あお
I wanna be the music2 - Thank You For Playing 《NOVICE》 Perfect
updated
Twitter(配信通知とか)
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU
──────────────────────────────────────────
v1.4HM Patch Notes
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
──────────────────────────────────────────
Download the Game: delicious-fruit.com/ratings/game_details.php?id=21828
私の13年に及ぶアイワナ人生の集大成です。
これまで高め続けてきた実力をすべてぶつけ終わりました。
配信を観に来てくださったり、応援してくださった多くの方々のおかげで最後まで走り切ることが出来ました。
本当にありがとうございました。
特にMirror、あなたには最大級の感謝を贈りたい。
いつも早くから配信に来て応援してくれるあなたが居てくれたおかげで、
何度も配信するモチベーションが湧き上がったし、あなたのサポートに沢山救われました。
そして、私のHard Mode grindが、あなたのSoulless grindの一助となれたことをとても嬉しく思います。
本当に、本当にありがとう。
────────────────────────────────────────────────
Hard Mode created by: Algeran, Arche, Iruenn
Original Soulless created by: Algeran, Redire, Arche
Song: Soulless 4 by ExileLord - youtu.be/xFoLHtZ3YuQ
Download the Game: delicious-fruit.com/ratings/game_details.php?id=21828
Deaths[4129]
Time[103:19:30]
Chapters:
00:00 All Gate5 Attempts
08:04 Clear
────────────────────────────────────────────────
Clear Stream
youtube.com/live/Xfy60RHqDIA
Streams
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU
The Avoidance Hall of Fame Playlist
youtube.com/playlist?list=PLRnddQwlgviNXMuTdP9o02Ng3wtgajCIw
────────────────────────────────────────────────
私の冒険はここまでですが、キッド君の冒険はまだまだ続いていきます。
You're Gonna Go Far, Kid
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
──────────────────────────────────────────
v1.4HM Patch Notes
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
──────────────────────────────────────────
Download the Game: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
https://x.com/PearlyConure
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Download: delicious-fruit.com/ratings/game_details.php?id=21828
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
朝活再開
体調は咳だけ治っていません
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
朝活再開
体調は咳だけ治っていません
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
朝活再開
体調は咳だけ治っていません
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
Death[4249]
Time[55:16:33]
Creators: NN, yuzuyu
Song: アンプリ マイ ディザイア / Yuzy - youtu.be/aMWwadm6_H4
Download Link: https://x.com/NN_qf_/status/1819712343212978596
The Avoidance Hall of Fame Playlist > youtube.com/playlist?list=PLRnddQwlgviNXMuTdP9o02Ng3wtgajCIw&feature=shared
早寝から目が覚めたので
終わったら二度寝
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
調子が悪かったらすぐにやめるかも
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
v1.4HM Patch Notes
──────────────────────────────────────────
mostly minor visual changes
gate 1
1-7 blue orbs disappear when curving from top middle starts
1-8 explosions from corners now are denser, and also don't burst out from the player and just fade out as i thought that is more fitting to soulless
nothing in gate 2
gate 3
3-4 fixed red circles from bottom left and right corners and now they fade out instead of instantly disappearing (fun fact! this is just present in the original soulless !!!!)
gate 4
4-8 fixed the code from being dogshit, and as a result the circles now dissipate correctly and also were changed to look better, as well as added rng balancing to prevent walls
4-10 fixed the code from being dogshit, and now the spirals dissipate correctly
gate 5
5-1 fixed the circles not being circles and just bullets with random angle delta
5-2 first circle is now as small as the rest and kills you instead of being an indicator
5-5 bullets that are in the 255-285 direction range (i.e. pointing down) are capped to the minimum possible speed (this is to prevent the bullets from reaching the floor and then exploding into the player)
5-7 first shotgun shots now kill you instead of being indicators
text in shop for no bow options now says "Abandon all hope, ye who enter here" instead of "Good luck, lol"
when you wear the absolute bow and get hit, your bow changes to a different sprite to indicate the run no longer being a hitless run
**!!! the game now has a proper original final cutscene for clearing !!!**
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
2週間ぶりなのでお手柔らかにお願いします
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
Big up respect @user-dopeido
Creators: Kamilia + Infulucca + α
Song: Blacksphere / Iriss - youtu.be/J8guLLNribY
Download Link: delicious-fruit.com/ratings/game_details.php?id=14681
Fails: youtu.be/eC9pQyV8Wko
モチベが出なかったらすぐやめるかもしれません
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
誠に申し訳ない
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
声が途切れ途切れだったので、マイクの設定を変更してみました
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
音声翻訳を導入してみました ついでに精度も向上(多分)
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared
音声翻訳を導入してみました 無料版なので精度はあまり高くないですが
配信アーカイブまとめ
youtube.com/playlist?list=PLRnddQwlgviN9EnV1KpIKeK3kl1czjqTU&feature=shared


