iDontProgramInCpp
Lowerpitch: Defqwop - Awakening
updated
The Celeste footage is recorded by me.
Original Video: youtube.com/shorts/xUBXjVzwZHY
#shorts #celeste #gothamchess
The Celeste footage is recorded by me.
Original Video: youtube.com/shorts/ayBTWX_2MUE
#shorts #celeste #gothamchess
The Celeste footage is recorded by me.
Original Video: youtube.com/watch?v=2g_wbdVoiZ0
#shorts #celeste #gothamchess
betawiki.net/wiki/Windows_NT_3.1_April_1991_build for more info.
In addition to the changes in github.com/hyenasky/mame-r3kjazz, I switched to the G364 video controller (old was G300; for the change, see github.com/BlueRain-debug/mame-r3kjazz/commit/336cf8c528023f0aec4b0cf00cf7c7ca98aafc6d), and added two BT431 controllers.
According to my reverse engineering efforts, NT seems to perform 2-byte sized writes to the addresses 0x60008000+REG*2. This write actually writes to two BT431 controllers at the same time, one gets the lower 8 bits, and one gets the upper 8 bits!
iprogramincpp.com/celestenes
my apologies for the recording quality starting to drop frames sometimes! I have *no clue* why OBS does that ...
(UPDATE 2/10/25 turns out it's an Everest issue? Normal Celeste isn't that stuttery)
More details in January!
For now, check out iprogramincpp.com/celestenes or iprogramincpp.com/blog.
I had 150 attempts JUST today, and this is AFTER I hit the 1 death record.
I don't know if I will post any more, but this was too good not to share! Chapter 3 was, in general, a real struggle for me. I don't think I will be pursuing the B-side, had enough of those.
Featuring a close call at 0:28
Source video:
"Bebe's Kids (SNES) - Angry Video Game Critic"
youtube.com/watch?v=_Kbe9uzK2Aw
Give that a watch if you would like to see a subpar quality YTP. This one's way better, and it keeps some original jokes as well!
All the game titles in the video in chronological order:
0:00 - None
0:34 - 2 Lone Guys on the Home NES
1:00 - Home Toot on the SNE
1:13 - the first Home game
1:16 - Home 2 on the TNQEHS
1:41 - Home Alone 100 on the SNES
2:10 - Bart Space
3:52 - Home Alone 2 on the NES
4:21 - Holone 2 on the SSS
Original video: youtube.com/watch?v=CyqK8wqwYmc
Thanks for watching!
The project is available at:
github.com/ReMinecraftPE/mcpe
In this video, I demonstrate:
- the "unused" falling tile behavior (unused because the game will not spawn entities other than players)
- TNT and me attempting to perform a TNT superjump (where you press space at the right frame when a primed TNT explodes to get the maximum upwards momentum)
- The custom options menu (the original MCPE at that time had it in an Android menu instead)
- The creative inventory
This is part of the Minecraft PE Reverse Engineering Project. The source code will be released very soon, so stay tuned!
In this video I demonstrate my operating system's basic GUI features (window dragging, shutdown, button highlighting etc.)
NanoShell is open source on GitHub: github.com/iProgramMC/NanoShellOS
Sadly, there's nothing up there. Kinda wish I'd hidden a few 1-ups or something. Maybe?
Gamma64 Discord server: discord.gg/ZtjzmgyxEQ
the video is a JOKE and a MEME, just like the original tweet was
This video tape shows off an early version of the game we were working on. It's been released several decades ago and it's a huge game right now, so I felt like releasing this. Also our VCR broke so I had to record it all on my cheap camcorder, sorry for the quality.
Fun fact!! I found a ROM somewhere in my old stash in the attic, so I was able to release it. Hopefully Nintendo won't mind.
We'd reduced the total number of stages to four because we were working on a demo for upcoming showcase events. (Corporate told us they'd be showing off the game in an event called Shoshinkai... not sure what that means)
NOTE: This is NOT real footage from a previous 1995 prototype of Super Mario 64, please do not treat it as such.
Technical description:
I made this hack, with Gamma64 as a base, around December of 2020, inspired from a screenshot I found of a mockup of early Mario 64. No levels are in the gigaleak this time, all of them are original.
Gamma64 Discord Server: http://discord.gg/ZqkdpYf
And since I promised a ROM download, here you go!: growalonegame.com/TheOctemberProjectV2.zip
Use a base US ROM to patch the game and run it!
Trailer made by MariHalo, his channel (subscribe!): youtube.com/c/MariHalo
ROMhacking.com page: romhacking.com/hack/gamma64
Download link: growalonegame.com/Gamma64_V1.10.zip
Gamma64 Discord Server: discord.gg/3wZpAFkf7J
A few months ago, I hosted a Q&A on my Discord Server, until I hit 1000 subscribers. That fateful date was 21/05/2021.
Now, with the help of Curly69, I can put these questions in a video and show them back with answers! Again, sorry for the huge delay.
Join us in the Gamma64 Discord Server! discord.gg/ZqkdpYf
Music used in the video:
ParagonX9 - Blue Sky (youtube.com/watch?v=KXM09o2DG9M, the official upload is different from the one I used)
Dimrain47 - The Falling Mysts (youtube.com/watch?v=9wNXRkmgd9w)
Not everything you see is final (especially the Chilly Central spawn point and the outside-volcano music)
Gamma64 Discord Server: discord.gg/ZqkdpYf
btw im not slacking off, join the gamma discord to see progress!
NOTE: Please use US, not JP as specified in readme, that's wrong!
Trailer made by MariHalo, his YouTube channel (give him a sub!): youtube.com/c/MarioBoi
Download link: growalonegame.github.io/octember.zip
Gamma64 Discord Server: http://discord.gg/ZqkdpYf
- Lake Mountain
- Ghost House
- Tall Tall Mountain
Join our Discord server for more frequent announcements! discord.gg/ZqkdpYf
Here's a development log for the space level!
Discord Server: discord.gg/ZqkdpYf
Unfortunately, I wasn't able to find a log yet, but I will keep looking.
NOTE: This is NOT real footage from a previous 1995 prototype of Super Mario 64, please do not treat it as such.
Technical description:
I made this hack, with Gamma64 as a base, around December of 2020, inspired from a screenshot I found of a mockup of early Mario 64. No levels are in the gigaleak this time, all of them are original.
Gamma64 Discord Server: http://discord.gg/ZqkdpYf
Not currently affiliated with Gamma64.
Source code available at: github.com/iProgramMC/sm64-wide-textboxes
At first I took the individual frames from Blender, then I wrote a C# program to convert them to binary data (which I might upload soon), then I compiled that data along with the growmmfi server (the cpp file with the data is a whopping 30 MB... pity I didn't just use hex/decimal to store it, would take much less space!) and ran it through.
The Discord Server: discord.gg/PuQUVFvHBW
Original: youtu.be/FtutLA63Cp8
A list of updates shown off:
- Updated castle outside
- Updated courtyard (source texture was found too)
- Completely new fire stage (I need your feedback!!!)
This is my game, Growalone, and in this video I show the stuff inside. Note that the game is not complete and it might go through other UI changes as well.
Current version is V1.3.5, download: growalonegame.com/download.html
*Growalone has been discontinued since mid-2021, it is not being actively worked on anymore.*
This video tape shows off an early version of Ultra 64 Mario Brothers, this is a placeholder name (we've been thinking of other names, like Super Mario 64 or something). I mean, it's kinda simple at this point, since the dev team has been focusing a lot on making Mario control nicely. So far we have about 5 test levels in the game, which is nice. The level designer team is currently making new levels which we can use in game later. The game is coming along nicely, the only problem is it's too simplistic at the moment, let's hope it doesn't get cancelled.
I also found a log file in the game directory which might be useful, and since this is from a backup taken on the same day, it's bound to be the logs of the session. Here it is: pastebin.com/RtMa3Hev
Technical description:
I made this hack, with Gamma64 as a base, around December of 2020, inspired from a screenshot I found of a mockup of early Mario 64. All levels are in the gigaleak, except for IWTest which has had its display list restored with potential textures (only the collision was in game)
Gamma64 Discord Server: http://discord.gg/ZqkdpYf
Gamma64 Discord Server: http://discord.gg/ZqkdpYf
Main Discord server: http://discord.gg/RyTy5Tr
Thanks for watching! And for all beta kids that ask for the ROM, just wait for it. We are so close to open beta that it's not worth the struggle. You MUST join the Gamma64 Discord server in order to be enlisted in the open beta (and therefore respect the 13+ limit).
Version 1.00 might release somewhere in March, after which I might update it with small bug fixes and stuff.
I'm not giving out a download yet, ask around.
its pretty op but the space station itself won't require much jumping anyways : )
Discord Server: discord.gg/ZqkdpYf
Project B-Roll Discord Server: discord.gg/fFKzNMhSqK
hud by The 1UP Guy
This video describes the Lake Mountain, a level that has striking resemblances to BOB. Weirdly, it's level 6 as opposed to level 1 in the final game.
[[[[[NOTE]]]]] This is NOT a real ROM. It's just a "tape" similar to the likes of Greenio. The real beta ROM would have probably been dumped by now if it was found by me.
Changelog: pastebin.com/JRPeCvmv
Discord: discord.gg/ZqkdpYf
This video describes the unseen city level. It appears it had four stars, I collected them all in the demo.
[[[[[NOTE]]]]] This is NOT a real ROM. It's just a "tape" similar to the likes of Greenio. The real beta ROM would have probably been dumped by now if it was found by me.
Changelog: pastebin.com/JRPeCvmv
Discord: discord.gg/ZqkdpYf
The levels demoed in this video:
- Snow Land & Slider
- Water Land
- Castle Grounds (it's different)
- BBH and Horror Dungeon
- City Level
The city still has some major TODOs. So does the Snow Land.
Originally, I wanted to make the snow slider similar to the real thing, but when trying to recreate the stage, I got the shape very off, so I just made some twists. The starting area isn't even remotely close, but the bottom of the mountain sort of is.
Changelog: pastebin.com/JRPeCvmv
Discord: discord.gg/ZqkdpYf
As you can see, I've made a city level, and a better ghost house. The city is still in beta, as it's being worked on actively.
Changelog: pastebin.com/JRPeCvmv
Discord: discord.gg/ZqkdpYf
Changelog: pastebin.com/JRPeCvmv
Discord: discord.gg/ZqkdpYf
the ship level was given to me for use in sm64wbs by NeoGio64 and Mr. Hatsman
the castle is a mix of beta and final castle and is made by me
every single donated asset is credited correspondently, press Z while in the character select screen to see the credits and L to change pages
NOTE: nothing here is final and will be changed, also there are "random" objects because i didnt reset the object placements from final BBH
Discord: discord.gg/ZqkdpYf
Changelog/features: pastebin.com/JRPeCvmv
You will not get the source or a demo, so don't bother asking.
Discord: discord.gg/ZqkdpYf
Changelog/features: pastebin.com/JRPeCvmv
There's still a lot to work on.
- WF restyled to be beta like
- LLL restyled to be beta like (The version I've made so far isn't good enough and has its issues)
- Whether I feel like it, replacing CCM
- Somehow making the test stages more fun to play (don't worry, there will be stuff for the levelimp test level as well :) (1 and a half stages already done, athletic needs another star)
- Somehow integrating them with the other 4 playable stages (possibly separate entrances in courtyard)
Changes from 0.10:
- Added hud changes suggested by Crusty69
- Added castle, an early one
- Repositioned hud
- Made mario face stick to one part
- Added beta courtyard as well (removed fountain and retextured)
This is an incomplete list, find more on the changelog up at the top of the description.
After everything has been done and most things from the gigaleak have been added, I will probably release this.
Discord: discord.gg/ZqkdpYf
Changelog: pastebin.com/JRPeCvmv
You will not get the source or a demo, so don't bother asking.
Discord: discord.gg/ZqkdpYf
Changelog/features: pastebin.com/JRPeCvmv
There's still a lot to work on.
- Bowser stage and sky box
- WF restyled to be beta like
- LLL restyled to be beta like (The version I've made so far isn't good enough and has its issues)
- Whether I feel like it, replacing CCM
- Styling the castle like the beta (potential remake)
- Somehow making the test stages more fun to play (don't worry, there will be stuff for the levelimp test level as well :)
- Somehow integrating them with the other 4 playable stages
After everything has been done and most things from the gigaleak have been added, i will probably release this.


