FrozenSnowCone7
[Arknights][CC10 Day 12 Risk 12][Decemberknights] Unedited Ver
updated
Last time I played Septemberknights they had gotten a cool new vanguard, however since then they've gotten a much better, much cooler new vanguard with Vulpis! Although Logos is of course a big help as always, this clear is based pretty much entirely around Vulpis generating the dp we need to start, while getting her where we need her to be to help Logos clean up Saxaphone guys and for her to kill the boss at the end.
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Terraria Calamity Mod OST - Infestation
#arknights #Aprilknights
Very much enjoyed this map, and am also very surprised the bone throwers are still weak enough to not break Lin shield. Unexpectedly, both Laios and Lucilla ended up very useful on this map, Laios S2 is great for stalling the snipers and the only elite enemy on top is the Heavy Defenders, which allows Ela to clear everything else with ease thanks to Lucilla skill and talent.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Spark the Electric Jester 2: Original Soundtrack - F.M. Downtown
#arknights #novemberknights
Not the most exciting first map, especially since one of the biggest risks is forcing you to only bring 2 operators, but I'm still working on the main map so I wanted to upload something at least, and since Horn and Lappland Alter can do this at 290 I decided to go with this.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Haste Soundtrack - Close to the Edge, Pt.3
#arknights #novemberknights
It may have been a while since my last video, but I have been doing some playing in the meantime! So I decided to start back up with a video of featuring one of my favorite newer operators, Yu! Kidnapping enemies is fun, and allows me to get most of the clusters on to Yu instead of dealing with them spread out. What I learned when testing this shortly after Yu released though, is that it meant I needed an operator that could hold the right lane on their own, and an extra source of healing, and thankfully Entelechia and Nowell provide exactly that. Hopefully it doesn't take me quite so long for my next video...
Decemberknights:
All operators used have a birthday in December!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Haste: Broken Worlds (Original Video Game Soundtrack) - Agency Caravan (Battle of the Desert)
Vol.3 Everhood 2 (Game Soundtrack) - Tutorial Spaceship Wave 1, First Contact
#arknights #Decemberknights
I finally got around to doing KR-8, Pancho is a annoying but not too painful here. It's a great chance to show off Mitm as well as the new module for Harold, though it doesn't really help too much here. Mitm's debris that spawn with his skills and when his point dies can actually be pretty fun to optimize, despite how extremely squishy the debris is.
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Sonic Colors: Ultimate (Original Soundtrack Re-Colors) - Sweet Mountain - Act 3 - Remix
#arknights #Aprilknights
Since the boss stage is a bit of a joke thanks to being able to push it into a hole, I decided to do a video of the real boss stage, where the cm decided to make it feel like a sheep stage. The boss here is real bulky, but the true challenge in this clear was getting vigil and his wolf pack to actually hold the top side for the whole run. I was able to take a lot of ops out of my initial clear of this, but I do still think that it may be possible to optimize it further, especially with lappland only there to cover for vigil right at the end.
Siracusaknights:
All operators used are born in Siracusa!
Music:
Risk of Rain 2: Survivors of the Void OST - The Face of the Deep
#arknights #siracusa
This stage was much harder than I expected it to be, and combined with ex-3 made me genuinely worried that these enemies were the only way they knew how to start making the stages more difficult. At first I wasn't sure if I could do CM, but luckily there's a nice spot for Aosta to get a bunch of hits in and clean up all the tiles super quickly, making the stage much more manageable. pretty much the entire stage start is done in a way to get Aosta to live long enough so he can purge the tiles, after that it's mostly free.
Also yes, this was recorded on my phone since for some reason Arknights isn't recording properly on my pc at the moment.
Siracusaknights:
All operators used are born in Siracusa!
Music:
Risk of Rain 2: Survivors of the Void OST - They Might As Well Be Dead
#arknights #siracusa
Angelina is cute so I decided to raise a niche that has her in it, which as you can see is Siracusa knights! I already had most of the operators raised anyways, after all every operator in this video has appeared in another video I made at some point. Anyways this event gimmick is basically sheep but much fairer, and the boss is kinda ez pz, so a low op clear wasn't difficult to do.
Siracusaknights:
All operators used are born in Siracusa!
Music:
Persona 5 Strikers: Original Soundtrack - Axe to Grind
#arknights #siracusa
I finally have time to make some videos again, but sadly the path of life event is over and the fedex rerun is almost here so I'll have to settle with this random but cool stage I found lying around. Goldenglow's new Hello Kitty skin is extremely cute, and honestly that's the most important thing about this clear :D
Victoriaknights:
All operators used are from Victoria!
Music:
Sonic Frontiers Expansion Soundtrack Paths Revisited - Guardian: TOWER - Alternate ver.
#arknights #Victoriaknights
Despite being very busy I have finally managed to pump out a new video, of course to show the ICBU! While Ulpianus in my experience so far is generally worse at lane holding than Hoederer, he does have a very high range aoe stun that lasts 6 seconds and also literally launches him across the map. And that is in fact, very fun to find uses for.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Imperfect Hatred (Original Game Soundtrack) - Death Odyssey
#arknights #Aprilknights
At long last, I can show off what I've been working on the past few weeks, a new birthday niche! I used my 5 star selector to get Typhon with the release of chapter 14 I really wanted to use her so here we are. I was originally planning on clearing CW-S-1-A instead, but the Ines support that I had switched her off of support so I ended up working on this stage. I am a bit happier with this one though, it's a bit more clean than that clear was. The uses of Mint skill are timed so she can catch most of the block reducers while also washing the lightsabers, and Pramanix skill is used not only to help Tomimi kill things, but also so Mint can finish off the 2nd block reducer that spawns during her 3rd skill usage, since Almond has to save her skill to pull the last one. The ball in this stage is pushed around in a way to help buy Typhon more time to kill everything, and both Ines and Broca's slows help a lot too.
Februaryknights:
All operators used were born in February!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Spark the Electric Jester 3 (Original Video Game Soundtrack) - Utopia Shelter - City Area
#arknights #Aprilknights
Logos S3 is basically Mlynar S3, except he sits on a ranged tile, does arts/elemental damage, and can bullet time projectiles. Actually, this clear makes the skill look quite a bit better than it is, as the whole slowing projectiles bit comes into play very rarely. It's still very good though and more importantly looks very cool, so I went with showing it off on this stage first. Over time I will probably also have some clears to show off the S1 and S2, as they are both fun to use too :D
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Sonic Frontiers Expansion Soundtrack Paths Revisited - Cyber Spaces 4-C: Arrow of Time Remix
#arknights #Aprilknights
Ok, this won't really be the last no birthdays video, but as you can see with this clear it's a bit difficult to give them a real challenge now. They don't really have enough non-6-star units to do anything without them, and most things with 6 stars will either be a 2 or 3 op clear, if not a wis'adel solo. This clear actually turned out to be pretty interesting though, and I'm happy with it depsite using walter in it.
NoBirthdayknights:
All operators used have no birthday listed! Some are classified, some forgot, or at least claim to have forgotten, and some are just Conviction.
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
CrossCode(Original Game Soundtrack EX) - One Last Trial
#arknights
I think I used up a lot of luck rolling on previous banners. Welp, one more banner after this one before I get to take a long break from rolling! Actually, that's why I didn't quite go to 300 on this one like I usually do, I wanna save some for Ulpianus when he releases.
Music:
VVVVVV OST - Popular Potpourri
#arknights
Back once again with this fun little stage from the Babel EX stages! There's a whole lot of damage coming out from both the main lane and the Burdenbeasts, but with a huge amount of damage reduction on Hoederer and Zuo Le being able to take advantage of the damage, I came up with this fun little clear that Aprilknights can do on this stage!
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Infinite Hyperdeath (Original Game Soundtrack) - Castle Vein
#arknights #Aprilknights
A second clear with Novemberknights on the main map! I spent a total of about 9 hours working on getting them from 575 to past 620 to get the trimmed medal, even thinking that it would be impossible after one point before trying out the strat I used in this clear for killing the last 4 brandguiders. And of course I have subtitles for one of the most insane clears I've ever done. There are a few things I want to mention that I couldn't in the video though
I use Andreana for the Muselsye clone because not only is the range good but Andreana, like all abyssal hunters, is extremely powerful and has enough damage get over both the -20% attack on my units and extra defense enemies have from the brand.
Also as you can see, sorry Kroos fans but she had to be replaced, I use Insider here because not only does he get huge value out of his S2 since both spewers and swarmcallers are ranged enemies, but Kroos, Archetto, and Greythroat all kinda hit like wet paper due to the -20% attack.
And lastly, "Why not move Lin one tile to the left?" Because she needs the spewer kill she gets from being on the right tile for extra damage against the brandguiders, I did try moving her there but turns out she needs such good rng that it's just better to have her on the right tile.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Pandemonium / War (Original Game Soundtrack) - War
#arknights #novemberknights
Last time this stage was around, I did a much more complicated clear with Septemberknights to avoid using Scene. Obviously I didn't care this time around, but it still ended up being a pretty cool clear! Ash can't kill both sand bros on her own, so someone has to help her, and in December Qanipalaat does the best job in this case! Being able to float both enemies at once allows for him to deal a huge amount of damage, especially with a little help from Mostima. Technically she can work here too with S2, but she's needed for the last wave of Invisbles so that they don't just run up and destroy everyone.
Decemberknights:
All operators used have a birthday in December!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
ASTRO BOT (Original Soundtrack) - Trapped In Time
#arknights #Decemberknights
A Fun stage for Mudrock today! The hardest part of this stage was figuring out how to efficiently handle the right side of the map, but with good timing on Mudrock S3, she could handle the Gargoyles fast enough for the pillar to be dropped on them, and thereby free up her block to block the rest of the enemies there! Although her module would make it much much easer to time, as you can clearly see it's not needed, although m3 is needed which is why I had to borrow her for this. Meanwhile on the left side, Istina give Virtuosa the time needed to kill the gargoyle over there, and Passenger is needed to clear up block counts so that leaks don't happen. Virtuosa is great at killing the enemies over there, but not so good at dealing with the remains.
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Pseudoregalia Original Soundtrack - Paramnesiac (Boss Theme B)
#arknights #Aprilknights
Tbh, I didn't think I'd ever get a super high risk cc clear with Novemberknights, but they just so happened to be super fun to do this map with! Not counting the 3 hours I spent grinding Kroos rng of course. Since I'm taking the risk that only allows for 7 operators to be brought, it means Kroos has to deal with the predators by herself, which means she needs to land A LOT of crits. Also showcased in the video, sometimes Muelsyse leaks a single dog. Dunno why that happens, maybe something to do with the clone attacks? Oh and of course sine Lin is in Novemberknights I do of course abuse her for this, it's well deserved after the Kroos rng I have to go through to get to the point I can abuse her.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Vol.1 Everhood (Game Soundtrack) - Squid Jazz
Atelier Sophie: The Alchemist of the Mysterious Book OST - Liela Xea
#arknights #novemberknights
While there are much much easier ways to deal with this even nowadays compared to when it originally ran, Septemberknights unfortunately doesn't have any of the super easy ways, so instead they just settle for using Virtuosa to speed up the boss's death, as well as trying at least to help clear out enemies. This clear actually has a few interesting ops that work pretty well against these enemies, Doc has a high attack speed during skill, Flint can avoid blocking those nasty Tumors altogether, and Nian's S2 allows her to reflect high damage against them as they attack her, so her attack speed doesn't matter.
Also, look at that, Virtuosa gets to be the star of the video for her Birthday!
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Infinite Hyperdeath (Original Game Soundtrack) - Panic Betrayer
#arknights #Aprilknights
A last second clear for CR-EX-8 with Decemberknights! Even though I got the Kjera Module, I forgot to equip it when trying to get this clear at first, and after equipping it it made a massive difference. Kjera is already pretty good at dealing a lot of damage, and her module makes her do even more damage, which is obviously super helpful for an event with a huge amount of tanky enemies. Of course Młynar is here too, it's very rare I don't end up using him for a Decemberknights clear. At least with certain extremely powerful operators releasing soon, people will start considering him unusable and thereby making my constant use of him seem more impressive.
Decemberknights:
All operators used have a birthday in December!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Furi (Original Game Soundtrack) - You're Mine
#arknights #Decemberknights
While this isn't the most difficult or complicated stage in this event, it's been a while since I uploaded anything so I wanted to show off this fun little clear! While the running enemies on this stage can be silenced, it just ends up being much easier to just kill them as they come out with Ela. Meanwhile on the main lane, Absinthe deals with the first two runners with a little help from Ela, and then works with Andreana and Gladiia to kill the super tanky enemy at the end. If it wasn't for that guy, I probably wouldn't need Andreana.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Astro's Playroom (Original Video Game Soundtrack) - SSD
#arknights #novemberknights
I forgot to record while doing these rolls on stream, so I decided to try something new and just put a highlight of me doing the rolls live! Not sure if I'll do it like this again, but I wanted to at least give it a try just once. And of course, if you want to catch me while I'm live, you can find me over on twitch at twitch.tv/frozensnowcone7 when I'm streaming!
I of course really wanted to do a clear using Zuo Le this event, but in this stage, Hoederer and Blitz ended up being the real stars. Despite the title, Degen does pretty much all the dashing, since I need to set her up to have enough time to kill her. I manage to Completely prevent Clip from dashing, instead using the damage reduction of 2 Stainless turrets and Hoederer to make it so that Blitz can actually just eat everything from Clip, which of course Blitz's dodge talent helps a lot with too.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Fire Emblem: Three Hopes OST - Holy Ground
SONIC LOST WORLD ORIGINAL SOUNDTRACK WITHOUT BOUNDARIES (Vol.3) - Dr. Eggman Showdown
#arknights #Aprilknights
Once again Zuo Le is a huge amount of fun to use! This stage isn't terribly difficult. but does require a bit of extra ops to deal with the enemies at certain points, as well as the giant elite mob seen in the thumbnail. Zuo Le doesn't even need 2 stainless turrets to be able to tank it, though it is a bit spicy to tank still, and I do have Nearl catch some bugs for him to hit for extra shield to make surviving easier. The only real difference in this clear from the normal mode version of the stage is that Hoederer needs Bena to eat some flies for him.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Atelier Ryza 3: Alchemist of the End & the Secret Key Original Soundtrack - The Place to Come Back to One Day
Puyo Puyo!! Original Soundtrack - Double Trouble Finale! (Final Boss Battle)
#arknights #Aprilknights
I figured I had to do at least one stage where Lin just eats all the bugs right? Delphine still gets the thumbnail here though since she really is the hidden hero for optimizing this stage. Originally I was struggling with how to handle killing the Scum and global shooter on the bottom lane safely, while still dealing with the enemies that would leak to the left from the middle. Delphine just handles both though, so thankfully she saves me a whole bunch of trouble there! Also, this clear could technically be a 4 op, but Horn doesn't always catch the small enemies before they go invisible, and I didn't wanna grind until she managed to catch them all in one run.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Etrian Odessey III: The Drowned City - Battlefield - Those Who Fall
#arknights #novemberknights
TN-2 first instead of TN-1 this time! I managed to get this clear with novemberknights on stream, but spent a bunch of extra time with it off stream to iron out the leaks, which resulted in Dusk replacing Mayer in the clear. Dolly actually ends up being the easy part, as I have to properly spread white mist to later parts of the stage so that certain parts, such as Gladiia's duel with Pompeii and Muelsyse holding the lane with Horn clone during rat king, are possible at all.
One very interesting note is... I can't seem to replicate the start of Pompeii phase in this clear at all. I tried to rerecord it with the new skin for Lin, but very first set of spiders are killed in a very specific way that causes Kirara's tile to get white mist, but for some reason it my attempts Kirara wouldn't hit both spiders on the left side like she does in this clear, resulting in Horn killing them too fast.
Novemberknights:
All operators used have a birthday in November!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Puyo Puyo Tetris 2 OST - Let's Have Fun Battling
A Hat in Time OST - The Lava Cake Peak
Arknights OST - Kingmouse
#arknights #novemberknights
It's time for the EZ boss! Despite being easy, it still takes No Birthdays quite a few ops to clear the stage, and the reason comes down to healing being generally really weak in this niche. Due to that, I need to keep the place I'm lane holding at clean, as well as clean up the farmland that starts fully polluted so that the global range enemies don't destroy my units. On normal they can kill the boss very early on, but here on CM I have to suffice with getting it to Phase 2 early, and wait to kill it until it gets blocked by Cuora. Even with that though, it's still not much of a problem, since this stage has a kill gate on the four big enemies that spawn as it gets close, I can kill it along with them. Honestly, this stage would be a bit more interesting if the boss simply beelined for the blue box like I originally thought it would.
NoBirthdayknights:
All operators used have no birthday listed! Some are classified, some forgot, or at least claim to have forgotten, and some are just Conviction.
Music:
Dodgeball Acedemia (Original Game Soundtrack) - Battle! 2
Dodgeball Acedemia (Original Game Soundtrack) - Battle! Boss
#arknights
The biggest issue in this stage is that the water pretty much stays filthy, so Hoederer and Zuo Le need a ton of healing to get through holding their lane. Problem is, Zuo Le can't be healed, and Hoederer has too much health to heal, so I have to get a little creative to keep them alive. The rare Tuye S2 does a great job with Hoederer here, she even use all 3 orbs of her first cast, which help a ton. And after the first global enemy gets out of filth, Stainless is place to provide Zuo Le something to hit so he can recover hp too. Luckily, Saria and Nearl can entertain the big guys on top until Hoederer is free to help them out. Also, I think this is the first stage I've actually really used the part of Hoederer's S3 that applies his true damage dot to enemies that hit him, it works great for severely weakening the first global range enemy so that Cantabile can finish it off later!
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Dodgeball Academia (Original Game Soundtrack) - Battle! 1
#arknights #Aprilknights
It's that time of year. 300 pulls, and a unit I wanna spark! If you haven't pulled yet, then maybe watching this will give you the luck to give you what you want!
Music:
Dicey Dungeons - Tempting Fate
#arknights
At long last, Zuo Le is here! His ability to hold lanes on his own is incredibly good, and with enough skill he can hold lanes far more dangerous than in this video. Honestly, he's the perfect example of a busted operator that isn't too broken, and also still requires a fair amount of skill to use. I had originally done H10-1 with Aprilknights, but since H10-2 was possible as well and I hadn't made a video for it yet, I decided to go with it. Zuo Le makes both H10-1 and H10-2 possible for April, since he's able to hold his own lane with little to no support from others. This stage shows off how nice it is that he can't be healed as well, since it keeps Tuye from healing him instead of the units that actually need healing here. Oh also Indra's new module is super nice as well.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Fire Emblem: Three Hopes OST - Between Heaven and Earth [Inferno]
#arknights #Aprilknights
It's been a while since I made a video, so today I present a tower for the TG stages with the new Reed Alter skin! This tower was actually pretty difficult, there's a few moments I wanna mention:
In TG-1, Reed skill has to be activated slightly before each lightsaber comes out so she hits them enough times to kill
In TG-3, Reed needs good rng to kill both the first 3 enemies fast enough and the first brawler fast enough, and her skill needs to be timed so she has it back in time for the 3 red gloompincers near the end.
TG-6 requires some timing with the Reed's skill to make sure Siege doesn't leak.
TG-7 also requires timing to make sure Reed can explode the enemies on Vendela's side on the second cast.
Only other notes are TG-8 is a bit scuffed since I technically planned on using siege there, but accidentally forgot her and optimized her out. Also there's no audio for 5-7, but unfortunately I didn't realize until after the stages ended.
An extra reminder since it's been a while that my super cute GG cursor is made by EbiEbiBeam! ko-fi.com/ebiebibeam
Victoriaknights:
All operators used are Victorian operators, or are born in Victoria
Music:
Spark the Electric Jester (Original Soundtrack) - Caria Valley (Stage 11)
Vol. 1 Everhood (Game Soundtrack) - Squid Jazz
#arknights #Victoriaknights
I finally return with a simple, but nice clear for the new event! Although I want to try and find a better stage to show him off on, Victoriaknights finally has Harold! While his ability to heal elemental damage can't be showed in this event, His attack speed boost from his S2 is very nice, and make is easy for him to keep Shalem alive near the end of this stage.
Victoriaknights:
All operators used are Victorian operators, or are born in Victoria
Music:
Miitopia OST - Batt;e: Powdered Peaks
#arknights #Victoriaknights
A full Victoriaknights clear, from me!? The extremely tanky throwers that can quickly delete most units really limit what I can use, so here we are with Victoriaknights. The most noteworthy thing here is of course, the beautiful combination of Goldenglow and Toddifons for this stage! By using Toddifons S1, GG's S3 can be aimed at targets that actually need to be killed, as opposed to getting stuck on the main lanes up top. The first thrower this is used to kill can technically be killed without the aiming with some luck, but the throwers that continue to come from the bottom lane would be extremely difficult to get GG to hit without the mark from Toddifons.
Victoriaknights:
All operators used are Victorian operators, or are born in Victoria
Music:
SONIC UNLEASHED ORIGINAL SOUNDTRACK PLANETARY PIECES (Vol.2) - Skyscraper Scamper - Day
#arknights #Victoriaknights
Beach Repair is back, and this time, I actually aimed to get max risk with No Birthdays! The shieldguards are damn near a true damage check in this version, and luckily this time around Valarqvin is here to prep some tasty shieldguards to be served up to Schwarz. In addition, the window to kill the 2nd croc is really tight, but thankfully their hp is the exact amount of total damage a necrosis pop does, so Valarqvin can set that up before quickly switching over to blaze for some of the last few enemies. Besides that, this clear is very similar to the previous one I did with no birthdays: Schwarz handles most of the map, Firewatch helps get around taunt at certain points, and Conviction still punches Crocs to death.
NoBirthdayknights:
All operators used have no birthday listed! Some are classified, some forgot, or at least claim to have forgotten, and some are just Conviction.
Music:
Miitopia OST - Battle: Galados Isle
#arknights
Octoberknights Return! I don't play them very often since most stages feel kind of easy with them, but this stage was actually pretty fun to do! It also kinda forces me to use them, since the other niches I play kinda struggle with that 1v1 risk on. The most important thing to note here is tanking Jesselton, right when he stuns for the first time, I use Beehunter to hold him so that Eunectes goes back to hitting the large prisoner first, instead of him. Then I have just enough time to move Lee over to that lane, and have him stall phase 1. Lee may not be immortal like certain other merchants, but he is immune to most cc, though most may not realize he does actually reflect the cc! This helps tremendously here, as Jesselton still does quite a lot of damage to him, and the reflected stun onto Jesselton gives Ptilo and Shining time to recover from being stunned themselves. After that however, phase 2 is as simple as rotating between light stuns, Eunectes S3, Shamare S2, and bold sacrifices from Flametail and Lee to make sure Eunectes lives long enough to kill phase 2.
Octoberknights:
All operators used have a birthday in October!
Music:
Terraria Calamity Mod OST - Servants of the Scourge
#arknights #octoberknights
A fun little clear for the first test plate of this CCB! Unfortunately I can't really do max risk without doing a different niche and basically using the same cheese everyone else uses on this fight, so I decided to have some fun at a lower risk with Czerny's reflect damage, while still having enough risks to clear all the missions for this test plate! With the caster being mostly unbuffed, Czerny lives through its attacks pretty well, and of course because it attacks so fast, it mostly reflects itself to death. He does need help from Arene after the first one though, since the 2nd and 3rd casters don't use their skills as quickly. The real difficulty in this fight was getting Mudrock and Nian to live long enough that all of the secret keepers would die, which of course was a pain with their absurdly buffed attack. In the end, I had to bring Croissant just for the end when Nian dies, as well as replacing mudrock with Chiave after she dies. Thankfully Necrosis applies right after that... but even with -50% attack Chiave loses 95% of his hp from 1 hit.
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Imperfect Hatred (Original Game Soundtrack) - Dune Eternal
#arknights #Aprilknights
Difficult december clear, so of course Młynar and Mostima appear! It's a great chance to show off his new skin, it's very nice and for me personally much easier to tell when his passive is fully charged with it. The CM version of this stage increases the movement speed of the wind players, which requires some slightly different timings than normal in the first part. In the second part, I have to carefully time both Mostima and Młynar's so they they can kill everything, since I only have enough time for one use of each on CM. Meanwhile, Aurora's skill as well as Kazemaru's placement also have to be carefully planned so that Aurora has her skill at all the right points as well, to prevent her own death as well as the deaths of everyone else.
Decemberknights:
All operators used have a birthday in December!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
A Hat in Time B-Side - Rhythm Jump Studio Rift
#arknights #Decemberknights
I don't have much planned for these S stages, but I do have some niches I haven't played yet in this event! This one in particular was actually quite fun to do, keeping the op count low required killing the conductor before they could take two tuners, and it was particularly close in this run. Obviously it depends on Hoederer stunning with S3, either he stunlocks the conductor enough to kill it early, or, like in this run, stuns the conductor while it's trying to take the second tuner, undoing its attempt at taking it. If passion can't be disabled at the end, Saria gets ground into musical dust, which obviously results in the same happening to Nearl, and then leaks.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
No Straight Roads (Original Game Soundtrack) - vs. 1010
No Straight Roads (Original Game Soundtrack) - vs. 1010 (EDM Version)
No Straight Roads (Original Game Soundtrack) - vs. 1010 (Rock Version)
#arknights #Aprilknights
K-Knights not only return, but for a boss stage as well?! Well, turns out this event is extremely friendly to Kroos and Kirin both, allowing this clear to even be a 4 op! The most important part of this stage is beating the witch king within an inch of his life, but not killing him too early so K-Knights has the time to deal with the first part of the stage before having to deal with his phase 2. In phase 2, try to use Kafka on cooldown so that she can eat the marks, so that I don't have to deal with trying to remove them from Kal, but I do screw up at one point and end up having to recover with the hits from Kirin. Overall though the stage is pretty fun. I'll probably still record and post ZT-S-3 later too, since it's a bit different than this clear and does get some cool use out of Kirara and Kazemaru.
Extra note, I hope you enjoy the way I've edited the music for this stage, it was a pain but I think it turned out pretty well!
K-Knights:
All operators names start with the letter K!
Music:
No Straight Roads (Original Game Soundtrack) - vs. EVE
No Straight Roads (Original Game Soundtrack) - vs. EVE (EDM Version)
No Straight Roads (Original Game Soundtrack) - vs. EVE (Rock Version)
No Straight Roads (Original Game Soundtrack) - vs. YINU
No Straight Roads (Original Game Soundtrack) - vs. YINU (EDM Version)
No Straight Roads (Original Game Soundtrack) - vs. YINU (Rock Version)
#arknights
It's been a while since I did a K-knights clear, hasn't it? This stage happened to be particularly simple, and I quite like it since it's not a stage where you switch once and then just live with the pain. Unfortunately I do have to bring out Kirin for this clear, as the K-Knights who didn't appear in this clear have nowhere near the power to deal with the extremely high res stun bros.
K-Knights:
All operators names start with the letter K!
Music:
Terraria Calamity Mod OST - Left Alone
#arknights
I've finally gotten around to making a clear for this event! A clear featuring September's musical operators was something I wanted to do at some point, but lucky me ended up with a perfect stage to do it with the current (and also very musical) event! For this stage in particular, Virtuosa is the only way September really has to deal with those incredibly bulky defender musicians, and Czerny is the only defender in September that stands a chance at being able to handle the sheer damage output from top lane. Unfortunately though, he still needs help Sora and Sussuro to survive, though Sora does really help wonders in getting Czerny's skill to safely cover all the enemies!
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
RABBIT & STEEL (ORIGINAL SOUNDTRACK) - Emerald Lakeside - Action Instrumental
RABBIT & STEEL (ORIGINAL SOUNDTRACK) - Emerald Lakeside - Action
#arknights #Aprilknights
I didn't forget about doing this stage! Instead, I'm doing it with my first ever Septemberknights clear! I decided to save it for Virtuosa's release, as the chapter 13 stages in general are an excellent showcase for her. Normally, September doesn't really have a way to deal with those whip guys, but with Beeswax and Virtuosa, they can be dealt with even through some healing pretty smoothly. Virtuosa also helps cover the boss, and prevents the bloodspawn from ever getting out of hand. Since the necrosis applies a reducing 50% attack town to enemies, she helps make pretty much everything way easier to tank too.
It's also worth noting this could probably be optimized a bit, as for now I've only just gotten Septemberknights to a playable state for my account, thanks to the glorious continuous auto
Septemberknights:
All operators used were born in September!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Violence (Original Game Soundtrack) - War Without Reason
#arknights #Aprilknights
300 rolls this time, as the ultimate goal was really to get a W dupe so she would cost slightly less for No Birthdayknights. Did I get more than that? Watch and find out!
Music:
Dicey Dungeons - Tempting Fate
#arknights
Even more Aprilknights today for the 2nd miniboss stage! Holding the top lane here was difficult to figure out, as I needed a combination that could kill both the boss and the defenders reasonably quickly. Luckily, the combination of both Nearl S1 and Corroserum S1 was powerful enough for the job. Unfortunately, while the boss can, in fact, be silenced, Corroserum S2 simply doesn't produce enough damage for it to work. Oh yeah, of course Hoederer is here too, holding the bottom lane almost entirely on his own. He can deal with the last few enemies too, but needs to get enough stuns to kill. Keeping Sesa down not only helps Nearl's damage, but makes the bottom lane more consistent as well.
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Ultrakill: Imperfect Hatred (Original Game Soundtrack) - Sands of Tide
#arknights #Aprilknights
Of course Victoria has to return for main story, and once again we have Victoria 5 Stars! Mainly because full Victoria is once again an easy 3 op. This clear mainly involves rotating between Harmonie and Shalem Burst on the middle lane, while Puzzle, Morgan, and Reed are carefully swapped off to keep the bottom lane in check. Thanks to that bottom blue box being out of range of the altars, those casters can be split boxed into it to keep them dead. They do have to be delayed at the end though so that the last two not only separate, but so that there's time for both Puzzle and Reed to be up to deal with them.
To be honest, although I'm happy with the clear now, it took me a while to find the motivation to actually make it. I originally wanted to show off Delphine and Vendela, but this chapter is just not kind to them, so they'll have to wait for another time unfortunately.
Victoriaknights:
All operators used are Victorian operators, or are born in Victoria
Music:
Ultrakill: Imperfect Hatred (Original Game Soundtrack) - Altars of Apostasy
#arknights #Victoriaknights
I'm back with more Hoederer and his fellow April Birthdays! By the way, his birthday is actually tomorrow, so make sure to say Happy Birthday for him! Although it's a pain to turn my operators into a modern day Sisyphus, having to constantly clear the lane of Bloodspawn for however long it takes to push the bomb, I do actually enjoy these mechanics! It's a fun chance for true aoe units to really shine, which is of course why Corroserum and Fiammetta are here. Unfortunately for this stage I can't just use 1 or the other, the upper lane gets overrun if I don't use Fia, and the lower lane gets overrun if I don't use Corroserum, so instead both get to shine today!
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Disgaea 4: A Promise Unforgotten OST - Piano Sonata Number D4
#arknights #Aprilknights
Hoederer is finally here for April (and I suppose Verdant is too!) I honestly don't think I could do this stage without him, while Wind Chimes also has the super high hp to be able to tank cannon shots, Hoederer can get his hp even higher with his S3, which also just generally lends itself better to survivability. Honestly he's pretty awesome, I can't wait to pair him with Stainless turrets for extra survivability in addition to the dot from his S3 working well with the turrets as well!
Also, I'll try to find a good stage to show off Verdant too. While here he's just a cheaper Bena, his S2 actually allows him to do arts damage without having to swap to his sub, which makes him very very useful for hitting things weak to arts damage that the casters can't reach in April!
Aprilknights:
All operators used have a birthday in April!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Touhou Gensou Skydrift OST - Embers of Blazing Hell
#arknights #Aprilknights
On stream, I originally said I was going to do Victoriaknights, but a clear for Victoria already existed on Arkrec, and I didn't think I would be able to improve it. Instead I decided to do it with Decemberknights! It took me several days to get this clear, even after Jack's Victoria clear gave me the idea to use a substitute for fire baits, it took me a really long time to figure out how to kill the adds add the end and deal with the boss at the same time. I normally don't keep recordings with such scuff as this one, but I didn't wanna do this stage again.
One extra thing I didn't note in the video, is that if Aurora is deployed to make up for Kjera rng near the end, she'll be available again just before the boss starts moving from his checkpoint at the top. and since that's the case, extra baits have to be used to hold over until Kazemaru can be placed after Aurora. Thankfully, Quercus tanks the ranged hits from the boss super well, so if Aurora can't be placed immediately that's not an issue at all.
Decemberknights:
All operators used have a birthday in December!
Spreadsheet of Operator Birthdays:
docs.google.com/spreadsheets/d/1CuJiSnqNuIRmywsQoMHIkH37RtsrKufkxsbB1Ii_YPU/edit?usp=sharing
Music:
Touhou 15: Legacy of Lunatic Kingdom ost - Pandemonic Planet
Terraria Calamity Mod OST - Unholy Insurgency
Vol.3 Everhood (Game Soundtrack) - Heavy - Lolita as Roxy
#arknights #Decemberknights
When I saw that the Victoriaknights record for this stage was a 3 op with Goldenglow, Reed Alter, and Jessicalter, I decided to try and do this stage without Victoria's 6 Stars! While dealing with the regular enemies was difficult, the biggest difficulty was of course killing Clip safely without any range advantage. Luckly, Victoria has the undying goddess Bena to solve that Issue! Mousse and Bena together are able to hold the boss in place long enough to kill phase 1, and thanks to the extra attack speed of phase 2, Bena (with healing) slows Clip down to a crawl, giving plenty of time to kill him in phase 2! It's worth noting by the way this strategy would probably require some serious alterations to work on cm though, the extra stats make it a bit too difficult to deal with the regular enemies, and if Clip gets an attack in while Bena is swapping, he will hit someone else and on cm that will probably 1 shot.
Anyways, extra special thanks to @dulciavulpa for telling me about the strat of combining Mousse S1 with heat vents (even though I ultimately didn't really use it,) and of course for letting me use their Mousse on support!
Victoriaknights:
All operators used are Victorian operators, or are born in Victoria
Music:
Spark the Electric Jester (Original Game Soundtrack) - Final Boss
Sonic Frontiers Expansion Soundtrack Paths Revisited - Guardian: NINJA - Alternate ver.
Sonic Forces Original Soundtrack A Hero Will Rise - Battle with Mega Death Egg Robot (Phase 3)
#arknights #Victoriaknights


