PS2 : Latest demo now has grass and flora ! Get it on my Discord :)Skyrim in Unreal Reveal Trailer (Unofficial)Greg Coulthard2024-12-03 | Greetings !
I'm happy to announce that my personal project to import Skyrim into Unreal Engine 5 is finally complete.
All assets are Vanilla. My goal wasn't to upgrade graphics (other modders do this better), but to be able to read Skyrim's ESM data file thanks to a C++ plugin I developed to automatize landscape generation & object placement. Assets had to be imported manually however.
This free to use plugin is compatible with Oblivion, Skyrim, Fallout 3, Fallout New Vegas, Fallout 4 and even Starfield ! More info on my Discord (discord.gg/Udab2K5a5X).
I hope you enjoy this reveal trailer put together by talented Youtuber NeddyTheNoodle (youtube.com/@NeddyTheNoodle).
GregThe Elder Scrolls Skyrim - ESM import into Unreal Engine 5Greg Coulthard2024-09-05 | Quick demo of me torturing my PC to directly parse the Skyrim.esm file and render it in Unreal Engine 5 with procedural meshes.
Highly WIP and unoptimized !!
** Join me on Discord to discuss this further :
discord.gg/Udab2K5a5X **The Elder Scrolls IV - ESM import into Unreal Engine 5Greg Coulthard2024-09-04 | Quick demo of my WIP project to directly parse the Oblivion.esm file and render it in Unreal Engine 5 with procedural meshes. Works for Skyrim also ;)
** Join me on Discord to discuss this further :
discord.gg/Udab2K5a5X **UnrealCraft Infinite - The Plastic MODGreg Coulthard2024-08-08 | ** Full project now available for sale on Gumroad !
#unrealengine5 #unreal5 #minecraft #proceduralgeneration #proceduralart #legoUnrealCraft Infinite - Voxel 3D TerrainGreg Coulthard2024-06-20 | ** Full project now available for sale on Gumroad !
#unrealengine5 #unreal5 #minecraft #proceduralgeneration #proceduralartUnrealCraft Infinite - Endless Marching Cube Simplex 3D NoiseGreg Coulthard2024-06-15 | ** Full project now available for sale on Gumroad !
Full overview of all the features included in my UnrealCraft project for Unreal Engine 5.3.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Interactive objects - Biomes - Pickups - NPCs with dynamic NavMesh - Vanilla & Realistic MOD support - Texture Pack Support - Main character rigged to UE Mannequin - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves - Godrays !
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your game projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation - Procedural Mesh terrain - Marching Cubes terrain - Real-World topology terrain - Mineways OBJ export loader
Chapters 00:00 Introduction 00:20 Main UnrealCraft Map 07:24 Noise Testers 12:40 Procedural Mesh Terrain 15:18 3D Noise Marching Cubes 17:46 Mineways OBJ export loader 20:21 Real World Topology TerrainUnrealCraft Infinite - Procedural Meshes With Real World Elevation DataGreg Coulthard2024-05-19 | ** Full project now available for sale on Gumroad !
#topographic #unrealengine5 #unreal5UnrealCraft Infinite - Custom Player Skin DownloadGreg Coulthard2024-05-19 | ** Full project now available for sale on Gumroad !
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - Procedural Worlds in Unreal Engine 5.3 : C++ version of ProcMesh TerrainGreg Coulthard2024-04-27 | ** Full project now available for sale on Gumroad !
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - Huge Mineways export into Unreal Engine 5.3Greg Coulthard2024-04-21 | ** Full project now available for sale on Gumroad !
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - Procedural Worlds in Unreal Engine 5.3 : Procedural Mesh TerrainGreg Coulthard2024-04-06 | ** Full project now available for sale on Gumroad !
A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the GEC_Toolbox plugin written in C++).
This video is to showcase procedural terrain generation with procedural meshes and custom-made PCG only with Blueprints.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Interactive objects - Biomes - Pickups - NPCs with dynamic NavMesh - Vanilla & Realistic MOD support - Texture Pack Support - Main character rigged to UE Mannequin - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves - Godrays !
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your game projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Main Game Texture Pack Support !Greg Coulthard2024-04-01 | ** Full project now available for sale on Gumroad !
A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the GEC_Toolbox plugin written in C++).
This video is to showcase texture pack support in the main game.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Interactive objects - Biomes - Pickups - NPCs with dynamic NavMesh - Vanilla & Realistic MOD support - Texture Pack Support - Main character rigged to UE Mannequin - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves - Godrays !
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your game projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Mineways Map Import WIP7Greg Coulthard2024-04-01 | Demo of Loading Mineways imports into UnrealCraft which also supports Texture Pack switching.
discord.gg/Udab2K5a5XUnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Mineways Map Import WIP6Greg Coulthard2024-03-25 | Quick demo of saving a Mineways import to a static mesh.
discord.gg/Udab2K5a5XUnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Liquid Propagation WIPGreg Coulthard2024-02-27 | A quick showcase of liquid propagation in Unrealcraft Infinite.
** Full project now available for sale on Gumroad !
discord.gg/Udab2K5a5XUnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Ragdoll Death WIPGreg Coulthard2024-01-29 | A quick showcase of ragdoll deaths in Unrealcraft Infinite
** Full project now available for sale on Gumroad !
discord.gg/Udab2K5a5XUnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Biomes, Pickups & NPCsGreg Coulthard2024-01-12 | ** Full project now available for sale on Gumroad !
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Interactive objects - Biomes - Pickups - NPCs - Vanilla & Realistic MOD support - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves - Godrays !
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your game projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : The Mansion UpdateGreg Coulthard2023-12-20 | ** Full project now available for sale on Gumroad !
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Interactive objects - Vanilla & Realistic MOD support - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your game projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation
Just a quick video of my new 3DNoise tester, written in C++, with Triplanar rock materials.UnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : Feature ShowcaseGreg Coulthard2023-11-25 | ** Full project now available for sale on Gumroad !
A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the Simplex and FastNoise plugins written in C++).
This video is to showcase all the features available in the latest version.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block Destruction - Block Building - Voxel Trees - Vanilla & Realistic MOD support - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves
Editor Features : - Blueprint code is organized, commented and easily usable as a base for any of your projects. - Dynamic asset management from a Master data Table - World generation preset system - MOD management with Data Tables - World Previewer to find your best settings - Experimental C++ chunk generation
00:00 - Procedural Generation 01:51 - Load & Save Game 02:24 - Procedural caves 02:41 - Destructible Blocks 02:50 - Placable Item Selection Interface 03:05 - Placable Torches 04:19 - Voxel Trees 04:54 - Block Building 05:52 - Weather System 07:44 - MOD Switching 10:18 - SnowUnrealCraft Infinite - A voxel world in Unreal Engine 5.3 : MAJOR PERFORMANCE IMPROVEMENTS !Greg Coulthard2023-11-12 | ** Full project now available for sale on Gumroad !
A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the Simplex and FastNoise plugins written in C++).
This video is to showcase some major performance improvements in chunk generation I made in Unreal Engine 5.3.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block destruction - Building - Vanilla & realistic MOD support - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky) - Game Saves
Here's yet another video of what Extinction would look like in Ark Ascended but this time shot & edited in glorious 1440p by my talented friend NeddyTheNoodle (youtube.com/@NeddyTheNoodle).
He reached out to me a year ago and I really don't regret accepting his collaboration offer. Neddy FTW !
As always, please like and subscribe if you enjoy my work.
With ASA just around the corner, I had to spoil you one last time with my final map imported from the Devkit : Extinction !
Hope you enjoy it :)
Cheers,
GregImagining Ark Ascended in Unreal Engine 5 - PIE Genesis 2 Player DamageGreg Coulthard2023-09-10 | Hi !
Another quickie showcasing player damage.
Please ignore the perf, it's a test with 100 dinos on the map ;)
Cheers !
GregImagining Ark Ascended in Unreal Engine 5 - PIE Genesis 2 raw footageGreg Coulthard2023-09-02 | Just a quickie showing some footage of my Genesis 2 map running in Unreal Engine's 5.2 editor.
Take care !
GregImagining Ark Ascended in Unreal Engine 5 - Tropical Island v2Greg Coulthard2023-08-26 | Back to where it all started - but now with 1 year's worth of Ark in Unreal 5 experience ...
A lot of good things have happened to me since I posted my very first video of Ark in Unreal Engine 5 (youtu.be/jYH-SnnneAU) and during that time I've improved my skills and development tools. I therefore thought that now was the right time to do a v2.
This remaster now includes :
- Better Lumen and Nanite support thanks to Unreal 5.2
- Additional dinos, some which can now fly !
- The usage of an actor pool to avoid costly destructions
Rendered on my Intel Core I5 12400 , 3060 RTX and 64Gb of RAM.
Take care !
GregImagining Ark Ascended in Unreal Engine 5 - Dino PlaygroundGreg Coulthard2023-08-20 | Just a showcase of my Dino testing map.
Reworked dino movement to only choose a target in a radius of 180° in front of them. So no more U-turns !
GregImagining Ark Ascended in Unreal Engine 5 - Dire WatersGreg Coulthard2023-08-19 | Hello Dear ARK Friends !
Deep Ark oceans can be terrifying, proof in this video which regroups a plethora of underwater dinos going from gentle Dolphins to agressive Mosasauruses. Good thing I swallowed a powerful repulsive before diving ;)
This scene wouldn't have been possible without the amazing work of Karim Abou Shousha's Underwater Blueprint v2.
Rendered on my Intel I5 12400 with an RTX 3060 and 64Gb RAM.
Please like and subscribe if you enjoy my work.
Cheers !
GregUnrealCraft Infinite WIP3 - Minecraft style voxel world Blueprint created in Unreal Engine 5Greg Coulthard2023-07-23 | ** Full project now available for sale on Gumroad !
More progress on my Minecraft inspired UnrealCraft Infinite project made in Unreal Engine 5.2 entirely with blueprints (except for the Simplex and FastNoise plugins written in C++).
Added : - More Vanilla assets
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Features : - Real infinite procedural world generation with FastNoise - FastNoise 3D caves - Block destruction - Building - Vanilla & realistic MOD support - Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky)
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite WIP2 - Minecraft style voxel world Blueprint created in Unreal Engine 5Greg Coulthard2023-07-16 | ** Full project now available for sale on Gumroad !
More progress on my UnrealCraft Infinite project made in Unreal Engine 5.2 enterly with blueprints (except for the Simplex Noise plugin written in C++).
Added : - TNT ! - Lava
Video captured on my I3 12400, RTX 3060 with 64Gb RAM.
Features : - Real infinite procedural world generation with Simplex Noise - Simplex Noise 3D caves - Block destruction - Building - Vanilla & realistic MOD support
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite WIP1 - Minecraft style voxel world Blueprint created in Unreal Engine 5Greg Coulthard2023-07-14 | ** Full project now available for sale on Gumroad !
More progress on my UnrealCraft Infinite project made in Unreal Engine 5.2 enterly with blueprints (except for the Simplex Noise plugin written in C++).
Video captured on my I3 12400, RTX 3060 with 64Gb RAM.
Features : - Real infinite procedural world generation with Simplex Noise - Simplex Noise 3D caves - Block destruction - Building - Vanilla & realistic MOD support
#minecraft #unrealengine5 #voxel #unreal5UnrealCraft Infinite WIP0 - Minecraft style voxel world Blueprint created in Unreal Engine 5Greg Coulthard2023-07-10 | Just a quick test of infinite voxel world generation using Simplex Noise.
#minecraft #unrealengine5 #voxel #unreal5Imagining Ark Ascended in Unreal Engine 5 - Raw footage longplayGreg Coulthard2023-05-29 | Hi ! Just a showcase of the Ark Genesis 2 map ported in Unreal Engine 5.
No montage, just raw footage of me walking around ;)
All assets are Nanite and come from Ark's Modkit. Nothing is remastered.
Lighting is handled by Lumen and Ultra Dynamic Sky.
Rendered on my Intel I5 12400 with 64Gb of RAM and an RTX 3060 at 30-40FPS.
Sorry for the 1080P - I can't record any higher ...
Contents of this video :
0:00 - Environment 15:07 - Tek Trench & MEKs 19:12 - More Environment
It's been a long time I hadn't posted any videos but if you've been following me on Discord or Twitter, then you know that I was hard at work with a new challenge : porting a whole Ark map into Unreal Engine 5 !
Using the experience acquired and tools developed during my past Ark projects, I was able to "easily" port the final Genesis Part 2 Eden map into UE5 with a 99.9% precision.rate (grass was placed procedurally).
All of Unreal 5's features are fully used : Nanite and Lumen everywhere (yes, even the grass).
And thanks to NeddyTheNoodle's enormous video editing talent, I'm proud to offer you this teaser.
Please subscribe to his channel filled with awesome Ark lore videos - he deserves it : youtube.com/@NeddyTheNoodle
As for performance, it runs around 30 FPS on my Intel Core I5 12400, RTX 3060 and 64Gb of RAM.
Please like and subscribe (with the bell !) - it's really appreciated.
New footage will be available once Unreal 5.2 is released.
Cheers :) !
GregArk in Unreal Engine 5 - Rex meets The Matrix DemoGreg Coulthard2023-03-16 | When Ark Rex goes to town in search of a coffee at Starbucks, this is what happens !
Using a slightly modified version of the City Sample map from Epic with Ultra Dynamic Sky for lighting & weather effects and the Ark Rex from Ark's Modkit.
Rendered on my Intel I5 12400 with 32Gb of RAM and an RTX 3060 with DLSS 2.0 enabled at 40FPS.
Please like & subscribe to encourage me for future projects :)
Cheers !
Greg "Salenger" Coulthard
PS : Wildcard, will I get some credit for advertising Ark 2 in this video ;) ?Imagining Ark 2 In Unreal Engine 5 - TEK updateGreg Coulthard2023-03-02 | Welcome Survivors to this updated version of Ark The Island in Unreal Engine 5.1 which now includes TEK base & dinos !
Many thanks to NeddyTheNoodle who was kind enough to record this footage in high quality.
His channel is full of awesome ARK content. Please check and subscribe to his channel here : youtube.com/@NeddyTheNoodle
All assets (INCLUDING grass) are Nanite and lighting is handled by Lumen.
Please like and subscribe - this greatly helps growing my channel.
Hope you enjoy my work :)
Cheers and take care !
Greg aka Salenger#shorts Ark Rock Drake Tek Armour Shooting Complete In Unreal Engine 5 (done with @atlas2376)Greg Coulthard2023-02-21 | Many thanks to @atlas2376 who had enough patience to work on all the particles. This wouldn't have been possible without him !#shorts Ark Rex Tek Armour Shooting Complete In Unreal Engine 5 (done with @atlas2376)Greg Coulthard2023-02-21 | Many thanks to @atlas2376 who had enough patience to work on all the particles. This wouldn't have been possible without him !#shorts Ark Yutyrannus In Unreal Engine 5Greg Coulthard2023-02-20 | ...#shorts Ark Rock Drake Tek Armour Shooting In Unreal Engine 5 (done with @atlas2376)Greg Coulthard2023-02-19 | Many thanks to @atlas2376 who had enough patience to work on the particle emitter. This wouldn't have been possible without him !#Shorts Ark Rex Tek Armour Shooting In Unreal Engine 5 (done with @atlas2376)Greg Coulthard2023-02-19 | Many thanks to @atlas2376 who had enough patience to work on the particle emitter. This wouldn't have been possible without him !