NERD SAUCE
CONSOLE SHOOTER AIM ASSIST BREAKDOWN (HALO 1)
updated
D R O P S
T H E
N U T S
.blend: dropbox.com/s/k26kb7fua0u32mv/dark%20energy.blend?dl=0
- alters physical input to angle ratio
- inhibits and restricts building muscle memory
- LOOKS immersive and cinematic
- FEELS like I suddenly gain 600 lbs and contract polio when I bring a gun up to my face
Games that utilize these systems include (but not limited to):
Halo 1 / Halo 2 / Halo 3 / Halo 3: ODST / Halo: Reach
Halo 4 / Halo 5 / Halo Online / Halo Infinite
Destiny 1 / Destiny 2
...Stubbz the Zombie?
project folder (Stems / referenced tracks / samples / source files):
dropbox.com/sh/kx6vq7m0ry2ett2/AABT8jrkyut58dpvhACMMMpMa?dl=0
Referenced tracks:
Eddie Wong - Dreamland Megamix .mid (Red Zone section)
Robert Miles - Red Zone
Robert Miles - Children
Infected Mushroom - The Messenger 2012
RIP, Robert Milesβ
github.com/blawar/ooot
It's still early in development, so there are bugs.
docs.google.com/spreadsheets/d/1TdV62geoAS41DTU5Bw4pjeXGDONgrJ5N7vTyyTvbUno/edit#gid=0
Original by McRapeYou Productions.
OLD ZIP OF SOUND FX: dropbox.com/s/b8zhk3e6xbmwzeb/McRape%20Voices%20that%20are%20you%20wanted%20for%20some%20reason.zip?dl=0
Original by McRapeYou Productions.
OLD ZIP OF SOUND FX: dropbox.com/s/b8zhk3e6xbmwzeb/McRape%20Voices%20that%20are%20you%20wanted%20for%20some%20reason.zip?dl=0
Destiny's ADS:
DMT has opened my eyes to what good gunplay feels like, and why I believe HipFire should be more viable across the board.
Destiny's ADS:
- breaks 360 degree distance, unintuitively slows look speed and inhibits building muscle memory
- affects each gun's sensitivity and FOV differently and inconsistently
- slows movement speed and inhibits counter-strafing
- relies on weapon sights that bounce, fail to communicate bloom, and blend into environments
- forces the user to fight heavy recoil and unintuitive flinch behavior
- removes radar and inhibits situational awareness
- tightens FOV and creates visual discrepancies
DMT is a simple, raw, and competitive weapon reminiscent of "Boomer Shooters" and the glory days of Halo.
DMT feels like a primary that should set a new standard.
Please, Bungie.
stole Datto's perfect, beautiful thumbnail because I'm not trying to making money.
I'm trying to make a point.
the double shotgun technique is similar to basic combat in Doom Eternal. By hot-swapping between weapons, you gain the benefits of bypassing firing rate cooldown and managing ammo between both.
had a bit of a headache so the gameplay isn't my best. whiffed a lot of shots, awareness was lacking.
PVE? more like PVEZ.
N-Pulse used to be the most populated server on GraalOnline, reaching upwards of 1,000 players at a time. Today, it's unlisted on PlayerWorlds, but can still be connected to. I didn't expect to see another player after all these years.
I took the original SrvVilla.mid from the town center, popped it into Fruity Loops and prettied it up.
help.mjtnet.com/article/262-virtual-key-codes
GameUserSettings.ini location:
C:\Users\USER\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\
Halo Titles:
CustomKeyboardMouseMapping[0] ;Halo CE
CustomKeyboardMouseMapping[1] ;Halo 2 (including forge / theater)
CustomKeyboardMouseMapping[2] ;unknown
CustomKeyboardMouseMapping[3] ;Halo 3
CustomKeyboardMouseMapping[4] ;Halo 3 theater
CustomKeyboardMouseMapping[5] ;Halo Reach (including forge / theater)
CustomKeyboardMouseMapping[6] ;unknown
Syntax:
CustomKeyboardMouseMapping[#]= ;Halo Title
(GameKeyboardMouseMappings[#]=(AbstractButton=#, ;ID of bindable action
VirtualKeyCodes[0]=32 ;KEYBIND
VirtualKeyCodes[1]=0, ;1-4 are useless
VirtualKeyCodes[2]=0, ;1-4 are useless
VirtualKeyCodes[3]=0, ;1-4 are useless
VirtualKeyCodes[4]=0), ;1-4 are useless
Bindable Action ID's:
0 - Movement - Jump
1 - Actions - Switch Grenades
2 - Actions - Action
3 - Actions - Reload
4 - Actions - Change Weapon
5 - Actions - Melee
6 - Actions - [Halo 1 / Halo 2] Toggle Flashlight / [Reach] Toggle Night Vision
7 - Actions - Throw Grenade
8 - Actions - Fire
9 - Movement - Crouch
10 - Actions - Zoom
11 - Actions - Zoom In
12 - Actions - Zoom Out
13 - Actions - [Halo 2 / Halo 3] Dual Wield / [Halo CE] Exchange Weapon
14 - null
15 - null
16 - null
17 - null
18 - Banshee Bomb
19 - Movement - Move Foward
20 - Movement - Move Backward
21 - Movement - Move Left
22 - Movement - Move Right
23 - null
24 - null
25 - null
26 - ? - Defaults to "TAB" - Not in UI
27 - Toggle Scoreboard
28 - null
29 - null
30 - Vehcile Function 2
31 - Vehicle Function 3
32 - ? - Defaults to "Z" - Not in UI
33 - Actions - [Reach] Use Armor Ability / [Halo 3] Use Equipment
34 - Vehicle Function 1
35 - Forge - Ascend
36 - Forge - Descend
37 - Forge - Grab / Release Object
38 - Forge - Boost
39 - Forge - Precision Edit
40 - Forge - Delete Object
41 - Forge - Create Object / Object Properties
42 - Forge - Tools
43 - Forge - Switch Player Mode
44 - Forge - Zoom
45 - Forge - Rotation Mode
46 - Theater - Toggle Pannel
47 - Theater - Toggle Interface
48 - Theater - Toggle First / Third Person
49 - Theater - Camera Reset
50 - Theater - Jump Forward
51 - Theater - Jump Back
52 - Theater - Pause / Resume Playback
53 - Theater - Fast Forward
54 - Theater - Toggle Freecam
55 - Theater - Boost
56 - Theater - Theater Panning
57 - Theater - Ascend
58 - Theater - Descend
59 - Actions - Fire Secondary
60 - Theater - Zoom
61 - Forge - Toggle Rotation Axes
62 - Forge - Duplicate
63 - Forge - Lock
64 - Forge - Reset
65 - Actions - Reload Secondary Weapon
66 - Actions - Select Previous Grenades
67 - ? - Defaults to "G" - Not in UI
AND
ENGAGING


