Caverns A 1:01 [TWR]Eric B2026-09-21 | Caverns A 1:01 [TWR]Dam Agent Dam 0:52 [TWR]Eric B2024-12-23 | ...Runway 00 0:33 [Strategy Untied!]Eric B2022-09-21 | ...Runway 00 0:34Eric B2022-09-07 | ...Cavs mid 1:01Eric B2022-09-02 | ...Cavs 102.41 (0:0 ratio, invincibility)Eric B2022-09-02 | ...Cavs 1:01.65 (4:1 ratio, splits ROM)Eric B2022-08-24 | ...Cavs 1:01 NTSC-U (4:0 ratio)Eric B2022-08-23 | ...Every 2 boost startEric B2022-08-14 | ...Cavs 1:01 5:1 ratioEric B2022-08-12 | ...Frigate A 0:23Eric B2022-08-07 | ...Cavs 102 1:1Eric B2022-08-07 | ...Runway SA 23 Droneless [Strategy Untied]Eric B2022-06-09 | ...S1 A 1:02 [TWR]Eric B2021-03-07 | ...Runway Agent Turbo 0:10 [UWR]Eric B2020-09-22 | ...Bunker 2 Agent 0:24Eric B2020-07-17 | ...b2 cell warpEric B2020-07-15 | ...1080 Snowboarding Crystal Lake 10266Eric B2020-04-10 | ...1080 Snowboarding Crystal Lake 10276Eric B2020-04-06 | ...Runway 22 (1.2 control style)Eric B2020-03-28 | ...Runway SA 0:22 (4-grenade juggle)Eric B2020-03-12 | ...Runway Agent 0:21 RemasterEric B2020-02-25 | ...Runway Agent 0:21 [UWR]Eric B2020-02-19 | Thanks everyone for the comments, I'm really glad I was finally able to make this into reality! Seeing 21 on the end screen was a truly amazing moment, and even though I thought it was possible I didn't know for sure until it happened.
Rather than respond to various questions I'll put a brief description of the run here and hopefully address them.
This run, like all runs in The Elite, is done on original N64 hardware (emulator is not allowed for the rankings). It's played with 2.2 control style, meaning holding 2 controllers, to be able to start at full speed. Music is off for no particular reason other than it allows me to hear the grenades a bit better as they land.
The run is 8 boosts. One hut boost which is the traditional strategy that's existed for a long time, and used in the original 22. Then 7 juggle boosts down the runway using a new juggling strategy I came up with. Using the traditional juggling strategy, the most boosts possible was 6, which isn't enough for 21. I also throw a 9th grenade while inside the hut to take out the two guards inside, for the purpose of reducing lag later in the run which saves time (0.1 to 0.15 seconds I believe).
People have done this often on secret agent, where leaving those guards alive means they have a high chance to blow up the plane as they run out and try to shoot you. This generally isn't a concern on agent as it's very rare, so it really isn't done. The discovery that killing them can save time was also critical to 21 being possible, and I believe this was previously unknown.
I did try a variety of double hut boosts, but wasn't able to save any time with them. They do look cool and I did put a lot of effort into incorporating one into the strategy, but unfortunately I never was able to find a way to do it well enough to save even a tiny bit of time. All of my fastest huts were with the old, traditional single hut boost.
I don't know how many hours it took to achieve, but I worked on it for nearly 2 years, taking breaks from the game here or there when I felt stuck. Most of that time was doing testing of various ways to possibly save time. I got 698 22s along the way as well.Runway SA 0:23 ARS [UWR]Eric B2019-08-22 | ...Control A 4:00Eric B2019-08-02 | ...Control A 4:01Eric B2019-07-31 | ...Surface 2 SA 0:56Eric B2019-07-22 | ...Runway 22 4:0Eric B2019-07-08 | ...cavs 102 missed warpEric B2019-07-07 | ...Cavs 102 nice endingEric B2019-07-06 | ...cavs 5:0 but not 101 paceEric B2019-07-06 | ...TFC Concing - forward throw to HHEric B2019-06-28 | ...Runway - fast hutEric B2019-05-28 | ...Runway SA 23 1:0 boost ratioEric B2019-05-04 | ...Runway 22 ground boosts onlyEric B2019-05-04 | ...cavs tas warpEric B2019-05-02 | ...Cavs 102 stupid endingEric B2019-05-02 | ...Cavs 102 Dupe 1Eric B2019-04-17 | ...Cavs triple boost startEric B2019-04-17 | ...Cavs 1:03 0:1Eric B2019-04-17 | ...cavs weird boostEric B2019-04-10 | ...Caverns Agent 1:02Eric B2019-04-09 | ...Runway SA 0:22 - Japanese version dupeEric B2019-03-29 | ...Runway 0:22 - JP versionEric B2019-02-09 | ...Goldeneye 007 Runway 00 0:35Eric B2018-11-30 | ...Facility 00 0:57Eric B2018-11-29 | ...Runway SA 22 fail - 4 packEric B2018-11-14 | ...Goldeneye 007 Runway SA 0:22 [TWR]Eric B2018-11-14 | ...runway sa 23 4 packEric B2018-11-11 | ...Goldeneye 007 Facility Agent 0:45Eric B2018-11-04 | ...Runway A 0:22 (3)Eric B2018-10-31 | ...