Pixel Prof Motion DesignLearn how to stream real-time sports broadcast graphics from Unreal Engine to OBS using NDI for live production and streaming workflows.
In this tutorial, we take the Unreal Motion Design sports sample and output it via NDI (Network Device Interface) into OBS, allowing you to integrate real-time graphics into live streams, broadcasts, or production pipelines.
This workflow is ideal for creating scorebugs, lower thirds, and sports graphics overlays that can be controlled in Unreal and displayed instantly in OBS.
Topics covered: • Unreal Engine Motion Design output • NDI setup and configuration • Streaming graphics into OBS • Real-time sports broadcast workflows • Live graphics pipelines
Subscribe for more tutorials on Unreal Engine motion graphics, sports broadcast graphics, and real-time streaming workflows.
How to Stream Unreal Engine Graphics to OBS with NDI (Sports Broadcast Workflow)Pixel Prof Motion Design2025-09-15 | Learn how to stream real-time sports broadcast graphics from Unreal Engine to OBS using NDI for live production and streaming workflows.
In this tutorial, we take the Unreal Motion Design sports sample and output it via NDI (Network Device Interface) into OBS, allowing you to integrate real-time graphics into live streams, broadcasts, or production pipelines.
This workflow is ideal for creating scorebugs, lower thirds, and sports graphics overlays that can be controlled in Unreal and displayed instantly in OBS.
Topics covered: • Unreal Engine Motion Design output • NDI setup and configuration • Streaming graphics into OBS • Real-time sports broadcast workflows • Live graphics pipelines
Subscribe for more tutorials on Unreal Engine motion graphics, sports broadcast graphics, and real-time streaming workflows.How We Built an Indie Live Sports Broadcast with Unreal Engine & BlackmagicPixel Prof Motion Design2026-07-13 | How do you build a professional live sports broadcast using Unreal Engine 5.8, Blackmagic Design, and an LED volume—without a television network budget?
In this video, I take you behind the scenes of Drexel University's live basketball halftime show, where our student production team built a complete virtual production workflow using Unreal Engine and Blackmagic Design tools to produce broadcasts streamed live on FloSports.
You'll hear directly from the students responsible for every part of the production as they explain how the show comes together—from Unreal Engine animation and virtual set design to LED wall rendering, camera tracking, live graphics, motion capture, NDI workflows, and final switching inside the Blackmagic ATEM.
The production pipeline includes:
• Unreal Engine 5.8 workflow (created in 5.7, fully applicable to 5.8) • Blackmagic Studio Camera 4K Pro G2 • Blackmagic ATEM Constellation 2 M/E HD • Ultimatte 12 HD • HyperDeck playback • DeckLink capture/output cards • Unreal Engine Switchboard • Brompton LED processor • AOTO LED Wall • Vicon camera tracking • NDI video routing • Unreal Motion Design Graphics • Virtual sets • LED wall production
This video is the first behind-the-scenes look at a series exploring affordable virtual production and live broadcast workflows using Unreal Engine and Blackmagic Design. Future videos will dive deeper into the individual systems, equipment, and techniques used throughout the studio.
If you're building a broadcast studio, virtual production stage, esports production, sports broadcast, corporate livestream, university studio, or house of worship production, I hope these videos help you build professional-quality productions on an indie budget.
If you have questions about any part of the workflow, leave a comment below—I'd love to cover them in future videos.
Subscribe for more Unreal Engine virtual production, broadcast graphics, LED wall, motion capture, and live production tutorials.
The issue is usually auto exposure. Starting from an empty Motion Design level, I demonstrate how to fix the color mismatch by using Create Defaults and enabling only the Post Process Volume so your texture colors display correctly.
This is a useful fix for broadcast motion graphics, sports graphics, streaming graphics, and real-time design workflows in Unreal Engine.
Subscribe for more Unreal Motion Design tips, broadcast graphics tutorials, and real-time motion graphics workflows.Unreal Motion Design Rundown Tutorial: Rebrandable Fullscreen GraphicsPixel Prof Motion Design2026-03-30 | Learn how to build a fully rebrandable full screen broadcast graphic in Unreal Engine Motion Design using Rundown, Transition Logic, Remote Control, and Sub Layers.
In this tutorial, I show how to create a reusable sports-style fullscreen graphic with two team logos, dynamic text, in/out animations, and page-to-page change animations. You’ll see how to drive team branding from codes, expose controls for Rundown, create custom Motion Design tag collections, and use transition logic to manage full screen and sublayer animations.
This video picks builds on the concepts shared in a previous tutorial where techniques for creating a rebrandable basketball was shown. Here's a direct link to that previous tutorial: youtu.be/nF8CE7RmFR8
This workflow is ideal for broadcast graphics artists, sports motion designers, and live graphics creators exploring real-time graphics pipelines in Unreal Engine.
Subscribe for more tutorials on Unreal Engine broadcast graphics, Motion Design, sports graphics, and streaming workflows.Broadcast Graphics Transition Trick for Unreal Engine Motion DesignPixel Prof Motion Design2026-03-26 | Learn a simple Unreal Engine Motion Design trick for broadcast graphics transitions: reuse your in animation as your out animation by playing it in reverse.
In this quick tutorial, I show how to set up transition logic in Unreal Motion Design so a graphic can animate on screen normally, then use that same animation in reverse when transitioning out. This is a great workflow for broadcast motion graphics, rundown-driven graphics, full screen graphics, and real-time graphics packages.
You’ll see how to use a Motion Design Tag Collection, enable transition logic, switch the sequence tag, and change playback from forward to reverse inside a rundown workflow.
Subscribe for more tutorials on Unreal Engine broadcast graphics, motion design, and real-time graphics workflows.Create Rebrandable Sports Graphics in Unreal Engine | Motion Design TutorialPixel Prof Motion Design2026-03-16 | Learn how to create rebrandable motion graphics in Unreal Engine for sports, broadcast, and live streaming productions.
In this tutorial we build a graphic that automatically updates team colors and logos using a single control parameter. By driving materials and textures from a team code, the same graphic can instantly update for different teams — making it ideal for sports broadcast graphics, live streaming overlays, and real-time motion design workflows.
Using the Unreal Motion Design tools, we’ll create a flexible system where logos and color palettes update dynamically from textures containing edge color codes, allowing fast rebranding for live production or automated rundown systems.
Topics covered: • Unreal Motion Design tools • Rebrandable broadcast graphics • Dynamic materials for team colors • Texture-driven graphics systems • Sports graphics pipelines
Subscribe for more tutorials on Unreal Engine motion graphics, sports graphics, and broadcast design.
Additional tutorials sited in this video... Creating custom texture masks with the free Odyssey plugin: youtu.be/e1MGd9CouAI
00:00 Intro – Rebrandable Motion Graphics in Unreal 00:22 How the Rebranding System Works 00:58 Organizing Team Logo Textures 01:21 Extracting Colors from Textures 01:50 Enabling the Motion Design Plugin & Assets Tour 04:08 Creating the Graphic System Level 05:45 Building the Material Setup 08:40 Applying Team Logos and Colors 17:30 Setting Up Remote Control Parameters 19:00 Driving Graphics with Team Codes 22:20 Testing the Final Result – Instant Team RebrandingFIX for Unreal Engine 5.7.4 Freeze When Duplicating Motion Design LevelsPixel Prof Motion Design2026-03-10 | Quick fix for a Motion Design level crash in Unreal Engine 5.7.4.
Duplicating a Motion Design level with Ctrl+D can cause Unreal to freeze or crash. Instead, open the level and use File → Save Current Level As to safely duplicate the level inside your project.
This quick Unreal Engine tip can help avoid crashes while working with Motion Design levels, broadcast graphics, or real-time animation workflows.
#UnrealEngine #UE5 #UnrealTutorial #GameDev #MotionDesign #VirtualProduction #ShortsStagger Animation in Seconds in Unreal Engine Motion DesignPixel Prof Motion Design2026-02-23 | Quick Unreal Engine Motion Design tip: use the Animation Stagger tool to offset actors instantly instead of animating everything in unison.
In this Short, I show how to stagger keyframes inside Motion Design sequences and add a bounce curve for more dynamic motion.
Perfect for broadcast graphics, kinetic typography, sports packages, and procedural animation workflows in Unreal Engine.
Follow for more real-time motion graphics and virtual production tips.Winter Sports Motion Graphics in Unreal Engine | Sports Icon Breakdown with ClonersPixel Prof Motion Design2026-02-10 | In this Unreal Engine motion design tutorial, I break down how I created a winter sports icon animation inspired by broadcast graphics you might see during the Olympics.
This video is an overview walkthrough, rather than a full step-by-step tutorial. I focus on explaining the creative and technical approach — including how cloners, splines, effectors, and media-driven materials all come together to form the final motion graphic.
If you’re exploring Unreal Engine for sports motion graphics, broadcast design, or procedural animation, this breakdown should give you plenty of ideas to apply to your own work.
Topics covered in this video:
✅ Using Unreal Engine Motion Design tools for sports graphics ✅ Driving cloners with splines ✅ Creating smooth line art using thousands of clones ✅ Using effectors with forces for animated dispersion ✅ Tracing reference imagery with splines ✅ Creating subtle glow elements with Material Designer ✅ Playing looping video backgrounds inside materials ✅ Holdout Composite for clean, sharp video playback
If you’d like to see a full step-by-step version of this tutorial, let me know in the comments.
👍 Like 🔔 Subscribe for more Unreal Engine Motion Design tutorials 💬 Questions or requests? Drop them belowWhy Your Duplicated Actor Isn’t Animating in Unreal (And the 10-Second Fix)Pixel Prof Motion Design2026-02-07 | This quick Unreal Engine tip shows how to fix an issue that occurs in UE5.7 when you duplicate an animated actor (like 3D text), the animation track gets copied — but it’s not connected to the new actor.
If you’ve ever duplicated an actor and wondered why the animation suddenly stops working, this video walks through the simple solution: reassigning the animation track to the duplicated actor.
If you’re creating motion graphics or virtual production content in Unreal, this tiny fix can save you a lot of time.
👍 Like if this helped 🔔 Subscribe for more Unreal Engine motion design tips 💬 Drop questions in the comments
More Unreal tutorials coming soonAudio-Reactive Kinetic Text + Beat-Driven Animation with Unreal Engine Motion DesignPixel Prof Motion Design2026-02-04 | This Unreal Engine 5.7 motion graphics tutorial shows how to create audio-reactive kinetic text using the Soundwave Animator, Sequencer, and additional Operator Stack modifiers built into Unreal's Motion Design toolset.
We build a complete “dancing text” setup from scratch — starting with 3D text, converting it to a dynamic mesh, driving scale with audio, adding bend deformation, and syncing everything to the beat. I also share a few production-level tips, including how to isolate drum tracks for cleaner animation and how to preview non-real-time motion graphics using the new Media Viewer.
This workflow is perfect for: ✅ Motion designers exploring Unreal Engine ✅ Broadcast graphics & live visuals ✅ Music-driven typography ✅ Audio-reactive animation ✅ Real-time graphics pipelines
00:00 Intro – Dancing text preview 00:45 Using Unreal Engine 5.7's new Media Viewer for motion graphics playback 03:00 Creating a Motion Design level 03:55 Building 3D text (extrude + bevel) 05:12 Camera framing for kinetic typography 06:30 Importing music audio & setting up Sequencer 08:15 Extracting Drum beats from music with Davinci Resolve Studio 09:30 Soundwave Animator setup (audio-reactive scale) 12:30 Bend Deformer + Oscillate Animator (cosine trick!) 15:16 Setting up a Camera Cut track in Sequencer for rendering 15:55 Movie Render Queue export 16:55 Playing back the final animation in Media Viewer
By the end, you’ll have a fully beat-driven kinetic text animation — a solid starting point for building more advanced Unreal Engine motion graphics.
If you’re interested in Unreal for motion design, broadcast graphics, or virtual production, this is a great place to start.
👍 Like 🔔 Subscribe 💬 Drop questions in the commentsCreate 3D Kinetic Typography with Unreal EnginePixel Prof Motion Design2026-01-27 | This video tutorial shows how to create kinetic 3D typography effects for motion graphics using the Motion Design tools in Unreal Engine 5.7. There are several useful tips and tricks provided, including creating 3D Text, Converting text into meshes for animation, and leveraging the Free Placement Cloner and Effectors to easily control how the kinetic typography is art directed.How to create a Sea of Logos Effect with Unreal Engine Motion Design ClonerPixel Prof Motion Design2026-01-21 | Learn how to create a dynamic **“Sea of Logos” motion graphics effect in Unreal Engine using Motion Design Cloners.
In this tutorial, we build a scalable system for animating multiple logos in a grid, perfect for sports broadcast graphics, team branding visuals, and streaming overlays. Using Unreal’s Motion Design tools, you’ll learn how to control layout, timing, and animation behavior to create high-energy graphics commonly used in sports production.
This workflow is ideal for creating team logo walls, sponsor boards, and broadcast backgrounds in real time.
Subscribe for more tutorials on Unreal Engine motion graphics, sports graphics, and broadcast design workflows.
This video show how to configure the custom material so that the logos are distributed over the clones in a repeating pattern, building on a previous tutorial that showed how to create a cloner featuring randomly distributed logos: youtu.be/J7vn41L0l-w
00:00 Intro – Sea of Logos Motion Graphics Effect 00:45 Overview breakdown of the finished sports graphic 05:30 Step-by-Step: Starting with a new empty level 05:44 Setting up Motion Design, default lighting and background actor 06:20 Configuring a dynamic background material 08:00 Setting up the Motion Design Cloner 08:35 Creating the cloner material 09:50 Applying Logo Textures to the Cloner material 12:35 Configuring the cloner grid 14:15 Animating Motion and Variation 15:00 Refining the framing and composition 17:28 Enhancing the Visual Style 18:57 Wrap Up – Motion Design WorkflowAnimate Motion Graphics on a Spline Path in Unreal EnginePixel Prof Motion Design2026-01-19 | This video tutorial shows how to use the Motion Design tools in Unreal Engine 5.7 to animate a cloner particle system alone on spline path for creating dramatic, art-direct-able motion graphics in Unreal.
This is the third video in a series covering how to use Cloners to create particle trails.
The first video shows how to configure a Cloner to create the trails and adjust settings of a Post Process volume to create the Cloners glowing effects:
Particle Trails with Unreal Engine 5.7 Motion Design Cloners youtu.be/0O16dbhxNjA
In the second video, a tutorial on customizing the material of the clones to leave a multicolor trail was shared:
Multicolor Cloner Trails in Unreal Engine 5.7 youtu.be/_yLg9XHhWkcMulticolor Cloner Trails in Unreal Engine 5.7Pixel Prof Motion Design2026-01-13 | Building on a previous video that showed how to create particle trails with Cloners in Unreal Engine 5.7's Motion Design tools, this video enhances the effect further by adding a multicolor effect to the shimmery particle trail.
This is the second video in a series covering how to use Cloners to create particle trails.
The first video shows how to configure a Cloner to create the trails and adjust settings of a Post Process volume to create the Cloners glowing effects:
Particle Trails with Unreal Engine 5.7 Motion Design Cloners youtu.be/0O16dbhxNjA
The third video in this series shows how to animate a cloner along a spline to art direct the motion and timing of the cloner's travel: youtu.be/Ja0sv2IznNcUnreal Engine Motion Graphics Cloner Particle TrailsPixel Prof Motion Design2026-01-12 | This video introduces how to create glittering particle trail effects for motion graphics using the Cloner features in Unreal Engine's Motion Design tools. Full breakdown and step-by-step tutorial here: youtu.be/0O16dbhxNjAParticle Trails with Unreal Engine 5.7 Motion Design ClonersPixel Prof Motion Design2026-01-12 | This video shows how to create sparkling particle trails in Unreal Engine 5.7 using the Motion Design Cloner features.
0:00 Introduction / Overview 6:50 Have the Motion Design Plugin activated 6:58 Start a New 3D Motion Design Level and add a Shader Ball 8:55 Create and configure a Cloner 10:40 Setup an initial animation modifier 11:28 Configure the particle trail 12:16 Effector setup for dispersion force 12:58 Scale clones over lifetime 13:15 Creating the glow effect 14:20 Enhancing visual interest and variations
This is the first video in a series covering how to use Cloners to create particle trails.
In the second video, a tutorial on customizing the material of the clones to leave a multicolor trail is shared:
The third video in this series shows how to animate a cloner along a spline to art direct the motion and timing of the cloner's travel: youtu.be/Ja0sv2IznNcCreate Custom Material Types for Unreal Engine Material DesignerPixel Prof Motion Design2026-01-08 | This video shows how you can create your own custom material types to use in Material DesignerFloating Particles Using ClonersPixel Prof Motion Design2026-01-06 | Here's how to make floating, glowing particles using Unreal Engine's Cloner system from it's Motion Design toolset. If the Material Designer button shown in this video doesn't appear for you, watch this previous short to learn how to activate it: youtube.com/shorts/kmOWHK-HLoQUse Material Designer on Static Meshes in Unreal Engine 5.7Pixel Prof Motion Design2026-01-05 | With Unreal Engine Motion Design, the Material Designer isn't available for Static meshes and other actors outside the Motion Design toolset by default. This video shows how you can add Material Designer functionality to Static Meshes and other actors.Edit Pivot Points for Motion Graphics in Unreal Engine 5.7Pixel Prof Motion Design2026-01-05 | This video shows how you can quickly and easily make permanent edits to the pivot points of 3D models in Unreal Engine 5.7 for use in Motion Graphics.Draw Custom Mask Texutres in Unreal Engine 5.7 with FREE Odyssey PluginPixel Prof Motion Design2025-11-18 | This video shows how you can use the free Odyssey plugin for Unreal Engine 5.7 to draw custom texture masks for use with motion graphics assets.
A previous video covered how to install the Odyssey plugin. You can view that tutorial here: youtu.be/mBoJtlwiKbsInstall Free Drawing Plugin for Unreal Engine 5.7: OdysseyPixel Prof Motion Design2025-11-18 | The free Odyssey plugin for Unreal Engine 5.7 is tremendously useful for using a pen tablet to draw custom textures, masks and even hand-drawn animations for motion graphics directly in Unreal Engine. This video shows how to install the plugin after you've acquired it (free) from FAB: fab.com/listings/c2a71aa9-998c-4286-9d5b-df91d9cc4034Professional Broadcast Graphics in Unreal Engine 5.8 | Lower Thirds, Bugs & Transition LogicPixel Prof Motion Design2025-11-17 | Professional broadcast graphics aren't just animations—they're intelligent systems that respond automatically during a live production.
In this tutorial, you'll learn how to build a professional broadcast graphics workflow in Unreal Engine 5.8 Motion Design, including lower thirds, corner bugs, bottom bars, and the transition logic that controls how graphics animate and interact during a live broadcast.
Rather than simply animating graphics, you'll learn how professional broadcast systems determine when graphics should animate in, animate out, update text, change colors, and respond to other graphics already on screen.
Topics covered include:
• Broadcast transition logic • Lower thirds • Corner bugs • Bottom bars • Motion Design Rundown • Sublayer transitions • Layer interactions • Remote Control controllers • Motion Design tag collections • Scene States • Common graphics templates • Broadcast graphics workflows • Sports broadcast graphics • Live production graphics
Although this tutorial was recorded in Unreal Engine 5.7, the workflow is fully applicable to Unreal Engine 5.8, making it an excellent foundation for anyone building modern broadcast graphics systems.
Whether you're creating graphics for sports broadcasts, esports, streaming, corporate events, university productions, or houses of worship, these techniques will help you build professional-quality graphics systems using Unreal Engine.
Subscribe for more tutorials covering Unreal Engine Motion Design, broadcast graphics, virtual production, Blackmagic Design workflows, LED walls, NDI, and live production.
00:00 Intro – Overlay Graphics Fundamentals in Unreal Engine 00:06 Unreal Rundown Setup with Live Video Input 00:31 Broadcast Graphics Examples (Corner Bug, Bottom Bar, Lower Third)
40:01 Lower Third + Bottom Bar Interaction 41:38 Handling Complex Transition Scenarios 42:50 Resolving Layer Conflicts 43:53 Bottom Bar Transition Sequencing
44:28 Final Transition Tests 45:32 Broadcast Graphics Behavior in the Rundown
46:07 Wrap Up – Transition Logic for Broadcast GraphicsFix Edge Pixel Colors Imported from Affinity PhotoPixel Prof Motion Design2025-11-05 | Edge pixel colors are a critical component of dynamic motion graphics templates involving lots of logos (such as motion graphics for sports where every team has a logo and color scheme), but some tools like Affinity Photo don't easily provide an image file that has RGB values where alpha is zero, resulting in unwanted display of Edge Pixel Colors.
This video tutorial shows how you can fix this in Motion Design Material Designer in Unreal Engine 5.6 and 5.7, using an Alpha Crop FX operation, so you can hide the edge pixels when showing the logo, but still have access to the edge pixel RGB values.Create Custom FX in Material Designer (How to Flip Normal Maps)Pixel Prof Motion Design2025-11-05 | This video shows how to flip the "direction" of normal maps (change "divots" into "bumps") by create a simple, custom FX function for use in Unreal Engine Motion Design's Material Designer. This tutorial helps make it easier to modify library assets like static meshes for use in creating motion graphics in Unreal Engine, without having to exit to an external tool.Fix NDI Video Quality in Unreal Engine 5.6/5.7Pixel Prof Motion Design2025-10-27 | This video shows how to use a special feature of the Compositing Core plugin in Unreal Engine 5.6 and 5.7 to address video quality issues when using Media sources like NDI in Material Designer materials.Distributing Images Over Clones in Unreal Engine Motion DesignPixel Prof Motion Design2025-10-13 | This video shows how to randomly distribute a collection of images onto a clones with Unreal Engine 's Motion Design tools to create a dramatic full screen motion graphic for sports streaming or broadcasts.
Link to the XnView Freeware tool used to create the sprite sheet/contact sheet for this demo: xnview.com/en/xnview-mpRendering Sports Motion Graphics from Unreal Engine 5.6Pixel Prof Motion Design2025-09-29 | This video shows how you can render motion graphics from Unreal Engine for use in video editors or playback decks. Examples include rendering single sequences and rendering batches of graphics templates from the Motion Design Rundown window in UE5.6Use NDI Source with Alpha in Unreal Engine 5.6 Motion DesignPixel Prof Motion Design2025-09-23 | Using an example from the Sports Broadcast Sample Project, this video shows how NDI video sources with Alpha Channel can be used in Unreal Engine's Motion Design toolset in UE5.6 for use in live streaming and broadcast motion graphics.Using Blackmagic Hardware with Unreal Engines Sports Broadcast Sample for Streaming and BroadcastPixel Prof Motion Design2025-09-16 | This video shows how to setup a Blackmagic Decklink Board and ATEM Video Switcher to use with Unreal Engine's Sports Broadcast Motion Design Sample Project to create motion graphics for live streaming and broadcast over SDI connections.Diving into the Secret Super Powers Hidden in the Unreal Engine Sports Sample ProjectPixel Prof Motion Design2025-09-15 | Hidden within the Unreal Engine Sports Sample Project for Motion Design is a set of secret super powers that make it exceptionally useful as a live broadcast motion graphics tool. This video dives into these special features that allow a single Level scene to be used over and over with different color schemes, 3D Models and more to be quickly and easily for different use cases, like MOGRTs in After Effects.Broadcast Score Bar with Unreal Engine Motion Design Scene State - Step By Step Part 4Pixel Prof Motion Design2025-09-14 | In this 4th video in a series showing how to use the Scene State features in Unreal Engine 5.6 Motion Design to create a broadcast motion graphics score bar, we cover how to use some tricks with Modifiers and Remote Control to add indicators "Possession" and "Time Outs Left" for our two teams.
The information in these video assumes the viewer already has a basic understanding of Unreal Engine Motion Design features and Blueprints in Unreal Engine. I've previously created introductory lab courses on these topics for Epic, and these are now available free, along with their project files, on Epic's Dev Community Site.
In this video we explore the Motion Design Sports Broadcast Sample for Unreal Engine 5.6, a free project released by Epic Games that demonstrates how professional sports broadcast graphics can be built entirely in Unreal Engine.
This downloadable project from Fab includes a complete sports graphics package featuring lower thirds, score bugs, standings graphics, and full-screen overlays created using Unreal Motion Design tools.
In this walkthrough we explore the project structure, examine how the graphics systems are organized, and show how motion designers can start learning from the sample to build their own real-time broadcast graphics pipelines for sports, streaming, and live production.
Subscribe for more tutorials on Unreal Engine motion graphics, sports broadcast design, and real-time graphics workflows.
Interested in joining the discord server to discuss and ask questions? You can do so here: discord.gg/NkaJUHTxvNBroadcast Score Bar with Unreal Engine Motion Design Scene State - Step By Step Part 3Pixel Prof Motion Design2025-09-01 | In this third video in a series showing how to use the Scene State features in Unreal Engine 5.6 Motion Design to create a broadcast motion graphics score bar, we cover how to implement animated score value changes.
The information in these video assumes the viewer already has a basic understanding of Unreal Engine Motion Design features and Blueprints in Unreal Engine. I've previously created introductory lab courses on these topics for Epic, and these are now available free, along with their project files, on Epic's Dev Community Site.
You can find these on by Dev Community page here: dev.epicgames.com/community/profile/54W/NjushchyshynRundown Camera Switching in Unreal Engine Motion DesignPixel Prof Motion Design2025-08-19 | This video shows how to use the Camera Priority Motion Design Modifier in Unreal Engine's Motion Design toolset to switch between different cameras when using Rundown to create motion graphics for presentations and streaming.
Special thanks to Luke from the @fastchaostv channel for some offline conversations that resulted in this demo. :-)Building a Broadcast Score Bar with Unreal Engine Scene State Motion Design - Step By Step Part 2Pixel Prof Motion Design2025-07-30 | This is Part 2 of a video series demonstrating how to use the Scene State system in Unreal Engine 5.6's Motion Design tools to create an interactive, real-time score bar lower thirds display for a broadcast or livestream. The first, introductory video in this series is available here: youtu.be/h38NfqRzFVo Part 3 Video: youtu.be/_1DVKMGbcSs Part 4 Video: youtu.be/tje5DjmiVT0
This video introduces the overall score bar design, and starts the project from a new empty level and gets as far as setting up the initial Scene State functionality to show and hide the bar.
Future videos will explore more about how to build, animate and control the graphical elements of this project using scene state.
The information in this video assumes the viewer already has a basic understanding of Unreal Engine Motion Design features and Blueprints in Unreal Engine. I've previously created introductory lab courses on these topics for Epic, and these are now available free, along with their project files, on Epic's Dev Community Site. You can find these on by Dev Community page here: dev.epicgames.com/community/profile/54W/Njushchyshyn
This Scene State system provides functionality for creating and controlling dynamic Motion Graphics for broadcast and streaming that can responsively adjust to live events such as sports.
This functionality was first released publicly by Dave Gralnick from Epic Games during Unreal Fest Orlando in June 2025. You can see his full presentation here: youtu.be/QWT8IAUfWSk?si=Ji6MYovU1bv9qb2i
The information in this video assumes the viewer already has a basic understanding of Unreal Engine Motion Design features and Blueprints in Unreal Engine. I've previously created introductory lab courses on these topics for Epic, and these are now available free, along with their project files, on Epic's Dev Community Site. You can find these on by Dev Community page here: dev.epicgames.com/community/profile/54W/Njushchyshyn
Finally, a Storm Sync SPAK file of the Levels and Rundown assets shown in this video is available for download from the "Shared Files" channel on my discord server. You can use this link to join the server.... discord.gg/NkaJUHTxvNNative NDI Input/Source in Unreal Engine 5.6Pixel Prof Motion Design2025-05-13 | This video demonstrates how to setup the native NDI Source feature new to Unreal Engine 5.6Motion Graphics Opening Sequence Breakdown and Overview in Unreal Engine 5.5Pixel Prof Motion Design2025-04-22 | This video shares an overview walkthrough, breaking down everything that was put into building a complete motion graphics shot using the Motion Design Tools in Unreal Engine 5.5
This shot was originally built as the topic for a full lab course that is now available free on the Epic Developer's Community, including project file download and over an hour of step-by-step instructional video showing how to build this shot starting with just a few free assets and a blank Motion Design level in UE5.5
The project download link and full course are available free from this link: dev.epicgames.com/community/learning/talks-and-demos/EPJ2/unreal-engine-introduction-to-motion-designUnreal Engine Material Designer for Motion Graphics (UE5.5)Pixel Prof Motion Design2025-03-24 | This video explains many of the key features and uses of the Material Designer in Unreal Engine 5.5's Motion Design plugin. The video demonstrates the features of the Material Designer with a focus on "Opaque" materials like metals, cloth and emissive lighting materials. Also shown and explained are the uses of channels, layers and animation, using downloaded PBR texture sets to create motion graphics materials, and much more.
This video was created in response to a question posted my Discord server. If you're interested in joining the community there, here is the invite link: discord.gg/NkaJUHTxvN
Hope this helps you create amazing materials for your motion graphics project in Unreal Engine!
0:00 Introduction 0:38 Free FAB Assets for Motion Graphics Materials 4:36 Finding the Unreal Shader Ball model 6:36 Launching the Material Designer 7:18 Emissive Material Example 9:34 Applying and adjusting a Texture 11:04 Adding a Color Layer 14:15 Creating a simple PBR Metal 17:30 Adding grunge to our metal 20:11 Using full PBR texture sets 24:17 Adding template enabled adjustments to PBR texture sets 26:04 Creating patterned, animated emissive materials 28:51 Adding a continuous animation 31:48 Creating a stylized "diamond plate" metal material 37:42 Saving and reusing materials for reuseAuto Aiming Lights for Unreal Engine Motion DesignPixel Prof Motion Design2025-03-17 | This video shares a trick for automatically aiming lights in Unreal Engine to enhance the behavior of volumetric lighting effects when creating motion graphics with UE5's Motion Design Plugin.
This video is a response to a commentor's question posted to the earlier "Volumetric Lighting" tutorial found here: youtu.be/D5c10BpIqiI
Discord server invite link: discord.gg/NkaJUHTxvNVolumetric Lighting Effects for Unreal Engine Motion DesignPixel Prof Motion Design2025-03-12 | This video shows how to easily set up volumetric lighting, light bloom and lens flares for Unreal Engine Motion Design scenes in UE 5.5
Discord server invite link: discord.gg/NkaJUHTxvNUnreal Engine Motion Design: Create Custom Template LevelPixel Prof Motion Design2025-03-03 | This video shows how you can create your own custom template Motion Design levels in Unreal Engine 5.5