Persona World
Castlevania Lament of Innocence Joachim gameplay (speedrun) in 40:30
updated
KoF XIII: Robert Garcia combo video: http://www.youtube.com/watch?v=EJ-BR8VQyN4
KoF XIII: Mai Shiranui combo video: http://www.youtube.com/watch?v=mhQRUWHCibE
KoF XIII: Benimaru Nikaido combo video: http://www.youtube.com/watch?v=wK201maxTI0
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The King of Fighters XIII combo video showcasing what Athena Asamiya is capable of, be that old, new, practical or impractical.
-COMMENTS-
This is the first time I actually had to use an arcade stick instead of a controller since to get most out of Athena's combos, you need really precise timing. All the butt attacks in the video (other than obvious ones canceled from ground attacks) are the air version and not the ground one. Although much more difficult to do, it rewards you with many things such as more damage, quicker startup and can be done at pretty much any height allowing more hits of her Phoenix Arrow to connect. Sometimes it's not a good idea to get more hits in the Phoenix Arrow since it will definitely add up in the damage scaling, but it actually does more overall damage when used after damage scaling is maxed. I also use all different enders for her Neo Max! Green (leftover color) for Elisabeth, yellow (lightning) for Benimaru, purple (flames) for EX Iori, black (tar?) for Saiki and bikini (KoF Kyo) for Kyo!
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-NOTES-
01) K': Aims for most damage starting with one power gauge (with butt loop).
02) Robert: Aims for most damage starting with one power gauge (without butt loop).
03) Mature: Stun combo (with butt loop).
04) Kula: Stun combo (without butt loop)
05) Kensou: -
06) Elisabeth: Aims for most damage with HD mode and two power gauges.
07) Benimamu: Aims for most damage with HD mode and three power gauges.
08) Leona: -
09) Iori: -
10) King: -
11) Saiki: -
12) Kyo: -
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-TRANSCRIPT-
01) K': jp CD (counter hit), f B, f B, f B, f B, f B, f B xx qcb D, hcbx2 P
02) Robert: qcb A, jp C, C xx qcb A, C xx hcf AC, qcb A, qcb A, jp f B xx qcb D, dp C
03) Mature: jp CD (counter hit), f B, f B, f B, f B, f B, f B xx qcb D xx qcb AC, jp f B, f B, f B, f B, f B, f B xx qcb D xx qcb AC, jp f B, f B, f B, f B, f B, f B xx qcb D, dp A (STUN), qcb A, jp C, C xx qcb A, C xx f B xx qcb D xx qcb D, jp f B xx qcb D, hcbx2 P 1026 65
04) Kula: qcb A, jp C, C xx qcb A, C xx hcf AC, qcb A, qcb A, jp f B xx qcb D, dp C (1 hit) xx qcf B, jp f B xx qcb D, dp A (1 hit) xx qcf B, jp f B xx qcb D, dp C (STUN), qcb A, jp C, C xx qcb A, C xx hcf AC, qcb A, qcb A, qcb C, dp A (1 hit) xx qcf B, jp f B xx qcb D, hcbx2 P
05) Kensou: qcb BD, jp qcb BD, qcb A, dp C (4 hits) xx hcbx2 P, dp A (2 hits) xx hcbx2 P, hcbx2 P
06) Elisabeth: qcb A, jp C, C xx qcb A, C xx BC, C xx qcb A, C xx dp A (1 hit) xx qcf B, qcb C, dp A (1 hit) xx qcf B, qcb C, dp A (1 hit) xx qcf B, qcb C, dp A (1 hit) xx qcf B, jp f B xx qcb D (5 hits) xx hcb-f AC
07) Benimaru: qcb A, jp C, C xx qcb A, C xx BC, C xx qcb A, C xx dp A (1 hit) xx hcbx2 P, dp C (1 hit) xx qcf B, qcb C, dp A (1 hit) xx qcf B, qcb C, dp A (1 hit) xx qcf B, jp f B xx qcb D (5 hits) xx hcb-f AC
08) Leona: jp C, C xx BC, C xx dp C (1 hit) xx qcb AC, jp f B, f B, f B, f B, f B, f B xx qcb B, dp A (1 hit) xx qcb AC xx hcbx2 P, dash jp, dp A (1 hit) xx qcf D, hcbx2 AC
09) Iori: jp C, C xx qcb A, C xx BC, C xx qcb A, C xx dp A (1 hit) xx hcbx2 P, dp C (1 hit) xx hcf P, do C (1 hit) xx qcf B, jp f B xx qcb B, dp C (3 hits) xx hcbx2 P, hcb-f AC
10) King: jp C, D xx BC, C xx qcb A, C xx dp A (2 hits) xx hcbx2 P, dp A (2 hits) xx hcbx2 P, dp A (2 hits) xx hcbx2 P, dp A (2 hits) xx hcbx2 P, dp A (2 hits) xx hcbx2 P, dp C
11) Saiki: jp C, C xx qcb A, C xx hcf AC, qcb A, qcb A, jp qcb BC (2 hits), dp A (1 hit) xx qcf B, jp f B xx qcb D (4 hits) xx hcbx2 P, dp A (1 hit) xx qcf B, jp f B xx qcb D, hcbx2 P xx hcb-f AC
12) Kyo: qcb A, jp C, C xx qcb A, C xx BC, C xx f B xx qcb D xx qcb K, qcb A, dp C (4 hits) xx hcbx2 P, dp A (1 hit) xx qcf B, qcb C, hcbx2 AC xx hcb-f AC
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The King of Fighters XIII combo video showcasing what Takuma Sakazaki is capable of, be that old, new, practical or impractical.
-COMMENTS-
I won't lie, this is probably the easiest character combo video I've done so far for the game. Takuma is quite a one dimensional character. His choices for ground combos or juggles are restricted to just a few options. Does that mean he's terrible? Of course not! In fact, he does a lot of things many characters cannot. Some obvious things is that the majority of characters require HD mode in order to do severe damage. Takuma doesn't need HD mode one bit. In fact, he shouldn't even be going into HD mode since you gain meter while outside of HD mode which comes to the next thing Takuma is awesome at, gaining meter. He gains a ton of meter during his combos so it's actually possible to start with less meter that the combo normally requires and still be able to do the full combo you are attempting.
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-NOTES-
01) Ralf: Aims for most damage starting with two drive gauges and no power gauges.
02) Kensou: -
03) Hwa Jai: -
04) Kyo: -
05) Billy: Aims for most damage with HD mode and one power gauge.
06) Daimon: Aims for most damage with HD mode and two power gauges (with Neo Max).
07) Terry: Aims for most damage with HD mode and two power gauges (without Neo Max).
08) Shen Woo: -
09) Andy: -
10) Maxima: -
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-TRANSCRIPT-
01) Ralf: jp C, C xx f B xx db~f D, db~f B, fbf P xx hcb B, C xx f B xx qcf D, d A xx db~f BD, qcf D, db~f B, fbf P xx hcb B, C xx f B xx db~f D, db~f B, db~f B, qcf-hcb A
02) Kensou: jp C, C xx f B xx qcf D, d A, B xx db~f BD, qcf D, db~f B, db~f B, C xx fbf AC xx hcb B, C xx f B xx db~f D, db~f B, fbf P xx hcb BD, jp C, C xx f B xx db~f D, db~f B, db~f B, C (STUN), hcb D, C xx f B xx qcf D, d A xx qcf-hcb A
03) Hwa Jai: jp C, C xx f B xx qcf D, d A xx db~f BD, qcf D, db~f B, db~f B, C xx fbf AC xx hcb B, C xx f B xx qcf D, d A, B xx db~f BD, qcf D, db~f B, db~f B, C xx fbf AC xx hcb D, C xx f B xx db~f D, jp CD (STUN), hcb B, C xx f B xx db~f D, db~f B, fbf P xx hcb D, B xx qcf B
04) Kyo: qcf BD, db~f D, db~f B, db~f B, C xx fbf AC xx hcb BD, jp C, C xx f B xx db~f D, db~f B, db~f B, C xx fbf AC xx hcb BD, jp C, C xx f B xx qcf D, d A, B xx db~f BD, qcf D, db~f B, db~f B, C (STUN), jp C, C xx f B xx db~f D, db~f B, fbf P xx hcb D, C xx f B xx db~f D, f-hcf C
05) Billy: jp C, C xx f B xx qcf D, d A xx BC, C xx f B xx db~f D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, fbf P xx hcb B, C xx f B xx db~f D, db~f B, db~f B, qcf-hcb A
06) Daimon: jp C, C xx f B xx qcf D, d A xx BC, C xx f B xx db~f D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, fbf P xx qcfx2 AC
07) Terry: jp C, C xx f B xx qcf D, d A xx BC, C xx f B xx db~f D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, db~f B xx qcf D, fbf P xx hcb B, C xx f B xx qcf D, d A, B xx db~f BD, qcf D, db~f B, qcf-hcb A
08) Shen Woo: jp C, C xx f B xx qcf D, d A xx BC, C xx f B xx db~f BD, qcf B xx qcf BD xx f-hcf A, C xx fbf AC xx db~f D, fbf P xx hcb D, C xx f B xx db~f D, qcf-hcb P
09) Andy: jp C, C xx f B xx qcf D, d A xx BC, C xx f B xx qcf D, d A, B xx db~f BD, qcf D, qcf B xx qcf AC, C xx fbf AC xx hcb D, C xx f B xx fbf P xx qcfx2 AC
10) Maxima: jp C, C xx f B xx qcf D, d A xx db~f BD, qcf D, db~f B, db~f B, C xx BC, fbf AC xx hcb D, C xx f B xx qcf D, d A xx db~f BD, dash fbf P xx db~f D, db~f B, fbf P xx hcb D, C xx f B xx qcf D, d A xx db~f BD, qcf D, qcf-hcb A
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Dio Brando is capable of, be that old, new, practical or impractical.
-COMMENTS-
Quite an interesting character. Dio has an air chain, a super jump cancel off attacks and various ways to start combos with his freeze abilities but he pretty much has only one combo (but to be honest, that's all you really need). The only out of the ordinary thing he can do (although impractical) is continue a combo after his super since his super forces the opponent to crumple although there is no way to get out of his recovery other than to get hit from a delayed attack.
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-TRANSCRIPT-
01) Will A. Zeppeli (370 damage): jp L-M, d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf H xx qcf 2 ATK
02) Gyro Zeppeli (465 damage): jp L-M, d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf 2 ATK (trade hit), d L, L-M-H-f H (1 hit) xx hcf S (mash ATK)
03) Josuke Higashikata (358 damage): qcf H xx qcf H xx qcb H xx LMH, qcb L/M, qcf 3 ATK
04) Jolyne Cujoh (495 damage): jp L-M, d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf H xx qcf H xx LMH, qcf 3 ATK
05) Jonathan Joestar (589 damage): jp L-M, d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf H xx LMH, dash d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf H xx LMH, dash d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf H xx LMH, dash d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf 2 ATK
06) Gyro Zeppeli (695 damage): jp L-M, d L, d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx qcf 2 ATK (trade hit), d L, L-M-H-f H (1 hit) xx qcf H xx qcf H xx LMH, dash d L, d L, L-d M-H-f H (1 hit) xx qcf H xx qcf H xx qcf 2 ATK
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Okuyasu Nijimura is capable of, be that old, new, practical or impractical.
-COMMENTS-
A ton of people have requested that I make a combo video for Okuyasu and the reasons are obvious; because he has no combo potential. Okuyasu sacrifices combo potential for a ton of cool stuff like unblockable specials and supers which will obviously lead to a ton of unblockable setups when played in the right hands.
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-TRANSCRIPT-
01) Josuke Higashikata (436 damage): (stand) qcf L (hold) xx S, jp M/H, M/H, (release hold), jp H, d L, d L, L-M-H xx qcb ATK xx LMH, dash L-M, L-M-H xx dp ATK
02) Akira Otoishi (280 damage): (stand) qcf 2 ATK, d d ATK xx LMH, dash d d ATK xx LMH, dash d d ATK
03) ACDC/Esidisi (451 + 1[?] damage): (stand) qcf L/M, d L, d L, L-M-H xx LMH, qcf 3 ATK
04) Wham/Wamuu (546 damage): (stand) qcf L (hold) xx S, jp M/H, M/H, (release hold), jp H, d L, d L, L-M-H xx LMH, jp H, d L, d L, L-M-H xx LMH, jp H, d L, d L, L-M-H xx LMH, jp H, d L, d L, L-M-H xx LMH, jp H, d L, L-M-H xx dp ATK
05) Rohan Kishibe (602 + 1[?] damage): (stand) qcf L (hold) xx S, jp M or H, M or H, (release hold), jp H, d L, d L, d L, L-M-H xx qcb ATK xx LMH, qcf 3 ATK
06) Kosaku Kawajiri (637 damage): (stand) qcf L (hold) xx S, jp M or H, M or H, (release hold), jp H, d L, d L, d L, L-M-H xx qcb ATK xx LMH, jp H, L-M-H xx qcb ATK xx LMH, jp H, L-M, L-M-H xx qcb ATK
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Wham is capable of, be that old, new, practical or impractical.
-COMMENTS-
A simple character that goes to show that you don't need complicated combos in order to dish a ton of damage. If you do plan on picking him up, be sure to understand his modes well because they all have their pros and cons.
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-TRANSCRIPT-
01) Noriaki Kakyoin (381 damage): jp H, d L, d L, d L, L-M-H-f H xx dp H xx LMH, dM (1 hit)-H-f H xx rdp ATK, d d H
02) Jotaro Kujo (459 damage): jp H, d L, d L, L-M-H-f H xx S, dp H xx qcf 2 ATK
03) Kars (534 damage): p H, d L, d L, L-M-H-f H xx qcb 2 ATK, qcf 3 ATK
04) ACDC (596 damage): jp H, d L, d L, L-M-H-f H xx dp H xx LMH, f H xx S, qcf 3 ATK
05) Will A. Zeppeli (624 damage): jp H, d L, d L, L-M-H-f H xx qcb 2 ATK, H xx dp H xx LMH, H xx qcf H xx qcf 2 ATK
06) Jonathan Joestar (647 damage): S, jp H, M-H-f H xx rdp ATK, dp H xx LMH, f H xx rdp ATK, dp H xx qcf 2 ATK
07) Caesar Anthonio Zeppeli (671 damage): jp H, d L, d L, L-M-H-f H xx qcb 2 ATK, H xx dp H xx LMH, jp H, H xx qcb ATK xx ATK xx qcf 2 ATK, d d H
08) Joseph Joestar (673 damage): jp H, d L, d L, L-M-H xx qcb 2 ATK, H xx qcf H xx LMH, H xx qcf H xx LMH, H xx qcf H xx qcf 2 ATK
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If you liked the video please remember to leave a rating - it helps me out a lot.
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Josuke Higashikata is capable of, be that old, new, practical or impractical.
-COMMENTS-
You can pretty much fit most of Josuke's combo highlights into a few combos so it was difficult making the video long enough although I do find his combos interesting. I'm curious to know if there's anything you can do after his OTG since you can puttsun cancel it (I assume you can cancel it because it's counted as a special move) or if his dp ATK has any use. Combos aside, I also increased the overall quality of the videos with an improved title screen, better quality music and starting the opponent's meter from nothing so you can see how much they gain. I also find Josuke's hair style ugly but please don't tell him that.
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-TRANSCRIPT-
01) Koichi Hirose (409 damage): (stand mode) jp H, d L, d L, L-M-H xx df H xx dp H xx LMH, jp M or H, H xx qcf 2 ATK xx qcf ATK, dash d d H
02) Hermes Costello (475 damage): (stand mode) jp H, L-M-H xx qcb M xx S, jp M or H, d L, d L, L-d M-H xx f H xx qcf ATK xx qcf 2 ATK xx qcf ATK, dash d d H
03) Yoshikage Kira (584 damage): (stand mode) jp H, L-M-H xx qcb M xx S, jp M or H, L-M xx f H xx LMH, S, L-M-H xx qcb M xx S, jp M or H, L-M-H xx f H xx LMH, S, d L, d L, L-M-H xx df H xx dp H xx S, jp M or H, H xx qcf 2 ATK xx qcf ATK, dash d d H
04) Okuyasu Nijimura (662 damage): d d select (get hit), H x 21 xx qcf 2 ATK, dash H xx qcf 2 ATK xx qcf ATK, dash d d H
05) Bruno Buccellati (1039[?] damage): (stand mode) jp H, L-M-H xx qcb M xx S, jp M or H, d L, d L, L-d M-H xx f H xx qcb L xx LMH, jp H, qcf 3 ATK
06) Rohan Kishibe (1098[?] damage): (stand mode) jp H, L-M-H xx qcb M xx S, jp M or H, d L, L-d M-H xx f H xx LMH, S, d L, L-M-H xx df H xx dp L, d L xx M xx dp M xx S, jp M or H, qcf 3 ATK
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what DIO is capable of, be that old, new, practical or impractical.
-COMMENTS-
While Jotaro's combos work around mashing and time stops, DIO's combos work around juggles and mix ups. DIO doesn't have much options at all to combo into his time stop but the only option he has is more than enough to make the opponent suffer. Quite a higher learning curve than Jotaro but once you understand how DIO's specials work, all his moves tend to blend well together.
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-TRANSCRIPT-
01) Hol Horse (151 damage): qcb M, LMH, H xx rdp ATK
02) Jonathan Joestar (368 damage): (stand mode), jp H, d L, d L, L-M-H xx qcf H xx qcf 2 ATK
03) Jotaro Kujo (479 damage): (stand mode), jp H, d L, L-M-H xx LMH, jp H xx qcf ATK xx S, M, qcf 3 ATK
04) Joseph Joestar (499 damage): (stand mode), jp H, d L, d L, L-M-H xx qcf M xx LMH, qcf 3 ATK
05) Muhammad Avdol (512 damage): jp H, L-M-H xx qcb L xx LMH, jp M, L-M-H xx qcb L xx qcf 2 ATK, d d S, S, dash jp H, jp H xx qcf ATK, M-H xx qcf H
06) Enrico Pucci (519 damage): jp H, d L, d L, L-M-H xx qcf ATK xx LMH, S, d L, L-M-H xx qcf H xx LMH, jp H xx qcf ATK xx S, jp M, L-M-H xx qcb L xx qcf 2 ATK
07) Jean Pierre Polnareff (543 damage): jp H, L-M-H xx qcb L xx LMH, jp M, L-M-H xx qcb L xx LMH, dash L-M-H xx qcf ATK xx qcf 2 ATK
08) Noriaki Kakyoin (590 damage): (stand mode), jp H, jp H xx qcf ATK xx S, jp M, L-M-H xx qcb L xx qcf 2 ATK, d d S, dash jp H, M-H xx dp H xx qcf 2 ATK
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JoJo's Bizarre Adventure All-Star Battle combo video showcasing what Jotaro Kujo is capable of, be that old, new, practical or impractical.
-COMMENTS-
The only thing you see Jotaro doing really is just a ton of ORA ORAs (okay actually his stand is the one doing the work) but ORAs actually work differently depending on whether you have his stand out or not. As for his time stop, if you're looking for damage, you're better off without it but if you're in the mood to style or extend combos, it's a really nice move to use. Oh and if you plan on using Jotaro, you better be a good masher because that's what you'll be doing all the time during his combos. You can also get in more hits with the opponent in the corner but since when you hit them most of the time, they either scroll to the left or right making the entire combo difficult to pull off therefore I went with combos that work anywhere on the stage.
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-TRANSCRIPT-
01) Noriaki Kakyoin (347 damage): (stand mode), dp ATK xx S, jp M or H, jp M or H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash S, H xx dp ATK, M-H xx qcf ATK (mash) xx qcf ATK
02) Jean Pierre Polnareff (368 damage): jp H, d L, d L, L-M-H-df H xx qcf ATK (mash) xx qcf 2 ATK (mash)
03) Muhammad Avdol (350 damage): jp H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash jp H, hcb ATK, d d S, dash jp H, hcb ATK, d d S, dash jp H, H xx dp H, M-H xx hcb ATK
04) Jolyne Cujoh (449 damage): (stand mode), jp H, d L, L-M-H xx qcf ATK (mash) xx LMH, jp H, d L, L-M-H xx qcf ATK (mash) xx LMH, jp H, d L, L-M-H xx qcf ATK (mash) xx qcf 2 ATK (mash)
05) Joseph Joestar (452 damage): (stand mode), jp H, d L, L-M-H xx qcf ATK (mash) xx qcf 2 ATK (mash), d d S, dash jp H, qcf ATK, H xx qcf ATK (mash)
06) Hol Horse (526 damage) jp H, d L, d L, L-M-H-df H xx hcb ATK, d d S, dash jp H, L, qcf LMH
07) Dio Brando (528 damage): jp H, d L, d L, L-M-H-df H xx dp H xx LMH, jp H, qcf LMH
08) DIO (592 damage): (stand mode), dp ATK xx S, jp M or H, jp M or H, d L, d L, L-M-H-df H xx qcf ATK (mash) xx qcf 2 ATK (mash), d d S, dash jp H, qcf ATK xx qcf 2 ATK (mash), jp H, qcf ATK (mash)
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JoJo's Bizarre Adventure All-Star Battle / JJBA:ASB / JoJo ASB: intro in HD.
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The King of Fighters XIII combo video showcasing what Clark Still is capable of, be that old, new, practical or impractical.
-COMMENTS-
A very simple character but that doesn't mean his combos are easy to do! He only has three techs that's worth noting and that's stun combos, kara cancelling his Vulcan Punch (cancel the Vulcan Punch into another special right before the Vulcan Punch comes out) which allows new extensions to combos and being able to air grab EX Iori even during an anywhere juggle situation. Other than those, it's all about being creative with his HD cancels!
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-NOTES-
01) EX Iori: Stun combo. Also the air grab at the end only works on EX Iori.
02) King: Stun combo.
03) K': Aims for most damage without the need for HD mode and stun.
04) Mr. Karate: Aims for most damage with HD mode and two power gauges.
05) Ash: -
06) Hwa Jai: -
07) EX Kyo: -
08) Saiki: -
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-TRANSCRIPT-
EX Iori: jp C, B, D xx df A xx b~f C, mash P (4 hits), mash P (1 hit) xx b~f C, b~f C, mash P (4 hits), mash P (1 hit) xx b~f C, b~f C, b~f A, b~f A, jp D (STUN), jp C, B, D xx df A xx b~f C, mash P (4 hits), b~f A xx mash P (kara cancel) xx b~f C, b~f C, mash P (4 hits), b~f A, jp D, jump f C
King: jp C, D xx df A xx b~f C, mash P (4 hits), b~f A xx mash P (kara cancel) xx b~f C, b~f C, mash P (4 hits), b~f A xx mash P (kara cancel) xx b~f C, b~f C, b~f A, b~f A, jp D (STUN), jp C, B, C (1 hit) xx df A xx mash AC, hcbx2 AC
K': jp C, D xx df A xx b~f AC (2 hits) xx mash AC, hcf BD xx qcf P xx hcbx2 AC
Mr. Karate: jp C, D xx df A xx BC, D xx df A xx mash P (1 hit) xx b~f C, mash P (3 hits), mash P (2 hits) xx b~f C, mash P (3 hits) xx b~f C, b~f C, mash P (2 hits) xx hcbx2 BD
Ash: jp C, D xx df A xx BC, D xx b~f A, b~f A (1 hit) xx b~f AC (1 hit) xx f BD, b~f A (1 hit) xx b~f AC, mash P (1 hit) xx b~f C xx hcf D (reverse input), b~f A (1 hit) xx hcbx2 BD
Hwa Jai: jp C, D xx df A xx BC, D xx b~f AC, b~f A, b~f A (1 hit) xx b~f AC, b~f C, mash P (2 hits) xx mash AC, b~f C xx mash P (kara cancel) xx b~f C xx hcbx2 BD, mash P (4 hits), jp f C
EX Kyo: jp C, D xx df A xx BC, D xx df A xx mash AC (3 hits) xx b~f C (2 hits) xx mash AC (3 hits) xx b~f C (2 hits) xx hcbx2 P xx hcbx2 BD
Saiki: jp C, D xx df A xx BC, D xx df A xx hcf BD xx qcf P xx hcbx2 AC xx hcbx2 BD
Players: Crazy DJT 88 (Green Lantern/Doomsday) vs VxG.EMP|KDZ (Superman)
Players: EG|Justin Wong (Wolverine/Storm/Akuma) vs FS.EMP|Flocker (Zero/Vergil/Hawkeye)
Players: Mango (Fox) vs Wobbles (Ice Climbers)
Players: Crazy DJT 88 (Cyrax) vs VXG.EMP|Reo (Kabal)
Players: CafeId|Knee (Bruce/Devil Jin) vs Eightarc|Bronson Tran (Ogre/Jinpachi)
Players: MCZ|Tokido (Akuma/Gouki) vs DM.MCZ|Xian (Gen)
Players: Hee San Woo (Ryo/Takuma/Kim/Mai) vs AS Reynald (Kim/Benimaru/Chin/EX Kyo)
Players: EG|Justin Wong (Hwoarang/Chun-Li) vs Infiltration (Jin/Alisa)
Players: Yume (Aigis) vs LordKnight (Mitsuru)
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The King of Fighters XIII combo video showcasing what Kula Diamond is capable of, be that old, new, practical or impractical.
-COMMENTS-
One of the hardest characters to get a 100% combo with unless you're willing to burn everything you've got to achieve it. Even if you're willing to do that, you can't really be too creative with her 100% combos simply because it barely KOs the opponent, obviously meaning less variety. One of the trickier characters to build combos for simply because the end of her Neo Max does very little damage so it's easy to overkill the opponent. Luckily I built the combos in a way where the last hit KOs the opponent. The reason I'm being a bit nitpicky about it is so that you can see exactly how much meter your opponent gets because since it's training mode and they don't get KOed, going overkill will build useless meter simply because it's impossible in a real match. Also I might regret it in the future but as of now, I found no use to include her rapid A attacks (it's an exclusive trick to her where you can get three hits from one weak attack instead of one) simply because it only works on a standing opponent (meaning you can only do it either at the beginning of a combo or on a stunned opponent) and it kills all the damage very quickly.
---
-NOTES-
01) Yuri: Stun combo + 100% combo WITHOUT HD mode!
02) Kim: Aims for most damage with HD mode and two power gauges.
03) Kyo: Aims for most damage with HD mode and three power gauges.
04) Mai: -
05) Daimon: -
06) Clark: -
07) Saiki: -
08) Terry: -
09) Ralf: -
10) Joe: -
---
-TRANSCRIPT-
01) Yuri: qcf C, jp C, C (1 hit) xx f A xx qcf AC, qcf C, qcb D, qcb B xx f B, dp C (1 hit) xx qcb BD xx f D, qcb D, qcb D xx f B, dp C (1 hit) xx qcb BD xx f D, qcb D, qcb D xx f B, dp C (STUN), qcf C, jp C, C xx f A xx qcf AC, qcf C, qcb D, qcb B xx f B, dp C (1 hit) xx qcb BD xx f D, qcb D xx f B, hcbx2 AC
02) Kim: qcf C, qcf C, jp C, C (1 hit) xx f A xx BC, C (1 hit) xx f A xx dp C (1 hit) xx qcf A, dp C (1 hit) xx qcb B, dp C (1 hit) xx qcb B, dp C (1 hit) xx qcb D, qcb D xx f B, dp C (1 hit) xx hcbx2 BD
03) Kyo: qcf C, qcf C, jp C, C (1 hit) xx f A xx BC, C (1 hit) xx f A xx dp C (1 hit) xx qcf A, dp C (1 hit) xx qcb D, dp C (1 hit) xx qcb D, qcb B, dp C (1 hit) xx qcb D, qcfx2 P xx hcbx2 BD
04) Mai: qcf C, qcf C, jp C, C (1 hit) xx f A xx BC, C (1 hit) xx dp C (1 hit) xx qcf AC, D grab, qcfx2 AC xx hcbx2 BD
05) Daimon: qcf C, qcf C, jp C, C (1 hit) xx f A xx BC, C (1 hit) xx dp C (1 hit) xx qcf A xx qcfx2 AC, dp AC (1 hit) xx qcb B, dp C (1 hit) xx qcb B, dp C (1 hit) xx qcb B xx f B, dp C (1 hit) xx hcbx2 BD
06) Clark: qcf C, qcf C, jp C, C (1 hit) xx f A xx BC, C (1 hit) xx dp C (1 hit) xx qcf AC, AB, dp C (1 hit) xx qcb D, dash dp C (1 hit) xx qcf AC, f A, qcb B, dp C (1 hit) xx qcb D, qcfx2 P xx hcbx2 BD
07) Saiki: qcf C, qcf C, jp C, C (1 hit) xx f A xx qcf AC, qcf C, f A xx BC, f A xx dp A xx qcb D, qcb B, dp C (1 hit) xx qcb D, dp C (1 hit) xx qcb B xx f B, dp C (1 hit) xx qcb D, qcfx2 P xx hcbx2 BD
08) Terry: jp C, C (1 hit) xx f A xx qcf AC, qcf C, f A xx BC, f A, dp C (1 hit) xx qcf AC, f A, dp C (1 hit) xx qcb BD xx f B, dp C (1 hit) xx qcb B, dp C (1 hit) xx qcb D, dp C (1 hit) xx hcbx2 BD
09) Ralf: qcf C, jp C, C (1 hit) xx f A xx qcf AC, qcf C, f A xx BC, f A, dp C (1 hit) xx qcb B, dp C (1 hit) xx qcb D, dp C (1 hit) xx qcb D, dp C (1 hit) xx qcf AC, f A, qcfx2 P xx hcbx2 BD
10) Joe: jp CD (counter hit), f A, f A xx BC, f A, dp C (1 hit) xx qcf AC, f A, dp C (1 hit) xx qcf AC, f A, dp C (1 hit) xx qcf AC, f A, qcb B xx f B, dp C (1 hit) xx qcb D, qcb D xx f B, hcbx2 AC
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The King of Fighters XIII combo video showcasing what Ralf Jones is capable of, be that old, new, practical or impractical.
-COMMENTS-
Considering that none of the combos from the previous Ralf combo video has made it to this video, can we really call it a revisit? Well anyway, if you're wondering why I keep revisiting characters when I haven't completed the roster yet is because the earlier videos weren't in HD, has audio desyncs and are just terrible combos in general. I only plan to revisit three more characters. Back to Ralf, most of his combos require links but they're pretty easy to do considering you have a rather large window to connect the next hit. He's also one of the few characters who can KO with just two power gauges and HD mode since when damage is fully scaled, his Neo Max does around 283 damage unlike most characters who only reach around 225 damage.
---
-NOTES-
01) Duo Lon: -
02) Maxima: -
03) Robert: Stun combo.
04) Elisabeth: Stun combo.
05) Chin: Aims for most damage with HD mode and one power gauge.
06) Yuri: -
07) Mature: -
08) Joe: -
09) Benimaru: -
10) Andy: -
11) Billy: -
12) Takuma: -
---
-TRANSCRIPT-
01) Duo Lon: qcfx2 AC (level 4 trade hits), qcf AC, qcfx2 AC (level 1)
02) Maxima: jp C, D xx df A xx qcf C, C xx mash AC (hold forward) xx qcb C, qcb AC, qcb AC, qcb AC, qcf C, b~f A, b~f A (1 hit) xx qcf C, qcb A xx qcb-hcf K
03) Robert: jp C, C (1hit) xx qcf C, dash C (1 hit) xx df A xx qcf AC, qcf C, b~f A, b~f A, b~f A xx qcf C, qcb AC, qcb AC, qcf C, b~f A, b~f A, C (STUN), mash AC, b~f A, b~f A xx qcf C, qcb AC, qcf C, qcb-hcf K
04) Elisabeth: jp C, C (1 hit) xx df A xx qcb AC, qcb AC, qcb AC, b~f A, b~f A xx qcf C, qcb AC, qcf C, b~f A, b~f A xx qcf C, qcb AC, qcf C, b~f A, b~f A, C (STUN), qcb A, qcb A, jp C, C (1 hit) xx qcf C, dash C (1 hit) xx qcf C, d C xx qcf AC, qcf C, qcb-hcf K
05) Chin: jp C, D xx df A xx qcf C, D xx BC, C xx qcf C, C xx qcf C, C xx b~f A xx qcf C, C xx b~f A xx qcf C, C xx qcf C, C xx b~f C xx qcb C, b~f A (1 hit) xx qcf C, qcb A, qcb-hcf K
06) Yuri: jp C, D xx df A xx qcf C, D xx BC, C xx qcf C, C xx qcf C, C xx b~f A xx qcf C, C xx b~f A xx qcf C, C xx qcf C, C xx b~f C xx qcb C, qcf A xx hcbx2 AC
07) Mature: jp C, C (1hit) xx qcf C, dash C (1 hit) xx df A xx qcf C, D xx BC, C (1hit) xx qcf C, dash C (1 hit) xx qcf C, C xx qcf C, C xx qcf C, b~f C xx qcb C, b~f A, b~f A (1 hit) xx qcb-hcf K xx hcbx2 AC
08) Joe: jp C, D xx qcf C, D xx BC, C xx qcf C, C xx qcf C, C xx b~f C (2 hits) xx qcb C, qcf A xx qcb C, b~f A xx qcb C, qcb A xx qcfx2 P (level 1) xx hcbx2 AC
09) Benimaru: jp C, D xx df A xx qcf C, D xx BC, C (1 hit) xx qcf C, C xx qcf C, C xx mash AC (hold forward) xx qcb C, b~f A, b~f A xx qcb C, b~f A, b~f A (1 hit) xx qcb C xx hcbx2 AC
10) Andy: jp C, D xx qcf C, D xx BC, B, C (1 hit) xx df A xx qcf C, D xx b~f C xx qcb C, b~f A, b~f A (1 hit) xx qcf C, qcb A, b~f A (1 hit) xx qcf C, qcb A, qcfx2 AC (level 1) xx hcbx2 AC
11) Billy: jp C, D xx df A xx qcf C, D xx BC, C xx qcf C, C xx qcf C, C xx b~f A xx qcf C, C xx b~f A xx qcf C, C xx qcf C, C xx b~f A xx qcf C, C xx b~f C (1 hit) xx qcf AC, qcb AC, qcb AC, qcb AC, qcb-hcf K
12) Takuma: jp C, D xx qcf C, C xx BC, B, C (1 hit) xx df A xx qcf C, C xx mash AC (hold forward) xx qcb C, qcf C, qcb A xx mash AC xx qcb C, qcf A xx mash AC xx hcbx2 AC
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The King of Fighters XIII combo video showcasing what EX Kyo Kusanagi is capable of, be that old, new, practical or impractical.
-COMMENTS-
Once again another character with quite a lot of untapped potential. Although EX Kyo's combos don't look too complicated compared to other characters, there are multiple parts that require strict timing whether it be links or juggling. His rekka combos do nice solid damage but if you want to go that extra mile for damage, you have to throw them out the window and start depending on his Orochinagi super more. Also understanding how the damage scaling in this game works will help a lot in pushing EX Kyo's limits.
---
-NOTES-
01) Saiki: Aims for most damage with no drive gauge and one power gauge.
02) Kula: -
03) Daimon: Stun combo and aims for most amount of hits.
04) Clark: Aims for most damage with HD mode and two power gauges.
05) Vice: Aims for most damage with HD mode and three power gauges.
06) Ash: -
07) Mature: -
08) Ralf: -
09) Maxima: -
10) Benimaru: -
11) K': -
12) Iori: -
---
-TRANSCRIPT-
01) Saiki: jp C, C xx qcf B xx B, qcb-hcf P, qcf A xx hcb P xx P
02) Kula: jp d C, jp d C, C xx qcf B xx B, qcb-hcf P, dp C (1 hit) xx qcf BD, qcf AC xx qcf P xx qcf P, qcf A xx qcf A, dp A xx qcb-hcf P, hcb BD
03) Daimon: jp d C, backdash d C, jp d C, B xx d B, C xx qcf D xx D, qcf AC xx qcf P xx qcf P, qcf AC xx qcf P xx qcf P, qcf A xx qcf A, qcf A xx qcf A xx K xx qcf BD, qcf A xx qcf A, qcf A xx qcf A xx K xx qcf BD, qcf A xx qcf A, qcf A xx hcb P xx P (STUN), jp d C, jp d C, dB, C xx qcf D xx D, qcf AC xx qcf P xx qcf P, qcf AC xx hcb P xx f P xx dp P
04) Clark: jp C, C xx df D xx BC, C xx df D (1 hit) xx dp C (1 hit) xx qcf A xx qcf A xx K xx dp A xx qcf A, dp C (1 hit) xx qcf A xx qcf A, dp C (1 hit) xx qcf A xx qcf A, dp A xx qcfx2 BD
05) Vice: jp C, D xx BC, D xx qcf B xx B, qcb-hcf P, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf A xx qcf A, dp C (1 hit) xx qcf C, dp A xx qcfx2 BD
06) Ash: qcfx2 P (trade hits), backdash d C, jp d C, d B, C xx df D xx BC, jp d C, d B, C xx df D xx qcf C xx dp C (1 hit) xx qcf A xx hcb K xx qcf D xx D, qcf AC xx hcb P xx f P xx dp P, qcfx2 P xx qcfx2 BD
07) Mature: jp C, D xx BC, D xx qcf B xx B, qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcf A, dp C (1 hit) xx qcf B xx B, dp C
08) Ralf: jp C, C xx df D (1 hit) xx BC, D xx qcf A xx qcf A xx dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp A xx qcfx2 BD
09) Maxima: jp C, D xx BC, D xx qcf D xx D, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp C (1 hit) xx qcfx2 P
10) Benimaru: jp C, C xx f B xx BC, C xx df D xx qcf A xx qcf A xx dp A xx qcb-hcf P, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcb-hcf AC xx qcfx2 BD
11) K': jp C, d B, C xx qcf D xx D, BC, dp A xx qcb-hcf P, dp A xx qcb-hcf P, dp C (1 hit) xx qcf C, dp C (1 hit) xx qcf C xx hcb P xx qcb-hcf P xx qcfx2 BD
12) Iori: jp C, C xx df D (1 hit) xx BC, jp d C, C xx qcf A xx qcf A xx dp A xx qcb-hcf P, qcf A xx qcf A xx dp A xx qcb-hcf P, dp C (1 hit) xx qcfx2 P xx qcfx2 BD
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The King of Fighters XIII combo video showcasing what Leona Heidern is capable of, be that old, new, practical or impractical.
-COMMENTS-
After finishing the video, I'm surprised at how much untapped potential Leona still has. First of all, Leona combos can be really easy or really hard depending on how well you're at buffering. You mainly just need to know how to TK supers and cancel her d~u P into b~f K. If you can do both of those with ease, you've already pretty much conquered most of her combos. Oh and she does a ton of damage since most of her attacks are single hits.
---
-NOTES-
01) Kim: -
02) Athena: 100% combo WITHOUT HD mode!
03) Iori: Aims for most damage with HD mode and two power gauges.
04) Raiden: Aims for most amount of hits.
05) Terry: -
06) Shen Woo: -
07) Kensou: -
08) Mai: -
09) Daimon: -
10) Kula: -
---
-TRANSCRIPT-
01) Kim: jp CD (counter hit), jp qcf-hcb AC, jp qcf-hcb AC
02) Athena: jp CD (counter hit) xx qcf-hcb AC, d~u P xx b~f D, qcf-hcb AC, d~u P xx b~f D, jp qcf-hcb P
03) Iori: jp C, C xx BC, C xx d~u P xx b~f D, d~u A xx b~f D, d~u A xx b~f D, b~f D, d~u A xx b~f D, d~u A xx b~f D, d~u A xx qcb-hcf AC
04) Raiden: db~f AC, b~f C, jp qcb BC xx qcb AC, b~f C, jp qcb C xx qcb AC, b~f C, jp qcb C xx qcb AC, b~f AC, b~f C, b~f D, jp qcb C, d~u A
05) Terry: jp C, C xx BC, d C xx d~u P xx b~f D, d~u A xx b~f D, d~u A xx b~f D, jp qcb C, d~u A xx b~f D, d~u A xx b~f D, d~u A xx qcb-hcf AC
06) Shen Woo: jp CD (counter hit), b~f D, jp qcf-hcb ABC, d~u C xx b~f D, d~u A xx b~f D, d~u A xx b~f D, d~u A xx b~f D, d~u A xx b~f D xx qcb-hcf K
07) Kensou: jp C, d C xx BC, d B, d C xx b~f B xx d~u A xx b~f D xx d~u A xx b~f D, b~f D, d~u A xx b~f D, jp qcf-hcb AC xx qcb-hcf AC
08) Mai: jp C, d C xx BC, d C xx d~u AC xx b~f D, d~u A xx d~u AC xx b~f D, d~u A xx d~u AC xx b~f D, d~u A xx d~u AC xx b~f D, qcb-hcf K
09) Daimon: jp C, d C xx BC, d C xx f B xx qcb C, d~u AC xx b~f D, d~u AC xx b~f D, d~u A xx b~f D, d~u A xx b~f D xx hcb BD, jp qcb C xx qcb AC, b~f C, b~f D, qcb-hcf K
10) Kula: jp CD (counter hit), jp qcf-hcb ABC, d~u P xx qcb-hcf K xx qcb-hcf AC
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The King of Fighters XIII combo video showcasing what K' is capable of, be that old, new, practical or impractical.
-COMMENTS-
I'm not sure if it's K' himself or the console version system but his damage has been tone down a ton. Those easy 100% combos you see in the arcade version can still be done but the damage isn't enough to get 100% anymore. No problem, there's still ways to get 100% combos but it takes a lot more effort now. First starting out with K', I'll admit that it started off pretty bad since there's already a ton of K' combos around but once I started getting into him more, tons of ideas started popping up. I think I've come to the point where I can be a little fancy (not as fancy as some other people's combos) but still afford to dish out great damage. Overall this is one of my favorite videos that I've done for the game so far.
---
-NOTES-
01) Chin: -
02) Ash: Stun combo.
03) Duo Lon: Aims for most damage with HD mode and two power gauges (without setup).
04) Kensou: Aims for most damage with HD mode and two power gauges (with setup).
05) Robert: -
06) Yuri: Nothing but supers.
07) Vice: -
08) Elisabeth: -
09) Leona: -
10) Billy: -
11) Benimaru: -
12) Kyo: -
---
-TRANSCRIPT-
01) Chin: jp C, C (1 hit) xx qcf A xx f D, qcb D xx qcb K, A xx qcf-hcb AC, backdash qcb B xx qcb BD, dp A (1 hit) xx qcf C xx f D, qcf A xx f B, d C xx qcf-hcb AC, backdash qcb B
02) Ash: jp C, C (1 hit) xx qcf AC xx f D, f A, f A, dp A (1 hit) xx qcf C xx f D, f A, jp CD xx qcb BD, dp A (1 hit) xx qcf C xx f D, f A, jp CD xx qcb BD, dp C xx f D (STUN), qcf C, C (1 hit) xx f A xx qcf AC, f A, f A, C xx qcf-hcb AC, backdash qcb B
03) Duo Lon: jp C, d C xx f A xx BC, D xx qcb K xx qcb K, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx dp A xx hcbx2 AC
04) Kensou: jp CD (counter hit), f A, f A xx BC, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx dp A (1 hit) xx hcbx2 AC
05) Robert: jp D, D xx BC, D xx qcb K xx qcb K, dp A (1 hit) xx qcb BD xx qcb K, dp A (1 hit) xx qcb BD xx qcb K, dp A (1 hit) xx qcb BD xx qcb K, dp A (1 hit) xx qcb BD xx qcb K, dp A (1 hit) xx qcf C xx f D, qcf-hcb P
06) Yuri: qcfx2 P (trade hits), BC, qcf-hcb AC xx hcbx2 AC
07) Vice: jp CD (counter hit), f A, f A xx BC, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx qcf B, dp A (1 hit) xx qcf C xx f D, f A, qcf-hcb P xx hcbx2 AC
08) Elisabeth: jp D, D xx BC, D xx qcb BD xx qcb K, dp A (1 hit) xx qcb K xx qcb K, dp A (1 hit) xx qcb K xx qcb K, dp A (1 hit) xx qcf C xx f D, f A, qcf-hcb P xx hcbx2 AC
09) Leona: jp CD (counter hit), f A xx BC, f A xx qcfx2 P, backdash qcb B xx qcb BD, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A (1 hit) xx qcf C xx f D, f A, jp CD, qcf-hcb AC, backdash qcb B
10) Billy:jp C, D xx BC, D xx qcb K xx qcb K xx qcfx2 P, backdash qcb B xx qcb BD, dp A (1 hit) xx qcf-hcb P xx hcbx2 AC
11) Benimaru: jp C, D xx qcf AC xx f D, f A, f A, C xx BC, jp qcb BD, dp A (1 hit) xx qcf C xx f D, f A xx dp A (1 hit) xx qcb B, dp A (1 hit) xx qcf C xx f D, f A, qcf-hcb P xx hcbx2 AC
12) Kyo: qcfx2 P (trade hits), jp qcb BD, D xx BC, jp qcb BD, dp A (1 hit) xx qcf C xx f D, f A xx qcf B, dp A (1 hit) xx qcf C xx f D, f A xx qcf B, dp A (1 hit) xx qcf C xx f D, f A xx qcb B, dp A xx hcbx2 AC
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The King of Fighters XIII combo video showcasing what Elisabeth Branctorche is capable of, be that old, new, practical or impractical.
-COMMENTS-
Grapplers aside, Elisabeth is a possible candidate for least amount of combo potential (she was terrible enough in the Arcade version, now on Console version she even lost some stuff that was once comboable making her combo potential drop even further). She has only one midscreen loop and one corner loop. Speaking of corner loop, to be more specific there are two difficulties of the same loop. About 95% of Elisabeth combo videos do the easy version which is dp A, qcf C (1 hit), qcf C. Turning that qcf C into 2 hits is difficult. About 3% of Elisabeth combo videos do it although not on every rep (probably because of the difficulty). As for the 2%, they do it on every rep possibly maximizing her damage output. This combo video does that including all max damage outside of the loop. I'm 99.9% sure this is as good as Elisabeth combos can get (thanks to tool assist).
---
-NOTES-
01) Kyo: Aims for most damage starting with two drive gauges and building one power gauge.
02) Kula: Aims for most damage with no drive gauges and as many power gauges as possible (four).
03) Iori: Aims for most damage with HD mode and one power gauge.
04) K': Aims for most damage with HD mode and two power gauges.
05) Terry: Aims for most damage with HD mode and three power gauges.
06) Joe: -
07) Andy: -
08) Robert: -
09) Takuma: -
10) Ryo: -
---
-TRANSCRIPT-
01) Kyo: jp D, C xx dp C, qcf C, dp A xx qcb K xx qcf C, qcf C, dp A xx qcb K xx qcf C, qcf C, dp A, dp A, jp C, qcf-hcb P
02) Kula: jp D, C xx qcf BD xx hcb-f P, qcf AC, qcf C, qcf C, dp A, qcfx2 AC
03) Iori: jp D, C xx BC, D xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, dp A, jp C, qcf-hcb P
04) K': jp D, C xx BC, D xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, qcfx2 AC
05) Terry: jp D, C xx BC, D xx dp C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, qcfx2 P xx qcb-hcf BD
06) Joe: jp C, C xx BC, C xx dp A, dp A, qcf-hcb P (1 hit) xx qcb-hcf BD, dp A, dp A, jp A, qcf-hcb P, dC, qcf-hcb P
07) Andy: jp C, C xx BC, D xx dp C xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A, qcfx2 AC
08) Robert: jp C, C xx fB xx BC, C xx fB xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, qcfx2 AC xx qcb-hcf BD
09) Takuma: jp C, C xx fB xx BC, C xx dp C xx qcf AC, qcf C, qcf C, dp A xx qcf AC, qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A, qcfx2 P xx qcb-hcf BD
10) Ryo: jp C, C xx fB xx BC, C xx dp C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, qcf C, dp A xx qcf K xx qcf C, jp CD, qcf-hcb P (1 hit) xx qcb-hcf BD, qcf K xx dp A, qcfx2 AC
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PlayStation All-Stars Battle Royale combo video showcasing what Zeus is capable of, be that old, new, practical or impractical.
-COMMENTS-
Zeus may not be much of a combo character but he sure knows how to gain AP! He starts and ends combos quicker than the speed of light!
-TRANSCRIPT-
01) Raiden (98 AP): up square (hold, guardbreak), down triangle (mash)
02) Kat (141 AP): forward square (hold)-square, up square, upsquare
03) Radec (146 AP): square (hold, guardbreak), forward triangle (mash), up square, up square
04) Nariko (152 AP): down square (hold, guardbreak), forward square-square, square-square
05) Fat Princess (152 AP): air forward square (hold, guardbreak), forward square-square, square-square
06) Kratos (155 AP): down circle (hold), forward square-square, up square, forward square, square-square
07) Nathan Drake (20 AP + level 1): down circle (hold), R2 (level 1)
08) Emmett (35 AP + level 1): square (hold, guardbreak), R2 (level 1)
09) Toro (57 AP + level 1): down square (hold), R2 (level 1)
10) Heihachi (57 AP + level 1): jump square (hold, guardbreak), R2 (level 1)
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PlayStation All-Stars Battle Royale / PSASBR: Zeus / Isaac (DLC) cutscenes (HD, intro/rival/ending).
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The King of Fighters XIII combo video showcasing what Vice is capable of, be that old, new, practical or impractical.
-COMMENTS-
At first glance, Vice might look like a complexed character due to her ability to extend combos with her EX hcf K but once you start to understand her more, you'll realize that her combo variety is really limited. She has only one HD loop and stun loop worth noting. Her hcf K also does no damage so it's really difficult getting 100% combos with her unless you stun your opponent.
---
-NOTES-
1) Raiden: 100% combo WITHOUT HD mode!
2) Joe: Aims for most damage for HD mode and two power gauges.
3) Leona: -
4) Saiki: -
5) Kim: -
6) Duo Lon: -
7) Takuma: -
8) Athena: Double HD mode combo.
---
-TRANSCRIPT-
1) Raiden: jp C, D xx qcb C xx qcb AC, qcb A, D, hcf BD, D xx f A xx qcb C xx qcb AC, qcb A, D, hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, STUN, jp C, D xx f A xx qcb C xx hcf D, hcbx2 BD
2) Joe: jp C, D xx D xx BC, D xx D xx [qcb C xx hcf D] x5, qcb-hcf AC
3) Leona: jp C, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx qcb C, STUN, jp C, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx D xx BC, D xx D xx [qcb C xx hcf D] x4, qcb C xx qcf C xx hcf-uf-u-d P
4) Saiki: jp CD (counter hit), qcb AC, jp CD, hcf BD, D xx D xx BC, D xx D xx [qcb C xx hcf D] x3, qcb C xx qcf C xx hcf-uf-u-d P xx qcb-hcf AC
5) Kim: jp C, D xx D xx BC, D xx D xx qcb C xx qcb AC, CD xx hcf BD, D xx D xx [qcb C xx hcf D] x2, qcb C xx qcf C xx hcf-uf-u-d P xx qcb-hcf AC
6) Duo Lon: BC, qcb-hcf AC (counter hit, trade hit), C, hcf BD, D xx f A xx hcf B xx hcbx2 BD
7) Takuma: jp C, D xx f A xx qcb C xx qcb AC, qcb A, D, hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A xx hcf BD, D xx f A xx qcb C, A, STUN, jp C, d B, d B, dB xx BC, D xx D xx [qcb C xx hcf D] x3, [qcb A xx hcf D] x3, hcbx2 BD
8) Athena: f A xx BC, D xx D xx [qcb C xx hcf D] x4, qcb C xx hcf BD, D xx f A xx qcb C, A, hcf BD, D xx f A xx qcb C, A, hcf BD, D xx f A xx qcb C, A, hcf BD, D xx f A xx qcb C, A, hcf BD, D xx f A xx qcb C, STUN, jp C, D xx f A xx qcb C, A, hcf BD, D xx f A xx qcb C, A, hcf BD, D xx D xx BC, D xx D xx [qcb C xx hcf D] x3, [qcb A xx hcf D] x3, hcb-f P
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The King of Fighters XIII combo video showcasing what Maxima is capable of, be that old, new, practical or impractical.
-COMMENTS-
Since most of the combos from the old Maxima video were either removed or improved drastically, I decided to just delete it and replace it with this one. Everyone seems to leave out possible hits since you don't need all of them to get easy 100% combos with Maxima but I decided to fill in every hit possible such as the extra df Cs and all the hits from his Neo Max (not every combo allows you to get all hits though). Filling out all his df Cs even got me a new(?) 100% combo! From my experiences with Maxima and checking all videos I can find on the internet, I personally think this is as good as his combos get.
---
-NOTES-
1) Andy: Aims for most damage starting with no drive and power gauge.
2) Ryo: -
3) Athena: Aims for most damage for HD mode and three power gauges.
4) Raiden: -
5) King: -
6) Hwa: -
7) Iori: Nothing but supers.
8) Ash: -
9) Shen: -
10) Takuma: -
11) Elisabeth: -
12) Mature: -
---
-TRANSCRIPT-
1) Andy: jp CD (counter hit), df C, df C, df C, df C, dp K
2) Ryo: jp C, D xx df C xx qcb AC, df C, hcb BD xx qcb P xx qcb AC, dash df C, hcb BD xx qcb P xx qcb AC, df C xx dp K
3) Athena: jp C, D xx df C xx BC, D xx df C xx qcb A xx qcfx2 P xx hcbx2 AC
4) Raiden: jp C, D xx df C xx BC, D xx df C xx qcb AC, qcfx2 AC (first and second hit whiff) xx hcbx2 AC
5) King: jp C, D xx df C xx BC, C (1 hit) xx df C xx hcb B xx qcb P xx qcfx2 AC xx hcbx2 AC
6) Hwa: jp C, D xx df C xx BC, D xx df C xx qcb AC xx hcb B, df C, hcb BD xx qcb P xx qcb A xx qcfx2 P xx hcbx2 AC
7) Iori: qcfx2 P (counter hit), BC, qcfx2 AC xx hcbx2 AC
8) Ash: jp C, D xx df C xx BC, D xx df C xx qcb AC, df C xx qcfx2 AC xx hcbx2 AC
9) Shen: qcb P (counter hit), df C xx BC, jp qcb AC, df C xx qcfx2 AC xx hcbx2 AC
10) CD (counter hit) xx BC, qcb AC xx hcb B, qcb A xx qcfx2 AC xx hcbx2 AC
11) qcfx2 P (counter hit), jp qcb AC, df C, df C, df C, df C xx BC, jp qcb AC, df C, df C, df C xx hcbx2 AC
12) jp CD (counter hit), jp qcb AC, df C, df C, df C, df C, BC, jp qcb AC, df C, df C, df C, qcfx2 P xx hcbx2 AC
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The King of Fighters XIII combo video showcasing what Iori Yagami is capable of, be that old, new, practical or impractical.
-COMMENTS-
Since Iori is one of the few characters with the best raw damage in the game, I paid much more attention to the damage scaling system to achieve the most damage he can get for the least amount of meter possible. Although it's really easy wasting gauges to achieve a 100% with him, taking advantage of the damage scaling got me many 100%s that only needed three or four gauges.
http://www.youtube.com/watch?v=YQeJYRSRLTw
---
-NOTES-
1) Kyo: Aims for most damage starting with two drive gauges and building one power gauge.
2) Maxima: Aims for most damage with HD mode and one power gauge.
3) Benimaru: Aims for most damage with HD mode and two power gauges.
4) Chin: -
5) Ash: -
6) Daimon: -
7) Clark: Aims for the most amount of hits.
8) Kensou: -
9) Mai: 100% combo from a command grab.
10) K': -
11) Ryo: -
12) Billy: -
---
-TRANSCRIPT-
1) Kyo: jp C, C xx df C xx dp C, dp A xx qcb D, qcb A, qcb A, dp A xx qcb D, qcb A, qcb A, qcf-hcf P
2) Maxima: jp C, C xx df C xx BC, C xx df C xx dp A xx qcb B xx dp C, df C xx dp C, qcb B xx dp C, qcb B xx dp C, qcb B, qcb B, qcb A, dp A xx qcb D, qcb A, qcb A, qcf-hcb P
3) Benimaru: jp C, C xx df C xx BC, C xx df C xx dp A xx qcb B xx dp C, df C xx dp C, qcb B xx dp C, qcb B, qcb A, dp A xx qcfx2 BD
4) Chin: jp C, C xx df C xx BC, B xx f A xx hcf P, dp C xx qcf-hcb P, dp A xx qcb B xx dp C xx qcf-hcb P, dp A xx qcb B xx dp C, qcf-hcb AC
5) Ash: BC, qcfx2 BD (trade hits), qcb AC, qcb A, qcf-hcb AC
6) Daimon: jp C, C xx df C xx BC, C xx df C xx qcb B xx qcb AC, qcb A, qcb A (1 hit) xx qcb AC, qcb A, qcb A (1 hit) xx qcb AC, qcb A, qcb A (1 hit) xx qcb AC, qcb A, qcb A (1 hit) xx qcb AC, qcb A, qcb A, qcf-hcb P
7) Clark: jp C, B, C xx f A xx f A xx BC, C xx f A xx f A xx qcb B xx dp AC, dp A xx dp AC, dp A xx dp AC, dp A xx qcb D, qcb A, qcb A xx qcb D, qcb A, qcb A, qcf-hcb AC
8) Kensou: jp C, C xx df C xx BC, C xx df C xx dp C, dp A xx qcb D, qcb B, dp A xx qcb D, qcb B xx dp C, qcb B, qcf-hcb P xx qcfx2 BD
9) Mai: hcf P, dp C, df C xx BC, df C xx dp C, qcb BD xx dp C, qcb B xx dp C, qcb B xx dp C, qcb A, qcf-hcb P xx qcfx2 BD
10) K': jp C, C xx df C xx BC, C xx df C xx qcb B xx dp AC xx qcb B (whiff), dp A xx qcb B, qcb A, dp A xx qcb D, qcf-hcb P xx qcfx2 BD
11) Ryo: jp C, C xx df C xx BC, C xx df C xx qcb B xx hcf AC, dash df C xx qcb C (1st hit whiff) xx dp C, df C xx dp C, qcb B, qcb A, qcf-hcb P xx qcfx2 BD
12) Billy: jp C, C xx df C xx BC, C xx df C xx qcb B xx qcb C (1 hit) xx qcb B xx xx qcb C xx dp AC, qcf-hcb AC xx qcfx2 BD
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PlayStation All-Stars Battle Royale combo video showcasing what Kat is capable of, be that old, new, practical or impractical.
-COMMENTS-
Since there's only two characters to deal with instead of twenty, I have much more time to put in effort for the video. Kat is also my most favorite character in the game, character design and gameplay. :)
-TRANSCRIPT-
01) Heihachi (150 AP): square-square-square, jump square-square, down circle, triangle, forward square, triangle
02) Spike (150 AP): (debris) jump down square, circle, jump forward square, square-square-square, run up square (hold square), forward circle
03) Sly (155 AP): jump forward square, square-square-square, up square (hold square), square-square, jump cancel forward square, triangle
04) Parappa (155 AP): square-square-square, square-square-square, down circle, square-square-square, forward square
05) Ratchet (155 AP): jump down square, square-square, up square, down circle, square-square-up square (hold square), up forward dash forward square, triangle
06) Nathan Drake (155 AP): jump forward square, down triangle-square, down square, down circle, up square, triangle, jump cancel triangle
07) Sackboy (155 AP): jump down triangle, triangle, down circle, square-square, jump square-square, up forward dash triangle
08) Evil Cole (155 AP): jump forward square, square-square-square, down circle, square-square-square, triangle, triangle
09) Raiden (155 AP): down circle, triangle, forward square, square-square, jump square-square, jump cancel forward square, triangle
10) Jak (155 AP): jump forward square, up circle, square-square-square, run up square (hold square), down circle, forward square, triangle
11) Kratos (155 AP): square-square-square, jump square-square, jump square-square, jump cancel down circle, forward square, triangle
12) Toro (155 AP): jump forward square, up square, down circle, square-square-square, up square (hold square), forward dash forward square, triangle
13) Nariko (155 AP): (debris) up circle, circle, run down square, circle, run up circle, circle, down circle, forward square
14) Sweet Tooth (throw + 155 AP): down throw, square-square-square, down circle, square-square-square, square-square-up square (hold square), up forward dash triangle
15) Cole (throw + 155 AP): (debris) down throw, circle, triangle, down circle, circle, square-square-square, circle, jump forward square, triangle
16) Big Daddy (20 AP + level 1): down triangle-square, R2 (level 1)
17) Radec (95 AP + level 1): (debris) down square, down triangle-square, down square, down triangle-square, down circle, circle, R2 (level 1)
18) Sir Daniel (95 AP + level 1): (debris) jump down square, circle, up circle, square-square-square, down circle, circle, R2 (level 1)
19) Fat Princess (throw + 90 AP + level 1): (debris) down throw, circle, jump forward square, square-square-square, jump square-square, down circle, circle, R2 (level 1)
20) Dante (throw + level 2): up throw, R2 (level 2)
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PlayStation All-Stars Battle Royale / PSASBR: Kat and Emmett cutscenes (HD, intro/rival/ending).
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The King of Fighters XIII combo video showcasing what Goro Daimon is capable of, be that old, new, practical or impractical.
-COMMENTS-
Other than Clark, Daimon has the least amount of combo potential in the game. There's a few new tidbits here and there but nothing really brand new other than the 100% combo which I'm still looking around to see if it has been done yet or not. Overall I'm happy with the video, considering how much is already known since the game has been out for a long time.
---
-NOTES-
1) Ash: -
2) Yuri: Aiming for the most damage without going into HD mode.
3) Clark: -
4) Robert: Showing a new loop.
5) Iori: Another version of new loop.
6) Elisabeth: -
7) Terry: This combo actually does 100% if it starts with a counter hit.
8) Kula: New 100% without the need for a counter hit.
---
-TRANSCRIPT-
1) Ash: jp C, C xx df C xx qcb K xx hcb-f AC, run df C xx hcf A xx hcbx2 AC
2) Yuri: jp C, C xx qcb K xx dp AC (1 hit) xx hcb-f AC, hcf A (whiff), df C, df C, df C, df C xx hcf AC xx hcbx2 AC
3) Clark: jp C, C xx df C xx qcb K xx hcb-f AC, hcf A (whiff), df C, df C, df C, df C xx BC, jp CD, hcf C xx qcb K xx hcf C xx qcb K xx hcf C xx qcb K xx hcf C xx qcb K xx hcf C xx hcbx2 AC
4) Robert: jp C, C xx df C xx BC, D xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx dp K xx qcb K xx hcf C xx dp A
5) Iori: jp C, C xx df C xx BC, D xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx hcb-f AC, df C, df C, df C, df C xx hcf A xx dp A
6) Elisabeth: jp C, D xx BC, D xx dp K xx qcb K xx hcf C xx qcb K xx hcf C xx hcbx2 P xx qcfx2 AC
7) Terry: jp C, D xx BC, D xx dp BD xx hcbx2 AC xx qcfx2 AC
8) Kula: jp C, D xx BC, D xx qcb K xx dp AC (1 hit) xx qcb K xx dp AC (1 hit) xx dp K xx hcbx2 P xx qcfx2 AC
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DmC Devil May Cry (5): all cutscenes (HD).
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PlayStation All-Stars Battle Royale / PSASBR: all cutscenes (HD, intro/rival/ending).
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PlayStation All-Stars Battle Royale / PSASBR: intro.
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PlayStation All-Stars Battle Royale combo video showcasing what Toro Inoue is capable of, be that old, new, practical or impractical.
-COMMENTS-
The final character has come, Toro! Some of his combos were pretty difficult to do especially the first combo. Can you guess why?
-TRANSCRIPT-
01) Heihachi (135 AP): backward jump square, up square, jump square-forward triangle, backward jump square-forward triangle
02) Ratchet (155 AP): triangle, down triangle, forward triangle, up triangle, jump square- forward triangle
03) Sweet Tooth (155 AP): backward jump square, up square, up triangle, up triangle, up triangle, jump square-forward triangle
04) Kratos (155 AP): jump down square, triangle, up triangle, forward square, up triangle, jump square-forward triangle
05) Raiden (155 AP): backward jump square, down square, down triangle, up triangle, up triangle, jump square-forward triangle
06) Sir Daniel (161 AP): jump square, down triangle (air), forward circle, up square, forward circle, up square, jump square-triangle
07) Dante (50 AP + level 1): backward jump square-down triangle, backward down square, R2 (level 1)
08) Radec (95 AP + level 1): jump square, up square, jump square-down triangle, up square, jump square-down triangle, R2 (level 1)
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PlayStation All-Stars Battle Royale combo video showcasing what Fat Princess is capable of, be that old, new, practical or impractical.
-COMMENTS-
If you thought Dante and Raiden were the only combo specialists around, here comes Fat Princess!
-TRANSCRIPT-
01) Cole (140 AP): square, forward circle, square, up square, up square, up circle, jump up square
02) Spike (150 AP): square, forward circle, square, down square, forward square, up square, jump forward triangle
03) PaRappa (150 AP): jump forward circle, square (hold), square, forward circle, square, up square, jump forward triangle
04) Sweet Tooth (150 AP): square (charge), down circle, square, up square, jump square, jump forward triangle
05) Kratos (155 AP): jump forward circle, square, down square, forward circle, jump triangle, up square, jump forward triangle
06) Sly Cooper (156 AP): square (charge), jump forward circle, forward triangle-triangle, forward square, up square, jump forward triangle
07) Dante (90 AP + level 1): square, forward circle, jump down triangle, square, forward circle, jump down triangle, square, R2 (level 1)
08) Nariko (90 AP + level 2): jump forward circle, jump down square, forward circle, square, down square, forward circle, R2 (level 2)
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PlayStation All-Stars Battle Royale combo video showcasing what Big Daddy is capable of, be that old, new, practical or impractical.
-COMMENTS-
Big Daddy's supers are pretty terrible when compared to the rest of the cast but he makes up for it with many ways to land long combos. It's also good that the amount of AP he needs to reach a stock is pretty low as well.
-TRANSCRIPT-
01) Nariko (140 AP): jump down square, triangle, down square, down square, square-up triangle
02) Dante (140 AP): jump triangle, jump down square, jump forward triangle, forward circle, square-up triangle
03) Spike (140 AP): triangle, down square, circle, jump cancel forward circle, circle, jump cancel square-up triangle
04) Heihachi (145 AP): jump down square, down square, circle, jump cancel forward square, down triangle x6
05) Cole (150 AP): jump triangle, jump down square, jump forward triangle, forward circle, circle, jump cancel forward circle, jump forward square
06) Nathan Drake (150 AP): jump triangle, jump down square, triangle, up circle, up circle, jump forward square
07) Sackboy (throw + 40 AP): down throw, square-up triangle
08) Radec (70 AP + level 2): jump triangle, jump down square, jump forward triangle, forward circle, R2 (level 2)
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PlayStation All-Stars Battle Royale combo video showcasing what Sly Cooper is capable of, be that old, new, practical or impractical.
-COMMENTS-
Definitely not a combo character. I guess he makes up for it with his stealth style gameplay and great supers. Hmm...
-TRANSCRIPT-
01) Raiden (30 AP): triangle, forward square, square-square
02) Sweet Tooth (70 AP): jump down triangle, down square, up square-square
03) Cole (130 AP): jump down triangle, down square, forward triangle, jump cancel up square-square
04) Fat Princess (140 AP): down square (charge), down square, forward triangle, jump cancel forward triangle
05) PaRappa (throw + 50 AP): up throw, jump triangle, jump up square-square
06) Sir Daniel (10 AP + level 1): triangle, R2 (level 1)
07) Radec (10 AP + level 1): jump forward circle, R2 (level 1)
08) Sackboy (30 AP + level 2): circle, down circle, R2 (level 2)
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PlayStation All-Stars Battle Royale combo video showcasing what Raiden is capable of, be that old, new, practical or impractical.
-COMMENTS-
I was originally going to make a video for another character but Raiden is just so much fun to play! If you like combo heavy characters with tons of flashiness, Raiden is for you!
-TRANSCRIPT-
01) Jak (130 AP): forward square, up square, jump up square, jump up triangle, jump up square
02) Radec (145 AP): forward square, turn around back square-square, square-square-square-square, back square-square
03) Sackboy (155 AP): jump forward circle, jump down triangle, triangle-square, down circle, up square, jump triangle
04) Evil Cole (150 AP): triangle(whiff)-square, down circle, square-square-square-square, up square, jump cancel triangle
05) Kratos (155 AP): up square, jump up triangle, up square, jump up triangle, jump square-square-square-triangle
06) Spike (155 AP): jump down triangle, jump forward triangle, up triangle (in air), up square, jump cancel square-square-square-triangle
07) Fat Princess (throw + 155 AP): forward throw, forward square, triangle-square, down circle, up square, jump square-square-square-square-square
08) Nariko (throw + 35 AP + level1): forward throw, forward square, triangle-square, R2 (level 1)
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PlayStation All-Stars Battle Royale combo video showcasing what Jak & Daxter are capable of, be that old, new, practical or impractical.
-COMMENTS-
Jak doesn't have combos. Maybe Daxter has some?
-TRANSCRIPT-
01) Kratos (40 AP): up circle, up triangle, jump square-forward
02) Spike (50 AP): down circle, forward triangle (hold)
03) Raiden (60 AP): jump down circle, down triangle (in air), forward square, square-forward
04) Nathan Drake (60 AP): jump down circle, forward circle (in air), jump square-forward
05) Big Daddy (69 AP): jump down circle, forward triangle (in air), forward square, square-forward
06) Fat Princess (75 AP): jump down circle, down square (in air), forward square-square
07) Heihachi (140 AP): jump down circle, forward square-square (in air), up square, forward square-square
08) Toro (20 AP + level 1): down circle, R2 (level 1)
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PlayStation All-Stars Battle Royale combo video showcasing what Sackboy is capable of, be that old, new, practical or impractical.
-COMMENTS-
Sackboy is cute! Even with the nerfs, Sackboy can still gain AP without much difficulty.
-TRANSCRIPT-
01) Radec (145 AP): square-square, square-square, up square, forward triangle (in air), circle (in air)
02) Sir Daniel (145 AP): jump forward triangle, down circle (in air), square-square, up square, forward triangle (in air), circle (in air)
03) PaRappa (150 AP): forward triangle, down circle, forward triangle, square-square, up square, forward square (in air)
04) Toro (155 AP): down circle, up triangle, up triangle, up square, up square (in air), down square (in air)
05) Nariko (throw + 80 AP): up throw, up square, up square (in air), down square (in air)
06) Jak (throw + level 1): up throw, walk forward R2 (level 1)
07) Sweet Tooth (25 AP + level 1): jump forward triangle, down circle (in air), R2 (level 1)
08) Kratos (50 AP + level 1): forward triangle, down circle, forward triangle, down circle, R2 (level 1)


