Overworked SalarymanTo be honest I didn't think that we'd see any more news on this subject for a while to come but it seems like Nexon not only requested a raid of Dynamis One but they believe that they have found evidence of both the leaking of confidential information as well as of premeditated intent to sabotage the title they were working on at the time under Nexon.
Today we look at what information is currently available about the raid on the Korean Game Development Firm Dynamis One by the Police Force there over the evidence that Nexon has discovered and used to request said raid.
Timestamp 00:00 Intro 01:16 The current situation 03:23 Correction of some 04:47 Looking at points brought up by the news reports 10:17 What could happen if Nexon finds evidence 12:30 Perceptions of the case right now 14:46 Wrapping Up
Current Facts on the Police Raid of Dynamis OneOverworked Salaryman2025-03-02 | To be honest I didn't think that we'd see any more news on this subject for a while to come but it seems like Nexon not only requested a raid of Dynamis One but they believe that they have found evidence of both the leaking of confidential information as well as of premeditated intent to sabotage the title they were working on at the time under Nexon.
Today we look at what information is currently available about the raid on the Korean Game Development Firm Dynamis One by the Police Force there over the evidence that Nexon has discovered and used to request said raid.
Timestamp 00:00 Intro 01:16 The current situation 03:23 Correction of some 04:47 Looking at points brought up by the news reports 10:17 What could happen if Nexon finds evidence 12:30 Perceptions of the case right now 14:46 Wrapping UpWhy Big Visual Novel Companies Started Producing Live Service Games - A Gamedev in Japans ViewOverworked Salaryman2025-10-05 | Over the past decade it feels like more and more visual novel and eroge companies had begun to make their own forays into the live service game space in their own different ways.
While some failed horribly in the process, some managed to find some level of success and from this success, we have started to see a shift in trends. Some companies have begun to shift more and more out of the visual novel space altogether with their focus shifting entirely to the live service titles that they are running to this day.
Today, we're going to take a slightly deeper look into the space and what has resulted in this shift in trends beyond just the desire to squeeze money out of their fanbase as even when it comes to talk of money, there's a lot more going on than might meet the eye on the surface.
Timestamp 00:00 Intro 05:00 On the topic of money - They're costly to make 14:03 Sales aren't super high to begin with 17:46 A more competitive global market 21:20 Technology the genre may already have peaked 31:00 Ease of Production 37:14 Targeting a different segment of the live service market 42:18 I don't believe that they are doing this out of greed 46:49 Wrap upThis week in IkebukuroOverworked Salaryman2025-09-28 | Headed down to Ikebukuro instead this week as there was some stuff I was looking to check out for a very old series that is close to my heart.
This time we look at that while also exploring what else was happening in Akihabara at the time.Exploring Blue Archives Kobe Stamp Rally & Other Cool Weeb Spots In The AreaOverworked Salaryman2025-09-21 | I know the video is one year late. Er, my bad, hopefully the next two events won't be this late too lol. That said, hope you all enjoy this look into the BA Kobe stamp rally that took place late in 2024!
Special Thanks to PoeTheWondercat for making the thumbnail
Timestamp 00:00 Opening 03:33 Point 1: Habourland Sofmap 09:27 Point 2: Kobe Port Tower 12:50 Point 3: AQUARIUM × ART átoa 15:44 Point 4: Kobe Chinatown 19:18 Point 5: Marui OIOI Kobe 23:34 Postcards from the popup store 26:29 Point 6: Kobe Train Station 27:36 Point 7: Rhine House 29:46 Point 8 & 9: Arima 38:44 Bonus: Sunplaza weeb building why wasn't this part of the stamp rally 42:17 Wrap-UpThis week in Akihabara P.5Overworked Salaryman2025-09-20 | Back in Akiba AFTER finally getting back from Fukuoka. Unfortunately I got there fairly late as I was asked to help out with stuff up till about 8pm after work so quite a lot of stuff was already close.
That said, still managed to slip in some amount of stuff so I hope this week's is still interesting nonetheless?Bushiroads Botched Attempt At Releasing Weiss Schwarz TCG For AdultsOverworked Salaryman2025-09-06 | In 2024, Bushiroad announced a new version of the trading card game Weiss Schwarz which was finally released around the end of April 2025 called Weiss Schwarz Rose. However, within the span of just 4 months, they have managed to cause the game to dwindle to the point that it can barely manage to reach even a moderately sized community in even the biggest city in Japan.
Today we explore what they've been doing the past few months and the state of the game now as WGP, the biggest competitive tournament of the year draws close.
Timestamp 00:00 Intro 02:40 The Timeline of Events 08:38 A severe lack of LGS support even in Tokyo 13:14 Very questionable shop tourney/event timings 22:48 Poor turnout even for a 88,000 yen prize pool shop tourney 25:25 Heavy meta creep 29:20 Situation in August during Obon 31:21 Summary of the points 34:33 Does it even matter to Bushiroad though? 39:50 Closing OffThis week in Akihabara P.4Overworked Salaryman2025-09-05 | Back in Akihabara this week before I head off to Fukuoka for a few days. Was a lot more new popups going on so was up and about exploring all of it and basking in the nostalgia for some of the old series I really loved.This week in Akihabara P.3Overworked Salaryman2025-08-30 | A whole bunch of stuff has rotated since the end of Comiket and today we go through exploring everything from the Heaven Burns Red popup store to the Dragon Maid stuff that was going on.Interesting Stuff I Saw From Comiket 106Overworked Salaryman2025-08-24 | C106 happened on 8/16 and 8/17 this year, keeping up the trend of it being two days each time since the first time it was held after the pandemic. This time around, it was held at the end of the standard Obon holiday period which made the week after certainly feel a little rough being a work day and all. Even then, it was fun nonethelss.
Join us in this quick look through at some of the interesting(?) things that happened this time around as well as some of the stuff I found at the event that I thought was quite interesting as well that made me feel both nostalgia and old at the same time.
Makeheroine Holy site visiting https://x.com/112233aabbccdde
Bazookaman is old and has no social media I checked with him Umamusume https://x.com/KaitoJW5660 https://x.com/balladeluce https://x.com/yubashiri0503 https://x.com/M_simacher https://x.com/Kazuki_Aozaki https://x.com/shimane_nouki https://x.com/Blanchimont_ryo https://x.com/TF_CAF3 https://x.com/ank_ambassador https://x.com/0umi_tiger https://x.com/urotama https://x.com/nSB36046 https://x.com/abekobenanda https://x.com/threepitz https://x.com/Yanparap
Other News C105 & C106 genre seperated circle number https://x.com/GenreCodeLovers/status/1930915223797665959 https://x.com/GenreCodeLovers/status/1854812139330191395
AI allmight https://x.com/erisGG2525/status/1957040639872475284
Guy faking the morning queue video https://x.com/sayakanurse/status/1956555754548453407
Timestamp 00:00 Intro 00:18 Series with Most Circles & Total Circle Count 02:36 Feels emptier even though it wasn't 05:00 Circle layout for bigger series 07:42 No crazy people this time 08:08 People spreading funny fake news online 14:05 Corporate Area 21:34 Stuff I bought 36:06 Wrap-upWhat I Bought At Comiket 106Overworked Salaryman2025-08-23 | A quick glance at all the stuff I bought at Comiket for those interested in more or less the full set. Will go through some of it in the Comiket video itself but I hope you enjoy!This week in Akihabara P.2Overworked Salaryman2025-08-15 | Week 2 of trying out shorts for the old community post format.
Since this is the week of Comiket, not much stuff going on specifically in Akihabara but I did visit some new stuff both in and out of Akiba as I went about preparing before Comiket.Visiting One Of Tokyos New Indie Game EventsOverworked Salaryman2025-08-10 | Today we visit one of Japan's new indie game events. As a country where the indie games scene had been extremely on an small scale for a very long time, it's interesting to see the growth of such events. While not as massive as Osaka's Bitsummit, today we look at one of the bigger and newer events that Tokyo has to offer.
Timestamp 00:00 Intro 01:15 What is the Tokyo Indie Games Summit 05:55 REI Hotel 09:25 Musashino Public Hall 16:02 Train Station Area & Other small locations 19:16 Games showcased at the event 27:14 Wrapping UpThis week in Akihabara P.1Overworked Salaryman2025-08-09 | Decided to turn the usual community post of me walking around Akihabara (and other places when that arises) into a short since it feels like it gives a better perspective than just 4 -5 pictures.
Lemme know what you guys think and if you find it to be a nicer format instead.Why Regional Game Delays Happen - Explained By A Gamedev in JapanOverworked Salaryman2025-07-26 | Deciding to release your game globally while it might seem like a given in this day and age is still a lot more difficult than many people give it credit for. With the ever increasing number of big companies around the world and massive publishers as well, it feels like it has become a lot more common to have the resources to do so.
Within this changing space, why do some companies still choose not to? Is it even a choice that they can make in the first place? Let's talk about that more in today's video as well especially with the release of Uma Musume, the long time FGO took and the very unlikely possibility that Gakumas will ever get an EN release.
Timestamp 00:00 Intro 04:03 Reason 1: Development Culture Differences 08:36 Reason 2: Licensing Issues 13:41 Reason 3: Lack of Internal Competencies 17:52 Reason 4: Legal Differences Between Countries 20:28 It's not just a Japanese issue when you look at the big picture 23:53 Why some companies are so successful at this 29:56 Wrap-upSteams Publishing Guideline Change Could Affect Everyone (A Gamedev in Japans View)Overworked Salaryman2025-07-20 | Been awhile since we did a video of this sort on recent news. Steam recently announced changes to their guidelines which allows them to take down games they deem as violating the rules and standards of their payment processors and their networks all the way down the line to the internet service providers.
Frankly this has the potential for a lot more consequences down the road not just for people who enjoy sussy games but for everyone across the board who enjoys games due to how vague the policy is. Today we go through this in a short video before I go back to editing the other video for next week.
Support Me At patreon.com/TheOverworkedSalaryman paypal.com/paypalme/OSalarymanAnime & Doujin Events I visited in SpringOverworked Salaryman2025-07-13 | We're finally into summer, the hottest season of the year and what better way to forget the heat than to remember the better days where it wasn't a thing. Today we're looking at some of the events I went to both official and doujin in the period of spring from major events to smaller series specific ones as we explore what Tokyo has to offer in its usual abundance.
Timestamp 00:00 Intro 01:18 Super Heroine Time - Now with MahoAko 11:55 SenAka - Getting bigger than ever 18:18 I actually went to anime Japan again 25:07 Gakumas & Wuwa Stamp Rally 38:56 Wrapping UpJapans Worst Game of 2010 Published By Nippon IchiOverworked Salaryman2025-06-29 | As someone who really loves Nippon Ichi Software's games, the period of time where they chose to go into publishing the games of other companies certainly felt like a strange one, especially with how poorly some of those titles ended up doing at the time, particularly with today's game Lost Rebellion.
In a way it's interesting to see how it ended up in part because Image Epoch who we talked about before had been hoping to go into publishing precisely because they felt that it was more financially sound than being fully in development, only for us to get a good example here of what could happen if it were handled badly and therefore it does give a good example of how difficult the path may have been compared to what Image Epoch had predicted at the time as well.
Either way, this game was pretty strange and horrible, maybe more so for the Japanese audience since the amount of English in the game likely made it less accessible for the people here instead but it's interesting to see how systems wise so many things just felt so off as well.
Timestamp 00:00 Opening 02:37 Background of the game (They spelt its name wrong) 08:58 Opening Theme was really good 11:16 Part 1: The voice acting 15:52 Part 2: The Battle System is questionable 34:50 Part 3: The Overworld movement is frustrating 45:18 Part 4: I hope you like backtracking 51:10 Part 5: The plot is very mid 01:08:29 Conclusion 01:11:37 Closing OffEnzan - Looking Into Tokyos Eroguro Doujin EventOverworked Salaryman2025-06-08 | Enzan is a bi-annual event in Tokyo focused around a very specific art-style. In spite of the genre's name, the genre actually spans a much wider range of content than is commonly understood in popular culture due to the fact that some things that were once within the genre have become so normalised in certain parts of fiction (i.e in dark fantasy or horror and the like) that people just consider it part and parcel of those genres instead rather than a part of the sub-genre that inspired a lot of it.
Today we're looking at one such event for the sub-genre and how much it actually ends up encompassing as, for me as someone who went there without knowing what to expect, it ended up being very different than what I was initially expecting to see.
Me Socials Discord: discord.gg/xh3PYdkz4T Twitch: https://www.twitch.tv/overworkedsalar... Twitter: twitter.com/OSalarymanHow Live Service Game Data Management Works & Other Common PracticesOverworked Salaryman2025-05-25 | Managing live ops games is a difficult process of endless design for those involved as the need to ensure profitability for continued operation while diversifying into other titles means that companies need to find ways to keep people engaged over a long period of time.
Today we look at some interesting(?) facts surrounding live service game development especially within Japan and why these things are done the way they are. Maybe you'll find out how your favorite game like Fate Grand Order could try to use excel in the management of the in-game data or maybe it'll be why Genshin never made a mario-kart esqe spin-off within genshin itself. Today we're gonna be looking at stuff in general on a lighter level than usual.
Timestamp 00:00 Intro 01:16 Fact 1: Most games manage data using tsv files 05:03 Fact 2: Grounds level devs typically don't do the live service 27:04 Fact 3: That said, upper management tends not to change 30:15 Fact 4: Somtimes don't have full control of what goes in the game 34:19 Wrap UpThe Popups, The Exhibits, The Figures - Weeb Events In Tokyo Winter 2025Overworked Salaryman2025-05-11 | Edit: For those wondering about the spares for the blue archive post-cards and atre cards you can find further information in the discord below
We're already more than halfway through spring toward the season of heats but that doesn't mean we can't look back at the events in winter 2025 as there were certainly a buncha interesting ones that I wanted to talk about but that didn't make a cut for a video of their own.
Between revisiting wonderfes and all the different popup stores of different scale there was certainly a buncha things but if you're wondering why there wasn't anything large scale for this video, it's because all the big stuff like Comiket and Blue Archive fes already had their own video so check those out if you're interested in that as well!
Timestamp 00:00 Intro 01:28 Onimai Popup 02:31 Shimeji Simulation Popup 05:22 Inkya Ojou-sama Popup 08:54 Lyrical Nanoha Popup/New Series Exhibit 13:45 Blue Archive Atre 19:37 Blue Archive Animate Popup 26:53 Wonderfes Spring 2025 34:48 Wrapping UpRozen Maidens Biggest Kusoge isnt THAT BadOverworked Salaryman2025-04-27 | Rozen Maiden Duellwalzer was in Japan considered one of the worst games ever produced for the IP and a kusoge at that which conversely piqued my interest in this game that I likely would otherwise have ignored as a cashgrab IP game.
Actually playing through it, I found that it was indeed a kusoge but not as bad as it had been made out to be on the internet in Japan. Join me in this journey as we look at this kusoge visual novel from the Rozen Maiden series and explore how bad it actually is.
Timestamp 00:00 Intro 03:54 What is Rozen Maiden? 06:07 What is Rozen Maiden Duellwalzer 07:43 First Impressions: The main menu 09:30 The visual novel segment: How to both mess up and do well 20:27 Animated cutscenes? In this economy? 24:55 IP based VNs aren't necessarily bad 26:24 In defence of this game 41:09 Poor use of story branching system 45:41 Questionable additional systems 49:55 2who segment 58:40 Conclusion 01:02:06 Wrap upTokyos Sega Doujin Event Is Small But InterestingOverworked Salaryman2025-04-13 | This time I visit a Sega exclusive doujin event in Tokyo. It's a small event with 50+ circles but the amount of stuff to see there outside of just the doujin content was pretty interesting as well.
That coupled with the fact that doujin events celebrating a company and all its games are rare and that it was also sfw content only made it stand out as something very niche and wondering what I'd be able to find there I decided to drop by.
Suffice to say it was quite an interesting experience although I made sure not to ask them what they felt about the BOI lawsuit so they don't lynch me in the venue.
Timestamp 00:00 Intro 02:17 What the event is like - Overall 05:25 The retro games segment 06:43 Model Kit display & other display areas 08:45 Some interesting(?) stuff I found 12:53 Conclusion 16:23 Final WordsKorea & Chinas Rising Game Industry & Is Japan Being Outpaced - Unpacking Japans Game Industry P3Overworked Salaryman2025-03-30 | Welcome to the third part in what is still a series of an undetermined number of parts where I go through the Japanese game industry as well as what has made it the way it is.
Today, we're taking a more macro look at the picture however as we look at where Japan stands among the other nations that are start to catch a lot more attention than ever before. Has Japan's industry been surpassed by the rest now and if so to what capacity? Find out next week on Dragonball Salaryman with this video.
Timestamp 00:00 Intro 02:41 Is the Japanese Game Industry Declining 31:25 Korea's Long History in the Game Industry 46:10 Has Korea's Game Industry Overtaken Japan's & Other Future Outlooks 55:27 The Rapid Growth of China's Game Industry 01:29:18 Does All This Even Matter 01:36:50 Wrap-up
To be honest, I didn't expect it'd be at this point so quickly so I'm happy to see that enough of you enjoy these videos for the channel to have been able to already grown to this point.
That said, as you all have asked for, I've tried to provide a tour of my room small as it may be as well as trying to answer the questions you all posed to me as far as I could so I hope the video ends up being interesting and I hope the future videos continue to remain interesting to all of you.
Thank you all once again and here's hoping the channel continues to remain interesting to you all.
Timestamp 00:00 Thanks and intro 04:34 The room 12:47 The setup 24:56 Below the setup 31:27 QnA Opening 32:07 Qn1 - bornanime3255 39:03 Qn 2 - Finest Rakuyo 40:00 Qn 3 - Stevenalexander5300 43:38 Qn 4 - nodis7562 44:43 Qn 5 - kakkocho 46:47 Qn 6 - 1ruko 50:25 Qn 7 - Hayden 54:12 Qn 8 - Eluko-chan 55:50 Wrap-upBushiroads History of Dead, Dying & Decent TCGsOverworked Salaryman2025-02-23 | Bushiroad has been in the market of TCG games for almost 20 years at this point but in spite of that, they just don't seem to have a hit TCG that has an active playerbase the way most companies with hit games do.
Today, we'll begin to dive into all the games they've made from the past till today over the course of a few videos and see if we can get a better understanding of why this is the case.
Timestamp 00:00 Intro 07:05 Jewelpets - Bushiroad's first TCG 18:27 Alice Cross - The FujoWotaku TCG 44:59 Bushiroad's Online "TCGs" 55:14 Wrapping UpWeeb Cafes & Popups Everywhere in Autumn 2024Overworked Salaryman2025-02-16 | We're finally at the end of winter so what better way to look back then at all the stuff I went through during Autumn of 2024. There's an old saying 食欲の秋 which means something along the lines of Autumn being the period of eating plenty and this is no exception as unlike in February now where there are barely any eateries there were plenty of popup cafes around in Autumn at this time.
Join me of this journey of food, Junji Ito Sanrio(?) and 2whos.
Timestamp 00:00 Intro 01:32 Junji Ito x Sanrio Popup 06:40 Quick Announcement 07:44 Reitaisai 12:41 Gakumas Cafe 16:51 Mermaid Melody & Twin Princess Cafes & Popups 21:45 Blue Archive Animax Cafe Summer (But in Autumn) 27:18 Smile Base Blue Archive Cafe 34:14 Wrapping UpBlue Archives 4th Anniversary Fes Was Better Than ExpectedOverworked Salaryman2025-01-26 | Last weekend 1/17 - 1/19 was the Blue Archive 4th Anniversary Fes. Prior to it while we were looking at the details it looked like it had the chance of ending up going either way compared to the 3rd anniversary so it was pretty nice to see it ended up doing better instead.
That said there were some things that it was unfortunate that they had to cut as the venue was smaller but overall it felt like a better experience nonetheless! Looking forward to what they do next year if they do it.
Timestamp 00:00 Intro 01:30 Differences From 3rd Anniv 07:10 Goods Area - Angel 24 10:08 Pamphlet & My initial Plan 12:18 The Food 16:06 Food corner 17:24 Commemorative Picture Area 20:06 Quiz-Puzzle Stamp Rally 24:26 Gachapon Area 28:33 Memorial Area 30:26 Mini-game activities 35:15 KazuVR 38:16 Giant Kurokage & Other displays 42:18 Other Stuff & Final thoughts 44:40 Day 3 Stuff 47:19 Wrap-upHow Live Service Game Collabs Work - Gamedev in Japan ExplainsOverworked Salaryman2025-01-19 | When it comes to collabs in live service games, people sometimes ask why there are so many or why they choose the IPs that they do.
Today we are going to be looking more into that as well as how companies go about deciding to do one and some of the methods of decision making they have.
Timestamp 00:00 Intro 01:17 Why Run A Collab 06:23 Why Collabs aren't cost efficient for pure profits goals 14:14 How companies decide who to collab with 26:49 What collab terms comprise of 32:32 The difficulty of international collabs 42:23 Wrap UpInteresting Stuff That Happened At Comiket 105Overworked Salaryman2025-01-05 | C105 happened on 12/29 and 12/30 this year, the two days before New Year's Eve which is a rarity that has only ever really happened once a decade or more so far with the last time being in 2014.
Join us in this quick look through at some of the interesting(?) things that happened this time around as well as some of the stuff I found at the event that I thought was quite interesting as well that made me feel both nostalgia and old at the same time.
Timestamp 00:00 Intro 01:06 Series/Genres With Most Doujins 06:12 First non-New Year Eve Comiket in 10 Years 09:11 Makeheroine Man 15:16 Corporate Booths Look 20:12 Stay Healthy PSA 21:50 Stuff I bought there - Izuna 24:29 Kaizuna 25:28 Harada Takehito the Disgaea Man 27:18 Physical Recettear 29:21 Oil Painting Circle 32:27 Keyboard Caps 34:12 Wrapping UpThe Full Rise & Fall of ImageEpoch And Where The Staff Are NowOverworked Salaryman2024-12-29 | Imageepoch was a small development company with a focus on RPG games which in its early few years saw an impressive level of success for their scale but seemed to run itself into a corner within a few years.
Today we look into what caused their rise and fall as well as where the big players in the company are now.
Apologies for the length of the video, I did think of splitting it into two parts for the Rise/Fall and having the where are they now seperate but wasn't sure if that'd work better. Lemme know what you think down in the comments!
Timestamp 00:00 Opening 01:21 Who are Image Epoch - The Rise 07:33 Beginning of the end 08:24 The Final Trigger 29:39 My analysis of their failure as a gamedev in Japan 43:46 Where are they now 44:53 Niinou Kazuya 48:06 Komura Issei 01:01:53 Kuroki Takashi 01:03:52 Mikage Ryohei 01:21:04 Wrap UpJapans Arcade Game Expo Is Still Pretty Fun In 2024Overworked Salaryman2024-12-22 | Amusement Expo is the Japanese Arcade Game exclusive event which features everything from retro arcade tables to more recent release trials and announcements all the way to crane games and the prizes companies are prepping for them.
For those who are interested in Japan's arcade culture and what new stuff still comes out for it, I feel like this event will make for an interesting visit to see all that arcades had and will have to offer.
Lawsuits referenced for those interested: cygames.co.jp/news/id-23172 https://www.gamesindustry.biz/sega-sues-memento-mori-developer-over-alleged-patent-infringements
Timestamp 00:00 Opening 03:55 What is Amusement Expo 05:42 How it's like this year 08:39 New Idolmaster game 11:31 Queues were really long 14:20 Prize Figure & Goods Displays 18:54 Machine Displays 25:38 Retro Arcade Games 27:57 Snacks & Live Performances 30:50 Wrap-UpThe Time Namco Made One of Japans Worst Games - Ennichi no TatsujinOverworked Salaryman2024-12-01 | Prior to 2007, the Kusoge of the Year list was a very different beast. More so perhaps a cute pet if anything as the games were more mainstream and arguably, not really on the level of being a Kusoge of the Year; a worst of the worst on the level of Death Crimson or Ougon no Kizuna.
Instead it felt at times like a nerd on the internet picking the games he didn't like and putting them on a list instead. Today we look at a game from back in those days, one that I feel like actually deserves to be on the list and if not for Sega's massive debacle with PSOU, would've been on course for Bandai Namco to have one of the worst games of the year. Welcome, to Ennichi no Tatsujin
Timestamp 00:00 Opening 05:43 Intro to the Game 12:25 First Impressions - Main Menu 14:24 Mini-game 1: Hoop Toss 21:36 Mini-game 2: Takoyaki Making 29:15 Mini-game 3: Darts 33:31 Mini-game 4: Yo-yo Fishing 39:37 Mini-game 5: Balloon Art-Making 45:42 Mini-game 6: Goldfish Scooping 49:38 Mini-game 7: Crepe Making 53:54 Mini-game 8: Fortune Telling 57:01 Mini-game 9: Shooting Range 01:03:17 Mini-game 10: Haunted House 01:06:14 Mini-game Tier List & Wrap Up 01:10:42 Closing OffNintendo v Palworld Case Updates ExplainedOverworked Salaryman2024-11-17 | Patent lawsuits have always been this very strange part of the Japanese game industry in that it's a war fought mostly by the big game companies as they are the only ones with the ability to do so.
For the longest of times they have left smaller companies out of the line of fire but it seems that starting with the Nintendo Lawsuit we're seeing more cases of big companies going after medium to small firms in what may be a slippery slope towards smaller devs getting pushed into a corner by the sheer number of patents and the size of the legal departments in large firms.
Today we're looking at an interesting case in the industry where the contents of the lawsuit are actually out day 1 unlike the previous cases that have made the news as it gives us a better insight as to how patent lawsuits actually go.
Timestamp 00:00 Opening 01:01 What patents were revealed in the update 03:24 What this means for the case 06:56 Why the small amount Nintendo sued for 08:28 What the lawsuits could lead to 13:03 Opinions of the case in Japan 18:46 Wrap UpWeeb Cafes, Events & Popups I Went To In SummerOverworked Salaryman2024-11-10 | We're almost into winter but here we are, all the events I visited in Summer that were fairly on the larger side. With this we've finally caught up with all the events up till Autumn so the event videos will finally be more up to date look forward to that!
That said, it was surprising how much content there was going on for Maho Ako and how much more there still is for Needy Girl as well so it was a nice surprise for me at least.
Timestamp 00:00 Intro 00:58 MahoAko Tokyo Tower Red 11:08 MahoAko Collab Cafe 15:40 Needy Girl Popup Store 17:49 Blue Archive Chichibu Onsen Collab 23:18 Blue Archive 3.5 Anniversary Popup Store 28:07 Wrapping UpSega Sues Memento Mori Devs - The Worsening Patent Lawsuit Trend In JapanOverworked Salaryman2024-11-03 | Patent lawsuits have always been this very strange part of the Japanese game industry in that it's a war fought mostly by the big game companies as they are the only ones with the ability to do so.
For the longest of times they have left smaller companies out of the line of fire but it seems that starting with the Nintendo Lawsuit we're seeing more cases of big companies going after medium to small firms in what may be a slippery slope towards smaller devs getting pushed into a corner by the sheer number of patents and the size of the legal departments in large firms.
Today we're looking at an interesting case in the industry where the contents of the lawsuit are actually out day 1 unlike the previous cases that have made the news as it gives us a better insight as to how patent lawsuits actually go.
Timestamp 00:00 Opening 02:02 Who are the Memento Mori Devs 03:17 What has happened so far 06:56 How do game system patents work? 11:03 The issues with recent lawsuits 17:40 Wrapping UpHow Live Service Games Schedule EventsOverworked Salaryman2024-10-27 | Many time we hear of live service games talking about how they have content planned for far into the future but typically a roadmap would only provide about 6 months to a year in advance instead.
Why is this the case and what do they actually mean when they say that they have a far further long-term plan. Today we shall go slightly deeper into that.
Timestamp 00:00 Opening Skit 00:57 Intro 06:42 Schedule Planning Prior to Release 29:55 Schedule Planning Post Release 39:43 My monkey brain is tired so here's a summary 41:01 Wrap UpLove Live & Idolm@sters Exclusive Doujin Events Were Pretty LivelyOverworked Salaryman2024-10-13 | In September just two weeks apart were the exclusive Idolm@ster and Love Live doujin events, Utahime no Niwa En and Bokura no Love Live so I figured I'd go down and give both a visit.
Tbh it was quite interesting to see the Love Live one grow even bigger than it was all those years back and to see Idolm@ster going as strong as it still is to be able to run exclusive events like this too.
Timestamp 00:00 Intro 05:07 Love Live 09:28 What I found at the Love Live Event 17:17 Idolmaster 21:23 What I found at the Imas Event 27:57 Wrap upJapans 2nd Worst Game of 2012 Feels Like A Giant Meme - Time & EternityOverworked Salaryman2024-09-29 | Time & Eternity also known in Japanese as Toki Towa is a game that is beloved in Japan for being one of the most bizzare bad games in Japan of 2012. In my opinion it's not THAT bad of a game but I can see why it was rated as poorly as it was at the time especially considering the level of the personnel behind it as well as the fact that Bandai Namco seemed to publish games like this every once in a while.
That said, the backstory behind the company that made this game is really interesting and I might make a video on that if more information can be found about everything that went on in the background on them. That said, I do hope you guys enjoyed this video on this mess with a very strangely good production value to it.
Timestamp 00:00 Opening 02:02 Intro to the Game 11:08 Understanding the Company that made this 15:51 Part 1: Travelling Around the Game World 33:02 Part 2: The Battle System 51:15 Part 3: The Plot is Whack 01:31:12 Fighting a final boss that can't move (Sounds familiar...) 01:31:35 Back to the Plot 01:37:58 CGs are cool but DLCs are not 01:39:31 Wrapping Up 01:42:57 Closing OffUnderstanding Project KVs Cancellation & AftermathOverworked Salaryman2024-09-22 | 2 Weeks have passed since Project KV got cancelled as well as the big debacle in Korea as even mainstream new sources picked up on the issue. Now that the dust has settled I figured it would be a good time to go through what rumors were spreading, what is actually true and what has happened in the period since then.
Needless to say, please do not go harassing anyone mentioned in this video.
Timestamp 00:00 Intro 00:49 Debunking some rumors 05:32 Why anonymous sources are more trusted in some Eastern Countries 08:48 Things that DID happen after cancellation 16:15 Inferences we can make 20:03 My perspective 25:16 Lightening then mood - What's Project VK? 28:13 Wrapping UpWeeb Cafes, Karaokes & Doujin Events I Went To In SpringOverworked Salaryman2024-09-15 | The final video in the trilogy of videos that goes through all of the weeb events I went to in Spring. This forms a threesome with the one on Blue Archive Kyoto and the Golden Week Event Rush Video hence why it's a lil lighter on content than usual but even then, I hope you enjoy.
Timestamp 00:00 Intro 01:03 Honkai 3rd Cafe 07:26 Round1 Blue Archive Collab 19:47 Heroine Mix Tokyo 24:49 Comitia Got Bigger 29:30 Wrapping UpThe Current Controversy With Project KVOverworked Salaryman2024-09-07 | Needless to say there's still a lot of ambiguity in the air surrounding the Project but at the same time, there's quite a lot of information that seems to be getting more and more solidified with time.
As a game dev that used to work in live ops, I believe that we all have a moral obligation to do all utmost for the project we're assigned to even if we do not agree with the company running it. If the company's demands are too different from what we want to do, then we as the people working on the project should have the right to leave but we should do it without messing up the project. This is because the company won't feel any loss from this, they'll just look for the next bag to squeeze. But the people who genuinely care and put their time and money into the product would be hurt and it's our responsibility to not let that happen.
Timestamp 00:00 Intro 03:46 Why there is a controversy 05:26 The "Poor Compensation" Walkout Attempt 08:38 BA content degredation by the ex-devs in Project KV now 10:37 Unrealistically short span of Project KV's prep 14:16 How valid is the Halo = Copy argument even? 15:51 Weird Comiket Circle Name Choice 20:02 Ramifications of this controversy so far 22:52 Wrapping UpWhat Happens During A Game Maintenance? Explained By A Gamedev in JapanOverworked Salaryman2024-09-01 | Game maintenances - the bane of all live service game players. If you've played an mmo or a mobile game I'm sure you'd have experience maintenances before. Today we look at these maintenances, why they happen and what happens during them in a more simple form.
Data used for Arknights is from AppAnnie (Now known as Data.ai) & Sensortower
Timestamp 00:00 Intro 02:46 Types of maintenances 04:33 Branching in software development explained simply 07:53 Planned Maintenances - What happens during one 24:51 How Maintenances Help & Hurt A Game 29:49 Unplanned Maintenances - What happens & Why 45:19 Wrapping UpSome Wild Happenings & Cool Stuff At Comiket 104Overworked Salaryman2024-08-18 | Testing out something different with the thumbnail & title this time. Not sure if it works any better but this feels like a good time to try it.
Anyway, C014 started last weekend on Sunday and ended on on Monday, a lil bit of an unusual timing for Comiket but one that worked out well nonetheless. That said, it was still pretty fun amid the high heat and the people getting all weird during the heat so it was still a pretty fun experience.
Love Live City Hunter Circles https://x.com/pso2_kiraabany https://x.com/mwelt1390 https://x.com/3nu_m https://x.com/hidakahans https://x.com/8739chapez https://x.com/longhorn_h https://x.com/bori12081208?
Timestamp 00:00 Intro 01:18 Series/Genres With Most Doujins 07:18 Hottest Comiket on Record 09:52 Frieren Man 14:00 Weirdo Stalker Pervert Man 17:03 Corporate Booths Bustling 20:44 Blue Sechi Was At Comiket 23:14 Oldschool Photography Circle 26:23 Love Live City Hunter 29:34 Emma's Armaments 32:51 Big Seiyuu In Doujin Visual Novel 35:24 Wrapping UpVN Locale Problems Explained By A Gamedev in Japan (Especially for VNs like OG FSN)Overworked Salaryman2024-08-11 | I'm sure for most people outside of Japan at some point if you tried to play an older visual novel without a global release you'd have run into the issue of being told to change your locale to Japanese to get the game to work.
Today we'll be looking into that and go a little more indept as to why these problems exist at all and are still somewhat around in 2024.
Timestamp 00:00 Intro 03:31 The Tech Side Answer 07:45 The Human Side Issues 09:38 The Han Unification Issue - A tech & nationalistic issue 14:33 Converting Unicode to SJIS & back is hard 16:03 Game Size Issues (Back in the boomer days especially) 18:27 The two-fold issue 23:20 Wrapping UpA Very Late Golden Week Weeb Event Report for 2024 - Nico Nico Choukaigi, Rikukaikuma, M3 & Comic 1Overworked Salaryman2024-07-28 | Golden week is the 1week period starting from the last Monday of April where Japan goes on an extended holiday and being a country known for its love for festivals, this extends well beyond just cultural ones to events for weeb content in general.
In this video we go over some of the ones I visited during the period and briefly talk about the ones that I didn't have time to attend as well
Bocchi Flip Book https://x.com/kanata_mako?lang=en
BA Noa Circle w/ Pass case https://x.com/3k14r0
Timestamp 00:00 Intro 02:40 Comic1 09:15 M3 14:30 Nico Nico Choukaigi: The Japanese Youtube-like site's event 22:19 Rikukaikumagoudouenshuufurenzu - Wtf is this long as isekai title 31:32 Honorable Mention Events I missed 31:58 Wrap-upAn Overworked Salarymans Guide to Prepping for Comiket - How to Plan And What To BringOverworked Salaryman2024-07-14 | For the many weebs who want to go outside and touch grass once in a while, Comiket might've been an event that you might've considered for if you ever wanna tour in Japan. That said, the event can get quite strenuous as it is quite physically demanding, both in terms of how much you'd need to walk and how much time you'd need to spend enduring the weather itself.
In this video I'll try my best to point out all the basic things you'd want to take note of when going to the event so that hopefully it would be a more enjoyable and less stressful experience as there are many things that you might want to watch out for both when preparing before and on the day itself
Comiket Catalogue Site https://webcatalog.circle.ms/
Timestamp 00:00 Intro 02:23 Preplanning: What do you want to do there? 03:42 Casually going - Just vibing the day 04:20 Understanding the Ticket Types & Which To Buy 09:06 Casually Tryharding - When you want to get some stuff but not too hard 10:11 The Importance of Planning & Mapping Your Route 14:58 Casual Tryhards - What time to get there 16:41 The True Tryhards - If you want to gun for all goods you can but not to the extreme 19:04 Malders - If you want to get your goods & not browse at all 22:11 What to bring on the day itself 30:51 Queue movement on the day itself 33:01 Rules & Etiquette To Take Note Of 37:46 Wrapping UpHow Japans Work Culture Affects Its Game Industry - Unpacking Japans Game Industry P2Overworked Salaryman2024-06-30 | Welcome to the second part in a idk how many part series going deeper into how the Japanese Game Industry works as explained by a guy working in the industry. This is an industry that has through the games it has produced brought much joy to many people.
Recently however, it is an industry that people have begun to wonder if it's starting to lag behind, why so many big companies simply aren't earning enough and why they end up making so many bad games.
With the premise of the work conditions built up in the previous video, this time we will be looking into the different ways it affects the game industry for better or worse. I do hope you enjoy.
Timestamp 00:00 Intro 06:33 Industry Ease of Access & Its Impacts 43:23 How the work conditions & its image affects the industry 01:06:40 Patents, Copyright & How they hamper innovation 01:18:44 The Cultural & Language Divide 01:35:46 Wrapping Up2,000 Sub Video - Talking About Life & Answering Some QuestionsOverworked Salaryman2024-06-09 | A fairly chill video where I answer some questions from those who put them in the community post while also talking about life after making this channel. Still pretty crazy that it has gotten past 2k subs at this point so I'm quite grateful. Thank you to everyone who stuck with it till now! I don't know what the channel is going to be going forward since I don't plan the content too far forward but I hope that either way, I hope it continues to be interesting for you all.
Timestamp 00:00 More Companies Have Been Hit 08:44 View on how the west looks at Kusoge ala AVGN & Irate Gamer 16:41 Motivation to work in Japan, the game industry & why I sound Singaporean 18:19 BTS on the eroge industry & culture 24:30 John Smith's 3 part question 32:48 bok_bok's 4 part question 37:48 Games I consider Kamige or Like 41:44 Favorite AnimeMastercard & Visa Cutting Usage On Even More Japanese Sites Is Harming Content CreationOverworked Salaryman2024-06-02 | Since the last video we made on the topic, mastercard and visa's crusade against adult content in Japan has brought them to the point of harming sites that support sfw content creation as well. At this rate it does seem like things are only going to get worse as the number of affected companies has gone above 10 at this point. Hopefully there is a way to put a stop to this but as for now all we can really do is just talk about this.
Timestamp 00:00 More Companies Have Been Hit 07:16 Why This Is Important 16:41 Wrapping UpJujutsu Kaisen Cursed Clashs Problems Ran Much Deeper - A Kusoge Connoisseur Gamedevs PerspectiveOverworked Salaryman2024-05-26 | While not as bad as The Day Before or Skulls & Bones at being a game in and of itself, Jujutsu Kaisen Cursed Clash did ignite quite a bit of hate within the community of people who really loved the original anime and this led to it seeing quite a slide in its rating on steam initially.
Today, we look to give this game a fair shot and look at this game from the lens of: If the Kusoge of the Year award were still around, would this game have been bad enough to end up a candidate on that list. While also debunking some of the misconceptions that exist around the game itself. I do hope you enjoy.
Timestamp 00:00 Opening 06:51 Clearing Misconceptions on the Refunds & Devs 17:53 The game's main menu 20:21 Story Mode 26:04 Combat 32:50 Match-making, Ranking & the lack of local Multiplay 37:11 Balance Issues when outnumbered 38:03 Awakening to beat the broken balance 41:21 Freeplay mode 46:02 Graphics & Animations 51:02 Tutorial Implementation 52:14 Translation Issues 57:01 Corporate Bloat 58:17 Conclusion 01:02:48 Wrap Up