Jordan Sorcery PodsIndie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway.
In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and getting a game onto shelves; how to build a community and evolve a game; the influences that informed the world and mechanics of the game; and where things might go next.
Moonstone creator Tom Greenway Interview. Tom Greenway in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Whimsical Wargaming | Tom Greenway in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Indie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway.
In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and getting a game onto shelves; how to build a community and evolve a game; the influences that informed the world and mechanics of the game; and where things might go next.
Moonstone creator Tom Greenway Interview. Tom Greenway in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryAdvanced Fighting Fantasy | Graham Bottley in Conversation with Jordan SorceryJordan Sorcery Pods2024-10-16 | Advanced Fighting Fantasy Publisher Graham Bottley in conversation with Jordan Sorcery.
Fighting Fantasy gamebooks have had an incredible legacy - ever since that we found that Warlock at Firetop Mountain we’ve gone back into the dungeons, forests, cities, islands, and everything else that Fighting Fantasy has had to offer.
In the 80s there was an initial attempt to create a roleplaying game based on the world, adventures, and enemies from the gamebooks, but it wasn’t until Arion Games released a second edition of the RPG in 2011 that the system really took off.
My guest today is responsible for resurrecting the Advanced Fighting Fantasy RPG, commissioning, writing, and publishing the entire game line, and most recently creating a brand new Advanced Fighting Fantasy boardgame - Dark Dungeons. We talk about honouring the legacy of what has come before, the methods and approaches to building a new game in an old world, and the business of RPG publishing in the modern marketplace.
Advanced Fighting Fantasy Publisher Graham Bottley interview.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWriting Warhammers Ending | Josh Reynolds in Conversation with Jordan SorceryJordan Sorcery Pods2024-10-09 | Former Warhammer author Josh Reynolds joins Jordan Sorcery to talk about working with the Black Library, how the End Times really went down, and the challenges & opportunities of writing fiction for settings like Warhammer Fantasy, Warhammer 40k, Age of Sigmar, Arkham Horror, and the Legend of the Five Rings.
Josh Reynolds has written some of the most iconic characters in Games Workshop’s world, including Gotrek, Felix, Nagash, Fabius Bile, and of course the Lord of the End Times Archaon, and we explore all of it!
Josh Reynolds author Interview. Josh Reynolds in conversation with Jordan Sorcery
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryKROKODIL TEARS: The Dark Future Gets Darker! | GW Books Club 014Jordan Sorcery Pods2024-10-06 | We're reading Krokodil Tears, the second novel set in Games Workshop's post-apocalyptic-cyber-goth Dark Future setting that was inspired by Mad Max, Blade Runner, Judge Dredd, 80s action & horror movies, and a little bit of Cthulhu.
Written by Kim Newman under the pen name Jack Yeovil and released in 1991 Krokodil Tears raises the stakes for the fate of the world, and expands on the dangerous characters that inhabit it.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryMagnificent Miniature Sculpting | Paul Hicks in Conversation with Jordan SorceryJordan Sorcery Pods2024-10-02 | Paul Hicks is a veteran miniatures sculptor with a wealth of experience in the act and art of sculpting. Having produced many historical and fantasy miniatures over the years, after first working in Games Workshop retail, we talk about the business of being an independent sculptor, creating new games like Bolt Action from scratch, and the techniques behind making miniatures.
Paul Hicks miniature sculptor interview. Paul Hicks in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammer Card Games | Ryan Miller in Conversation with Jordan SorceryJordan Sorcery Pods2024-09-25 | Ryan Miller helped to establish Games Workshop’s brief tenure as a CCG and TCG card game company by founding Sabretooth Games in the early 2000s.
Responsible for the Warhammer card game WarCry, and a 40k card game called Horus Heresy, Miller explored parts of the settings and lore that were relatively untouched, and tapped into a completely different gaming space for GW. And all of that was before he helped to design Disney Lorcana.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammers Hobby Hero | Peachy in Conversation with Jordan SorceryJordan Sorcery Pods2024-09-18 | Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke!
We talk about Peachy’s career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and transitioning to the Warhammer TV team; and all of that before breaking out on his own and becoming a YouTube sensation!
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryIs Warhammer More Conan Than Tolkien? | GW Films ClubJordan Sorcery Pods2024-09-15 | Creator of Warhammer and 40k Rick Priestley has cited Conan as a major influence on his fantasy world building.
Jordan Sorcery and his great gaming friend Rob explore whether the Arnold Schwarzenegger movie Conan the Barbarian captures the essence of the original Howard novels and how the books and films might have informed the evolution of Games Workshop's games in this latest episode of the GW Films Club.
#Warhammer #WarhammerFantasy #AgeOfSigmar #Conan #ArnoldSchwarzeneggerSculpting Everything! | Gary Morley in Conversation with Jordan SorceryJordan Sorcery Pods2024-09-11 | Gary Morley is a legendary miniatures sculptor who worked at Games Workshop in the 90s and early 2000s. During his time with the Citadel team he was massively prolific, producing miniatures for the Warhammer Undead and many other fantasy armies, Necromunda, 40k, Warhammer Quest, Mordheim, and the entire Blood Bowl range.
His Nagash miniature maybe one of his most famous, but there are countless amazing minis in his long career, and we talk about all of it!
Gary Morley Interview. Citadel Sculptor Gary Morley in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySHADOWBREED: Warhammers Worst Book? | GW Books Club 12Jordan Sorcery Pods2024-09-10 | We're reading the Warhammer Fantasy novel Shadowbreed by David Ferring, the second part of the Konrad trilogy.
This tale follows the young Konrad through a series of increasingly random encounters with little to show for it and even fewer answers!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryINQUISITOR: The Very First 40K Novel! | GW Books Club 11Jordan Sorcery Pods2024-09-10 | We're reading Inquisitor, the first 40k novel in Ian Watson's original trilogy. Featuring a Genestealer uprising, Inquisitors, a Callidus Assassin, a Squat, a hidden cabal at the heart of the imperium, and one of the weirdest plots in 40k history this is a wild one!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryDEATHWING: The First 40K Stories | GW Books Club 10Jordan Sorcery Pods2024-09-10 | We're reading Deathwing, the first anthology of 40k fiction ever published and we're talking all about it in this month's GW Books Club!
Featuring 7 short stories about inquisitors, assassins, Space Marine terminators, Genestealer Cults, Chaos, and the Imperium this collection includes tales by authors Bryan Ansell, William King, Charles Stross, Storm Constantine, Neil McIntosh, and 40k's great storyteller Ian Watson! In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySKAVENSLAYER: Gotrek & Felix vs Rat-men! | GW Books ClubJordan Sorcery Pods2024-09-10 | A bonus episode of the GW Books Club covering the second collection of Gotrek and Felix stories written by William King. Skavenslayer was one of the earliest Warhammer Fantasy books published by the Black Library.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
This collection tells the story of the Skaven designs on Nuln, the first appearance of Thanquol, and the many battles of Gotrek & Felix with the various rat-man clans.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryBlack Library Author Graham McNeill Talks New Fiction in the Old World | GW Books ClubJordan Sorcery Pods2024-09-10 | Author Graham McNeill joins Jordan Sorcery and Stu from Miniature Realms for a very special episode of the GW Books Club. Lords of the Lance is the first new Warhammer Fantasy novel from the Black Library in almost a decade and it restarts the story telling of Warhammer's Old World with a band.
Bretonnian knights make a brave, yet foolish, expedition into the heart of Khemri, but spring a dangerous Tomb Kings trap. From there it is a death defying march through the desert, facing down orcs & goblins, ghouls and horrors, all whilst the relentless dead march in pursuit.
This is a special episode of the GW Books Club, a monthly podcast where Stu and Jordan tackle each of the original 17 Warhammer, 40K, and Dark Future books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryDEMON DOWNLOAD: Dark Futures First Novel | GW Books Club 09Jordan Sorcery Pods2024-09-10 | We're reading Demon Download, the first novel set in Games Workhop's Dark Future. Written by Kim Newman under the pen name Jack Yeovil this is a cyberpunk horror mash up that brings together Blade Runner, Mad Max, Judge Dredd, and HP Lovecraft in a compelling, high octane adventure!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryROUTE 666: The First Dark Future Anthology | GW Books Club 08Jordan Sorcery Pods2024-09-10 | We're reading Route 666, the the first collection of fiction set in Games Workshop’s short lived Mad Max style universe of Dark Future. GW Books favourite authors including: Kim Newman (writing as Jack Yeovil), William King, and Brian Stableford (writing as Brian Craig) are joined by many others to present 9 tales of car combat, cyberpunk action, dystopian road wars, and corporate greed!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryRED THIRST: The Final Warhammer Fantasy Anthology | GW Books Club 07Jordan Sorcery Pods2024-09-10 | We're reading Red Thirst, the third and final anthology of short stories set in Warhammer Fantasy's known world.
It features a cavalcade of returning superstar authors including: Kim Newman (writing as Jack Yeovil) and showing us a little more of the Vampire Genevieve's long and exciting life, Brian Stableford (writing as Brian Craig) offering up another tale from the minstrel Orfeo, Nicola Griffith elevating the dramatic exploration of the Warhammer world, and William King completing his initial trilogy of Gotrek & Felix short stories.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryPLAGUE DAEMON: Invasion of The Old World | GW Books Club 06Jordan Sorcery Pods2024-09-10 | We're reading Plague Daemon, the second book in the Orfeo trilogy and it features a chaos invasion into the Border Princes of Warhammer's Old World and some of the coolest concepts for magic plot points I've enjoyed.
Written by Brian Stableford, under the name Brian Craig, this is the 6th of the original GW Books range released by Games Workshop between 1989 and 1991. It is far from perfect, but there is merit in many of its ideas. Though Jordan and Stu disagree about this one!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryKONRAD: The First Epic Trilogy In Warhammer Fantasy! | GW Books Club 05Jordan Sorcery Pods2024-09-10 | We're reading Konrad, the first adventure in an epic trilogy set in Warhammer’s Old World. There’s chaos mutants, gruff sellswords, female dwarfs, and a sojourn in Kislev, and all of it seems to lead to a destiny planned by the gods - Sigmar or others.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
This tale follows the young Konrad through a series of increasingly random encounters with little to show for it and even fewer answers!
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWOLF RIDERS: The Second Warhammer Fantasy Fiction Anthology | GW Books Club 04Jordan Sorcery Pods2024-09-10 | We're reading Wolf Riders the second anthology of short stories published by GW Books and set in the world of Warhammer Fantasy.
This is the collection that includes the second Gotrek and Felix short story from William ‘Bill’ King, a loose Drachenfels prequel from Jack Yeovil AKA Kim Newman, a brace of stories told by Brian Stableford writing as Brian Craig, and more besides.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryZARAGOZ: Warhammer Fantasy’s First Trilogy | GW Books Club 03Jordan Sorcery Pods2024-09-10 | We're reading Zaragoz, the first novel of the Orfeo trilogy, written in 1989 by Brian Stableford under the pen name Brian Craig. The book introduces us to master lute player, minstrel, and storyteller Orfeo as he weaves a tale of the mysterious Estallian city of Zaragoz in an effort to win his freedom from a dangerous pirate lord.
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryDRACHENFELS: Warhammer Fantasy’s Greatest Novel | GW Books Club 02Jordan Sorcery Pods2024-09-10 | We're reading Drachenfels, the first ever novel set in the Warhammer Old World, a story of heroes, villains, vampires, and ghosts that delivers on every ounce of promise from it's spectacular opening act!
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryIGNORANT ARMIES: Warhammer Fantasy’s First Anthology | GW Books Club 01Jordan Sorcery Pods2024-09-10 | We're reading the Warhammer Fantasy anthology Ignorant Armies. Featuring the first Warhammer fiction from authors Kim Newman (writing as Jack Yeovil), Stephen Baxter, Nicola Griffith, Brain Craig, and of course, the legendary William ‘Bill’ King..
In GW Books Club my friend Stu and I make our way through the 17 original books published by Games Workshop between 1989 and 1991.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammer Studio Warstories | Paul Barnett in Conversation with Jordan SorceryJordan Sorcery Pods2024-09-04 | Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop.
We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over beers and years. The origins of the Chaos Dwarfs, grumpiness in the design studio, and the fabled Bryan Ansell memos make for some incredible tales!
Paul Barnett interview in conversation with Jordan Sorcery
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryMovie Miniatures | Johnny Fraser-Allen in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so much.
Working with Alessio Cavatore & Riverhorse Games Johnny designed the miniatures for the boardgame adaptations of Jim Henson's Labyrinth and Dark Crystal. As a lifelong Warhammer fan his work has been featured on Warhammer Community, and his incredible creations have regularly appeared on Adam Savage's Tested.
And all of that is before the creation of his 20-year-in-the-making magical world of The Gloaming. A folktale and fae inspired fantasy world drawing on European and Antipodean myths & legends, filled with incredible creatures, and perhaps one of the most immersive game settings ever devised. A full-size tour of The Gloaming has been produced by Weta with narration by Stephen Fry, and Johnny has been working on a series of campaigns to release 28mm scale miniatures and printable STLs for the denizens of this otherworldly place.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWFRPs Future | Dom McDowall & Padraig Murphy in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me in conversation. We talk about the development of the 4th edition of Warhammer Fantasy Roleplay, the future of the range, and just a hint about the recently announced The Old World RPG that is in development.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammer Web-design | Jim Butler in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Jim Butler worked at Games Workshop for 30 years holding a variety of management and leadership positions. Working under Bryan Ansell, Tom Kirby, and Kevin Rountree Jim was responsible for developing the GW management trainee programme and academy, leading the design studio for a number of years, and ultimately taking on the role of head of e-commerce for the company.
Amongst the many and varied experiences during his career Jim helped build the Games Workshop and Forge World web stores and we talk about the approach taken as well as what may have influenced the most recent update to Warhammer.com. We also touch on a wide range of stories, from the development of Mordheim to the cultural shifts in the business over the years.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySlightly Reckless RPGs | Sacha Lightfoot in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Ronin is a Mork Borg compatible RPG that brings the samurai and yokai of mediaeval Japan to life on the table top. Featuring stunning, high energy, high octane art and graphic design, and a solid fast paced ruleset it is no surprise that the game, and its publisher - Slightly Reckless Games - are building a following.
I got the chance to sit speak with Sacha Lightfoot, founder of Slightly Reckless Games, and creator of Ronin, about the art and business behind starting an RPG publisher and writing a brand new game. With the next SRG game, Berserkr, coming to Kickstarter it felt like the perfect time to chat.
Slightly Reckless Games Interview, Sacha Lightfoot in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryResurrecting Warhammer Quest | James Hewitt in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | James Hewitt designed Warhammer Quest: Silver Tower, Horus Heresy: Betrayal at Calth, Gorechosen, and more at Games Workshop. At Mantic he worked on Dreadball and Hellboy, and across an incredible career he has designed and developed great games at some of the biggest companies. Most recently he has taken on a role developing games in the Dystopian Age for Warcradle.
We talking about resurrecting Warhammer Quest, the culture of the Games Workshop design studio, what he has planned for the Dystopian Age games, and how to design a game from scratch.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryGW Video Games | Tomas Rawlings in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | In conversation with Tomas Rawlings we talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, Auroch Digital, to push the boundaries of what games can mean.
In more recent times Tomas and Auroch have adapted classic Games Workshop titles like Chainsaw Warrior and Dark Future for the video game market. And in their latest release they have taken the Warhammer 40,000 universe and refracted it through the lens of retro first person shooters with Boltgun.
We talk about the past, the future, and the value of gaming in society.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammers Robin Hood |Tim Pollard in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Former Games Workshop assistant art director Tim Pollard joins me to talk about the 80s and 90s under Bryan Ansell, posing for art by Warhammer legends, the reaction to 40k in the studio, writing and publishing the legendary lost GW newsletter Black Sun, the period that John Blanche and Dave Gallagher paid with original art works to lodge in his spare rooms, and what it's like to be the official Robin Hood for the city of Nottingham.
Tim Pollard in conversation with Jordan Sorcery is full of wonderful recollections from the early glory days at Citadel Miniatures and Games Workshop.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySaving Warhammer Fantasy | James Wallis in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | I’m in conversation with James Wallis, the founder of Hogshead Publishing, the company that resurrected Warhammer Fantasy Roleplay first edition, refined it, expanded it, and kept it alive for a decade. And then he decided to shut down the successful company and walk away.
We talk about why, his remarkable journey in the RPG industry, and what he learned from crafting some of the most innovative, award winning RPGs of the past 30 years.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryTalking Miniatures | Robin Dews & John Stallard in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | I'm talking miniatures with Robin Dews, one of the longest serving White Dwarf editors and former GW design studio manager, and John Stallard, former Sales Director for Games Workshop and co-founder of Warlord Games.
The new book of interviews with GW legends that Robin and John have written is just about to release and we play favourites with memories, games, anecdotes, and experiences from the Games Workshop of yesteryear!
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryBoardgame Monster! | Eric Lang in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation.
Eric talks about how he got started with gaming, his games design philosophy, his approach to the Warhammer and 40k licences, and his most recent work.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryMiniature Masters | Perry Twins in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Alan and Michael Perry were some of the earliest sculptors at Citadel and they helped to define the look and feel of Warhammer as it evolved from the very beginning.
Their work on the Empire informed the distinctive historically influenced uniforms, they created the Goblin Fanatics, and they designed some of the greatest models, units, and armies in Games Workshop history
In my interview with the Perry twins we talk about their origins in the sculpting art and hobby, their careers working on historical miniatures, Warhammer, and on the Lord of the Rings.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryFrontier Wargaming | George Yurchak in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | George Yurchak has long been a hobbyist and a member of the Latvian competitive 40k team, and those experiences have helped him to found his own gaming accessory company - Frontier Wargaming.
Frontier produce high end paint cases and hobby decks and George and I chat about how and why he started the company, his experience playing competitive 40k, and the future of the hobby.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryRemaking Warhammer | Alessio Cavatore in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Alessio Cavatore has been lead designer on editions of Warhammer Fantasy, Warhammer 40k, the Lord of the Rings Strategy Battle Game, and a host of Armies Books, White Dwarf articles, and other GW supplements.
I got the chance to talk with Alessio about his career in the GW design studio, this game design philosophies, and the nuances of working on the different game eras and systems at Games Workshop in the late 90s and early 2000s.
[Alessio's Game Design Company - River Horse Games] https://riverhorse.eu/ [Warlord Games] store.warlordgames.com
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Art, Music, and Copyright:
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryDark Heresy | Ross Watson in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Rogue Trader, Dark Heresy, Deathwatch, Only War, and Black Crusade - the Fantasy Flight RPGs that put players into the 41st millennium of Warhammer 40k. My guest today, Ross Watson, was a major player in the development of the games, joining FFG after a stint working on the US edition of White Dwarf.
We talk about adapting 40k to a roleplaying game format, how FFG worked, and how the games changed Warhammer.
Ross Watson interview in conversation with Jordan Sorcery
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryIllustrating Warhammer | Adrian Smith in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | In an incredible career artist Adrian Smith has produced some of the most iconic Games Workshop art for the worlds of 40k and Warhammer Fantasy.
From his early work drawing playful Nurglings and dramatic scenes for the Realm of Chaos to his unforgettable renderings of Warmaster Horus and the Emperor of Mankind in their final encounter, and countless incredible book, box, and game besides, Smith has helped to define the look and feel of Games Workshop.
In the years since leaving GW Smith has produced a huge volume of work for wargames like Chronopia and several board games from CMON, including The Others, Rising Sun, and most recently a game inspired by his own comic book The Chronicles of Hate.
In conversation with Adrian Smith we talk the history, the process, and the future of making art for tabletop games, and some of the greatest art from Games Workshop’s past.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryChaos Magic | Tuomas Pirinen in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | During his time at Games Workshop Tuomas Pirinen worked closely with John Blanche to redesign Warhammer Fantasy for its 6th edition, taking it back to its more darkly fantastic roots. The team also created Mordheim, the enduring game of fantasy skirmish.
Amongst the many revolutionary changes ushered in by Tuomas were a redefinition of the forces of Chaos - no longer a mixed army of warriors, beastmen, and daemons, but instead 3 distinct chaotic hosts - as well as a complete overhaul of the magic system.
This is my conversation with Tuomas about those major changes to Chaos and Warhammer magic: the reasons for them and they way they were delivered.
I've previously spoken with Tuomas on the general development of Warhammer 6th edition and his master work, Mordheim, in an interview available exclusively to my Patrons - join now to gain access to that interview as well as other exclusive conversations and extended discussions with Rick Priestley and Gav Thorpe.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryFantastic Art | Mark Gibbons in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | In conversation with Mark Gibbons, former Games Workshop artist and concept artist for Sony and Blizzard. Mark has had an extensive career creating dynamic, detailed, and amazing imagery for Warhammer, including memorable pieces like the box covers for Warhammer Fantasy 5th edition, the Circle of Blood campaign set, and the Man O’ War expansion Plaguefleet. Not to mention his countless black and white illustrations that graced the pages of Warhammer Armies books and 40k codexes.
We talk about Mark’s incredible career working on Warhammer, 40k, World of Warcraft and much more. As well as discussing Games Workshop during the 90s and the way art is made.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryCancelling Warhammer | Alan Merrett in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Alan Merrett has held many roles in his 36 year career at Games Workshop; starting as a caster at Citadel in the early days of the company and ending as the Head of Intellectual Property for the international hobby mega-corp that GW had become by 2016.
Over that period Alan Merrett was involved in some of the most significant business decisions in the company's history, helping to influence the creation and evolution of the Warhammer Fantasy and Warhammer 40,000 universes, even pitching the concept for what would become Age of Sigmar.
In our conversation we talk about the beginning of 40k and the development of Warhammer Fantasy into a more accessible product. The way in which the culture of GW changed over time, and the countless inflection points in the creation, expansion, and destruction of some of the greatest gaming worlds ever devised.
00:00 Introduction 01:00 Starting at Citadel 29:00 Origins of Rogue Trader 01:05:45 Licensing, Blizzard's Warcraft, and Warhammer TV 01:16:15 Ending Warhammer, Pitching Age of Sigmar, and the Intention of the End Times
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Art, Music, and Copyright:
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammer Designer | Jervis Johnson in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson.
We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times to the Age of Sigmar, Jervis has been part of the team that developed the worlds and games that have defined GW and the hobby.
Sharing stories about how he got started with wargames, his first job at Games Workshop, the origins of Blood Bowl and Adeptus Titanicus, and so many more incredible insights, this is a conversation that is not to be missed!
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammers Creator | Rick Priestley in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countless other games, and of course, also invented Warhammer 40,000.
With a lifetime of experience creating some of the greatest tabletop games in history it was my privilege to talk with Rick Priestley about how everything began, what it was like to work at Citadel and Games Workshop in the early days, and how things evolved.
Due to some technical issues with the video I have annotated several portions of our conversation with images from the archives - illustrating the games, people, and places that Rick describes in wonderful detail.
And if you want to see even more there is an extended version of my conversation with Rick available exclusively on my Patreon.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery40ks First Author | Ian Watson in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Ian Watson is the original author for the 40K universe. Hired by Bryan Ansell to write science-fiction stories for his beloved settings, Watson was responsible for creating the Inquisitor trilogy featuring Draco, Meh'Lindi the assassin, and Grimm the Squat, as well as for writing the long verboten novel Space Marine.
Watson also worked with legendary film maker Stanley Kubrick to create the screenplay for the movie that would later be made by Steven Spielberg - A.I. Artificial Intelligence - and we talked about the process and outcomes of that unique experience.
Many thanks to my Patreon supporters and Lewis of the Oldhammer Fiction Podcast for help in prepping for this interview.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryGames Workshop CEO | Mark Wells in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | I'm talking Games Workshop history with their former CEO Mark Wells. We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, and the Lord of the Rings.
During Mark's tenure at the company there were many exciting, challenging, and at times controversial decisions, changes, and products. This was the era that saw the rise of the internet, the legal wrangles with Chapter House, the end and then return of the boxed game (and one of the best GW ever made in Space Hulk 3rd edition), the introduction of one-man retail stores, and a host of other inflection points in the story of Games Workshop.
A great many people and even more decisions have made Games Workshop into the global brand and production powerhouse that it is today; and there can be no doubt that Mark Wells helped shape that destiny.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryWarhammers Visionary | John Blanche in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future!
John Blanche Interview. John Blanche in conversation with Jordan Sorcery.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySculpting Miniatures | Adam Clarke in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Former Citadel sculptor Adam Clarke Joins me in conversation to talk about the Citadel sculptor training programme, what it was like working in the studio, the process of working with green stuff, and his career making freelance miniatures for Privateer Press, before founding his own company Black Scorpion Miniatures.
Adam Clarke has worked on some of the greatest miniatures games in history having produced many models for Warhammer Fantasy, Warhammer 40,000, Necromunda, War Machine, and more. As an expert sculptor he shares reflections and recollections from a life making miniature magic.
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySelling Sorcery | Steve Jackson in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | In conversation with the truly legendary Steve Jackson we talk about founding Games Workshop in the 70s, starting White Dwarf, working with Bryan Ansell as his Citadel team created Warhammer, co-writing Fighting Fantasy with Sir Ian Livingstone, and creating cutting edge interactive storytelling over the phone with Steve Jackson's F.I.S.T (Fantasy Interactive Scenarios by Telephone!)
This was a huge joy for me to film and a conversation I never thought I’d get to have - a magical opportunity for which I am very grateful. Thank you to Steve and to everyone who has supported the channel that has allowed me to do this work!
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorceryOpening the Black Library | Marc Gascoigne in Conversation with Jordan SorceryJordan Sorcery Pods2024-08-31 | Marc Gascoigne has worked extensively in fantasy and science fiction publishing as a writer, editor, and in many other roles besides. One of the key figures behind the creation of Games Workshop's Black Library and the beginning of the Horus Heresy series Marc's first stint at GW saw him co-writing the Judge Dredd RPG and co-creating the Dark Future game.
With a career working on IPs as diverse and exciting as Warhammer, 40k, Arkham Horror, Legend of the Five Rings, Dark Future, and Fighting Fantasy, to name just a few, Marc shares many incredible stories about the world building and decision making that happens behind closed doors.
Marc Gascoigne in conversation with Jordan Sorcery
Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery