Hey everyone! Today I show off my fully complete and optimized spider farm. I spent a lot of time on this, so I hope you all appreciate it and I, as usual, would like as much viewer engagement as possible. Questions? Concerns? Leave a comment!
Fastest 1.8 Spider Farm (90,000 string/hr)hacker mann2015-07-29 | Edit: Click here for ragou's version that is more suitable for minecraft 1.9: youtube.com/watch?v=EL_Yf9OI9oA
Hey everyone! Today I show off my fully complete and optimized spider farm. I spent a lot of time on this, so I hope you all appreciate it and I, as usual, would like as much viewer engagement as possible. Questions? Concerns? Leave a comment!
WORLD DOWNLOAD: http://www.mediafire.com/download/jo48tp5f6g1y8av/High+Efficiency+Spider+Farm+4+Layers.rarTerrain Pattern Finder v2 [Coordinate Exploit, 2b2t] [Very Fast] [1.12-1.16]hacker mann2020-12-06 | Today I'm publishing my new terrain finder program that has large improvements on my old version. With this software, using samples of natural terrain generation, you can find the coordinates of someone's area/base if you input terrain seen from a screenshot or video.
Same as the old implementation, this program only accounts for the very basic world generation code. When generating chunks, minecraft first creates the basic outline of blocks in a chunk (what this program also does), and only after that creates everything else like caves, mini lakes, tall grass, temples, mineshafts, trees, snow, etc. Therefore if you try to include blocks from any of those features in your formation then it will likely not work. Generally you should just try to use normal looking grass/sand blocks at the top of the world that are not nearby any of these features.
If you don't want to do biome filtering, leave the biome id list empty and it will search (do chunk generation code) in all biomes.
Due to the "heightmap" search, try not to use formations in areas with mountainous overhangs as the height can be ambiguous to the program.
Using terrain samples that are hilly and not flat work best for a formation that is more unique and should lead to fewer false positive search results. The formation I used in the video is a good example of this.
To stop the search while it is running, just click the search button again.
DONATE: Bitcoin: bc1qk4gy8xawspqku0kpz89a88xga0n200pvl859gd Ethereum: 0xf45E9C29c58dfB5Be899fdB1DE3bb2eC62026FF6 Litecoin: Lb1caV6f6HDnzdgaevkNdpk4qYjh9ayixNHow to Get All* Unobtainable Blocks as Items in Minecraft Survival [1.12] pt. 1hacker mann2020-09-07 | *Almost all
Correction: For the LCG math, the numbers are modulated by 2^48, not 2^48 - 1, modulation by 2^48 is equivalent to a bitwise AND with 2^48 - 1.
FAQ: Does it work for 1.16/1.17? Yes, bedrock generation works the exact same in 1.15 as 1.16/1.17. Just select 1.14/1.15 in the program and it will work for 1.16/1.17.
SOURCE: github.com/coolmann24/BedrockFinderCppInstant Tile Tick Execution [New Item Dupe] [Easy Bedrock Breaking] [Game Altering] [1.12]hacker mann2019-09-15 | Forgot to mention: Yes, there shouldn't be a problem with performing this in survival. You would need to push budded rails into unpopulated chunks via slimestone and of course ensure you are able to generate a flowing liquid source in a specific location with world population.
You should be able to do this with both flowing water and lava sources, including lava in the nether.
I was thinking this could potentially allow for a block meta changer, but haven't really attempted to make one yet. Let me know if you can create one!
WORLD DOWNLOAD: http://www.mediafire.com/file/yszul6ewf7mjq6q/ImmediateTick.rar/file Disclaimer: People have been reporting problems with the download. I think it may be because if you log in with a render distance that is too high you will immediately trigger the chunk population, and the stackoverflow exception won't get caught and your game will crash. Try logging in with a lower render distance.
Credits to Panda4994 and Co. for discovering this back in 2017 but not publishing it.Texture Finder: Reverse Engineering Coordinates from Block Texture Rotationhacker mann2019-01-09 | Here's how you can find the location of any place in a minecraft world only by looking at the texture of a few blocks.
Texture Finder OpenCL: github.com/coolmann24/TextureFinderOpenCL (You need OpenCL library for this. Also, use at your own discretion, I had some screen display freezes when doing large searches. Also, I had trouble closing the program when it already started.)Piston Bedrock Breaking for 1.13hacker mann2018-07-18 | Luckily we still have piston bedrock breaking in the new official version. I go over some of the new changes and headless piston capabilities in the new version. Credit for the original discovery of headless piston tech goes to Myren Eario: youtube.com/channel/UC-wR4ekYCWwbIuqwGe1H9vg
Something I forgot to talk about in the video is that, due to the piston base block 36s being deleted, we also can no longer make bedrock breakers that preserve all pistons in block form, and also, the tilable bedrock breaker I showed in my last headless piston video no longer works.
gullibleQuadruple Blaze and Decuple Cave Spider Spawner Clustershacker mann2018-07-16 | I recently made a couple programs to find high density cave spider and blaze spawner clusters in survival, and these are the results of some preliminary testing that I wanted to show off since I think it's pretty cool. I will release a combined program for you to search for your own clusters pretty soon.
Obviously spawner farms are inferior to regular type farms, but on some public servers (usually Spigot) mob spawning is often altered and sometimes spawners are the best source of mobs, so I think this can be useful for people like that.
This was partially inspired by this really old video by JL: youtube.com/watch?v=jADfI2wh1Cw where he shows off a triple blaze spawner. He said that they made a spawner finding program but never released it. I wanted to see if I could manage to find a quad spawner and managed to succeed.
Update: I kept telling myself I was gonna finish this soon and release a polished version, but I've been too lazy. I put up what I had in these repos for you guys to check out: github.com/coolmann24/BlazeSpawnerFinder github.com/coolmann24/SpiderSpawnerFinderTerrain Formation Finder: Coordinates From Natural World Generationhacker mann2018-05-26 | A program I created to search for a user-defined cutout of a standard generated minecraft world. This can be used to find coordinates of someone's area/base if you look at naturally generated terrain in a screenshot or video.
FAQ: Will you post the source code? I am hesitant to do so in a legal sense since this program basically contains classes directly ripped from the MCP decompiled minecraft source code. If you really want the source there are many java jar decompilers available online that are pretty easy to use.
Can you make it faster or update it for the new versions? I do want to do so at some point. The ideal solution involves running it on a GPU with OpenCL/CUDA but this basically requires a ground up rewrite. Same for the new versions. I actually started a basic rewrite in C++ a while back but I ran into world generation inconsistencies that I think may possibly stem from type differences between Java and C++. I'm sure there is a workaround but I haven't to find a solution yet. Edit: Nvm the C++ version works. I will hopefully be able to release a GPU version in the not too distant future. My progress is here: github.com/coolmann24/TerrainFinderCpp
Biome ID List:
0 = Ocean 1 = Plains 129 = Sunflower Plains 2 = Desert 130 = Desert M 3 = Extreme Hills 131 = Extreme Hills M 4 = Forest 132 = Flower Forest 5 = Taiga 133 = Taiga M 6 = Swampland 134 = Swampland M 7 = River 8 = Hell 9 = The End 10 = FrozenOcean 11 = FrozenRiver 12 = Ice Plains 140 = Ice Plains Spikes 13 = Ice Mountains 14 = MushroomIsland 15 = MushroomIslandShore 16 = Beach 17 = DesertHills 18 = ForestHills 19 = TaigaHills 20 = Extreme Hills Edge 21 = Jungle 149 = Jungle M 22 = JungleHills 23 = JungleEdge 151 = JungleEdge M 24 = Deep Ocean 25 = Stone Beach 26 = Cold Beach 27 = Birch Forest 155 = Birch Forest M 28 = Birch Forest Hills 156 = Birch Forest Hills M 29 = Roofed Forest 157 = Roofed Forest M 30 = Cold Taiga 158 = Cold Taiga M 31 = Cold Taiga Hills 32 = Mega Taiga 160 = Mega Spruce Taiga 33 = Mega Taiga Hills 161 = Redwood Taiga Hills M 34 = Extreme Hills+ 162 = Extreme Hills+ M 35 = Savanna 163 = Savanna M 36 = Savanna Plateau 164 = Savanna Plateau M 37 = Mesa 165 = Mesa (Bryce) 38 = Mesa Plateau F 166 = Mesa Plateau F M 39 = Mesa Plateau 167 = Mesa Plateau M 127 = The Void
Block ID List:
AIR = 0 STONE = 1 SAND = 2 (also red sand) GRASS = 3 DIRT = 4 (also coarse dirt/podzol) BEDROCK = 5 WATER = 6 GRAVEL = 7 HARDCLAY = 8 (all colors) MYCELIUM = 9 SNOW = 10 WATER_LILY = 11Two INCREDIBLE New Methods to Break BEDROCK in Survival Mode!hacker mann2018-04-01 | Just showing off some shocking new innovations in the field of bedrock breaking.
SimplySarc's video: youtube.com/watch?v=-LLMC26_T78Adjacent Spawner Generation and Potentially Easier Poly-Pig Spawners Concepthacker mann2017-10-15 | A concept for generating spawners directly next to each other by causing population of a different chunk right when one chunk is already being populated. Can be used for dense spawner clusters or maybe easier multi-pig spawners, or just because it's cool to have spawners right next to each other.
A theoretical setup I thought up that could allow for a creation of the 4 adjacent spawner setup: imgur.com/a/ZExGw Remember that you still would need to make sure that each previous spawner already passed deleting the position where the next spawner is placed, or your spawners will be deleted.
World Save: http://www.mediafire.com/file/kqc6bsd3y94t82s/Dungeons.zip In order to try out generating the spawners yourself, go to the edge of the piston line and then mark the two chunks with signs on them that say "east/west spawner" to be repopulated in mcedit, then remove the redstone block.Unlimited use 320 m/s elevator concept with farmland [1.12.1][Patched in 1.12.2]hacker mann2017-09-06 | Pretty sweet elevator concept. Sorry about the video being offcenter, but I just wanted to show this off and didn't care enough to fix it after I already recorded the vid.
WORLD DOWNLOAD: http://www.mediafire.com/file/jhvhj0eieqajfn3/Hyperspeed+elevator.zipUltimate Bedrock Formation Finder Tool [Fast, Easy][Nether and Overworld]hacker mann2017-08-02 | This tool should be sufficient to find any bedrock formations you would ever want to search for. Tell me if you need any help with it or find any bugs/issues.
Source code on github: github.com/coolmann24/BedrockFormationFinderAuto AFK Bonemeal Free Treefarm v2, and future projectshacker mann2017-07-13 | New design for an auto bonemeal free treefarm, and I talk about some of my future project plans (mainly a new quarry!).
I forgot to mention that the end of the water stream theres a command block that teleports the sapling planter back to the start, ideally you have the player taken to another module of this farm or back to the start if built in survival. Also theres an auto sapling planter command block nearby the on/off switch you can toggle with a repeater lock. If you download the world you should probably activate the hopper minecarts under the dirt, there are levers there.
Myren's piston mod: youtube.com/watch?v=VxSSh0GqZCoThe Slimeblock-free Flying Machine - A Minecraft Puzzlehacker mann2017-06-20 | Mildly interesting stuff.Semi-interesting headless piston stuffhacker mann2017-05-23 | The stuff shown in this video is very largely built off of Myren Eario's showcases of headless piston technology: youtube.com/watch?v=fIMeXCD-HOk
Also forgot to mention in the video that the piston updater flying machine also carries a hopper minecart aligned so it can pick up saplings on the dirt blocks, so it's duel purpose.
ilmango's bonemeal free treefarm: youtube.com/watch?v=35253v1zPQ0Universal 2x2 Tree Farm for 1.11+ v1 (20,000+ logs/hr)hacker mann2017-04-05 | Hope you all like this farm. Personally I like it a lot and thinks it's actually useful!
NOTES: The farm is DIRECTIONAL, I didn't mention this in the video but it is. Make sure you build it in the right direction. When planting the first jungle tree I'd make sure to place the one in front of the dispenser last so you don't grow a 1x1. Also the tree cycle is roughly 14 seconds for those interested.
gnembon_mc's carpet mod: youtube.com/watch?v=EFm05OSOLdIImproved Bedrock Formation Findinghacker mann2016-11-12 | Today I show off some interesting bedrock locations that I found with my new bedrock formation finder.
Note that for the overworld locations are for typical worlds. According to Ray's Works, something like 90% of worlds have the same bedrock in the overworld. That's what these locations are for.
Feel free to ask me in the comments if you want to search for some specific formations.
My Spigot InventoryChess plugin: spigotmc.org/resources/inventorychess.30858Prototype of a Universal 2x2 Tree Farm v0hacker mann2016-09-07 | Initial Version of a universal 2x2 tree farm. Only currently stable while using panda4994's redstone lag reduction mod( youtube.com/watch?v=NEMARMNvDsw ) because the high amount of lag created can make the sand break when in entity form. I intend to try to fix this in the future, or if mojang implements panda's redstone code then this would work fine.
Also thanks to Panda4994 for his mod ( youtube.com/watch?v=NEMARMNvDsw ) as it really is great and I highly recommend installing it if you wanna run the quarry here. Like I said this initial version uses more than the ideal amount of redstone dust.
World Save: http://www.mediafire.com/download/lm9jwtlamy8sil1/Quarry+100x101+dl1.rarFunctional wall eater for an infinite mining quarry (@Redstonejazz)hacker mann2016-05-25 | I tried for a long time to try and get a working version of this with buds on the ends but couldn't manage, but I finally managed with this interesting powering and depowering system with each move. Also with Samnrad's 2.22 m/s compact upward flying machine I could make an easy 2 way vertical machine with the necessary upward velocity to hold gravel/sand. Sorry I haven't finished up the other quarry design yet but I've been lazy, I'll do it soon enough. I also am really interested in continuing work on this infinite mining quarry (theorized by Redstone Jazz). I think this new concept could help out.
world save: http://www.mediafire.com/download/a5wt2vkanguuoin/New+World------.rarFully functional flying control system for a top-down quarry(handles sand + other optimizations)hacker mann2016-04-09 | Big inspiration from Myren Eario and Redstone Jazz of course. Completed quarry design and explanation video will be released soon, this is just kind of a teaser. If you want to check out any of it before that there is a download.
Redstone Jazz's channel: youtube.com/user/muskatard Myren Eario's channel: youtube.com/channel/UC-wR4ekYCWwbIuqwGe1H9vgOverworld Bedrock Wither Cageshacker mann2016-02-03 | Hey everyone! Today I look at some theory behind making bedrock wither cages in the overworld, as well as provide a tool for you to use to make your own in your world.
Myren Eario's bedrock breaking with pistons: youtube.com/watch?v=ksabLWVKWPESemi Automatic Brown Mushroom Block Farm With Industrial Block Storagehacker mann2015-07-03 | Since I had the first semi auto red mushroom block farm (Edit: actually found out I don't) I decided I also wanted to make one for brown mushrooms. :D I struggled at first figuring out an efficient way to do it but I figured out a very good solution.
Yes, you could push the blocks into a wither cage to farm regular mushrooms but you can do it much more efficient if you want the regular shrooms and not the blocks.
After uploading this video I came across a few videos uploaded in 2014 that used similar harvesting mechanisms as mine. While I arrived independently at the solution to use piston worms, they still uploaded the videos first so I feel that I should link to those videos:
STATS: ~12,000 logs/hr ~several stacks of bonus saplings/hr ~several stacks of apples/hr ~3,300 bonemeal used ~3.6 log/bonemeal ratio
CHANGELOG: Basically two major changes, both of which I showed in the video. First, I found out you can force the tree to generate up instead of down. Allowing us to have a fixed area for leaf generation while still being able to harvest more logs (6 high, meaning 24 logs per tree almost always). In the farm I use a piston for the block forcing the generation, also having it powered by the leaf breaker on the way by to get 1 extra leaf per tree. Secondly I incorporated my fast bidirectional engine with the leaf breakers, improving the leaf harvest speed a significant amount.
Thanks again to Scicraft for the original dark oak farm that gave back enough saplings, this farm wouldn't exist if they never made that one.Super Easy Way To Break End Portals (1.8.3+)hacker mann2015-06-26 | A very easy way to break end portals that I found. Works in the current version of minecraft: 1.8.7 No it doesn't work with bedrock, as I showed in the video.
No world download for this one because I don't think there is really anything very useful in it.Breaking Bedrock with 2x2 Jungle Trees (1.8.3+)hacker mann2015-06-24 | Today I show a method for breaking bedrock using 2x2 jungle trees. This method works in the current version of minecraft: 1.8.7
WORLD DOWNLOAD: http://www.mediafire.com/download/q9zquvusr533l3i/Jungle+Tree+Bedrock+Breaking.rarQuick Video: Fast Bidirectional Enginehacker mann2015-06-21 | Just a simple video today. I've had this for a couple months now and couldn't decide whether to make a video just for it alone. I decided to because I thought it potentially could be pretty useful. The engine travels at 2.33 m/s both ways, making it 40% faster than the standard caterpillar engine without this modification.
One use for this is in my dark oak tree farm. The flying machines would be able to harvest the leaves faster. Potentially this could be useful for quarry tech too, as I showed in the video BUDs being pushed by the flying machine are able to hold falling blocks.Semi-Auto Red Mushroom Block Farm With Industrial Block Storagehacker mann2015-06-18 | Hey again! After uploading my last video I felt that not everyone was totally getting the idea of what I was really trying to do with my mushroom block harvester. I put in a few hours and made a proper block configurer setup leading to 2 block storage locations. One has a 27x12x13 capacity and the other a 22x12x13 capacity. Combined they have a total block capacity of 7644 blocks, just a bit over 2 double chests. AFK plant for 15 or 20 minutes and the storage should be near full. Make sure to use a silk touch axe to get the blocks when harvesting(If you actually decide to build this monstrosity in survival).
Sorry about the bad lag in the video. Lots of pistons in this build.
I do have some block configurers designed for neatly pushing the mushroom blocks into large storage cubes. If it's requested and/or I make an update video for this farm I can show them. This video was mainly just for showcasing the automatic harvester I designed.
What do I mean by lossless? This contraption I made uses a vertical version of SethBling's slimeblock drawbridge( youtube.com/watch?v=U-m5UonqvFk ). Having this in your tree farm allows for maximum height growth of jungle trees, 12 blocks, while preventing oak trees from growing branches by limiting them to grow 5 blocks high max. Other people have used slimeblock quad/quintuple extenders to allow trees to grow up to 10 blocks or so, but this one doesn't prevent any growth.
Have any questions, comments, concerns or just want to say something? Leave a comment, I will respond to them all as usual.
WORLD DOWNLOAD: http://www.mediafire.com/download/59i82x57c5rni77/Lossless+Oak+Mode+Toggler.rarAutomatic AFK Dark Oak Tree Farm v2.0 (7,000 logs/hr)(Saplings+)hacker mann2015-05-27 | Hey everyone! Today I'm showing my optimized and improved design for an automatic afk dark oak tree farm. Apologies for the lagginess in the video, I don't have the best computer and the flying machines can cause framerate problems when I record.
STATS(/hr): ~7,000 logs ~2 stacks of saplings(bonus) ~3 stacks of apples ~3,000 bone meal used up
CHANGELOG: The farm now is able to harvest logs up to 4 high instead of 3 (yay). I had to make some changes for this to be possible. The bud leaf breakers on the log pusher and log exit sides have a bottom corner block cut off, this was necessary to prevent the slimeblocks to sticking to the logs/pistons. Doing this created 6 unharvestable leaf spots(I was able to save 2 spots with single upward extenders powered by a redstone block on the bud as it was pushed by). As somewhat of a "consolation" to this, I added a double extender from the top(2x2 directly above the trunk) to get some extra leaf blocks as they commonly generate there. Another issue you may ask me is, "What about the saplings that land on the logs and pistons/wiring? Theres no hoppers so how do they get picked up?" Well on the side with the pushed out logs the bud flying by easily pushes them off to the side when it goes by. On the wiring side I was able to make the wiring mostly out of hoppers. On the part where you need a solid block at the side of the pistons I used soul sand with a hopper minecart underneath, within a the same space as where the redstone dust is needed. Hopper minecarts not on rails are still able to pick up items through soul sand, so it worked out well (they can't pick up through a full block if they arent on a rail). When the saplings land directly on the pistons they eventually fall through or get moved to the side as the pistons always move and mess with them after every tree grows.
I added a log pusher system that allows 1 bedrock wither cage to harvest all 16 logs at once.
RECOMMENDATIONS: I highly recommend building this farm as it is (currently) the fastest Dark Oak farm that also returns enough saplings to sustain.
If you build this farm and make it in the overworld, I recommend doing it next to a skeleton spawner. The bones from the spawner should be plently to keep the farm going as it only takes 3,000 bonemeal/hr to run the Dark Oak farm.
I had this idea for a concept and decided to make it a real thing! Feel free to modify or use this farm as you wish. It can be optimized to make it faster, but I just wanted to make this kind of as a concept video.
Please leave a comment! I will respond to them all :)Minecraft: Zero Tick Response Witch Farms: Theory and new concept + design!hacker mann2015-04-06 | Hey everybody! Today I go into the idea behind 0 tick response witch farms. I show off some concepts for the farms as well as my new concept + design!
Tiger RC's design: youtube.com/watch?v=GXUklOlgB68Minecraft: Quarry Tool The Floor Eaterhacker mann2015-03-20 | I developed this flying machine as a quarry tool. It is similar to Redstone Jazz's "Wall Eater" except that it picks up blocks underneath it. It is also bidirectional like the Wall Eater as well. The design is extendable/modular and can be made bigger. I added a fast updater to the engines so the block grabbers are able to hold gravel as seen in the video. Feel free to use this or try to modify it and make it better if you wish. :D
Edit: Also i recommend stopping the machine by placing your stopper block in front of the redstone block on the engine instead of how I did it in the video, otherwise you have to update some pistons.
WORLD DOWNLOAD: http://www.mediafire.com/download/eb5ffpcjzsg68dy/Floor_Eater.rarCompacted powered rail duplicator and rail obsidian generatorhacker mann2014-07-06 | A compacted design for the ImpulseSV's powered rail (as well as activator and detector) duplicater concept. Both of these should be able to be built by looking at them. (Which is why i didnt make a tutorial for building them.)
For the obsidian generator, the rails MUST be in the direction they are when they are placed originally (Facing north/south) otherwise they will create cobblestone instead of obsidian. If you are wondering, nor the duplicater or obsidian generator work with normal rails