opya
how do we optimize out irene? let firewatch carry harder | 6 aZLing4 ops only WD-EX-8 (LD event)
updated
The scripted video idea is going through, although it's definitely gonna slow down since my semester just started. I got a writing friend to help edit, so the script is almost done, although idk how long the recording/editing will take, so this might be a problem for winter break. At this rate, the next concept art book is gonna come out with more aZLing skings and I will have to write more ugh. Might as well keep to what it is right now, so it is not endless. Maybe this gives a hint at what it is going to be.
Music Used: Charlotte Theme (Vestrom Remix)
youtube.com/watch?v=ar3avBwuAuk
This is an optimization of CN's 8 op: bilibili.com/video/BV18K1RY4E58
Music Used:
FELT-002 Fairy Queen - Extended Mix You're the Shine (MZC Grandstreams House Mix Extended)
If you are wondering why my upload schedule has become horrendous (even though it was already bad in the first place), I entered uni like 7.5 months ago from this upload, so it has been really fun to experience so much beyond home and dump myself in ten million projects and community work. It also means a lot less time for Arknights. The boss lineup also sucks. Life moves on, and sadly, the Arknights part of my life is a lot less than before now that I have met a new community. I still might have a very special aZLing video in the summer, so keep an eye out for that. It's a surprise (hint: it has a script).
Music Used
Heavenly Horrors - NemesisTheory
Reference clear (5 op): bilibili.com/video/BV112421P71C/?spm_id_from=333.999.0.0
Music Used:
Bulletstorm - NIKKE GODDESS OF VICTORY
Music Used:
China - Medival Era (Civ 6 OST)
China - Industrial Era (Civ 6 OST)
HS-1 (2op) 0:00
HS-2 (2op) 0:29
HS-3 (2op) 1:01
HS-4 (2op) 1:31
HS-5 (2op) 1:59
HS-6 (2op) 2:33
HS-7 (2op) 3:12
HS-8 (3op) 4:09
HS-9 (3op) 6:18
Music Used:
Vietnam (Medival Theme) Civ 6 OST - Geoff Knorr
Vietnam (Industrial Theme) Civ 6 OST - Geoff Knorr
Anyways, this clear accidently happened when I was tunnel visioning the whole strat. Idk why Irene synced with the music, but it makes it funnier.
Music Used (I only got copyrighted for the Atomic Theme, but that is not even in the video lmao):
Australia Medival Theme - Waltzing Matilda (Civ 6 OST)
Australia Industrial Theme - Waltzing Matilda (Civ 6 OST)
This clear was basically an optimization of CN's 510 pt clear which is pretty easy to do without rng, but adding atk down makes it pretty hell, but that is the only thing that could really be done here since car risks and fire risks literally suck (unless I pull an Iberiaknight type of Irene usage but that's nearly impossible, needs a lot of Heavyrain dodges maybe copium).
CN 510: bilibili.com/video/BV12G411v78A/?spm_id_from=333.999.0.0
Sorry for the double upload, I had to replace the thumbnail a little, it was for the memes. This upload also totally was not done intentionally to line up with the US presidential debates, that was just an accident lmao.
Music Used (this song is very fitting isn't it?)
Gran Colombia Theme - Medieval (Civilization 6 OST) | Velo Que Bonito, Reir Llorando, Pajarillo
Music Used:
uh this time is just in-game, that is how low effort it is lmao
Music Used:
Symphony No. 7 in C Major, Op. 60, "Leningrad": III. Adagio
Music Used:
Aeon Reforged Eternal Observer || - PGR
To Our Destiny - PGR
Music Used:
Resounding Storm - PGR OST
T-5 Elafia (Deer) Only
Music Used:
Georgia (The Atomic Era) [Tsaiqvanes Tamar Kali; Shen Khar Venakhi] - Civ 6 OST
Also forgot to mention that Irene is really good with vents due to double hit, not just Pallas, so yeah. It is quite funny how the only two 6 stars in this niche became vent hitting slaves... maybe I should not put it like that.
I had a headache doing this clear since I knew 3op was possible for CV-8 if I just grind really crazy rng with Heavyrain, but that took like 4 minutes per attempt and so I gave up after finding the strat and ended up here after doing deer only for all the EX stages except this one. I'm freaking tired. Maybe CV-8 next time... in a year.
Music used:
Rose At Twilight - NemesisTheory
Betrayal of Fate - Goukisan
Arknights
WD-EX-8 | 5 Op Elafia (Deer) only
Music Used:
Waterflame x F-777 - Moonbeam
Arknights
This clear came up in my dream... just kidding. It just took a surprisingly short amount of time to figure out for how clean it was is what I meant to say. Anyway, I expected Heavyrain camo to be more useful at this stage but because of how spread out the map is and the fact that everyone needs to live despite being far from her, we desperately need dodges instead of camo. Just great. Also, Pallas mod X is the goat of this run, just barely able to kill all the robots and stuff. Could not have done it without it. Also, special thanks for the CN clear over in Bilibili done by fanshouji which showed me that Pallas could do that: bilibili.com/video/BV19x4y1R7F3/?spm_id_from=333.999.0.0
Music Used:
Awaken - StoneOcean
Arknights
I do not know what compelled me to grind this at all... Coldshot soon will mean more glory for deerknights from this point onward, so I am just prepping up as you can tell. Yes, I saved that last song just for beat-syncing with the boss attacks, it's quite funny.
0:00 DV-1
0:30 DV-2
0:58 DV-3
1:26 DV-4
2:25 DV-5
2:51 DV-6
3:42 DV-7
6:38 DV-8 (Firewatch placements referenced from Kein's duo clear youtube.com/watch?v=ElOK7CCnqJQ&t)
Music Used:
"Scythia - The Medival Era (Civ 6 OST)" - Geoff Knorr
"France - The Ancient Era (Civ 6 OST)" - Geoff Knorr
"Wild Thing" - StoneOcean
Arknights
Honestly, why is he Hypergriph's favorite boss? Do not worry about the three times I fumbled mine placements cause my hands were getting shaky from retrying. I hope Andoain never comes back again to make me grind RNG so much. Anyways vignette events are always funny to optimize for some reason for aZLing like last time with Emperor's Blade. It's probably because they gave bosses that were countered by Firewatch lmao.
Extra note: I learned DaVinci Resolve to edit the video's text to have stroke (outline) because I really did not like ClipChamp having only the ability to make background and that was it. Combined with modifying the Firewatch 3D model for the custom thumbnail, the editing phase took like 5 hours... totally worth it.
Edit: this matches the Arkrec record for 5 stars only which is funny
Muisc Used:
THE RED HOOD (Instrumental) - PelleK x Waterflame (youtube.com/watch?v=hcRczP8EQR0)
Arknights
This one's a raw 17 minute run which is a really long and grueling clear. It looked like a full team was necessary, but as always, optimization calls. A lot of pauses were taken because I really did not want to reset the 5 minute first wave due to bad playing. Yes, it's less clean, but it saves me my sanity.
Notes for the tryhards:
First Wave:
Opener utilizes Robin mines to chip "None of My Business" hp.
Pallas stuns Agenir to remove the rng needed to survive the global range attacks while chipping hp.
Robin helps Pallas to ensure the kills on the left lane otherwise she is overun.
Firewatch gets boss kill right before global range dmg is too intense.
Heavyrain comes back to stall out the end of the wave. This is a two minute stall to get the liquefication bar to the exact right amount for the next wave.
Second Wave:
The liquefaction happens when Andoain is not doing much now.
Pallas comes out early to get rid of the cleaner enemy from last wave.
Firewatch deals with first phase while Irene does the finisher so the kill has some level of control. Second phase is just a well-timed burst down after Firewatch chips a little bit of hp from the corner of her range.
Robin casually solos right lane. Warning: crit mines needed.
There is some rng with the two basic enemy kills in the dodge field but it is tolerable.
Stalling again for two minutes at the end of the wave to preplace everyone.
Third Wave:
Easiest wave luckily.
"None of My Business" gets mined to death.
Firewatch kills Zaaro first hp threshold, Irene gets rid of the second one just in her range. This needs to be done otherwise Zaaro's trap thing slowly kills Irene and Pallas. The third one cannot be stopped, but by then Heavyrain just stalls out first phase. Firewatch skill is delayed for first phase kill for a slower kill to allow liquefication bar to fill and Irene to come back in time.
Second phase has some rng with Heavyrain dodges needed to survive before Pallas comes out with her s2.
Music Used (only OGs remember that this was Botania music):
The Nothing Battles: 08 - Fight for Quiescence
The Nothing Battles: 02 - Endure Emptiness
センチメンタル 20XX @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL
Arknights
4 op without Irene potentially (pretty ironic I know, but she was really only needed because FTT is stupid)? Idk... Limiter maybe not needed if you are willing to roll rng on Robin mines more, but yeah no. Glad to be back after a long break of no inspiration. TN-4 is next (maybe).
Music Used:
God-Devouring Mania - HoyoMix
"Portugal (Industrial Theme) - Civ 6 OST" by Geoff Knorr
Arknights
Out of the way Irene, the legend has returned. Firewatch is being used in an aZLing record that actually matters. The last time it actually mattered was CC12... its been too long.
By the way, I was using a mousepad, so don't mind the cringy last part of the run while I was trying to deploy Flint.
Oh yeah, that's totally not a reference to @kalitrine's thumbnail, wdym.
Muisc Used: Yuki Hayashi - Pursuit!
Arknights
Firewatch
Flint
Hortus de Escapismo
It should have been Firewatch... (Firewatch invis does the same thing as camo too, but she kind of got optimized out)
Also thanks @ReshiFyo for the max pot Pallas, otherwise I would have had to waste my guard tokens for the redeployment pot.
Music Used: Civilization 6 OST - Sumeria (The Industrial Era)
Arknights
Hortus de Escapismo
Heavyrain
This was a wild run with a lot of tight timings, as usual with elafia runs now lol. Since there are only two ground units, all the ranged units gotta handle things before they can be redeployed which is the overall goal here. I now wish Qiubai's pot gave less redeploy time now... but hey at least that pot is instead there to reduce her RNG lmao.
Special thanks to @halley_lu for the account since I did not have the redploy pot for Czerny.
Muisc Used: Yuki Hayashi - Angels and Demons
Arknights
Hortus de Escapismo
Tsukinogi
Pretty boring 2.5 hour run, but some notes: Heavyrain dodge is working overtime once again in high-risk content since Pallas needs to dodge Dorothy's hit which will be very close to one-shot her, wasting Tuye's s2 heal. This is technically a 5 op (Firewatch and Absinthe only are for quickening the stall) and honestly 4 op if there is enough dodge, but Robin helps reduce dmg on everyone. Literally took all the risks to just let the first robot walk through and still survive.
Raw footage link (once its done uploading lmao): youtu.be/VXNYjZYsSIQ
Music Used:
StoneOcean - Arabian Nights
Arknights
Anyways, Robin solos the opener rather than Pallas. Irene takes Pallas' old spot on this map facing down for atk spd buff. This spot hits the robot stuck on the ball, you will notice the s3 timing on Irene is always delayed until some guy steps next to the robot since it will increase the chance that it will get hit (which I really need it to). A lot of Robin trap optimization was needed to make sure no lightsaber guys are on Irene until the very end (otherwise she dies) while still maintaining the right lane. The last defender on Irene has to not die too fast otherwise Irene will not charge up her final s3 before undeploying and being moved.
I already knew the ending was possible without Pallas, but I needed to find a way for Irene to kill all the defenders, all the s3 nukes were just barely enough (you can see that Robin almost runs out of traps trying to stall the defenders).
Also please forgive the screen size being slightly small, I'm throwing.
The old 6 op clear, cause Pallas got optimized out:
youtu.be/Dm0MJlDlOI4
Music Used:
Christopher Tin - Sogno di Volare ("The Dream of Flight") (Civilization VI Main Theme)
youtube.com/watch?v=WQYN2P3E06s
Civilization VI - Sogno di Volare (The Dream of Flight) - piano version
youtube.com/watch?v=GPrvY0p8kLs
Arknights
Irene
Lone Trail
Music Used:
Hades OST - The Painful Way
This is the most interesting thing I could come up with after SN-S-5... I am just looking for an excuse to not do elafiaknights sn-10 lmao.
If you want to see the 5 op where I realized I should remove the +1 block module:
youtu.be/-gzDhMJ_q5U
Music Used:
【GhostFinal & FLuoRiTe】Endless Path「Punishing: Gray Raven OST - 碑火铸脊」
I am way too late to upload this video but whatever, it was funny. This was the winner of the LD community server hosted nicheknights competition four months ago. There were special tile bans and a ban on silence abilities to make the clears more interesting. Other than that, everything else was free for all.
I just posted this honestly to say that aZLing has been done on this map without it being an unlisted video. I might work on a 3 op that takes away Pallas but I'm tired and busy, so no bets on that which is also why this is being put up.
EDIT: I tried 3 op and it was hell, no way it works lmao
Music Used:
Undersea Encounters - Hoyomix (Enkanomiya Battle Theme)
Wynncraft Noteblock OST - The Last Stand (Boss Battle 8)
Arknights
Robin
Music used:
Wynncraft Noteblock OST - A Day to Remember (Boss Battle 13)
Arknights
Firewatch
CW-8 | 2 ops aZLing only
Music Used
Wynncraft Noteblock OST- Infinite Ascension (Tower of Ascension 2)
Arknights
Firewatch
Robin
3:16 Pallas dodge explanation:
Heavyrain allows Pallas to dodge. But wait, Heavyrain's talent says "Heavyrain and allies on high ground tiles" get the dodge, so Pallas should not get the dodge since she is not on a high ground tile. Well, it actually just means any unit that can sit on a ranged tile lol. It also works for shifters too so yeah. Gotta thank that mechanic for preventing Pallas from taking too much dmg.
Music Used:
Theme X - Xenoblade Chronicles X OST
Arknights
Pallas
Irene
Tuye
Heavyrain
Thumbnail credit
Hateful avenger: pixiv.net/en/artworks/106296016
Firewatch: Blender model by me
Music
海闊天空 - Beyond
Arknights CC#12 Operation Basepoint
Firewatch
aZLing4 ops only
Music Used:
Peppsen - One Thousand Stars
Reigan - I Believe In Us [Arknights Soundtrack] Fingerstyle Guitar Cover youtube.com/watch?v=tfZ6ac3mz0A&pp=ygVIUmVpZ2FuIC0gSSBCZWxpZXZlIEluIFVzIFtBcmtuaWdodHMgU291bmR0cmFja10gRmluZ2Vyc3R5bGUgR3VpdGFyIENvdmVy
Arknights
Music Used:
Rome Theme - Atomic (Civilization 6 OST) | Magna Mater
Arknights
Notes on clear:
Heavyrain S2 used to prevent early Rathalos kill. It also protects Kroos and Tequilla to charge skill. She actually needs to also dodge at least one of the boar's hits during first wave otherwise she dies. I hecking love Heavyrain.
Tuye on S1 for consistency.
Kroos and Tequilla are just good dps. Stun is delayed while everyone is in Heavyrain's camo to stack Kroos' skill.
This is a submission of GoodyFive's server's event where we can only use operators with Monster Hunter gear, come check it out to see the full list, and yes I am glad that Tuye with an umbrella is a valid weapon copium. Link to server: discord.gg/ypTKbJjfmg
Update: This won somehow. This win was sponsored by @Zafang lmao
This was also supposed to be an aZLing only clear but Absinthe sucks because the enemies already have low def and I was one op away from welfare so I was like why the heck not and then proceeded to remove Firewatch, my beloved. This is a sad day, but it was a sacrifice to make the clear more interesting, now you can see Heavyrain carry even harder.
Music Used:
Brazil Theme - Medieval (Civilization 6 OST) | Brejeiro
Mali Theme - Medieval (Civilization 6 OST ) | Mali Sadjo; Masana Seesay
This could have been much more optimized, but I really did not care tbh, it was not that difficult and there was so much leniency. I really thought I could Firewatch solo, only to realize how Ratholos worked and was sad.
Music Used: 光辉岁月 - Beyond (Guitar cover) youtube.com/watch?v=eiuUFOZeWVE
#arknights
Music Used:
真的爱你- Beyond
海阔天空 - Beyond (Guitar Cover) - youtube.com/watch?v=Sw7WUSjYVqo
Testing some stuff here
#arknights
Trials of Navigator #2
Music Used:
Yuki Hayashi - Sparring
Yuki Hayashi - Signal
#arknights
Music Used: Heart - DJ Okawari
100th video btw woo
#arknights
#arknights
Flint probably was able to be taken out the stall would be a lot longer during first phase lol. btw should have used Firewatch s2 tbh.
Music Used:
Canada Theme - Medieval (Civilization 6 OST) | Vive la Canadienne; O Canada
Canada Theme - Ancient (Civilization 6 OST) | Vive la Canadienne; O Canada
#arknights
Music Used:
MSR - Field in the Light
Arknights
Music Used:
Touhou ULiL Story Mode Battle Theme: Bamboo Forest in Flames
Touhou ULiL Character Select Theme: Gensokyo Mystery Discovery
Arknights
Engage Ring - DJ Okawari
Arknights
Music used: Rapier - MSR
Arknights
Arknights
If you are reading this, hello. This is the first aZLing4 video. Man, it has been so long. I changed some of the titles of future aZLing videos to make them have the same format but it feels weird looking back at how I used to format things, so I will leave this video the way it is. It is always great to look back at your roots.
-opya (August 4, 2024)
3:34 Floor 4
9:52 Floor 5
Honkai Star Rail
Squad Unknown - MSR (Arknights)
Blade and Switch - Epic Battle Fantasy V
Genshin Impact
Music Used:
Touhou ULiL Story Mode Battle Theme: Fair Scramble
Touhou ULiL Character Select Theme: Gensokyo Mystery Discovery
Genshin Impact


