Orcs Must Die!
Orcs Must Die! Unchained
updated
Available now on Steam and Xbox. PlayStation, and Stadia out shortly!
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Coming to Xbox One, Xbox Series X|S, PlayStation 4, Stadia, and Steam.
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FEATURING
All-new Cyclopean enemies
Three new ice-themed maps
Flamethrower weapon
Cyclopean Gaze trinket
Molten Gold trap
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Medium & Heavy Cyclopes! 👁️
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Rain hot death down on your foes, and generate some extra coin in the process. Coming Nov. 11!
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Players must now battle against the all-new Cyclopean race. Cyclopean Shamans use their totems to disable traps while the Cyclops Mesmerizer tracks its target with a powerful arcane eye ray.
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Orcs Must Die! 3 brings in a new campaign and story, focusing on the Order 20 years after Orcs Must Die! 2. Players will have access to more weapons and traps than ever before to help freeze, boil, dismember, and disintegrate orcs, including the Arcane Dragon, Snow Cannon, and Sawblade Launcher! Play through returning game modes like Weekly Challenges and Endless, or the all new Scramble Mode which pits players against increasingly difficult Orc Armies, with buffs helping out both sides of the fight.
Remember, it's all about one thing: Orcs. Must. Die.
Get in on the action:
Xbox: https://robotent.games/xbox_store
PlayStation: https://robotent.games/PS_Store
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The Alchemist's Satchel is making its return, allowing Warmages to throw out up to 3 vials of acid. They can be remotely detonated with the satchel, or detonated by traps breaking the vials.
The Ring of Storms is a trinket in Orcs Must Die! 3, allowing the Warmage to throw up a stormcloud that shocks nearby enemies. The passive for the ring of storms enables Rift Lightning, a stormcloud around the rift that will shock enemies that come near the Rift.
The Acid Geyser is a new floor trap that spits acid up from the floor as enemies walk over it, dissolving orcs into nothingness.
The Deep Freeze is a medium range wall trap, designed to freeze enemies in an explosion of cold!
Finally, the Snow Cannon is a ceiling mounted turret that sprays snow at enemies to freeze them. It rotates back and forth to hit a wide range of enemies that cross its path.
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Co-starring the new War Guardians, the Knight and Priestess!
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Designed specifically for use against massive amounts of orcs in War Scenarios!
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Check out the Gravity Pillar, Confusion Flower, Window of Butterflies, Giant Killer Beehive Tree , and Tornado in a Box traps in action!
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First up is the Arcane Dragon! The Order noticed the Orc Army using something similar themselves, and decided to upgrade it and use it as a trap! It fires a magical dragon that travels until it reaches a wall, damaging any enemy in its path. Its upgrades allow it to make enemies vulnerable for a longer duration, and to have the projectile bounce off the first wall it hits!
Next we have the Ceiling Laser - a massive laser grid that sits on the ceiling and never turns off! This laser can hit multiple enemies on the path to the ground, so it is even better when it comes to killing Flyers and Orcs! It also works on ceilings of any height, making it perfect for those maps with high ceilings.
The Order also made the Sawblade Launcher, a trap that fires a sawblade that bounces and tears through enemies! Put it horizontally to see it bounce along the same height, cutting enemies in half and even using the barricades to bounce and stay close. Or put it vertically and watch it bounce between walls - particularly nice for small choke points!
Finally, the Order has also employed some of the most skilled archers around! The Bank of Archers is a War Scenario only trap which features a group of Archers who fire a number of long-range shots that rain down on the Orc army at once from across the map!
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You'll see the return of the classic Boom Barrel Dispenser, which rolls out Boom Barrels on a regular basis. If they fall from high enough, they explode on contact with the floor! If they don't explode automatically, you can blow one up manually or use other traps to detonate them! This also means you can create a chain of boom barrels and cause a chain reaction across the map!
Then take a look at a new trap designed for War Scenarios - the Mega Boom Barrel Launcher! It launches Boom Barrels at the Orcs, allowing you to decimate massive groups all from the safety of a castle wall or barricaded section!
But that's not all - there's also the Rapid Fire Ballista! Designed to fire bolts as fast as possible at Orcs, this War Scenario trap is perfect for switchig between enemies big, small, and flying! It works great for skewering and is particularly effective when you can get all the Orcs to come across in a narrow passageway!
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First up - The Floor Scorcher! Returning from previous titles, it has retained a unique upgrade to be placeable on walls, but also comes with an alternative upgrade to breathe fire further! Both upgrades allow them to be used in virtually any killbox so you can flame-broil all the Orcs your heart desires!
Next up - Egan's Magic Longbow! Designed to be more precise than the typical crossbow, the Magic Longbow is better for those long-range precision shots, but doesn't fire quite as fast. It even goes through enemy's heads on a headshot to hit targets behind them! Have no fear, the trusty Crossbow still exists - the Magic Longbow is for those that like the extra precision.
Finally - The Giant Flip Trap! For the fans of the classic Flip Trap, but in supersize! Designed for use in War Scenarios only, these Giant Flip traps knock over even the largest enemies, leaving potential to throw even Ogres off the edge of a bridge or tower!
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Please be aware that these projects are not necessarily something Robot is pursuing, but rather putting an idea into a form you can experience, to know if we want to explore any further. If you really like any of them, let us know!
Stream connect will be:
• Available to all players for free!
• Toggleable on the fly, incase you need to see behind the window.
• Able to be turned off in settings, incase you don't want your co-op partner to see your screen.
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The Knight utilizes his Broadsword's primary attack, a chain of melee swings, to tear down enemies. He also uses the Broadsword's secondary attack to rain lightning swords down from the sky! These abilities will also be available to you as a Warmage, as the Broadsword will also be available for use!
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The Priestess utilizes her Arcane Staff's primay fire - a bolt of arcane fired straight from the staff - as well as its secondary fire - arcane energy raining down from the sky. You can utilize these abilities as a Warmage as well - because you can bring the Arcane Staff as a weapon too!
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Launchers placed vertically will send out saws that go away from the trap until they hit a wall, at which point they will return. They'll also bounce between the floor and the wall while they do that! Vertical placements are very powerful in areas with low ceilings and tight walls.
Launchers placed horizontally will send out saws that fly across the floor (or higher, if you placed it higher), hitting any walls or barricades at the correct height. They are particularly deadly in barricade mazes or around tight corners.
The Saw Blade Launcher's general upgrades cause the saws to move faster, while its unique upgrades cause the saw to bleed targets they pass through or to explode when they expire.
The Saw Blade Launcher will be added to 'Orcs Must Die! 3' with the 'Drastic Steps' expansion on November 6th, 2020 and will be available to anyone who owns the expansion.
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The Ceiling Laser thrives in areas where air and land based enemies appear, being capable of dealing damage to both sets of enemies.
Upgrading the Ceiling Laser will reduce its cost, while its unique upgrades increase the total number of lasers per trap (making less space between lasers), or make the lasers deal fire damage instead of electric damage.
The Ceiling Laser will be added to 'Orcs Must Die! 3' with the 'Drastic Steps' expansion on November 6th, 2020 and will be available to anyone who owns the expansion.
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Please note that this contains spoilers for the story in both 'Orcs Must Die!' and 'Orcs Must Die! 2'.
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Tired of maps not having enough space? Now you can put down War Outposts and make your own space!
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Much like flowers, Orcs don't understand butterflies, and just want to know more.
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What, you didn't think the Order carved all their statues did you?
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Have you ever wanted to put an Orc in timeout? Well now you can!
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Max has been known to trick apprentices into lighting themselves on fire by telling them the fire wall only affects orcs.
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Order cooks use it when their food gets delivered so it is frozen as quickly as possible.
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As a young boy, Egan would unwittingly cure his sister’s fevers or teleport the family cat down from a tree. In the small, isolated village where he grew up, rumors traveled fast - everyone knew the child was “special.”
Egan never realized he had powers. From his perspective, he was just “lucky” – in the right place at the right time, or (sometimes) the wrong place at the wrong time.
As Egan grew, the curious villagers embraced the young man and his increasing powers. Egan responded by confidently helping when he could.
Once while deep in the woods trying to recover a neighbors pet, Egan saw his first rift. He approached, mesmerized. To this day, he can't quite recall whether he actually stepped through, or why. Sometimes, he has a hazy memory of an old man stepping up behind him and actually PUSHING him into the rift – but whenever he thinks about it for too long, the memory fades away.
On that day, Egan suddenly found himself in a grand hall in an Order castle, surrounded by wide-eyed apprentices and stern-looking war mages. Though Egan was much older than most new apprentices, the mages sensed that he would have to be trained – for his own safety, and the safety of others.
Egan jokes to hide a bad case of imposter syndrome. He’s still not sure he really belongs in the Order, and it’s a mystery to him how he even ended up there. Studying is not his strong point, but he manages to get through his lessons with quick thinking, “luck,” and sharp wit. Whenever Egan’s lacking in confidence, he covers it up with a “Don’t worry about me – I’ll make it through somehow” attitude.
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Kelsey has spent her whole young life dreaming of being a war mage and protecting Order rifts from the orcs.
During the rebuilding of the Order, the remnant of an orc group slipped through an unguarded rift and killed Kelsey’s entire family when she was less than a year old. A war mage tasked with cleaning up the mess had no choice but to bring the orphaned baby back to the Order.
Kelsey is a bookworm, studious and knowledgeable about Order history. The glowing “official” records of the rebuilt Order gloss over the details of a few key events – so Maximillian is her hero, and she idolizes him.
Max did not spend a lot of time doing the hard work of directly tutoring young war mages, instead leaving that task to others and being the “fun inspirational leader.” So Kelsey’s direct interactions with him during her training has been limited.
Kelsey is skilled and methodical in her approach to magic, driven to learn everything and anything she can.
She is motivated by her hatred of the orcs, but hides it well, instead playing the role of “good student.” Only when she loses her temper does her usual mask of control slip.
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