Shot 1-7 Mortal Kombat 11 Responsible for facial animation - This was 1st captured in Faceware then cleaned up and polished in Maya. some shots were keyframed with no mocap.
Shot 8 Borderlands 3 Trailer Responsible for all animation. Keyframed the face and cleaned up mocap body animation.
Shot 9 Dead Island 2 Trailer Responsible for all animation - All keyframed
Shot 10 GTAV Cleaned up mocap on body and keyframed prop interaction and visibility ect. Also tested in engine fine tuning the blending between the in-game walk cycle.
Shot 11 Bullet Run (PC Multip0layer Game) Responsible for all animation - All keyframed
Shot 12,13 Read Dead Redemption 2 Responsible for all animation. Keyframed the cougar and used mocap for the player character. There were several animations I had to create for this in order for it to work in game lots of testing and back and forth with AI and the programming team.
Shot 14 Disintigration Trailer Responsible for all animation - All keyframed
Shot 15 Disintegration Trailer Responsible for all animation - Mocap & Keyframed clean up
Shot 16 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframe clean up
Shot 17,18 Read Dead Redemption 2 Responsible for Animal animations for the Buffalo and then on the Boar and Alligator - All keyframed
Shot 19 Dead Island 2 Trailer Responsible for all animation - All Keyframed
Shot 20 Disintegration Trailer Responsible for all animation - All keyframed
Shot 21 GTAV Responsible for all animation - Mocap & Keyframing of foot and prop interaction
Shot 22 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframed
Shot 23 Disintegration Cut Scene Responsible for all animation - All keyframed
Shot 24 GTAV Responsible for animation of Jimmy falling into the car - Mocap and Keyframed
Shot 25 Borderlands 3 Trailer Responsible for all main characters - Mocap and Keyframed
Shot 26 Goldeneye 007 Responsible for all animation - Mocap & Keyframed
Shot 27 GTAV Responsible for all animation - Mocap & Keyframed
Shot 28 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframed
Shot 1-7 Mortal Kombat 11 Responsible for facial animation - This was 1st captured in Faceware then cleaned up and polished in Maya. some shots were keyframed with no mocap.
Shot 8 Borderlands 3 Trailer Responsible for all animation. Keyframed the face and cleaned up mocap body animation.
Shot 9 Dead Island 2 Trailer Responsible for all animation - All keyframed
Shot 10 GTAV Cleaned up mocap on body and keyframed prop interaction and visibility ect. Also tested in engine fine tuning the blending between the in-game walk cycle.
Shot 11 Bullet Run (PC Multip0layer Game) Responsible for all animation - All keyframed
Shot 12,13 Read Dead Redemption 2 Responsible for all animation. Keyframed the cougar and used mocap for the player character. There were several animations I had to create for this in order for it to work in game lots of testing and back and forth with AI and the programming team.
Shot 14 Disintigration Trailer Responsible for all animation - All keyframed
Shot 15 Disintegration Trailer Responsible for all animation - Mocap & Keyframed clean up
Shot 16 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframe clean up
Shot 17,18 Read Dead Redemption 2 Responsible for Animal animations for the Buffalo and then on the Boar and Alligator - All keyframed
Shot 19 Dead Island 2 Trailer Responsible for all animation - All Keyframed
Shot 20 Disintegration Trailer Responsible for all animation - All keyframed
Shot 21 GTAV Responsible for all animation - Mocap & Keyframing of foot and prop interaction
Shot 22 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframed
Shot 23 Disintegration Cut Scene Responsible for all animation - All keyframed
Shot 24 GTAV Responsible for animation of Jimmy falling into the car - Mocap and Keyframed
Shot 25 Borderlands 3 Trailer Responsible for all main characters - Mocap and Keyframed
Shot 26 Goldeneye 007 Responsible for all animation - Mocap & Keyframed
Shot 27 GTAV Responsible for all animation - Mocap & Keyframed
Shot 28 Disintegration Cut Scene Responsible for all animation - Mocap & Keyframed
Music by: Black SabbathMike York - Demo Reel 2018Mike York2023-03-29 | Character Animation Demo ReelDemo Reel Update 2012Mike York2012-05-08 | Please email me for Shot Breakdown Music by: Generation Girls all rights go to them please dont put up ads on my video.Mike York - Animation Reel 2012Mike York2012-03-29 | Currently looking for work
Programs Used: Maya, XSI, Motion Builder & Final Cut Pro All Rigs Provided by: Eurocom, Acony Games, Idol Minds, House of Moves Do not own copyright to music. Ownership and right go to the creators Generation Girls (Boys)
Please email me for a PDF copy of the Shot List or BreakdownMike York - Animation Reel 2012Mike York2012-03-24 | Programs Used: Maya, XSI, Motion Builder & Final Cut Pro All Rigs Provided by: Eurocom, Acony Games, Idol Minds, House of Moves Do not own copyright to music. Ownership and right go to the creators
Please email me for a PDF copy of the Shot List or BreakdownAnimation Mentor Interview - Mike YorkMike York2012-02-01 | Video interview Animation Mentor did with me after graduation as part of the Alumni animators working in the industry.Animation Mentor Progress Reel - Mike YorkMike York2011-07-30 | This is my shots I created while attending Animation Mentor an online school for animation.
Mentored By: Jay Jackson (Dinsey) Nicole Herr (Sony Pictures) Martin Hopkins (Dreamworks) Michelle Meeker (Pixar) Steve Cady (Blue Castle Games) Cal Brunker (House of Cool)
Rigs provided by: Animation Mentor Sound clips from "Good Luck Chuck" and "Batman Begins" Music by: What Dreams may Come SoundtrackMotion Capture Clean Up Reel - Mike YorkMike York2011-07-28 | Over the years I've had the opporunity to polish and clean up a TON of motion capture performances clean up for several companies and titles. I honestly find key framing animation much more fun but during production there are many times when mocap is just needed and saves a bunch of time. So I composed a little video of some of my favorite shots i've done over the years. Hope you enjoy get ready for some dancing :)
Programs Used: Motion Builder, 3ds Max, Maya Rigs provided by: Activision/Blizzard, Eurocom and Vicon House of Moves
Music by: The Doors they own the rights to the music but please play it because I edited the reel to the music.MikeYork_AnimationTest.movMike York2010-09-17 | All Animation by: Mike York Audio property of Jim Carrey and The movie Bruce Almighty Software Used: Maya 8.0 Created in 3 days for a animation test to get a job as a Animation Instructor at Egg Story Digital Art School located in Singapore.
Wish Me Luck!Mike York Animation Reel 2009Mike York2009-01-28 | This is some of my best animation work composed over the last few years. I am planning on making a new reel composed of pure gaming style animation and am currently working on new animation tests with a blocky character in Maya.
music belongs to [Merlin] Ninja Tune LtdNose ManualMike York2008-10-06 | Simple nose manual shuv-it out on a little manual pad by my house in Glendale,CA
Filmed by: Tyler RobinsonObstacle CourseMike York2008-07-02 | Animation assignment for week 5 at AnimationMentor.com - only the best place in the world to earn animationBowling Ball vs Tennis BallMike York2008-07-01 | Animation I did for my week 4 assignment at ANimationMentor.com - only the best place in the world to learn animationBouncing Ball AnimationMike York2008-07-01 | A animation assignment I did for my class 1 at AnimationMentor.comAM Class 1 Progress ReelMike York2008-06-24 | This is my progress reel of my animations completed so far at AnimationMentor.com
It has been a awesome experience and I would recommend to everyone who wants to learn animation and is360 FlipMike York2008-02-09 | Denver Skatepark