Stefan 3D AI๐ฌ Building a 3D game solo usually takes months โ I did it in just 72 hours. โฑ๏ธ In this video, I'll show you the complete workflow for building a playable 3D platformer game from scratch using the new Unreal Engine 5.8 MCP, AI Generated Assets and Claude Code.
I will honestly break down every step from concept images to game logic in UE. And I will not use AI for magic one prompt generation, I will use it where it really makes sense. This is my biggest video yet. โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/game-level-2 Learn the complete process of turning AI-generated assets into production-ready 3D characters โ from concept to Unreal Engine 5. ๐ Compare the best 3D AI tools: top3d.ai โ โฑ๏ธ Chapters 00:00 Intro ๐ 01:22 Planning the Game & Creating the First Concept 01:56 Building AI Assets with AssetHub 08:11 Rigging the Character & Unreal Engine Setup 09:53 Assembling the Level in Blender 14:19 Importing Everything into Unreal Engine 5.8 17:02 Lighting, Materials & Scene Polish 19:56 Day 3 Begins: Character Integration 20:52 Physics & Gameplay Foundations 22:02 Designing the Level Flow 26:18 Building Gameplay with Claude Code & UE 5.8 MCP 31:56 Final Playtest & Results --- Contacts ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-ai
I Built My Dream Game in 72 Hours โ Assets by AI, Gameplay by Claude CodeStefan 3D AI2026-07-01 | ๐ฌ Building a 3D game solo usually takes months โ I did it in just 72 hours. โฑ๏ธ In this video, I'll show you the complete workflow for building a playable 3D platformer game from scratch using the new Unreal Engine 5.8 MCP, AI Generated Assets and Claude Code.
I will honestly break down every step from concept images to game logic in UE. And I will not use AI for magic one prompt generation, I will use it where it really makes sense. This is my biggest video yet. โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/game-level-2 Learn the complete process of turning AI-generated assets into production-ready 3D characters โ from concept to Unreal Engine 5. ๐ Compare the best 3D AI tools: top3d.ai โ โฑ๏ธ Chapters 00:00 Intro ๐ 01:22 Planning the Game & Creating the First Concept 01:56 Building AI Assets with AssetHub 08:11 Rigging the Character & Unreal Engine Setup 09:53 Assembling the Level in Blender 14:19 Importing Everything into Unreal Engine 5.8 17:02 Lighting, Materials & Scene Polish 19:56 Day 3 Begins: Character Integration 20:52 Physics & Gameplay Foundations 22:02 Designing the Level Flow 26:18 Building Gameplay with Claude Code & UE 5.8 MCP 31:56 Final Playtest & Results --- Contacts ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiMy Full AI Workspace - A Year in the Making, Now Yours for FreeStefan 3D AI2026-09-21 | Over the past year Iโve been building my own AI workspace so I can actually work without constantly losing context between Claude Code, Codex, Blender and Unity.
Itโs free on GitHub now. In this video I show how it works, how to install it, and how I use it every day โ persistent CLI sessions that restore exact state, screenshot and file drop that actually work with the agents, MCP manager, skills library, project folders, GitHub sync, and an optional voice agent that can orchestrate the others. โ ๐ Find the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters
00:00 My AI workspace after one year 01:10 Free template and installation 04:00 Dual-window workspace and persistent sessions 08:30 Projects, skills and MCP 10:00 Real-time voice orchestration 12:40 Live Blender + Unity setup โ Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiTripo Smart UV, Meshy 4K & GPT-6 Astra Animates 3D - 3D AI News #20Stefan 3D AI2026-09-20 | This week, Tripo introduces Smart UV mapping alongside its P2.0 update, and Meshy 7.1 pushes mesh details to 4K resolution.
Weโre also seeing massive leaps in scene generation and animation with GPT-6 Astra, Hi3D Agent, and Tencent's new Miora 3D model. ๐
Plus, we cover breakthrough research tools like WorldSculpt, KaiNinja, Snap3D, and HKTex.
โฑ๏ธ Chapters 00:00 โ Intro 00:30 โ Meshy 7.1: 4K Mesh Generation 03:00 โ Tripo Smart UV + P2.0 04:15 โ WorldSculpt: 3D Gaussian Splats to Objects 06:42 โ GPT-6 Astra + Hi3D Agent 07:55 โ KaiNinja: Part-Level 3D 09:25 โ Miora 3D + Snap3D 11:10 โ HKTex: Texturing Without UVs --- Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiHow to Make Realistic 3D Character in Less Than a Day with AIStefan 3D AI2026-09-20 | I made this realistic character with facial animation in Unreal Engine from one AI image in less than a day.
In this video I show the full workflow: Hi3D for high-detail parts, Blender assembly, MetaHuman conform in Unreal, custom clothing, and live facial animation โ so the final character keeps unique face details while staying fully animatable. โ ๐ Find the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ Mentioned videos: I Recreated a Marvel Rivals 3D Character Using Only FREE AI - youtu.be/Cq-IawEzzWo Turn ANY Character into an Animated Metahuman - Full AI Workflow - youtu.be/4w7oA4oJMqs Make Your First 3D Character With AI - Complete Guide (2026) - youtu.be/AjbSRYIFhgE โ โฑ๏ธ Chapters 00:00 Intro: Hyper realistic 3D character 00:38 Generating 3D models 02:46 Body alignment in Blender 04:31 MetaHuman setup in Unreal Engine 07:30 Baking skin textures 09:53 Clothing and weight transfer 14:38 Final character assembly 15:16 Testing Mocap animations โ Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiCreating 3D Character with AI in 1 Min vs 1 H vs 10 HStefan 3D AI2026-09-19 | I built the same stylized character three times with AI under three different time limits: 1 minute, 1 hour, and 10 hours.
The video shows the exact decisions at each stage and how far you can push the character toward fully game-ready with more time. 1 minute โ pure single generation. 1 hour โ parts, assembly, quick rig, already running in Unreal. ~10 hours โ clean UVs, PBR, cloth, physics, custom eyes. โ ๐ Find the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ Mentioned videos:
I Tested Tripo P2.0 for Production: Is It Ready for Unreal Engine? - youtu.be/zp13W8z6WQM
AI Just Solved UV Unwrapping and It's Crazy Good - Smart UV - youtu.be/1vw39QCcQjg
AI Texturing Like a Pro โ My Full 3D Workflow - youtu.be/3SFDXcr-dQ4 โ โฑ๏ธ Chapters 00:00 The three-deadline challenge 00:29 1-minute version 01:28 1-hour version 05:03 6-hour version starts 08:11 UV unwrapping and materials 10:52 Rigging, physics and Unreal 13:27 Final result and verdict โ ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiSmart UV: AI Just Solved UV Unwrapping (And Its Crazy Good)Stefan 3D AI2026-09-19 | Tripo P2.0 just went public and dropped Smart UVโthe first AI UV unwrapping tool that actually works.
If you do 3D, you know this is a game-changer. It unwraps a low-poly mesh in about 5 seconds with clean seam placement. You can unwrap meshes generated in Tripo, or bring your own custom mesh and let the AI do the work.
I tested it by building a complete game-ready character for my project, and the workflow speed is absolutely mind-blowing. Watch the full video for hard-surface tests, Blender assembly, and comparisons.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#GameDev #3DModeling #UVUnwrap #TripoAI #TechArt #AI3DAI Just Solved UV Unwrapping and Its Crazy Good - Smart UVStefan 3D AI2026-09-18 | Tripo P2.0 just went public and dropped Smart UV - first AI UV Unwrapping that actually works!
It unwraps a low-poly mesh in about 5 seconds with clean seam placement, free retries, and batch generation of 4 variants for the same price. I tested it on organic characters and hard-surface models, compared it to other AI, and built two full game-ready Ursa characters for my project in just few hours. โ ๐ Explore the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ Mentioned videos: Create Anything with 3D AI - Animals, Monsters, Creatures Tutorial - youtu.be/URjhE8QEhJU
Building My Game I've Dreamed of for 15 Years with AI - From Absolute Zero - youtu.be/mNjBBO1gWFI __ โฑ๏ธ Chapters 00:00 Smart UV is finally here 00:45 Batch low-poly generation 01:44 Smart UV in action 03:35 Hard-surface and robot tests 05:10 Comparison with Hunyuan 06:37 Building the first Ursa character 09:35 What this changes for artists 10:52 Assembly in Blender 12:25 Second character and final results โ Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Ran GPT-6 for 3 Days Non-Stop and It Created ThisโฆStefan 3D AI2026-09-16 | I spent over 3 billion tokens and more than three days trying to build complete games with GPT-6 using only prompting.
Two projects: a realistic zombie shooter in Unity and a GTA-style prototype in Unreal Engine 5. I show what actually worked, what broke, how far pure prompting can go, and the real cost in tokens and time. โ ๐ Explore the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. __ Mentioned videos: New Insane AI Animation Workflow with GPT-6 Astra- youtu.be/h_mR2BRibZ8
Building My Game I've Dreamed of for 15 Years with AI - From Absolute Zero - youtu.be/mNjBBO1gWFI โ โฑ๏ธ Chapters 00:00 Intro ๐ 01:30 Smart start โ 2D prototype first 03:20 Moving to 3D FPS in Unity 07:10 Adding realism, assets and limits 10:00 Weapon reloads that finally worked 13:40 What 1.29B tokens actually bought 15:20 GTA-style prototype + final results โ Contact: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiNew Insane AI Animation Workflow with GPT-6 AstraStefan 3D AI2026-09-14 | I built a fast GPT-6 workflow for rigging and animating custom creatures. Here's how I took a scorpion from a 3D model to an animated character in Unity.
In this video I show the full workflow I used on a scorpion for my game โ how I prepared the model, got the video references, ran it through Blender MCP, and ended up with a complete animation set already working in Unity. โ ๐ Explore the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Course: learn3d.ai/3d-ai/kimodo-cpp Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5. __ Mentioned videos:
New Best Low Poly 3D AI Generator is Here - Tripo P2.0 - youtu.be/zp13W8z6WQM Create Anything with 3D AI - Animals, Monsters, Creatures Tutorial - youtu.be/URjhE8QEhJU Building My Game I've Dreamed of for 15 Years with AI - From Absolute Zero - youtu.be/mNjBBO1gWFI __ โฑ๏ธ Chapters 00:00 Inro ๐ 00:48 Model prep with Tripo P2 02:50 Blender assembly and UVs 06:23 Video references for animation 07:59 GPT-6 + Blender MCP setup 09:13 Rigging and animation iterations 10:58 Final animations showcase 12:44 Import to Unity and live test 14:30 Results and next steps โ Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiGPT-6 in Blender: How to Actually Use MCPs & SKILLSStefan 3D AI2026-09-14 | Everyone saw the trailer for GPT-6 in Blender, but how do you actually use it? GPT-6 is hands down the best AI model right now, but using it out of the box won't get you far. The real magic happens when you connect it directly to Blender using the right MCPs and AI tools.
In this breakdown, I show you exactly how to work with these tools to unlock GPT-6's insane spatial awareness. By plugging it into Blender MCP, I generated a 3D car procedurally, built a complete scene, and even rigged and animated a complex quadruped character.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#GPT6 #Blender3D #TechArt #AI3D #GameDev #MCPFree and Local Real-Time AI Animation - NVIDIA MotionBricks.cppStefan 3D AI2026-09-13 | NVIDIAโs MotionBricks just got a free local C++ port that runs on low VRAM and even on CPU.
I installed it, plugged it into Unreal Engine, and tested the real-time AI motion system that replaces classic animation controllers. No prompts, no baking โ just pose style input and live prediction. The model is only 0.73 GB.
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 MotionBricks CPP โ now free and local 00:39 What MotionBricks actually is 01:45 Installing the CPP port 02:30 Running it in Unreal Engine 03:20 Performance on low VRAM and CPU 04:10 Kimodo, Skin Tokens and the full stack 05:00 Robotics push and future outlook โ My Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-ai1-Prompt 3D Animation: The GPT-6 Astra WorkflowStefan 3D AI2026-09-13 | 1-prompt 3D animation is actually here. I just got a complete quadruped 3D model fully rigged and animated using a single prompt. The engine that finally made this possible is GPT-6 Astra.
Animating non-humanoid creatures is notoriously hard, and after a week of dealing with broken tools, I switched my workflow completely.
The 1-Hour Pipeline: โช Generated a fully optimized mesh using Tripo P2. โช Created precise motion references with Seedance 2.5. โช Handed it all to GPT-6 Astra, connected directly to Blender MCP via CLI.
Just one hour later, all my animations were game-ready. Watch the full breakdown. Subscribe for next-gen 3D workflows ๐
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#3DAnimation #GPT6Astra #GameDev #Blender3D #TechArt #AI3DIm Finally Making My Dream Game - With AI From ScratchStefan 3D AI2026-09-12 | I'm finally doing it: building the game that's been in my head for 15 years with the help of AI.
I'm putting everything into this one โ all my experience and the best AI tools. From absolute zero: no templates, no stock assets. In this first episode I show the full week: the concept, the mechanics, the terrain battles, the modular castles, and the moment I lost five times in a row to my own balanced AI. โ ๐ Explore the Best 3D AI Tools on ๐ top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 The 15-year dream game 02:07 Concept and project setup 08:13 First assets and terrain kits 09:18 Mechanics first 13:55 Terrain, MicroSplat and painting 22:30 Modular castles and polish 32:30 Gameplay demo and next steps โ ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiYoure Using GPT-6 Astra Wrong - This Setup Is InsaneStefan 3D AI2026-09-10 | GPT-6 is hands down the top model right now. The quality jump is massive, but if you use it out of the box you might not even notice it./
With the right tools and MCPs it turns into real magic for 3D, games and VFX. Almost all of them are free. In this video I show the exact setup I use and the tests that prove it works โ from building full games to procedural VFX and interactive 3D models. โ ๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 Why GPT-6 needs the right setup 01:55 Codex CLI and YOLO mode 03:38 Core MCP tools for 3D and games 09:31 Interactive 3D, games and procedural tests 17:00 Godot, Unreal and advanced options 18:35 Final thoughts โ Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiHow to Connect Kimi K3 to the New Unity CLI (Installation Guide)Stefan 3D AI2026-09-08 | Unity recently released their new CLI, which is a massive leap forward for generative game development. But the real power unlocks when you plug an open-source model like Kimi K3 directly into it.
In this quick tutorial, I walk through the exact setup to bridge Kimi K3 and the Unity CLI: 1. Installing the Kimi CLI and desktop application via a single PowerShell command. 2. Authenticating your Kimi session through the terminal. 3. Accessing the Kimi interface directly in your browser using web commands. 4. Executing the one-line terminal command to install the Unity CLI. 5. Running the Unity Auth Login to sync your engine account and complete the pipeline.
Subscribe for next-gen 3D workflows ๐
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#Unity3D #GameDev #KimiK3 #TechArt #AI3D #GenerativeAINew Absolute King of 3D & Blender - GPT-6 AstraStefan 3D AI2026-09-07 | GPT-6 is here and it is taking over 3D like a storm. It works in Blender completely on its own, creates complete scenes, rig and animate 3D characters.
Four months ago GPT couldn't even place simple objects in a scene. Now it assembles a whole car from primitives in one prompt, rigs my quadruped creature and animates it. I show every result, including the parts that broke.
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 GPT-6 Astra in Blender 00:47 Character rigging comparison 02:04 Setup: Codex CLI + Higgsfield MCP 03:54 Environment generation 05:24 Procedural rebuild from reference 07:11 Car from blueprints + assembly 08:53 3D AI generation via MCP 09:23 Playblast โ AI video 11:06 Blender addon in one prompt 12:48 External projects & final thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiNew AI Turns One Image Into an Editable 3D Scene - Rodin WorldGenStefan 3D AI2026-09-06 | One image turns into a full 3D scene: every object as its own mesh, the environment as Gaussian splats. I ran Rodin WorldGen through Blender and Unreal 5.8 to check how usable it really is.
The splats come out light, and the scene ships as a real pack: separate object meshes, a Blender file, a splat file, a collider. I pulled objects out with manual and nested extraction, then opened the Blender export. It works as a ready scene. After that I took the whole world into Unreal 5.8 with NanoGS, the plugin that handles splats there, background included. โ ๐ Explore the Best 3D AI Tools on top3d.ai
๐ฆ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 Intro ๐ 00:35 Automatic extraction 01:25 Manual pins & object editing 02:45 SimReady (physics / USDZ) 03:35 Pose correction & 3DGS generation 05:30 More examples & use cases 06:00 Blender export + custom 3DGS script 07:25 Unreal via NanoJS 08:20 Games, video & final thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiCreate Anything with 3D AI - Animals, Monsters, Creatures TutorialStefan 3D AI2026-09-05 | AI tools handle humanoids reasonably well. People kept asking how to make non-humanoid characters with extra limbs and complex anatomy. And what about animals and monsters?
In this video I show a complete modular workflow for a 6-legged Japanese Arachna: splitting the concept into parts, generating each piece, assembling in Blender, retopology, rigging and a working walk cycle. This a practical pipeline that gets a complex creature into a usable state.
๐ฆ๐ My 3D AI Courses: learn3d.ai Learn the complete AI-assisted process of creating game-ready characters and full 3D environments โ from concept to Unreal Engine 5.
โ โฑ๏ธ Chapters 00:00 Inro ๐ 01:11 Splitting the concept into parts 05:15 Generating the pieces 06:40 Assembly in Blender 09:50 Retopology 14:00 Texturing & cleanup 23:20 Rigging the hybrid body 27:16 Animation 29:40 Final thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Built a Souls-Like Game in 3 Days - Every Asset Made by AIStefan 3D AI2026-09-01 | How far can a skilled artist actually get with an AI-assisted game development workflow in just a few days?
In this video I built a complete Souls-like 3D game level with a unique boss and player character in 72 hours.
Every asset was generated with AI, then assembled, textured, lit, and integrated into Unreal Engine using a Souls template + Claude Code + UE MCP.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#GameDev #UnrealEngine #DarkSouls #TripoAI #TechArt #AI3DI Built a Whole Game Level Using Only FREE AI - My Full WorkflowStefan 3D AI2026-08-31 | Game worlds are built not only from characters, but from levels.
In this video I show the full workflow of creating a playable game level using only free AI tools and free software โ from concept all the way to a finished Unreal scene. No paid generators, no paid texturing tools, no paid software. โ ๐ My NEW 3D AI Environment Course: learn3d.ai/3d-ai/free-level Learn the complete process of building full 3D environments using AI toolsโfrom a rough sketch to a game-ready Environment in Unreal Engine 5.
๐ Explore the Best 3D AI Tools on top3d.ai โ โฑ๏ธ Chapters 00:00 Intro ๐ 01:03 Concept Splitting and 2D Asset Generation 03:24 Creating 3D Models 05:30 Fixing and Refining Textures 10:37 Color Correction, UV Unwrapping, and Baking 14:18 Setting Up PBR Materials 15:20 Creating Rocks and Tiled Textures 20:15 Level Assembly in Blender: Pier and Optimization 24:18 Level Assembly in Blender: Cave and Details 28:03 Unreal Engine Setup and Final Result
โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiAI Agent Builds My Games in a Loop | Tesana AIStefan 3D AI2026-08-31 | What if you pack top AI models into one agent and let it work in a loop until your game is finished? I again tested Tesana AI and its new Loop Mode, generating multiple games in just one night. It combines 2D/3D asset generation, code, animation libraries, and VFX.
Best of all: it exports directly as an editable Godot projectโzero black boxes.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#TesanaAI #GameDev #GodotEngine #AIAgent #TechArt #AI3DNVIDIA Kimodo Now Runs Without a GPU - Free Local WorkflowStefan 3D AI2026-08-30 | You can now run one of the best AI animation models on CPU with no VRAM at all, or on ultra-low VRAM cards. It's NVIDIA's Kimodo โ the new C++ port (kimodo.cpp) makes it fully local and much more accessible. No heavy Python + CUDA stack required.
In this video I show how to install it, which skeletons actually work (Soma / G1), native GLB export, retargeting to Mixamo, and the path into Unreal Engine. โ ๐ Explore the Best 3D AI Tools on ๐ top3d.ai ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/kimodo-cpp Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 Intro ๐ 00:23 What kimodo.cpp actually gives you 01:13 Installation 02:20 Usable skeletons (Soma / G1) 03:00 Generation settings & speed 04:00 Running on low VRAM / CPU 04:50 Export to GLB + retarget to Mixamo 05:40 Into Unreal Engine 06:00 Hands issue & final thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Let Tesana AI Build My Game From Start to Finish | AI Game MakerStefan 3D AI2026-08-29 | Tesana AI is an AI game maker that can handle game development in a loop, generate 2D and 3D assets, write code, and export playable Godot projects from a simple prompt.
In this video I test Tesana AI from start to finish on several projects, starting with simple games and moving into bigger 3D games. I test its Loop Mode to see how far this AI agent can continue developing a game on its own and where it still needs human input.
Tesana AI can write code, generate 2D and 3D assets, build scenes, test its own work and continue improving the project through Loop Mode. I also show how the generated games work and how they can be exported as normal Godot projects for further game development.
If you're interested in AI game development, AI game makers, Godot game development or tools that can actually build playable games, this video shows what Tesana AI can currently do.
Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiOpen-Source AI Took Over 3D Again - GLM 5.3 & Qwen 3.8 MaxStefan 3D AI2026-08-26 | Open source LLMs are on fire right now, GLM 5.3 especially: three times fewer parameters than Kimi K3 and it still comes out ahead. Could not resist finding out what that does in 3D.
๐น Try Fish Audio's API / MCP: https://fish.audio/?fpr=stefan3d Newest S2.1 Pro is free through November, no hard cap, same model people pay for.
Ten hard briefs across Blender, Unity and Godot, with Qwen 3.8 Max along for the same ten because that one is a curious model in its own right. Honestly impressed by both, they build real things. Reliability is where it falls apart, so I put Grok 4.6 in as the paid one this round to see what paying still buys you. Strong models, nuances and all. --- ๐ Explore the Best 3D AI Tools on top3d.ai
๐ฆ My 3D AI Course: learn3d.ai/3d-ai/glm-qwen Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5. โ โฑ๏ธ Chapters 00:00 Intro ๐ 01:00 Short Models Review 02:08 Test 1 โ Animated Jellyfish 04:56 Test 2 โ 3D Earth with Live Flights 07:22 Test 3 โ Blender Tree Animation 09:07 Test 4 โ Staircase Character 10:56 Test 5 โ Storm Ship 13:03 Test 6 โ Building Demolition 15:04 Test 7 โ Movable Bridge 17:53 Test 8 โ Procedural City 20:33 Test 9 โ Kite Physics 22:07 Test 10 โ Fruit Ninja Clone 24:12 Final Thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiMiniMax H3 Is Taking Over AI Video and Its Open WeightsStefan 3D AI2026-08-24 | MiniMax H3 just dropped as a fully open-weight AI video model, and it brings something most closed models still donโt have: real audio-driven generation.
I ran it through anime PVs, product work, audio-to-video, voice sync, reference-to-video and commercial-style briefs, then installed it locally on a 24 GB GPU. Key points: up to 2K and 15-second clips, audio can actually drive the video, strong results on anime and product shots, very low platform pricing, and it runs locally (though slowly).
๐ Explore more AI tools on https://Top3D.ai โ โฑ๏ธ Chapters 00:00 Open-Source Video Models Are Moving Fast 00:32 What MiniMax H3 Offers 01:25 Anime PV & Product Tests 03:44 Audio-Driven Generation & Voice Sync 06:08 Reference-to-Video & Cinematic Tests 10:44 Commercial Briefs & Dialogue 16:36 Local Install & 24 GB Test 19:00 Final Thoughts โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiOne Prompt to 3D World, New Top 1 in Low Poly & High Poly Generators โ 3D AI News #18Stefan 3D AI2026-08-23 | This week, Tripo P2.0 takes the #1 spot in low-poly generation, Hi3D v3.0 pushes high-poly generation to 2048ยณ voxels, and Meshy 7 is now out.
But the biggest surprise might be Hunyuan3D WorldClaw โ a new Tencent system that can turn a single prompt into an entire explorable and editable 3D world. ๐
We also cover Evoke, GLM-5.3, 4DV.ai, Comfy MCP, 3D Gen Studio updates, and AutoRemesher 1.1.
๐ Tripo P2.0 โ 500 free credits: studio.tripo3d.ai/home?via=stefan&invite_code=GY5YYQ ๐ Hi3D v3.0 โ 500 free credits with code STEFAN8: hi3d.ai/?utm_source=koc_kol_YTB&utm_medium=sign_up&utm_campaign=STEFAN8 ๐ Meshy 7: https://meshy.ai?via=stefan ๐ Hunyuan3D WorldClaw: github.com/Tencent-Hunyuan/Hunyuan3D-WorldClaw ๐ Evoke: evoke-world.github.io/Evoke ๐ GLM-5.3: https://z.ai/blog/glm-5.3 ๐ 4DV.ai: 4dv.ai ๐ Comfy MCP: comfy.org/mcp ๐ 3D Gen Studio: 3dgenstudio.com ๐ AutoRemesher 1.1: github.com/huxingyi/autoremesher โ Chapters: 00:00 Intro โ Insane week in 3D AI 00:26 4DV.ai โ 4D Gaussian Splats from 2D video 02:00 Hunyuan3D WorldClaw โ One prompt โ full 3D world 02:59 Meshy 7 โ Major accuracy upgrade 04:08 Tripo P2.0 โ New #1 in low-poly 05:07 Comfy MCP โ Open-source ComfyUI assistant 05:49 Hi3D v3.0 โ 2048ยณ voxel high-poly meshes 07:10 3D Gen Studio โ Updates from Visual Bruno 08:07 Evoke โ Open-source world generator 08:49 AutoRemesher 1.1 โ Local open-source retopo 09:18 GLM-5.3 โ Strong 3D design claims 10:01 Outro --- Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Turned an AI Image Into a 40cm 3D Printed FigureStefan 3D AI2026-08-22 | This AI 3D printing workflow shows how to turn an image into a 3D model, clean it in Blender, split it into printable parts, and create a finished 40cm physical figure.
In this video I create a multi-part Malenia figure from concept to final print. I show the full process: reference preparation, AI 3D modeling, Blender cleanup, scaling, connectors, multicolor separation and the final 3D printing process.
Youโll see the entire workflow from an AI-generated 3D model to a finished physical character, including the parts most tutorials skip.
The full breakdown runs from concept to the finished figure. I show how to build reference images that actually generate well, settings that matter, and then the long part: assembling and cleaning the model in Blender, scaling it to real millimetres, splitting it into parts that fit your printer, and building your own connectors so the pieces hold.
Then color separation for multicolor printing, which almost nobody covers, and how to prepare it yourself without special tools. Export, print, assemble.
โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/souls-print Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5. ๐ Explore the Best 3D AI Tools on https://Top3D.ai
โ โฑ๏ธ Chapters 00:00 Intro 01:02 Why Split into Parts 02:29 Preparing References & Part List 03:30 Generating the Models 04:44 Bringing Everything into Blender 06:04 Main Tools in Sculpt Mode 09:16 Positioning the Parts 10:54 Sculpting & Adjusting Proportions 13:37 Creating the Hair Groove & Connectors 16:42 Joining Parts with Remesh 17:52 Separating Parts with Masking 21:33 Making the Dovetail Connectors 25:18 Multicolor / Vertex Paint Setup 28:28 Printing Process 29:40 Final Painted Results
Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiThe Most Detailed AI 3D Generator: Hi3D V3.0 (2048ยณ Voxels)Stefan 3D AI2026-08-22 | Hi3D V3.0 dropped, and it is by far the most realistic and detailed AI 3D generator I have ever tested. They drastically improved prompt accuracy, PBR materials, and texture quality.
This is not just a normal map trickโthe actual raw geometry is incredible, making it insanely useful for 3D printing. Watch the full breakdown and comparison.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#Hi3D #3DModeling #3DAI #3DPrinting #GameDevNew Ultra Detailed AI 3D Model Generator is Here - Hi3D V3.0 (2048ยณ voxel)Stefan 3D AI2026-08-19 | This is the most detailed and realistic AI 3D generator I have used. Hi3D V3.0 is the first model to build geometry at 2048ยณ voxels, double the resolution of the previous generation.
The jump shows up on surfaces more than anywhere else. PBR materials came out well ahead of V2.1, and fine relief holds where other models smooth it flat. Ornate hard surface and dense organic shapes are where it separates itself from everything else I have on the bench.
I ran a wide spread of objects through it and put the results side by side with the current frontier models. Textures on and textures off, so you can see whether the detail is real geometry or a normal map doing the work.
โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/hitem3d-3 Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5.
๐ Explore the Best 3D AI Tools on Top3D.ai โ
โฑ๏ธ Chapters 00:00 Most Detailed AI 3D Generator So Far 00:52 What is Hi3D V3.0 01:16 Detail Level, PBR & 2K Resolution 02:36 UI Changes & Current Limits 03:26 High-Poly Use Case 04:11 Comparison with Other Tools 11:29 Geometry Quality & Watertight Meshes 12:02 3D Printing Features (Split to Print) 14:05 Plush Dragon Example 15:17 Bronze Statue & Final Thoughts
โ
Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X: https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Tested Tripo P2.0 for Production: Is It Ready for Unreal Engine?Stefan 3D AI2026-08-18 | Tripo AI P2.0 generates clean low poly 3D models with better topology, quad meshes and full poly count control. In this video I test the new AI 3D modeling update on real production assets.
This is the first time an AI-generated mesh looked to me like it was made by a professional 3D artist. I test Tripo P2.0 on anime faces, stylized characters, realistic heads and more complex 3D models to see how usable the generated topology actually is.
Then I take a complete character through my real production workflow, including texturing, Blender assembly, AccuRig and Unreal Engine. The goal is to see how much cleanup these low poly AI 3D models still require and whether Tripo P2.0 can actually save time in production.
๐ฆ My 3D AI Course: learn3d.ai/3d-ai/tripo-p2 Learn the complete process of turning AI assets into production-ready 3D charactersโfrom concept to Unreal Engine 5.
๐ Explore the Best 3D AI Tools on https://Top3D.ai โ โฑ๏ธ Chapters 00:00 Intro โ Artist-Level Topology 01:18 What is Tripo P2.0 02:03 Face Tests (Anime / Stylized / Realistic) 04:50 Poly Count Control & Clean Quads 12:00 More Complex Assets & Wireframes 25:00 Full Character Workflow 25:50 Texturing & Blender Assembly 27:47 AccuRig 28:44 Unreal Engine & Physics 29:10 Final Result โ #TripoAI #TripoP2 #LowPoly #AI3DModeling #3DModeling #BlenderTopology #Topology #Blender #AI3D
Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiTripo P2.0 Tested: The End of Manual Retopology?Stefan 3D AI2026-08-18 | I tested Tripo P2, the newly released low-poly AI generator. For the first time, an AI 3D generator outputs meshes with clean quad topology that actually look hand-crafted by an artist, requiring zero manual refining.
And it executes the entire model in just 5 to 7 seconds. Watch the full video review on my channel.
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Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#TripoP2 #3DModeling #GameDev #AI3D #TechArt #LowPolyI Built a Souls-Like Game in 3 Days - Every Asset Made by AIStefan 3D AI2026-08-16 | How far can a skilled artist actually get with an AI-assisted game development workflow in just a few days?
In this video I built a complete Souls-like 3D game level with a unique boss and player character in 72 hours. Every asset was generated with AI, then assembled, textured, lit, and integrated into Unreal Engine using a Souls template + Claude Code + UE MCP.
This is what happens when you combine real 3D experience with the right AI tools. โ ๐ Explore the Best 3D AI Tools on top3d.ai โ โฑ๏ธ Chapters 00:00 How Far Can You Get with AI in 3 Days? 01:21 Why Souls-Like & The Core Concept 02:25 Final Design โ Location, Boss, Character 03:48 Generating the Assets 07:30 High Poly Approach for Characters & Environment 14:00 Building the Location, Lighting & Fog 21:21 Importing the Boss & Player Character 22:17 Connecting Everything with Claude Code 24:02 Unreal Engine Setup 24:26 First Playable Version 24:57 Final Thoughts
โ Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiThe Complete AI 3D Workflow for Indie Game Devs (2026)Stefan 3D AI2026-08-12 | How games get made is changing faster than anyone is writing it down. So I put everything I've been testing this year into one video.
Today, I break down the complete 3D AI workflow for indie game development, from characters and environments to animation, game logic, VFX, and sound โ and show where AI can be used or where still needs manual work before an asset is ready for a real Unity project.
๐ Compare the best AI tools for 3D: top3d.ai --- โฑ๏ธ Chapters 00:00 3D AI in Game Development: Where We Are Now 01:28 AI Characters: From Concept to Game-Ready Asset 07:30 AI Environments, Props & Textures 11:58 AI Animation: Characters, Actions & Rigging 15:20 Game Engines, Agentic Coding & MCP 18:41 AI VFX, Particle Systems & Sound 21:44 What AI Actually Changes for Game Development --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Gave My AI Assistant an Anime Body - Full 3D WorkflowStefan 3D AI2026-08-09 | An AI assistant in a chat box is fine โ an anime 3D character that lives on your desktop and talks back is better.
๐น Try PixAI (Best AI for anime-styled creations): https://pixai.art/en?utm_source=stefan3dai Use code YYNBDKT4 to get 20 000 free credits
In this video I go through the whole workflow: designing the character and her reference sheet, modelling her and setting up MToon toon shading in Blender, exporting to VRM with blendshapes and spring bones, and then wiring her into Project AIRI โ the open-source framework that gives a VRM avatar a brain, a voice, and a body that actually reacts. I show every step, including the parts that broke and how I fixed them. If you only care about making anime or VRM models, the first half is a complete character pipeline on its own. --- ๐ Compare the best AI tools for 3D: top3d.ai --- โฑ๏ธ Chapters 00:00 Giving My AI Assistant a 3D Body ๐ 00:42 Concept & Separating 3D Character Meshes 02:15 Low-Poly Geometry & Retopology 07:33 Sponsor: Anime Generation in PixAI 08:38 UV Unwrapping & AI Texturing (Motiff) 11:28 Rigging, Spring Bones & Physics Colliders 17:30 Facial Blendshapes & VRM M-Toon Shaders 22:00 Running the Companion on Desktop (Project AIRI) --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiSeedance 2.5 Taking Over AI Filmmaking AgainStefan 3D AI2026-08-08 | Seedance 2.5 is here with major improvements to AI video generation.
Seedance 2.5 introduces 30-second single-pass video generation with synchronized sound, up to 50 reference images, improved prompt adherence, timestamp-based editing for fixing specific moments, and post-generation camera controls. I tested it against Seedance 2.0 with 13 real-world side-by-side tests covering motion, slow motion, physics, camera movement, sound, references, and longer generations to see what actually changed in practice โ including the truth behind the widely reported native 4K claim, which Seedance 2.5 does not actually support.
๐ Compare the best AI tools for 3D: top3d.ai --- โฑ๏ธ Chapters 00:00 Seedance 2.5: What Actually Changed? 01:00 New Features & The 4K Rumor 02:15 Timestamp Editing & Camera Controls 03:45 13 Side-by-Side Tests: Seedance 2.0 vs 2.5 12:30 Sound, Prompt Adherence & Real-World Limits 16:30 Final Verdict: Is Seedance 2.5 Actually Better? --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Gave Open-Source AI the New Unity CLI - And itโs InsaneStefan 3D AI2026-08-06 | Unity's new CLI might be the biggest step toward truly agentic game development. By combining it with the latest AI models, you can now write, compile, run, and debug Unity projects directly from a single chat interfaceโwithout manually clicking through the editor.
In this video, I walk through the complete setupโfrom configuring a custom MCP JSON to building ten different playable projects, including procedural animation, runtime shaders, AI pathfinding, and physics-based games. --- ๐ Compare the best AI tools for 3D: top3d.ai --- โฑ๏ธ Chapters 00:00 Unity CLI + Kimi K3: A New Era of AI Game Development 00:52 Installing Unity CLI & Connecting Kimi K3 03:35 Setting Up the MCP Pipeline for Unity 05:09 AI Builds Real 3D Games (10 Live Tests) 14:25 Why Unreal Engine Struggles with AI Agents 16:09 More Stress Tests: Physics, AI & Runtime Systems 20:26 Final Verdict: Is Unity Now the Best Engine for AI? --- Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiHow Build a Game with Local LLM for Unreal Engine | Test Qwen GGUFStefan 3D AI2026-08-03 | Is it possible to build a working game in Unreal Engine using a locally deployed Qwen GGUF? I tested it, combined with Unreal Engine MCP to create a fully functional game locally. This breakdown covers crucial details like managing context windows, optimizing system prompts, and avoiding out-of-memory errors.
Full breakdown and links are on my channel.
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Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#GameDev #UnrealEngine #LocalAI #LLM #TechArt #AI3DCan Opus 5 Beat Open-Source Kimi K3 in 3D Design?Stefan 3D AI2026-08-02 | LLMs are pulling off things in 3D. Open source finally has a real player in Kimi K3, and Claude just dropped Opus 5 โ so in this video we find out how good they actually are in 3D, and, more importantly, what they cost.
I put together 10 genuinely hard tests and ran all three frontier models through every single one of them โ Blender, Godot and Three.js: a procedural geometry-nodes ship generator, rigid-body destruction, a robot rig audit, ragdoll physics, and full playable games built from a single prompt.
On top of the quality I tracked what the benchmarks never show you: how long each model worked, how many tokens it burned through, and what that converts to in real money. The results surprised me โ the final bill most of all.
๐ Compare the best AI tools for 3D: top3d.ai --- โฑ๏ธ Chapters 00:00 The 3D AI Price War ๐ 00:50 Test 1: Rocket Launch and Blockout Render 04:23 Test 2: Spaceship Generator (Blender Geometry Nodes) 08:20 Test 3: Slingshot Physics and Destruction Simulation 10:17 Test 4: Rigging Weight Repair and Joint Deformation 13:18 Test 5: Ragdoll Physics and Stickman Sumo 15:06 Test 6: Paper Airplane Game (Three.js WebGL) 17:54 Test 7: Interactive 3D Joystick Configurator 20:30 Test 8: Castle Defense Game 23:20 Test 9: WebGL Bowling Physics and Normal Maps 25:09 Test 10: Interior Design Tour and Lighting 27:27 Final Cost Breakdown and Verdict --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiMake Your First 3D Character With AI - Complete Guide (2026)Stefan 3D AI2026-08-01 | It's time for a complete beginner's guide โ how to create a 3D character with AI, from A to Z.
You've been asking for this one for a long time โ so this is the full breakdown: concepting, generation, cleanup, Blender prep, retopology, UVs, texturing, rigging, and into Unreal. A couple of things in here I've never shown on the channel before โ how to get genuinely high-quality materials out of AI, plus eyes and eyelashes โ and by the end you'll have a pipeline you can actually repeat instead of a dozen disconnected tutorials.
๐ Compare the Best 3D AI Tools here: top3d.ai --- โฑ๏ธ Chapters 00:00 Building a Game-Ready Character with AI ๐ 00:46 Preparing References & Project Setup 02:44 Base Mesh Generation (Tripo AI & Hunyuan) 07:45 Fixing Broken Coordinates in Blender 10:39 Sculpting & Mesh Cleanup 14:08 Retopology (RetopoFlow & Auto-Retopo) 25:50 UV Unwrapping & Packing (UV-Packer) 32:27 Baking Normal & Ambient Occlusion Maps 37:24 PBR Texturing (Modif & PolyAI) 44:56 Realistic Eyes & Eyelashes 51:38 Skeletal Rigging (AccuRig) 54:39 Weight Painting & Cleanup 56:09 Final Unreal Engine 5.8 Render --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiGenerate Clothing: From AI to Unreal Engine 5.8 | WorkflowStefan 3D AI2026-07-31 | Creating 3D clothing for your 3d game characters is now incredibly fast. With Unreal Engine 5.8, you can execute rigging directly in the engine. This breakdown covers the complete pipeline: generating the garments with AI from a character reference, a quick weight transfer in Blender, importing to UE5, and applying real-time cloth physics.
Watch the full tutorial.
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Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#UnrealEngine5 #AI3D #GameDev #TechArt #3DModeling #Guid #how-to-createThis Is the Best AI Tool for Making Indie Games โ Tesana AIStefan 3D AI2026-07-29 | Disclosure. This video is sponsored by Tesana AI
Unlike closed AI sandboxes, Tesana actually feels like a real tool by letting you export the source code straight into Godot. Under the hood, it orchestrates GPT, Kimi, Claude, and Fable 5 together with built-in VFX and animation libraries.
๐ Explore the Best 3D AI Tools on https://Top3D.ai ๐ โ โฑ๏ธ Chapters 00:00 The Search for a Real AI Game Maker ๐ 00:59 What Is Tesana AI? (Model Orchestration) 01:38 Testing the Prompting Pipeline & Costs 02:40 Built-in Animation & VFX Libraries 04:00 Real-Time Playtesting & Crash-Tracking 05:03 Creating a 2.5D Platformer 05:58 Exporting the Godot Source Code 06:23 Stress-Test: Recreating โMr. Markโ Roguelike Shooter 08:28 Token Costs & Asset Breakdown 09:40 Final Verdict --- Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiNvidia Ardy: New Real-Time AI Animation (Tested in UE5)Stefan 3D AI2026-07-29 | Nvidia shocked the industry with a crazy new open-source tool for AI animation: Ardy. Unlike previous tools that require heavy rendering, Ardy generates AI animations in real-time natively on consumer-grade GPUs. It features advanced kinematic-level controls where you simply click, and the character follows using generated movements.
I tested Ardy locally and imported the results straight into Unreal Engine. Watch the full breakdown.
Subscribe for more 3D reviews/workflows ๐
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI
#NvidiaArdy #GameDev #UnrealEngine #3DAnimation #TechArt #AI3DFable 5 Took Over Unity and Built a Game in a DayStefan 3D AI2026-07-27 | I wanted to find out if AI could actually build a game inside Unity. Just one day later, I had a fully playable Portal clone running in the editorโcomplete with a working Portal Gun, real-time portal physics, laser mechanics, and interactive Speed & Bounce Gels.
Use code TRIPOCREW to get 60% OFF your first month of the Pro plan.
In this video, I'll show you how to connect Claude (Fable 5) directly to Unity using a free MCP server, set everything up, and combine AI-generated C# code with AI-generated 3D assets to build complex gameplay mechanics without getting stuck in endless debugging.
๐ง Unity MCP by CoplayDev: github.com/CoplayDev/unity-mcp --- โฑ๏ธ Chapters 00:00 Intro โ Can Claude Build Portal in Unity? 00:40 Why Unity Works Better for AI 01:45 Setting Up Claude + Unity MCP 03:20 Building the Portal System 05:40 Lasers, Buttons & Gameplay Logic 07:20 Speed Gel, Bounce Gel & Level Design 09:20 Replacing Everything with AI 3D Assets 10:45 Final Result & What I Learned --- Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiOpen-Source LLM Masters 3D Design, NVIDIA ARDY & MageFlow by Microsoft โ 3D AI News #16Stefan 3D AI2026-07-26 | 3D AI News #16 is mostly about the open-source wave hitting 3D AI this week. โก The biggest surprise is Kimi K3 โ an open-source LLM showing unexpectedly strong results in 3D design.
๐ฅ COMPARE ALL THE BEST 3D AI MODELS HERE: top3d.ai/arena ๐ฐ Join PixelArtistryโs Futureframes Newsletter to learn more about 3D AI workflows: pixel-artistry.com/newsletter
This episode also covers LATO.2, 3D Gen Studio updates, NVIDIA ARDY, NKD VFX Tools, Tripo + MeshTailor, Microsoft Mage-Flow, and NVIDIAโs Omniverse / Agent Toolkit direction โ all the tools pushing local and open 3D workflows closer to real production use. --- Sources in order of mention ๐ LATO.2 github.com/LoHhhha/LATO.2 ๐ ComfyUI wrapper for LATO.2 github.com/Rizzlord/ComfyUI-LATO.2 ๐ Kimi K3 kimi.com/blog/kimi-k3 ๐ 3D Gen Studio updates github.com/visualbruno/3DGenStudio ๐ NVIDIA ARDY research.nvidia.com/labs/sil/projects/ardy ๐ NKD VFX Tools github.com/Nekodificador/ComfyUI-NKD-VFX-Tools ๐ Tripo + MeshTailor https://x.com/tripoai/status/2079473920646996184 ๐ MeshTailor meshtailor.github.io ๐ Mage-Flow microsoft.github.io/Mage/flow ๐ NVIDIA Omniverse / Agent Toolkit nvidianews.nvidia.com/news/nvidia-agent-toolkit-expands-with-new-omniverse-libraries-putting-ai-agents-to-work-building-simulation-ready-worlds --- Chapters 00:00 Open Source AI Is on Fire ๐ฅ 00:31 LATO.2: Open-Source Mesh Generation & Retopology 03:22 Kimi K3: The New King of 3D Design? 04:39 3D Gen Studio: Desktop App & Major Update 06:30 NVIDIA ARDY: The Future of Real-Time AI Motion 07:35 NKD VFX Tools: New ComfyUI Nodes for VFX 08:48 Tripo + MeshTailor: AI Clothing Gets Easier 09:33 Microsoft Mage-Flow: New Open-Source Image Generator 10:31 NVIDIA Omniverse Goes Agentic 11:32 Final Thoughts --- Contacts ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Recreated The Backrooms | 3D AI PiplineStefan 3D AI2026-07-26 | Creating a cinematic film like The Backrooms with AI is not about typing a single magic prompt. It requires a professional pipeline. I used a strict workflow starting with a storyboard, transitioning to a 3D playblast (animated storyboard) to lock the cameras, and finishing with heavy post-processing to achieve a realistic look. See the full technical breakdown on my channel.
Connect: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AIThis Open-Source AI Taking Over 3D & Blender โ Kimi K3Stefan 3D AI2026-07-25 | Open-source AI is having a moment I did not see coming this fast. Kimi K3 launched last week, went straight to the top of the leaderboards โ and the place it leads hardest is 3D.
That was impossible to ignore, so I put it head to head against Claude Fable 5 and GPT-5.6 on the exact same 3D tasks โ procedural shaders, particles and physics, rigging and animating a creature in Blender, and a full playable game built from a single prompt.
And it runs at a fraction of the price of the closed models, which makes the real question not whether open-source got cheaper, but whether the cheap model just won. โ ๐ฆ My 3D AI Course: http://learn3d.ai/3d-ai/llm-blender Learn the complete process of turning AI-generated assets into production-ready 3D charactersโfrom concept to Unreal Engine 5.
๐ Compare the best AI tools for 3D in our leaderboard: top3d.ai --- โฑ๏ธ Chapters 00:00 Intro ๐ 01:04 Setting Up Kimi K3 (CLI + Harness) 02:29 Test 1: Blender Donut Recreation 03:55 Test 2: Diamond Shader 05:40 Test 3: Sci-Fi Hologram Effect 07:13 Test 4: Procedural Geometry 08:47 Test 5: Glass Shatter Simulation 11:00 Test 6: Animation Retargeting 12:56 Test 7: Dragon Rigging 14:35 Test 8: Stylized Fire VFX 15:49 Ultimate Test: Mario Kart Clone 20:41 Bonus Test: SimCity 2000 Recreation 23:42 Final Verdict: Is Kimi K3 Worth It? --- Contacts: ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiClaude Fable 5 Took Over Godot and Rebuilt My Childhood 3D GameStefan 3D AI2026-07-24 | I recently found the game from my childhood I'd spent years trying to remember โ AirXonix, the one my sister and I wore out on a single PC. The nostalgia hit so hard I decided to rebuild it in 3D.
The whole game was built by a single AI agent: Claude Code (Fable 5) driving Godot MCP, Blender MCP and fal.ai โ textures, 3D models, VFX, sound effects, even the music, all in one chat. I'll show the full setup and every step โ where it broke, where it worked way better than I expected, and exactly what it all cost in tokens and credits.
๐ฎ Play the demo - top3d.ai/demo/exonix โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/childhood-game Learn the complete process of turning AI-generated assets into production-ready 3D charactersโfrom concept to Unreal Engine 5
๐ Discover the best AI tools for 3D at Top3D.ai --- โฑ๏ธ Chapters 00:00 Intro ๐ 00:40 Why Godot & Building an AI Agent 04:45 Project Setup & Cost Tracking 06:33 Building the Game Iteratively 08:11 Generating Textures & Materials 08:43 Creating & Texturing 3D Assets (Blender MCP) 11:05 Adding the Player & Game Mechanics 12:17 Gameplay Polish & Visual Feedback 13:19 Animations & VFX (Fable 5) 14:31 Final Polish 15:25 Publishing the Web Version 16:03 AI Sound Design & Music 17:25 Total Cost Breakdown 18:50 Final Thoughts --- Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiEasy Clothing with AI for Any Character โ Best WorkflowStefan 3D AI2026-07-22 | Creating game-ready clothing for 3D characters has become dramatically easier thanks to the latest generation of AI tools and game engine updates.
In this video, I walk through my complete AI clothing workflowโfrom generating clothing with AI to preparing it in Blender, rigging it with AccuRig, and finishing everything inside Unreal Engine 5.8, including Chaos Clothing physics. This is reusable workflow that you can apply across different scenarios. โ ๐ฆ My 3D AI Course: learn3d.ai/3d-ai/ai-clothing Learn the complete process of turning AI-generated assets into production-ready 3D charactersโfrom concept to Unreal Engine 5.
๐ Explore the Best 3D AI Tools on Top3D.ai ๐ โ โฑ๏ธ Chapters
00:00 Intro ๐ 00:50 Step 1 โ Generate Clothing References 01:40 Step 2 โ Extract Clothing with AI 02:48 Step 3 โ Generate 3D Clothing 03:39 Step 4 โ Fit Everything in Blender 05:54 Route #1 โ New Character 07:52 Import into Unreal Engine 10:05 Add Chaos Clothing Physics 13:53 Route #2 โ Existing Character 14:39 Route #3 โ Static Clothing 16:10 Why Chaos Clothing Changes Everything 17:44 Final Showcase --- Contacts
๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiI Recreated the Backrooms with AIStefan 3D AI2026-07-18 | I did a full short film test with AI inspired by Backrooms to see what actually works, what doesn't, and how much it really costs.
In the video, I show what worked, what broke, how the process actually looked, and where I had to take manual control. I also break down the real cost so you can see what this workflow actually takes in practice. --- ๐ Compare the best AI tools for 3D on Top3D.ai ๐ --- โฑ๏ธ Chapters 00:00 Intro ๐ 01:21 Planning the Story and Shots 01:56 Character & Environment Master Prompts 04:07 Blender Playblasts for Camera Control 05:14 Higgsfield Cinema Studio 07:01 Generating the First AI Shots 08:26 When the Workflow Starts Breaking 09:25 Post-Production: VFX, Transitions & Sound 13:34 Real Cost & Production Time 14:14 What Iโd Change Next Time --- Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiThis Is How 3D Artists Will Work in 2027 โ Pro AI Character WorkflowStefan 3D AI2026-07-15 | If you look past the AI hype, the biggest shift happening in 3D right now is this: AI is no longer a standalone toolโit's becoming part of real production pipelines.
In this video, I walk through professional workflow used by highly paid 3D artists - from breaking down concepts and generating modular character parts, to high-poly cleanup in Blender, Custom Mesh-to-MetaHuman inside Unreal Engine 5.8, texture baking, material setup, Live Link, and markerless mocap.
I'll also show exactly where AI delivers real value throughout the pipelineโand where manual work is still the better choice.
๐ Explore the Best 3D AI Tools on Top3D.ai: top3d.ai --- โฑ๏ธ Chapters 00:00 Intro ๐ 01:44 Concept Processing & Part Splitting 04:44 High-Poly Cleanup & Mesh Preparation 08:01 Custom Mesh-to-MetaHuman in UE 5.8 10:03 Baking, Materials & Textures 15:10 Character Assembly & Animation 18:35 Live Link + Markerless Mocap 19:44 Final Result --- Contacts ๐ฌ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-aiNVIDIA ARDY: The Real-Time Leap in AI Animation (Open-Source)Stefan 3D AI2026-07-14 | NVIDIA just made AI animation real-time. You type what the character should do - and it does it live, while you steer it with text, waypoints, and keyboard.
In this video, I deploy ARDY on a cloud GPU (it wants ~20GB of VRAM - more than my local setup has), run the full interactive demo with live prompt changes, mouse waypoints and keyboard control, and retarget the result onto a MetaHuman in Unreal Engine.
๐ Explore the Best 3D AI Tools on Top3D.ai: top3d.ai --- โฑ๏ธ Chapters: 00:00 NVIDIA Just Changed AI Animation ๐ 00:28 Why ARDY Is a Big Deal 01:36 Inside NVIDIA's Open-Source Model 02:29 Installing It Locally 03:28 Real-Time Animation Test 04:31 Unreal Engine Workflow 05:22 What You Can Build Today 06:01 Final Thoughts --- Contacts: ๐ฃ๏ธ Discord: discord.gg/am7nu68r9Z ๐ฆ X (Twitter): https://x.com/Stefan_3D_AI ๐ LinkedIn: linkedin.com/in/stefan-3d-ai