video showing the Margit, the Fell Omen boss fight in Elden Ring. Details below.
Another very fun fight, toned down a little bit from the network test and feels like the iframes a little more forgiving. But fundamentally the same fight and timings for most things. You can just bait a couple of attacks to play it safe, and punish by getting 3-4 hits in during those (the two big charge up attacks).
Any major story spoilers won't be shown on the channel, outside of boss names and boss pictures (except for those with major story spoilers or implications / final boss). If you're worried about seeing an image and names of random bosses during the game then I apologise, but every single other channel covering the game is also doing the same. So it wouldn't make sense trying to avoid posting boss names when uploading these. Will go through all of the bosses with no damage, and post location guides or anything else in between.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Xur is Selling the Exotic Skimmer The Xurfboard [Destiny 2]Esoterickk2024-10-18 | ...Vespers Host Full Story - All Dialogue & All Messages (Full Quest & Triumphs) [Destiny 2]Esoterickk2024-10-18 | Destiny 2 Episode Revenant - Vesper's Host Full Story - All Dialogue & Messages Lore (Full Quest Rogue Network). Just a quick compilation video showing all the story from the new dungeon Vespers Host, during Episode Revenant. Details and timestamps below.
This follows the order you naturally encounter the dialogue in the dungeon, including the quest beginning. Then going from the first clear to all of the messages and triumph messages thereafter. Just to be clear this is not a quest guide for the triumphs, this is a story video. I've already posted a guide for those previously:
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00:00 - Load-in & Entrance 02:45 - Solo First Encounter "Activation" 10:02 - Solo Second Encounter "Infiltration" 14:08 - Solo Raneiks Unified Boss Fight 39:16 - Jumping Puzzle 44:14 - Solo The Corrupted Puppeteer Final Boss
Two of the classes down now, and I think the final boss is even easier on Warlock than it is on Titan with this setup. The first boss I made a huge mess of, messed up the rotation in the first phase which cost me the 4 phase. This setup can hit 3 phase if you get some lucky chunks, and 2 phase there with proper setups and chunks. But I just stuck with this simple approach to get it done, even though I made a mess of it.
Final boss is a very consistent 3 phase with pretty much zero threat. The Stag provides you enough damage resist to just tank absolutely everything from the spot I use, and you're close enough to the boss there for Helion to apply scorch and give you class energy back. Other than that it's just cycling Concussive Reload from the artifact for reloads and debuffs, using Grand Overture like normal, and you'll get an easy clear. I even had debuffs not work in the final phase and it was still fairly comfortable. The only issue I had here was one of the puppets teleporting in the rooms, but outside of that it was very straight forward.
Anyway, just Hunter left to do, which I'll probably get around to over the weekend. For now I wanted to get Warlock done to show my final boss approach so people can do this very easily themselves.
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Okay, this ended up taking a bit longer than I expected, but I hope it's still helpful for people. I tried to make this both as detailed as humanly possible in this format, while not over-complicating things and creating some helpful maps along the way. The first half of this video is the same as the previous Rogue Network quest guide, the second half is all of the remaining puzzles. Rather than having multiple videos covering each of those, I figured an all in one guide would be the best approach.
I also didn't bother getting a team to clear contest (as I spent most of the time in it solo), and I was unlucky with getting Icebreaker to drop on normal mode. So I couldn't show that footage until today. Luckily, if somebody in your fireteam has Icebreaker, those crystals will stil spawn for the catalyst, allowing me to record it. Even if that person hasn't completed all of the puzzles themselves, the crystals still spawned in as I had completed them all previously.
A couple more videos that I want to post on this dungeon: Next will be Solo Flawless Warlock, and then Solo Flawless Hunter. I have a very safe and consistent 3 phase final boss for Warlock, so that will likely be tonight or tomorrow that I post it. Hunter I'll have to do a little bit of testing to see what the simplest approach for people to use themselves will be. Following those I'll post the usual story/dialogue video. Finally, I'll do solo master later this week and post that up. I'm up to the final boss for that but server issues made it a nightmare to run (constantly teleporting Barrier Servitors shielding the correct puppet was a pain). I'll probably get a few more power levels to make it a bit less annoying to run, and hopefully I won't have constant teleporting enemies.
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Not sure if I'll have a guide for the catalyst and other community puzzle, but I'll see what I can do. For now I mainly wanted to focus on the questline and the base dungeon collectibles.
Solo Flawless Vesper's Host on Warlock will probably be up next. And then I'll do Hunter at some point after.
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00:00 - Load-in & Entrance 02:30 - Solo First Encounter "Activation" 06:35 - Solo Second Encounter "Infiltration" 11:25 - Solo Raneiks Unified Boss Fight 20:46 - Jumping Puzzle 24:40 - Solo The Corrupted Puppeteer Final Boss
Not a bad run imo for a first flawless, it ended up going fairly smoothly overall. This took me two attempts, the first I wiped on the first boss due to missing two melees on the shank upstairs, and the boss wiped me while I was doing so. This was the next run. Although I did have a lot of practice from the contest attempts, so that definitely helped. Which is also why this is up a bit later than I normally would like, as I spent a majority of the first period in contest mode, so I'm sorry about that.
The final boss was a bit of a mess as I wasn't in the rhythm of it, but outside of that the rest of the run was fairly decent. I got blessed by chunk RNG for the first boss, and luckily I wasn't hurting for ammo on the final boss. A couple of close moments as I didn't spread out my healing grenade and loreley barrier enough, I should've delayed them a bit more and it'd be a lot smoother. I also messed up the first phase massively, didn't throw my hammer at the start, wasted volleys to immunes, and had a few Mountaintop whiffs which caused me not to debuff and reload. Maybe Lost Signal would be better, assuming it debuffs.
Overall I think this dungeon is more daunting than it seems. While it can be very long, particularly for the final boss, after you spend the time to learn each of the encounters they're very consistent. Especially so if you play with a setup like this, and if you changed Mountaintop out and spaced things on the final boss DPS phase just a little bit more. Consecration spam is extremely effective for the earlier parts of the dungeon, pretty much trivialising it. Final boss this is a really simple way to do it, so hopefully the approach helps people out. I also duped on the first encounter, it basically just speeds things up a little bit, but you can see my contest clear for a no dupe. The only thing that changes is the third room, but the giant brig can be easily defeated with Consecrations into Behemoth super there.
That's not to say the I don't think the health pools could do with a bit of a tuning for solo, as all of the recent dungeons the biggest offputting factor is how much health each of the bosses have. It also feels extremely long to get to damage phases, so it feels a bit drawn out.
Anyway, happy to get this out of the way. Next will probably be the collectibles guides, but that'll likely be later tomorrow as I need a bit of a break. I'll also do other classes for solo flawless in the next week or so, hopefully the earlier the better, and I'll catch up on all the questions in the comments tomorrow.
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00:00 - Load-in & Entrance 04:05 - Solo Contest First Encounter "Activation" 11:35 - Solo Contest Second Encounter "Infiltration" 18:56 - Solo Contest Raneiks Unified Boss Fight 39:17 - Jumping Puzzle To Final Boss & End
I've put more in-depth thoughts on the previous videos for each of those encounters (and builds), but I'm happy that the majority of this is possible. First encounter was a great challenge with no dupes. The servitor boss fight is a terrible RNG check where you just spam right-click and hope you magically deal stasis chunks to beat it. A bit of a shame the final boss is impossible, but at least the majority was doable.
As for my thoughts on the contest and dungeon as a whole, I'm a little mixed. For contest, I enjoyed the first encounter a lot, and I think from a community and challenge perspective it's a nice addition which is very well done for a full fireteam. For my own personal content creation perspective, I was in a bit of a "damned if you do, damned if you don't" situation. Obviously my channel is built around guides and solo content, so naturally my focus has to be going into the dungeon blind on release, where only contest is available. That creates a situation where I'm going to need to either spend an excessive amount of time getting the contest encounters done solo (blindly not knowing if they'd even be possible). In doing so, I'm then removing the ability to follow my normal cadence of uploads and content for dungeon releases, where I'd usually have multiple guides, full clears and solo flawless runs done within the first few hours. I've shifted my channel to prioritise "guides first, challenges later" over the years, as that's the only way keep a D2 challenge channel going. But if I was to follow that approach, then I'd likely miss out on being able to put enough time into contest before it goes away in the 48 hour window, along with the inevitable wondering from people where the solo contest videos are.
Anyway, that's a problem that's pretty much exclusive to me, and ultimately it impacts nobody other than myself here. But that's where my mind is at with the release of this, and it's something to weigh up for the future dungeons as to what the best approach for the channel is.
The dungeon itself is also very good, and it feels more raid-like than some of the raids we've gotten over the years. I do think the final boss highlights a bit of a pain point for solo runs with the massive health pools and time needed to commit to getting a clear for the majority of people.
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Well, as I said on the normal mode version of this, I thought it was unlikely to be possible, but if it was it would be only be with things doing more damage than they should, or getting lucky with chunks. Previously I didn't have a single chunk attempt that got remotely close to doing the damage required, so I stopped putting in attempts after a good few hours. But this time around I finally got blessed by Bungie to give me the RNG for the damage requirements here, even though I changed absolutely nothing from all of my previous attempts. Outside of that the fight is just basically normal mode, and the entirety of the challenge is this hoping for damage chunks while spamming your super. The rest is very easy and consistent. I wish I could say I had a magic strat where I teleported up top a third time to get given extra damage, but it was me just simply not paying attention and forgetting the numbers from the first time. Or maybe that was the strat, who knows.
Credit to Snazzzy for showing you can get enough chunks to do this and getting it done first. I spent about 4 hours without any single damage phase giving me enough chunks myself, so I was just planning to leave it alone as I figured there wasn't enough there.
Anyway, I'll have a final compilation of the full solo contest up to the boss fight after this (as the final boss is straight up impossible), but happy enough with the rest of the clear. First encounter was a great challenge with no dupes, and at least I got to the end and was given the RNG to get this cursed fight done. RNG challenges with things out of your control just aren't enjoyable to do. I'll also do the solo flawless later today.
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And that's it for my first clear of the normal dungeon. I wanted an approach that was both completely mindless during the damage phase, but also put out decent damage so the fight didn't drag on. Using the same approach as a lot of people were using for contest with Grand Overture and the same position, but then combining it with Loreley during the damage phase does exactly that. The first two phases I was sort of figuring out the safest rotation, the last 2 were when it was very consistent and I'd approach it like that going forward. Using a barrier, then grenade, then barrier, then super, it seems to work very well for the entire phase. Maybe with a little more optimisation it could be done 3 phase with this same approach.
Tomorrow I'll do the solo flawless, I don't see that being much of an issue at all with the current approaches I have. And then I'll see what other guides there are to make.
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Unfortunately, at this point it seems unlikely that any of the other encounters in the dungeon are possible to solo on contest. The final boss certainly not, and this boss itself would only be possible if you get lucky with damage chunks. I spent quite a bit of time testing out different setups and loadouts, but ultimately nothing really came close to be able to meet the DPS requirements. For it to end up being possible, all it boils down to is finding some interaction with this boss that does a lot more damage than it should, having things do more damage than they should (for example stasis chunking), or getting an infinite damage phase for an essentially free kill. I never once had the Behemoth super do remotely close to enough damage or chunk, and all other seutps weren't close. Other than that, the rest of the fight is easily manageable. However, there's only so much I can test myself, so I think any more time spent would be a waste of time, and holding off on the normal dungeon clears and guides any longer isn't the best for the channel and content. That being said, I'm happy enough to have a no dupe solo of the first encounter on contest.
Outside of that, this encounter is pretty fun. Behemoth super does very well for the damage phase, dealing massive damage to all of the servitors. It's a little inconsistent though, sometimes you'll get massive chunks to about half HP, other times you'll only get around a third. Not a bad fight overall though.
My plan for the dungeon will be to post this boss, the final boss, and a compilation of my first normal clear. Tomorrow will be the solo flawless run, and after that will be guides. Apologies for the delays on getting these all done, I wasted a lot of time testing things in contest that didn't end up working out, so the normal cadence on new dungeon releases was completely thrown off. I'll have to consider what better way to do it for future dungeons if this format continues. There's a balance between wanting to go in and test out contest (and the expectation with it), but then also suffering for normal content as a result of what would normally be a good few clears in the same period of time time.
For a quick explanation of the mechanics: You need to clear enemies until the mini-boss spawns, defeat that and you'll teleport up. Clear all of the enemies upstairs and use the buff to break the boss into all the little servitors. Two of those servitors will have glowing eyes, and you have to look at their nameplate to see what number. Do this twice for a total of 4 numbers, then when you're back downstairs you can shoot the 4 correct numbers to start DPS.
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I had no idea where I was going after the 3rd one, so I got a bit lost as you can probably tell lol. Doesn't help that I'm pretty tired at this point. Simple enough encounter anyway, contest doesn't change anything other than the enemies hitting a little harder.
A boss fight is next it seems, no idea if it'll be possible, but will take a break and try it a little later on.
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Can't say I expected the first encounter to be this difficult to solo, but happy enough to get it done. Xur came in clutch with the Syntho/Assassin class item today. Not sure how much more of the dungeon will be possible to solo on contest mode, I've seen a lot of comments about the bosses being impossible to meet the damage, so will have to see when I get there. I'm at the point where it's probably best to just go do a normal clear for guides at this stage, but I'll see how the rest of it is.
I was also told after doing this that you can dupe the nukes on this encounter. That would've made it a million times easier, considering you don't have to deal with an entire extra room and the giant Brig at the end. But regardless, it's still possible without.
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Encounter mechanics: Pick up the scanner buff and go near each of the panels. One of them will have a different "wrong" sound to the others (like the one at the roof at 01:51), that's the wrong panel. Shoot all of the other panels and the door will unlock.
As always, posting the first blind clear and I'm learning as I go, so initial runs will be sloppier than usual and take longer. I like going into these blind as it's a fun experience to figure it out myself, and I don't care about placement (which I never have). I'm starting with Titan too, as I feel like the only potential problem on contest mode will be boss damage if they have limited phases like they said. In that case, grapple spam might be the best setup, depending on how the bosses are. Additionally, if Atraks has similar mechanics to the raid, maybe the burst from Cuirass and Parasite will be good for that.
Plan is to do a solo contest clear first (assuming it's possible, which I'm sure it will be). After that I'll do a normal non-contest solo Flawless Vesper's Host clear, and after that I'll do an all collectibles guide. Not bothered about solo flawless contest as it makes more sense for me to get guides out in time first.
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00:00 - Loadout & Entrance 04:59 - The Descent 10:13 - Keeper of Petitions / Vorgeth 16:14 - Dul Incaru (Final Boss Fight)
Mostly just a reason to showcase this fun build while doing some pinnacles, obviously not as some challenge. I've been using this to grind out the last few tonics and Onslaught, and I figured it could use a video. It's not the greatest at single target damage, as you can see by the Ogre fight (although half of that was just me mindlessly forgetting what I was doing), but outside of that it's a lot of fun to play. It does particularly well in Onslaught and heavy ad density activities, especially when you can spend more time inside the Bleak Domain to make more use of the exotic. I went with a prismatic setup over pure stasis solely for the ease of use with Devour. It makes surviving and grenade uptime very good, allowing you to be more aggressive with the setup.
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This will give you countless Reclaimed Vitality, along with many Volatile and Enriched Powders. This will unlock a huge amount of the tonic patterns, and allow you to level up Eido at the same time. I'm also assuming if you had the current Onslaught weapons tonic unlocked, and the perk from Eido that dismantling current season weapons gives you higher level materials, it'd be a perfect farm for everything. Hopefully this cuts down the grind for people.
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Took a lot longer to get this done due to needing to spend 7 hours grinding for the final fieldwork quest thinking there might be some important story dialogue.
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Wasn't sure if something useful or story-related would come from this, so I grinded to get it done relatively quickly. Not much special from it though. Also showed the various tonics and stuff as a reference to help people along the way for their own.
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SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Episode: Revenant Act 1 - Opening Cutscenes & Mission Na-Veskirisk [Destiny 2]Esoterickk2024-10-08 | Destiny 2 Episode Revenant - Episode 2 Revenant Act 1 - Opening Cutscene & Mission Na-Veskirisk Full Gameplay / The Final Shape Episode Revenant Starting Mission & Cinematics. Just a quick video showing the beginning to the second Episode titled "Revenant", as part of Act I.
I'll have a full compilation of all this week's story content up a little later on. For now, starting with the beginning mission. I also apologise for the gameplay and any delays, my normal PC has had a lot of issues and is currently unusable (assuming 13th/14th gen CPU degradation). So I'm using a second PC to do all of this for now. I haven't had much time to prepare or get used to the game again, nor set up any different builds, so it might be a little shaky to start. I'll have different builds to use once the release settles down.
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I originally did these a little over a month ago when I posted the 3 of these individually, and I had plans at the time to post this compilation. I had it uploaded, but I forgot to post it, and then it got lost between Wukong and Remnant 2. With the new season/episode coming in a few days, I'm getting back to posting a few Destiny 2 videos. I was originally going to leave this and post a GM or something for now, but I've had a few PC issues to sort today, so this will have to fill the gap for now. Doing these was a fun experience, something different to do and figure out how to juggle, especially compared to the usual challenges on the channel.
Outside of that, I'll obviously be back into the full swing of things once Revenant arrives, covering everything these is to cover. I'm a little concerned with the entire act being available at once, and I'm not sure how well that will age with people despite it being requested. Either way, hopefully it's better than Echoes, and I'm looking forward to seeing the new dungeon.
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As with the Dual Destiny mission, these are unfortunately impossible to truly solo. While you can handle almost all of the mechanics, the Fracture of the Witness ruins the ability to be able to do it as a true solo. So continuing in the same vein as I did with the Dual Destiny mission, I cleared this with my main character on mouse and keyboard, and the second character I used a controller on a second screen. And with that, I did the entire mission "solo"... playing two accounts at once.
As I said before, obviously this isn't a true solo or anything like that. The run itself isn't too difficult at all, but the initial time investment I had from Dual Destiny (and logistics of it all) took a bit. There's also some downtime on one character or the other, as it's physically impossible to control both simultaneously without any gaps in the gameplay, but hopefully with the two POVs being shown it shouldn't be too boring to watch.
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What a brilliant mode for a brilliant game.
That being said, this ended up taking a good bit longer than I initially thought it would. There's two main reasons for this, the first being the build and setup I was using. I was wanted to go in with my usual glass cannon build, without a tank build or having items/skills to prevent deaths (ie, Black Cat Ring or self-res archetypes). So in the later rounds, nearly every attack would end up one-hitting me. Most commonly it was during the aberration rounds, from a random detonate that occurred from a DoT spread on an enemy that wasn't even visible, or similarly an enemy with shocking hitting me immediately upon spawning in that I couldn't see.
Secondly, unfortunately I had quite a few crashes. At least 6 runs that were in rounds 16-18 when going through the portal to the next room. It'd just immediately crash and close the game. Normally I've never had issues with previous DLCs, but this time around I had quite a few crashes, both during the boss rush and regular playing. It could be just be something on my end, but it was pretty demoralizing getting so far into a run with good buffs, only to crash out near the finish line.
Other than that, I had a lot of fun with it. It's a great challenge, especially when you're able to be killed so quickly without recourse. For the most part I wasn't worried about any of the bosses, it was just getting unlucky combos during the filler rounds. On this run I also forgot what I was doing on Annihilation, so I took a couple of hits I normally would've avoided. I do think a no damage run for the entire gauntlet is more than possible, but it'd require some luck and having to play in a way that would be very unfun, making the mode unenjoyable for me. Overall I'm happy enough with this run though.
Lastly I want to do a final compilation with every single boss and aberration no damage on apocalypse. I'm missing only 2 aberrations that came with the aberration domination event, and I haven't seen them during any gameplay at all. Hopefully I'll be able to get them to spawn so I can finish that up. Otherwise, I'll just hope they decide to add more content to my favourite game of all time.
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There's also the W.D. 109 that reappears in the one-shot DLC, but that was a base game aberration so I didn't include it as part of the DLC.
After this I have two more main Remnant 2 videos planned. The first being the 19 boss rush gauntlet, the other being a final compilation with all bosses in the game, including base game, DLCs, and every single aberration (including all of the aberration domination event ones). I've got a few more event aberrations to record (I'm at 38/43), but luckily they appear in the boss rush, so it should be a bit faster than my previous methods. While they're not that important, nor essential, it wouldn't feel right having an "all bosses" video without including every unique named boss.
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Unfortunately, the timestamps won't work as on the video for individual bosses as there's too many. So I've put just the timestamps for each chapter in there. In the pinned comment I'll have all of the individual boss timestamps.
As for how I'm counting the total bosses in the case of multiples: If a boss has its own unique checkpoint, that counts as a boss, even if there's two of the same boss. Two examples can be Whiteclad Noble and Yellowbrow. Whiteclad Noble has two phases, but if you wipe in the second phase it resets to the first. That's only counted as one boss. Yellowbrow also appears in two different phases, but each of those phases have their own checkpoint. That counts as two bosses. Another example of a single boss is Keeper of Flaming Mountains & Ying-Yang Fish. While it's two different boss names to fight, wiping on Ying-Yang Fish brings you to the start of Keeper of Flaming Mountains, so that's counted as one boss. Therefore, in total there's 109 bosses.
As for my thoughts on the game, it was absolutely brilliant. Much larger in scale than I ever imagined, and much better than I was originally thinking. Some parts of the game were more tedious than others, and some things did feel a little dated: namely the incredibly long runbacks for some bosses. Boss design for the most part was good, but moreso than most games they did become very predictable. Nearly every fight you'd know exactly what was going to happen for the first 30-45 seconds or so, so it'd become a game of repetition rather than reaction.
Difficulty-wise, it can widely vary. My approach is the usual for games like this, to use what the game gives you, to showcase my first playthrough and the default difficulty curve (ie, not going in at max level or massively higher NG cycles), but without trying to go over the intended curve of the game or go into full cheese tactics. Because there's so many bosses, and because using spells is the optimal way, many of the bosses feel a bit same-y over time, and that's probably more noticeable in a compilation like this. This is largely due to how easy it is to stunlock bosses. To prevent this you could simply just not use spells or stunlocking, but I didn't want to impose further challenge rules, and just play the game with what's available. So some bosses leaned more into the spells and playstyle, others didn't, but that's naturally to be expected when there's so many different bosses.
Overall though, it was an excellent game that I had a lot of fun with. I've included all cutscenes for bosses in this video, along with each of the chapter endings, and all 3 game endings. The opening cutscene was from my first playthrough (to keep in-line with my first time playing), so I took a lot of hits during that boss fight. It doesn't deal damage to you though, so I decided to leave it in rather than going back for a "no hit" clear of that.
For the most difficult boss, that'd have to be Erlang, the Sacred Divinity for sure. The Great Sage's Broken Shell was also quite tricky to no damage. I did figure out ways to no damage both Four Heavenly Kings and Erlang Shen, which were previously thought to be impossible. So I'm happy I was able to get those done too (even if they're the most tedious way possible).
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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00:00 - Version 1 (Destroy Both Crystals in Overworld) 05:57 - Version 2 (Destroy Only 1 Crystal in Overworld) 12:10 - Version 3 (Destroy 0 Crystals in Overworld)
Close second behind Annihilation for my favourite fight in the series. Brilliant overall, very chaotic and overwhelming at first, but once you get used to it, the pacing is really good. Had a lot of fun with it.
As for the different versions, there's minor differences in the fight. 1 crystal destroyed brings the walls from the edges of the arena before the final phase, and a shield on the boss in the middle phase. 0 crystals destroyed brings those walls and the big beam that covers half the map, and two shields in the middle phase. Both crystals destroyed means there's no walls before the final phase, or shields on the boss in the middle phase.
All that's left is the final all bosses compilation, and then I'll likely work towards the 19 boss rush. A few things I want to test and tweak first with this build so I don't constantly get one hit, but outside of that I don't think it'll be too bad at all.
I'll also have one final compilation with all bosses, both base game and all dlcs. Just a few more event aberrations to find.
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Absolute nightmare to do no damage with all of the flying enemies flanking you, but luckily the DoT spread from Ritualist makes it a little bit safer to do.
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Enjoyable fight, though I was a little bit worried at the start when I saw how fast the boss was going down, then the second one appeared. I'm glad that the second boss also had elemental resist to prolong the fight a little bit more. Seen a few of these elite variants throughout the DLC so most of the attacks were fairly straightforward to deal with. Added a quick overview of the build at the end of the video too.
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I've missed getting to upload Remnant 2 to the channel, so I'm delighted there's a new DLC to play, especially during the downtime of Destiny 2. This boss fight is pretty fun, fairly straightforward but the build makes pretty quick work of it. The plan is to go through the one shot DLC with all of the bosses and no damage. After that I'll likely do the 19 boss gauntlet thing.
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00:00 - Stealth Puzzle (Bypass Primer & Burden of the Protector Rings) 02:14 - Gas Puzzle (Exhaust Valve Amulet & Perception Trait) 05:55 - V. Sentinel-23 Aberration (Superheated Mutator)
To note: These sections are included in one-shot version of the DLC. Future runs of this may vary, but the one-shot should include all of these locations, even if the layout is slightly different. I also reset and tested this over 7 different runs, waiting various periods of times between them to ensure it was consistent. It was the exact same every single time and worked for me, and the timing always lined up.
Apologies for the delay on getting Remnant 2 DLC content up. I was originally planning to get the final Black Myth Wukong compilation up before posting these, but I ran into both some technical issues with getting that done, and combined with copyright issues on the final compilation. Songs that were used from cinematics in-game suddenly got flagged on the large compilation (despite being fine in their individual videos), so I have to wait for the video to process to mute those instances out. So for now, I'll be able to start the Remnant 2 DLC before posting that, even though I was hoping to play it on release and very much looking forward to it.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Black Myth Wukong - Erlang Shen Boss Fight (No Damage Taken / Secret Final Boss, Endings #2 & #3)Esoterickk2024-09-25 | Black Myth Wukong - Erlang Shen Boss Fight (No Damage Taken) / Secret Final Boss & Ending #2 & #3 No Damage / Erlang Shen No Damage Boss Fight Guide No Hit / Tutorial / How To Beat Erlang Shen Black Myth Wukong. Just a quick video showing the Erlang Shen boss fight in the Black Myth Wukong on PC, 4k 60FPS Cinematic Settings on RTX 4090. Details below.
00:00 - Erlang Shen Fight 18:14 - Ending #2 (Secret Ending) To get ending two, simply complete all of the secret areas in chapter 1, 2, 4, 5, then go to The Great Pagoda in chapter 3 and complete the Erlang, Four Heavenly Kings and Erlang Shen boss fights. 23:57 - Ending #3 (True Ending) To get ending three, go back and defeat The Great Sage's Broken Shell again AFTER defeating Erlang and getting ending 2.
Ending 1 is simply defeating The Great Sage's Broken Shell BEFORE completing ending 2. To get all 3 endings you can defeat the Broken Shell first (ending 1), then defeat Erlang (ending 2), and then go back and defeat Broken Shell again (ending 3, you can repeatedly fight that boss).
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Both this and Four Heavenly Kings I was told to be impossible to no damage, but it turns out you can actually do both of them. They just require a lot of time and patience, and different methods to the norm. For Erlang Shen, I was convinced it was actually impossible, as there's an unavoidable event that triggers around half HP where he locks you into a mini-cutscene to drain all of your health with fire, which then gives you extra abilities to finish off the fight. After a lot of testing, I found out you can actually avoid the event entirely.
To do so, you cannot be in melee range of the boss any small period of time. If you're near the boss, he'll trigger the event/cutscene, and you'll take damage in it. The only way you can prevent him from doing the event is how I approach it in the video. You have enough time to be able to do a leaping attack with lock-on, remove your lock-on and immediately dodge out twice. If you remain locked on, the dodge won't be fast enough to get out of range and you'll trigger the event/cutscene (as it tries to automatically path you towards the target and slows down your second dodge). The only times you can be close to the boss is when he's doing another attack, or with a 4 focus leaping attack. You also cannot follow-up the 4 focus leaping attack, as it resets the boss animation sometimes and automatically triggers the event. The only time it's safe to followup is after a Rock Solid deflect, where you can get 2 attacks in.
All of that being said, it obviously makes for a terribly boring video and fight approach, and not the most impressive thing to do. Without the event it'd be a lot more enjoyable, but this is unfortunately the only way to do it without taking damage at all. Luckily, the events in phase 1 don't do any damage, otherwise it'd be down to pure luck in those not triggering.
So with this, every single boss in the game can be done no damage. I explained everything on the Four Heavenly Kings on how to approach that, so you can check that video on how to prevent the damage in those too. I'll post the full compilation later today hopefully. Remnant 2 DLC will be after. Sorry about missing the comments lately, I haven't had much time outside of getting these done. I'll catch up on those over the next day or so too.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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I had a lot of comments about this fight being impossible to no damage, but luckily there's a way to do it without taking damage. I know it's not the most entertaining way of doing this fight, and believe me it's even worse to have to play it like this and drag it out for so long, but this is the only way to reliably get a no damage clear on this boss fight. If you attack the boss that's chasing you for the entire fight without clearing out the other enemies, you end up in an unavoidable animation where the two enemies combo you and force you to take damage. The only way to avoid this is by not damaging the sword boss, and dealing with all of the others in between. The order I did them seemed to be the best way to get it done, especially dealing with the caster boss first. That one gives you a lot of openings to be able to attack during the beginning, so you can clear it relatively quickly.
The other bosses are a bit of a nightmare to deal with, and you can only reliably get one hit at a time on them. Any more than that and you're at risk of being hit during any of the combos, and even sometimes with the 4 focus heavy attack that'll ignore the stagger and hit you back. Anything less than 4 focus I found to be very inconsistent, most of the time the enemies hitting you during the animation. So it's all about getting one hit at a time, ignoring the boss that's chasing you and using that purely for rock solid reflects to build focus, and use the 4 focus heavy on the other bosses and chip away at them. As I said, it's not entertaining at all, but it does get the no damage for this fight done.
Now all that's left is Erlang Shen, which seems to be much easier than this, and finally the second playthrough to get the missing rat prince boss. After that I'll post the giant compilation, and onto Remnant 2 DLC after that.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Black Myth Wukong - Erlang, the Sacred Divinity Boss Fight (No Damage Taken)Esoterickk2024-09-23 | Black Myth Wukong - Erlang, the Sacred Divinity Boss Fight (No Damage Taken) / Erlang, the Sacred Divinity No Damage Boss Fight Guide No Hit / Tutorial / How To Beat Erlang, the Sacred Divinity Black Myth Wukong. Just a quick video showing the Erlang, the Sacred Divinity boss fight in the Black Myth Wukong on PC, 4k 60FPS Cinematic Settings on RTX 4090. Details below.
Okay yep, definitely the hardest boss in the game by a big margin lol. It has significantly more combos than any other boss in the game, and breaks the trend of being predictable with what attacks it's going to do like every other boss in the game too. Phase 1 and 2 alone has so many combos you need to learn timings and openings for each of the attacks, let alone phase 3. So I just went for the quick kill once I hit phase 3. It's a little anti-climactic, but unfortunately I don't have anymore time that I can put into learning the extra patterns to get that done with my current schedule. It's still a difficult fight anyway, but if there's ever a DLC in the future, I'll probably come back to this and do another no damage clear with final phase properly and post that up before it releases.
For now, all that's left is doing another playthrough to get the missing rat boss, and the Four Heavenly Kings and Erlang Shen cinematic fights. I've heard the Four Heavenly Kings is impossible to no damage, so I'll have to do some testing. I don't have much time to spend on these before Remnant 2 DLC comes out, but if I get them done I'll have them up before then, or if they truly do end up being impossible to no damage. Otherwise, there might be a little delay until after the Remnant 2 DLC, where I'll also post the final all bosses compilation.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Black Myth Wukong - The Great Sages Broken Shell Boss Fight (No Damage / Final Boss & Ending #1)Esoterickk2024-09-23 | Black Myth Wukong - The Great Sage's Broken Shell Boss Fight (No Damage Taken) / Final Boss & Ending #1 No Damage / The Great Sage's Broken Shell No Damage Boss Fight Guide No Hit / Tutorial / How To Beat The Great Sage's Broken Shell Black Myth Wukong. Just a quick video showing the The Great Sage's Broken Shell boss fight in the Black Myth Wukong on PC, 4k 60FPS Cinematic Settings on RTX 4090. Details below.
The most difficult fight to no damage in the game up until this point, outside of Erlang. I decided to do this one with spellbinder as it's the final boss, so that probably plays into it being a bit more difficult too. It's a fun fight, and very fitting as the final boss. The only downside for a no damage run is constantly needing to wait for the boss to do attacks, rather than being able to be more proactive. With it constant dodging and leaving the after-image everytime you try to attack, it slows the pace of the fight a lot.
Anyway, all that's left is Erlang, doing another playthrough to get the missing rat boss, and the Four Heavenly Kings cinematic fight. I've heard the Four Heavenly Kings is impossible to no damage, so I'll have to do some testing. I'm hoping to be able to spend some time on those before Remnant 2 DLC comes out, and if I do I'll have them up before then. Otherwise there might be a little delay until after then, where I'll also post the final all bosses compilation.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Black Myth Wukong - Stone Monkey Boss Fight (No Damage Taken)Esoterickk2024-09-22 | Black Myth Wukong - Stone Monkey Boss Fight (No Damage Taken) / Stone Monkey No Damage Boss Fight Guide No Hit / Tutorial / How To Beat Stone Monkey Black Myth Wukong. Just a quick video showing the Stone Monkey boss fight in the Black Myth Wukong on PC, 4k 60FPS Cinematic Settings on RTX 4090. Details below.
00:00 - Cutscenes 12:05 - Fight 14:45 - Cutscene
Brilliant fight, everything was really well paced and the openings all generally lined-up with gaps in your own combos, so it made the flow of the fight excellent. I kept the long cutscenes in as these are the final bosses for this ending, and I'll have the Great Shell fight start where this one ends. Normally I'd put them both together, but I think these fights stand well enough on their own.8
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
SUBSCRIBE HERE: youtube.com/esoterickk?sub_confirmation=1 BECOME A CHANNEL MEMBER HERE: youtube.com/esoterickk/join Thank you so much for your support!Black Myth Wukong - Emerald-Armed Mantis Boss Fight (No Damage Taken)Esoterickk2024-09-22 | Black Myth Wukong - Emerald-Armed Mantis Boss Fight (No Damage Taken) / Emerald-Armed Mantis No Damage Boss Fight Guide No Hit / Tutorial / How To Beat Emerald-Armed Mantis Black Myth Wukong. Just a quick video showing the Emerald-Armed Mantis boss fight in the Black Myth Wukong on PC, 4k 60FPS Cinematic Settings on RTX 4090. Details below.
Not a bad fight, although I was pretty tired when fighting this so it wasn't the best. Just the final few to go now!
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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I wasn't sure whether to post this, considering it's purely a stat-check and not much else. Additionally, I don't even think you can take damage from this, but I'll keep that in the title for the sake of consistency across all of the videos in their naming. All I can really add to this is a little guide on how it works.
1. Have Fireproof Mantle (chapter 1 secret item) and over 300 stamina. 2. Spawn at the Verdant Path shrine, and immediately fly to the left side of the map. You need to do it from one of these early locations, or it won't be able to do enough jumps. 3. Land on top of the boss, and tap R2 once (or whatever your interact button is). Wait until the "Hold to clutch" prompt appears, then press and hold R2 the entire time for 3 total jumps. 4. After the third jump, you can let go, move back and use your Fireproof Mantle item. 5. Go back to the antennas, tap R2 once again, wait until the prompt appears, then press and hold it until the cutscene appears.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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Other than the poison being a bit awkward to dodge in the second phase, not a bad fight at all.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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A fairly easy fight, especially with Thrust Stance and Cloudstep. You can just wait with the 3 focus attack for the boss to get near you, and it'll safely break the horn each time.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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For such a massive and spectacle of a boss fight, I feel like they missed a trick here. Maybe something with cloud combat, or something that's a little more interactive than simply waiting for the fist to slam down. Otherwise it's just standing at the left side and doing nothing until you can attack the boss, which is a bit of a letdown considering what it could've been.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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A lot of the bosses in this chapter feel like filler bosses so far.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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A pretty bad fight. It spends the majority of the time underwater running away, and when it's above ground it does a weird unpredictable roar with a bunch of random water explosions around the map. Not the most enjoyable.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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They're all very basic bosses with slightly annoying poison follow-up attacks. Pretty fatigued at this stage, so just did them all with the same approach to get them done quickly.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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Pretty basic fight and a weak boss. The start felt very inconsistent, as the timing of when it would appear would change each attempt.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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Luckily for me, the cutscene doesn't deal damage to you, otherwise I'd have to just burn it down in the first phase before it does that. Instead I did a hybrid version, stunlocking most of phase 1 and then safely dealing with phase 2. I didn't really want to have to respect into burn resistance again, so this felt like the simpler way to handle it. I'll also include the chapter 4 smaller version of this fight in the final compilation.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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00:00 - Cutscene 02:53 - Red Boy Boss Fight 05:48 - Cutscene 09:53 - Yaksha King Boss Fight 11:35 - Cutscenes / Chapter Ending
While I didn't enjoy the majority of this chapter, these final few fights really made up for it. Between the Golden-Eyed Beast and Yaksha King specifically, they're up there as some of the best fights in the game. Happy that the chapter finished on such a positive note for me, and onwards to the last one now.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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I think I found a new favourite fight in the game, which is surprising considering the rest of the chapter. This fight had really enjoyable pacing, and the hitboxes were all spot on. Maybe the only downside is needing the 100 burn resistance so you don't take build-up, but other than that it's great imo.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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I normally don't like duo fights, but this one was done pretty well when it worked. A lot of the time though it'd seemingly bug out, and it'd go into some weird state where every attack was each boss doing their retreat and the other boss swapping in, repeatedly. When it did work it was enjoyable though.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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Stack 100 burn resist and it makes this fight much less annoying.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
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At least this cart was an actual boss fight, unlike the other 3. A bit of a shame they were all so similar, but this one was enjoyable.
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.