Chariot RiderThis video dives into a fundamental concept in game design, the Magic Circle. This concept describes the boundary between games and the real world and is one of the most interesting ideas in game design, in my opinion.
The Magic CircleChariot Rider2019-03-01 | This video dives into a fundamental concept in game design, the Magic Circle. This concept describes the boundary between games and the real world and is one of the most interesting ideas in game design, in my opinion.
Special thanks to Corvus and MML for critiquing my script and recording some Smash footage. MML:youtube.com/channel/UCAX4ogRqB75_auq7CbiszKg Corvus:youtube.com/channel/UCNaAppb_FDGLH3vLnUcY3PgAnnouncing Arcade a DayChariot Rider2024-01-01 | I’m 2024, I will be playing an arcade game every day and journaling my experiences while doing so. This video explains why I’m doing this, and how the project will work.
Games Shown: Half Life 2: Lost Coast, Joust, Doom II (art museum wad), Slipways, 20 Second City, Dig Dug, Libble Rabble, Robotron 2084, Saint Dragon, Bonanza Bros, Time Crisis, The Crystal Castle, TwinBee, Road Rash, FlickyDescending Through ZK MapChariot Rider2023-07-24 | This is a video about the "anti-climbing" game, [fr0g] clan official server 24/7 zk map (for stranger). It's an odd game about going down that I find incredibly endearing.
Games shown: Whimsical Snack Planet, Sidewalk Fighter 2, Birthday Cake, ZZT, Chowder, Tram Simulator, Quite Soulless, Gay Dino Eat a Potluck Food, The Last Eichhof, abc2mouse, mapmap, Keep Clicking To Keep Existing, a maze of my mistakes, Push blocks, Listen to gud music, and veg out, Kit Gardener, Zine, TRAIN WRECK, "Private, Submerged", POKéMON FROM MEMORY, POV: You Have To Say Hi, ZoZ, Penguinball, Gäble Goat Guard, ZK Map, Outer Wilds, Spelunky 2, Downwell, Half Life, Quake, Morrowind, Dreamwild, Deus Ex, Gmod, Cruelty Squad, Dondgynns Auv Ye Wyrdd, Are you jealous of the ocean's generosity? Why would you refuse to give this joy to anyone? Fish don't hold the sacred ..., Stomp Plonk, Super Mario Brothers 3, Pizza Tower, Celeste, Geneforge
Music Used 80,000 Lightyears - OMORI Sanchez The Outlaw - Outlaws Whales In A Window - Tales From Off Peak Post Colonial Hangover - Backbone Space - Outer Wilds Mall Rooftop - Yume Nikki Community Chest 2 Map 24 - Community Chest 2 (Doom II) galpict - Comer Unknown Song - Haru to Shura Chapter 2 Title Screen - Tower Climb Water's Gym - The Urbz: Sims in the City (GBA) Eleventh Hour - OneShotThe Man Who Spent Three Years Learning to Kill a DragonChariot Rider2022-06-07 | In 1998, Kyle Choi released Comer, a beautiful and bizarre Myst inspired adventure game. Choi had no publisher, and he sold his game online through his own website. It’s a game created with passion and creativity, yet it remains obscure.
Elden Ring is MORE than a 10/10 https://m.youtube.com/watch?v=lJVpyRNm4dcBreaking no one lives under the lighthouseChariot Rider2021-10-30 | In this video I discuss a unique and haunting experience I had while playing Sowoke Entertainment Bureau's no one lives under the lighthouse
#horrorGaming and the Golden RecordChariot Rider2021-07-10 | In 1977, NASA launched the Voyager Probes, and alongside them a record and a question. How do we represent humanity solely through the art we make? On these records are a collection of songs we hope aliens might eventually find, and through them understand us. In this video, me and 21 other video essayists will be doing the same thing, but instead of representing humanity with music, we will represent it with games. Each essayist explains a game and why they feel it's a great ambassador for humanity on the Golden Record of gaming.
Chapters 0:00 Introduction 11:35 Lord Faust 14:37 hotcyder 16:55 Daryl Talks Games 20:58 The Playing Field 25:53 Game Score Fanfare 30:03 Lambhoot 32:15 Transparency 33:52 eurothug4000 36:14 VZedshows 39:45 Darkfry 44:49 Retrohistories 49:24 TectonicImprov 53:16 MandaloreGaming 55:09 I am Error 58:56 TehSnakerer 1:01:54 Chariot Rider 1:06:01 DavidOZ 1:11:19 SocraTetris 1:16:28 Zac Frazier 1:19:06 KingK 1:23:12 MML's Commentaries 1:29:00 Errant Signal 1:36:39 Outro
Participants @Lord Faust youtube.com/channel/UCRJfY2tT6-mQ4UkuQiZspWA @hotcyder @DarylTalksGames @ThePlayingField @GameScoreFanfare @LambHoot @Transparencyboo @eurothug4000 @VZed @Darkfry @retrohistories @TectonicImprov @MandaloreGaming @I am Error youtube.com/channel/UCguiL4FjaAKM5b_nFlrOfGw @Tehsnakerer @Chariot_Rider @DavidOZ @SocraTetris @ZacFrazier @KingKlonoa @MMLCommentaries @ErrantSignalA Love Letter to Level EditorsChariot Rider2021-06-11 | Level editors are a game feature near and dear to my heart. Even from an early age, I loved messing around in level editors, and seeing the things others make is just as exciting. In this essay, I explore how level editors free the potential of a game's rules.
Music Used Hopeful - Superliminal There She Is - Portal 2 Fastfall - Dustforce Space Fantasy - Super Mario Galaxy Tree is Shift - Baba is You Edge of Estate - The Norwood Suite Eleventh Hour - OneShot
Games in Order of Appearance Superliminal Trackmania (2020) Sonic the Hedgehog Portal Portal 2 Wargroove Halo Reach N++ Tony Hawk's Pro Skater Remastered 1+2 ZZT Warcraft 2 Super Mario Mario Maker 2 Dustforce Trackmania Nations Forever Halo 2 Age of Empires 2 Baba is You Infinifactory Rhythm Doctor Hotline Miami 2 Pikmin New Fortune Little Big Planet 3 Dreams Little Big Planet 2
Special Thanks for footage Aryeh TehSnakerer Games & Culture Kbash HotCyderInterface: An Enrapturing WindowChariot Rider2020-10-22 | This video is for an upcoming collaboration, similar to the micro-essay mixtapes I have participated in before. Its a short, 5 minute recommendation of Interface, one of my favorite animated webseries.
Thank you to Liam Triforce, Heckla, UnknownLink, KingK, The Hat Wearing Gamer, TigerCowZ, TheAmazingMoist, Madplaid, Purple Potato, Hey it me Brad who helped me record footage for this video.
Thanks to Spazbo4 and MarioFan98 for uploading their longplays of Wii Sports and Wii Sports Resort which were used in this video.
-- Music used -- Soul & Mind - E's Jammy Jam Town Night - Scott Lloyd Shelly Fruit on Grass - Arvi Teikari Rain - Scott Lloyd Shelly Church of the First Coalescence - Alec Holowka Perplexing Pool- Hajime Wakai Cog is Push - Arvi Teikari Save Theme - Kikiyama
-- Games Shown in Order of Appearance --
Return of the Obra Dinn - 2018 Snakeybus - 2019 Prey - 2017 Getting Over It - 2017 Breath of the Wild - 2017 Team Fortress 2 - 2007 Yume Nikki - 2004 Ōkami HD - 2017 Garry's Mod - 2004 Spelunky HD - 2014 Outer Wilds - 2019 Pikmin 2 - 2004 NBA Street V3 - 2005 Pyre - 2017 Tabletop Simulator - 2015 Ocarina of Time - 1998 The Beginner's Guide - 2015 Persona 4: Dancing All Night - 2015 Wii Sports - 2006 Phoenix Wright: Ace Attorney Trilogy - 2014 The Witness - 2016 Fortnite Battle Royale - 2017 Hotline Miami - 2012 Baba is You - 2019 Brigador - 2016 Counter Strike: Global Offensive - 2012 Wii Sports Resort - 2009 Islanders - 2019 Myst - 1993 Thief: The Dark Project - 1998 Rain World - 2017 Darkwood - 2017 I am Bread - 2015 Portal - 2007 Dreams - 2020 Celeste - 2018Defining RoguelikeChariot Rider2020-06-08 | In this video I ask, "what is a roguelike?". Along the way I also address the Berlin Interpretation and why I don't like it.
Special thanks Thanks to @MMLCommentaries and @EtraGames for reading my script. Thanks to @DrazGames and @retrohistories for help with the thumbnail. Thanks to @Tehsnakerer and @LambHoot for letting my borrow some Minecraft and Dark Souls footage.
Music Used Pilgrim's Path - Caves of Qud Broken Ghost - Downwell Daddy Long-Leg's Surprise - Noita Space Cruise - Faster than Light Risk of Rain - Risk of Rain Antiquity Row - Into the Breach Razor Girl - Downwell Cave - Spelunky Classic At Doom's Gate - Doom Turkish Coffee - SpelunkyThe Magical Other World: Understanding the Nature of Escapist PlayChariot Rider2020-01-01 | Escapism is a common coping method to deal with the stress of life. But is it healthy? In this video, I explore the phenomenon of escapism in gaming.
Autumn Leaves youtube.com/watch?v=jsPaTZB0mf8Chariot Rider Plays RoguelikesChariot Rider2019-09-21 | The title says it all. Today I want to play A Robot Named Fight and a Spelunky mod called Tastes Like Spelunky
Tastes Like Spelunky: http://mossmouth.com/forums/index.php?topic=1087.0The Surreal Horror of Deltarunes AvatarChariot Rider2019-09-07 | After my initial playthrough of Deltarune, I wasn't sure what to make of it. This video is my attempt to grapple with this game's story. I have a lot of thoughts about this game so I had to say something about this game.
Thumbnail MML's Commentaries: youtube.com/channel/UCAX4ogRqB75_auq7CbiszKgOn the Subject of LudonarrativeChariot Rider2019-09-03 | This was my segment for the Micro Essay Mixtape, which was a collaboration I made with a bunch of my video essay friends. If you enjoyed this, please check out the full video.
Micro Essay Mixtape youtube.com/watch?v=KSMSsGUoB94A Small Channel UpdateChariot Rider2019-08-18 | I am going to college and that might mean some things will change. In the meantime, watch my friend's videos.
Micro Essay Mixtape: youtube.com/watch?v=KSMSsGUoB94Seeing Shapes: Finding Humanity in Night in the WoodsChariot Rider2019-07-08 | At the end of everything hold on to anything. This phrase is perhaps the most important phrase in Night in the Woods, even though it never actually appears in the game. This video is a narrative analysis of Night in the Woods that explores the dichotomy between meaning and shapes.
I have always been a roguelike fan. There is something about these games that keeps me coming back again and again. I have had a lot of time to think about these games and I finally decided to make a comprehensive video talking about roguelike design trends explaining why this genre is so cool, and a bit underrated in my opinion.
This video takes a critical look at progression systems in roguelikes, to explain the systems that drive the player’s power.
#HyperLightDrifterZachtronics and the Joy of Expressive Problem SolvingChariot Rider2019-01-21 | This video describes some of the design philosophies behind the Zachtronics puzzle games.
Patreon: patreon.com/user?u=14052600How Games Create TensionChariot Rider2018-12-29 | Tension can be a powerful and gripping force in game design. In this video I explain how do games harness this power through mechanical means.
Twitter: twitter.com/ChariotRiderYT Discord: discordapp.com/invite/DWyPWUKThe Minimalist Design of Mini MetroChariot Rider2018-12-02 | Minimalism as an artistic movement is fascinating because it has been molded onto many different artistic fields, adopting different aesthetics to suit the needs of the medium. Today's video is an exploration of minimalism in game design. More specifically today's video is about Mini Metro's minimalist design.
Twitter: twitter.com/ChariotRiderYT Discord: discord.gg/vWcrVm #minimetroThe Design of Meaningful PlayChariot Rider2018-11-17 | Today's video is another fundamental design theory I find super important. Meaningful play describes everything from an intense boxing match to a casual mobile game. What is meaningful play, and how is it created? These are questions I tackle in this video.
#gamedesignWhat Pyre Says About FailureChariot Rider2018-10-22 | Pyre is the third game from indie studio Supergiant games. This video is a dissection of the mechanical and narrative themes of Pyre and how they come together to explore aspects of failure not touched by many games.
Special thanks to MML Commentaries who was gracious enough to read through my script and give some pointers.
youtube.com/watch?v=lg8fVtKyYxYHollow Knight and BacktrackingChariot Rider2018-08-27 | This video talks about backtracking in games and ways that it can be made more interesting by analyzing the world of Hollow Knight.
#hollowknight[Design Deliberation] The Dynamic of TimeChariot Rider2018-08-05 | This video is an exploration of time in games and the games that go above and beyond to explore the potential of time.
Games in order of appearance SUPERHOT Counter Strike Global Offensive Endless Legend Team Fortress 2 XCOM 2 Faster Than Light Spelunky Rocket League A Hat in Time Armello Invisible Inc Braid Portal Steven's Sausage Roll The Witness Infinifactory Crypt of the Necrodancer SubterfugeThe Design of Donkey SpaceChariot Rider2018-07-15 | This video is a little later that I would have liked. This can mostly be blamed on the fact that I was at the Dice Tower Con, during which I couldn't really work on any videos. That said I am glad to be back and working on videos. Today I return with a video talking about some basic game design theory that will be super useful for multiplayer design.Level Design of CelesteChariot Rider2018-06-19 | Today I discuss several aspects of level design presented by Celeste. Some of these aspects are specific to Celeste but others are more universal and have been used in many games. This video should lay some of the groundwork for future videos about level design that approach the nuances that are needed when designing other kinds of games.
Music from Celeste OST 02 - First Steps 03 - Resurections 08 - Scattered and Lost 15 - Reflection 20 Heart of the Mountain
#leveldesign #celesteThe Aesthetics of PlayChariot Rider2018-05-30 | This video discusses the MDA framework presented by Robin Hunicke, Marc LeBlanc, and Robert ZubekPapers Please and Moral ChoiceChariot Rider2018-05-15 | A video detailing the basics of developing interesting moral choices.
#paperspleaseThe Psychology of Player AvatarsChariot Rider2018-05-01 | This video discusses the enclothed cognition effect and how this affects player behavior.
Operant Conditioning: youtu.be/ywshx1HPZU4Loss Aversion and Game DesignChariot Rider2018-04-11 | Today I return to the psychology of game design to talk about loss aversion. Loss aversion put simply is the idea that humans feel losses more than they feel gains and I delve into how this affects the player as they play the game. I also don't go into the deceptive tactics it can be used for and instead focus on the good uses for it.
Flow Theory: youtube.com/watch?v=26JHwCNvFlc[Design Deliberation] Boss Fight DesignChariot Rider2018-03-28 | Today I discuss the design of boss fights and the elements that almost every boss shares. The bosses from Hollow Knight, Cuphead, and Shovel Knight are very different but they all have some similarities to each other. If you can name every game I took my footage from I will be very impressed.Undertale - Characterization Through MechanicsChariot Rider2018-03-08 | In today's design deliberation I discuss one of my favorite games of all time, Undertale. I provide insight into what characterization is and how Undertale uses it's mechanics to develop it's characters. Special thanks to Toby Fox for creating the game and allowing creators to use the soundtrack for free.[Design Deliberation] How Small World Fixes RiskChariot Rider2018-02-20 | This video discusses the design of 2 board games, Risk and Small World. Tabletop game design is a wide open field and today I dip my toe into that world. If it isn't obvious in the video, I don't think Risk is a well designed game, but I have always liked the idea of Risk. The idea of a streamlined game of world domination that puts a group of players into an arena that encourages direct player interaction.Operant Conditioning in Game DesignChariot Rider2018-02-02 | A discussion about Operant Conditioning, the theory of learning developed by BF Skinner. I discuss the various reinforcement schedules found in operant conditioning and how they are used in games.
Twitter: twitter.com/ChariotRiderYT?lang=en[Design Deliberation] How Spelunky Combines GenresChariot Rider2018-01-17 | Sorry this video is a bit late, I had some PC issues but now that those have been cleared up I can finally get back to making videos.
Today I talk about how Spelunky combines rogue likes and platformers.
#Spelunky[Design Deliberation] - Luftrausers and Flow TheoryChariot Rider2017-12-17 | In this video I explore the relationship between psychology and game design. We are kicking off this series of videos by talking about Vlambeer's arcade dogfight game Luftrausers, and how it channels players into flow.History of Game JamsChariot Rider2017-12-11 | This video goes over the history of the timed video game competitions, known as game jams. It begins in 1998 and talks about effect they have on modern game development. Special thanks to Mike Kasprzak, Jonathan Blow, Thomas Harte, Shawn Hargreaves, Sean Barrett, Max Mohanan, Marc LeBlanc, and Mixe Hommel.[Design Deliberation] How Armello Uses Randomness EffectivelyChariot Rider2017-11-27 | Randomness. It is a very tricky thing to get right. If it is off just a little bit the design of your game can be greatly reduced, but get it right and it can work wonders. Today's video will break down Armello's game design to discover some neat tricks to deal with randomness.
#Armello #Randomness[Design Deliberation] How Transistor Encourages Player ExperimentationChariot Rider2017-11-12 | Transistor by Amir Rao does some clever stuff to break players out of their rut and try new tactics. Player experimentation is a great goal, and I break down how Transistor encourages experimentation.
This is a reuploaded version of the original, however this time my voice will come through both headphones.[Design Deliberation] Pac-Man Ghost AI ExplainedChariot Rider2017-10-22 | In this video I break down the behavior of Pac Mans's 4 iconic ghosts, and how they hunt Pac Man.
Twitter Account: twitter.com/ChariotRiderYT Rocket League Emergent Gameplay: youtube.com/watch?v=SdY94-H1yns&t=39s[Portal 2] Bottleneck 2.0 - HazelliusChariot Rider2017-10-11 | The second version of Bottleneck, were hopefully the exploit I discovered last time will be fixed. Map Creator: Hazellius Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=146409698&searchtext=Bottleneck Original Video: youtube.com/watch?v=EvQ9At8hZxI[Design Deliberation] Rocket League and Emergent GameplayChariot Rider2017-10-07 | A look at the concept of emergent gameplay, and how Rocket League uses it to make it a more interesting experience. If you are here for rocket league strategy you are in the wrong place, as I would consider myself mediocre at best but hey while you are here you might as well finish the video right?[Portal 2] Reset - Demon ArisenChariot Rider2017-10-07 | Map Creator: Demon Arisen