Scientia LudosPeople who've never made games have a very unrealistic view of what this industry is like to work in. You don't know what you're getting into, you'll give up, and you'll hate it if you succeed. Yay For the ones who ACTUALLY want to make games: youtu.be/ayt7Qfzoewk
You dont actually want to make gamesScientia Ludos2025-03-04 | People who've never made games have a very unrealistic view of what this industry is like to work in. You don't know what you're getting into, you'll give up, and you'll hate it if you succeed. Yay For the ones who ACTUALLY want to make games: youtu.be/ayt7QfzoewkFor the ones who ACTUALLY want to make gamesScientia Ludos2025-03-05 | Last video talked to all the people who aren't making games who think they might want to, this video I wanna talk to the people who actually want it and have passed the major filters. You're on track, and you've got a solid chance at this point.
For the people who think they want to make games: youtu.be/lkO8rYcXZXY?si=qJcALkS3y51hqDsCMore ways to increase game viralityScientia Ludos2025-02-20 | CTR spreadsheet docs.google.com/spreadsheets/d/1g6v3JD3gzvgGGZauO4AuI0X1Tq_klaAW5jgfehpsGf8/edit?usp=sharing Retention strategy youtu.be/5m2umPx5774?si=xM9ARnW3Ux88jCMG Branding youtu.be/cBUJVKVUojg?si=CotCpcXkfEJoC6cz Demonetized words list docs.google.com/spreadsheets/d/1ozg1Cnm6SdtM4M5rATkANAi07xAzYWaKL7HKxyvoHzk/edit?usp=sharingMost common reasons Steam users write bad reviewsScientia Ludos2025-02-04 | These are the most common reasons that I see people write negative reviews on Steam. By avoiding them, and prioritizing the right things, you can secure a solid review score with relative ease. Also watch this video about how the Steam review system works: youtu.be/Ji7Phgx7ry4My Honest Thoughts on Indie PublishersScientia Ludos2024-12-13 | Many new developers think and are told that publishers hold the keys to success, when in reality, they have very little control over your profitability. More often than not they'll grossly overexaggerate their level of power and influence, to coax perfectly capable developers into unnecessary deals. These are my thoughts after talking with many of the largest publishers in the industry, working directly with some, and self publishing my own games.Using Analytics to Create Viral GamesScientia Ludos2024-12-09 | In 2023 I spent a month studying retention charts of 100 games, and found a handful of consistent and predictable patterns regarding mechanics that impact retention, and thus the virality of a game.
Color 101: youtu.be/-4L50dvXvLg blog.hubspot.com/the-hustle/psychology-of-colorWhy Niche Games Dont SellScientia Ludos2024-11-29 | Most game developers take the "niche down" advice too far and create obscure, unreadable concepts that are simply unappealing to a wide demographic, kneecapping their potential sales. Be unique, but not to the point of being foreign, and make sure your unique concepts are readable.How Successful Games Utilize NostalgiaScientia Ludos2024-11-28 | Games like Palworld, Choo-Choo Charles, and Ark utilize nostalgia to increase familiarity, attention, and conversion rates for their games. This is a slightly deeper look at how this concept functions, and how it can be implimented into your own games.Two Star Seattle Indies Q&AScientia Ludos2024-11-25 | Recently I went to Seattle to speak for the Seattle Indies meetup, and thought some people might be interested in the recording. Check out Seattle indies: seattleindies.orgGood Marketing Copy for GamesScientia Ludos2024-11-17 | Thought this video would be shorter lol. TLDR; Verbs are king, story doesn't sell, brevity over bloat.How Successful Games Leverage Human InstinctScientia Ludos2024-11-15 | The bedrock of the most successful games is how effectively they utilize unique, underexposed instincts that people are lacking in their day to day lives. My explanation of generally how this works, and examples of how different games utilize this strategy.
What Actually is Entertainment?: youtu.be/oOcTqYGQKBw What Actually makes a Game Successful?: youtu.be/JUfCvoeEb2U Concept VS Execution in the Game Industry: youtu.be/wb-X41WoV1YWhy Im Revealing my Game Industry StrategiesScientia Ludos2024-11-13 | Quick summary of the goal and purpose of this channel.What ACTUALLY Makes a Game Successful?Scientia Ludos2024-11-12 | These are the most fundamental concepts that my strategy is built on. Concept VS Execution: youtu.be/wb-X41WoV1Y?si=Znt6LQxI-dvRc6BMWhat Triggers a Game to go Viral?Scientia Ludos2024-11-05 | There's a very specific, identifiable root cause for video game virality on social media. This is a high level overview of this foundational concept in designing for virality.Should Game Developers Make Devlogs?Scientia Ludos2024-11-01 | A nuanced look at the utility of devlogs with the real pros and cons. Many indie developers adopt a very binary view of the topic that simply isn't accurate. It can be one of the most effective marketing tools, if it's approached correctly, like in the cases of Choo-Choo Charles (Two Star), Escape the Backrooms (Fancy), and Karlson (Dani).What ACTUALLY is entertainment?Scientia Ludos2024-10-31 | Why do we need entertainment, and what does it do? Why do we feel the need to watch movies, play video games, or scroll on social media?
Today I'm talking about the fundemental building blocks of the entertainment industry, and why this business needs to exist, as well as the unfortunate side effects that come with it.Concept VS Execution in the Game IndustryScientia Ludos2024-10-29 | The concept VS execution debate is one of the most common debates in the indie game development community.The Misleading Statistics of Steam ReviewsScientia Ludos2024-10-29 | Steam uses a very specific type of rating system that most people don't fully understand.
PC gaming platform Steam, where I publish all my indie games (including my horror game Choo-Choo Charles, and upcoming multiplayer prison escape game CUFFBUST) uses a different review system from other online storefront like Playstation Xbox and Nintendo Switch. As a game developer, I thought it'd be interesting to disscuss how this system works to subtly misleads buyers, as an example of how easy it it to use statistics to "honestly lie".