Creating diverse dystopian Cyberpunk 2077 Night CityDigital Dragons2024-10-22 | Creating diverse dystopian Cyberpunk 2077 Night CityKrakJam 2024 powered by Rage Quit GamesDigital Dragons2024-02-01 | Zobacz aftermovie z największego polskiego wydarzenia w ramach Global Game Jamu. Posłuchaj, co do powiedzenia mieli uczestnicy, zwycięzcy i przedstawiciele sponsorów wydarzenia. Poczuj unikalną atmosferę organizowanego przez Digital Dragons Hub "Woodstocku dla nerdów"!
✅ Strona www wydarzenia: https://krakjam.digitaldragons.pl/ ✅ Profil wydarzenia w serwisie Global Game Jamu: globalgamejam.org/jam-sites/2024/krakjam-2024 ✅ Profil na facebooku: facebook.com/KrakJam ✅ Discord: discord.com/invite/8nd5M4YCPxTake part in Indie Showcase & Digital Dragons Arena 2024Digital Dragons2024-01-24 | Are you an indie game developer? Are you running a young game studio and looking for an investor or publisher? Submit your game for the Indie Showcase and Digital Dragons Arena 2024 and show it to the international public. Be a part of the leading European B2B conference in the gaming industry. Digital Dragons Conference 2024 in ICE Krakow is waiting for you! Visit: https://conference.digitaldragons.pl/indie-zone/Become a speaker at Digital Dragons Conference 2024Digital Dragons2024-01-24 | Share your knowledge with gamedev professionals - submit a speech and be part of the Digital Dragons conference. We look forward to seeing you in Krakow on May 19-21 2024. Act fast! The deadline for the second wave of submissions is February 25! As a speaker, you'll fully engage with Central and Eastern Europe's premier gaming industry event.
Visit: https://conference.digitaldragons.pl/call-for-speakers/Join Digital Dragons Conference 2024Digital Dragons2024-01-24 | Join Digital Dragons Conference 2024 - the leading game industry conference in Europe known for outstanding lectures, business meetings with partners from around the world, Indie Showcase & Digital Dragons Arena 2024, Digital Dragons Awards and more! See you in Krakow. Get your ticket now: https://tickets.digitaldragons.pl/The insiders guide to attending live gaming events and showcasing your game like a pro!Digital Dragons2023-09-12 | Michał Gembicki / Remote Control Productions GmbHMichał Gembicki - Kickstarter for Indie DevelopersDigital Dragons2023-09-11 | Michał Gembicki / Remote Control Productions GmbHPanel: Design for the future - Level up with Forever GamesDigital Dragons2023-08-30 | Host: Paweł Weder / Madcore Games
Panelists: Teut Weidemann (Stratosphere Games GmbH) Mariusz Gąsiewski (Google) Katarzyna Mucha (DREST) Maryna Iaramenko (Scopely)A path from employee to employer - tips to kick off your game studio without investorsDigital Dragons2023-08-30 | Rafał Bieniek / FERA GamesMike Bodie - Working with Voice ActorsDigital Dragons2023-08-22 | Mike Bodie / FreelancerTomasz Dietrich - Why cant we just work? How not to suffocate your teams with scrumDigital Dragons2023-08-22 | Tomasz Dietrich / Noobz from PolandIan Hunt - Building companies and culture 101Digital Dragons2023-08-22 | Ian Hunt / Spear Games, INC.Anna Boczar-Przybylik - The players-focused approach throughout the game development cycleDigital Dragons2023-08-22 | Anna Boczar-Przybylik / PixelAnt GamesLjubica Garic - Recruiter are not answering my emails - what do I do?Digital Dragons2023-08-22 | Ljubica Garic / 8bitFireside Chat with Mikael Kasurinen, Control Game Director Remedy EntertainmentDigital Dragons2023-08-22 | Mikael Kasurinen / Remedy EntertainmentMarcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled ExplosionsDigital Dragons2023-08-22 | Marcin Pieprzowski / Ubisoft Ukraine StudiosTomasz Gop - The Paradox of Fun VS DoneDigital Dragons2023-08-22 | Tomasz Gop / Flying Wild HogAdrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product OwnersDigital Dragons2023-08-22 | Adrian Fuentes Vazque / Flying Wild HogPiotr Cieślak - UX for designers - How to avoid nightmares of our own makingDigital Dragons2023-08-22 | Piotr Cieślak / Anshar StudiosMarcin Kluzek - Ghostrunner Level Design Production PipelineDigital Dragons2023-08-22 | Marcin Kluzek / One More Level S.A.Practical look at remote small team management across multiple teams and companiesDigital Dragons2023-08-22 | Robert Jurczyk / Baked GamesJulia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA gameDigital Dragons2023-08-22 | Julia Szynkaruk / TechlandŁukasz Hacura - From a Sustainable Company to an AA DeveloperDigital Dragons2023-08-22 | Łukasz Hacura / Anshar StudiosMIkołaj Szwed - Localizing Cyberpunk 2077 - the team, the tools and the approachDigital Dragons2023-08-22 | Mikołaj Szwed / CD PROJEKT REDSzymon Sirocki - How to not default on technical debt?Digital Dragons2023-08-22 | Szymon Sirocki / MooonActiveTimothee Engel - From Singleplayer to Multiplayer - Reframing the Gameplay Development MindsetDigital Dragons2023-08-22 | Timothee Engel / Photon EngineWiktor Mazur - Bakery - how to cook two games in one stoveDigital Dragons2023-08-22 | Wiktor Mazur / TechlandLeszek Górniak - 7 tips for switching to Multiplayer in Unreal EngineDigital Dragons2023-08-22 | Leszek Górniak / Flying Wild HogSzymon Kurek - Writing custom Unreal Engine commandlets for fun and profitDigital Dragons2023-08-22 | Szymon Kurek / 11 bit studiosJacek Szymonek - Behavior Places - breathing life into the world of Dying Light 2: Stay HumanDigital Dragons2023-08-22 | Jacek Szymonek / TechlandColin Walder - Sounds of Night CityDigital Dragons2023-08-22 | Colin Walder / CD Projekt RedRoland Reyer - Procedural Polygon Generator in BifrostDigital Dragons2023-08-22 | Roland Reyer / AutodeskFabian Berda - AI mechanism in grand strategy games as an example of universal video game systemsDigital Dragons2023-08-22 | Fabian Berda / Jujubee S.A.Gareth Thomas - Reducing barriers to performance: Render Pipeline ShadersDigital Dragons2023-08-22 | Gareth Thomas / AMDJohn Fuller - The economics of developing and maintaining proprietary techDigital Dragons2023-08-22 | John Fuller / Avalanche StudiosPanel: My tech is much bigger than yours! In-huse vs commercial enginesDigital Dragons2023-08-22 | Adam Marszałek / Rage Quit Games Aleksander Kauch / 11 bit studios John Fuller / Avalanche Studios Group Mika Vehkala / Remedy Entertainment Paweł Rohleder / PixelAnt Game Piotr Chrzanowski / TechlandMateusz Baran - What is lag, and how to deal with it? Introduction to Online games developmentDigital Dragons2023-08-22 | Mateusz Baran / PixelAnt GamesMaciej Zamorka-Klimaszewski - Importance of Tech art in Game DevelopmentDigital Dragons2023-08-22 | Maciej Zamorka-Klimaszewski / HyperstrangeHow to take advantage of Canadas buisness environment and Montreals creative talent poolDigital Dragons2023-08-22 | Gabriel Desbiens / Montreal International Hendrik Taulin / Embassy of Canada to GermanyGreg Banas - How investors make their decisions: a tale of Bullshit Artists and Serious DevsDigital Dragons2023-08-22 | Greg Banas / Erebor CapitalDeadly Sins of Trailer Making: how to avoid some of the most costly mistakes in videogames marketingDigital Dragons2023-08-22 | Ksenia Koster / Beyond Frames EntertainmentAlex Brodsky - Avoiding Common Mistakes in building a Gaming BrandDigital Dragons2023-08-22 | Alex Brodsky / PlaysenseThe best influencer marketing practices and the most common mistakes you can makeDigital Dragons2023-08-22 | Kamil Jastrzębski / Curve GamesMarcin Świerkot - How to iterate and use crowdfunding / Early AccessDigital Dragons2023-08-22 | Marcin Świerkot / Awaken RealmsMichał Dębek, Nicola Kamas - How do players think about indie games and use Steam to purchase one?Digital Dragons2023-08-22 | Michał Dębek / Try Evidence Nicola Kamas / Try EvidenceJakub Pacura - Marketing Postmortem for House FlipperDigital Dragons2023-08-22 | Jakub Pacura / Frozen DistrictPatryk Grzeszczuk - Reality-proof planning - how to prepare to survive on the marketDigital Dragons2023-08-22 | Patryk Grzeszczuk / 11 bit studiosPanel: If not IPO than what? Private market money for GameDev companiesDigital Dragons2023-08-22 | Host: Radzym Wójcik / Baker McKenzie Nick Field / Dovetail Games Nicolas Bender / Raymond James Investment Bankin Curtis Urbanowicz / Makers FoundMichał Azarewicz - How to profit from (what appears to be) a flop - Shing! storyDigital Dragons2023-08-22 | Michał Azarewicz / Mass CreationHow to increase wishlists & game sales from China? Growth marketing tactics & case studyDigital Dragons2023-08-22 | Wojciech Jaworski / HuqiaoMarta Fijak - Why do we need all of this design theory? Practical applications for fancy wordsDigital Dragons2023-08-22 | Marta Fijak / Anshar Studios