Personal Difficulty by scale: No idea Personal Difficulty by scale on No Hit minimal dashes: 2.4/10 (RNG will decide a victory for you, to be honest. Otherwise, a bit of a challenge this run can offer) Time to complete: 35-45 minutes Days to complete: 1 day
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Challenges: - No Hit (Don't take any damage) - Minimal dashes (Clear the level with the fewest dashes)
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Developer: Vitamin Games Publisher: Vitamin Games Region: Worldwide Language: English Genres: Action, Music, Bullet hell Release date: 15th June, 2019 [Early Access] Platforms: Microsoft Windows
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My personal difficulty scale: 0 - Very Easy 1 - Easy 2 - Normal 3 - Challenging 4 - Tough 5 and 6 - Hard 7 - Very Hard 8 - Immensely Hard 9 - At the Edge of Possibility 10 - Shattered Difficulty 11 - Impossible
Personal Difficulty by scale: No idea Personal Difficulty by scale on No Hit minimal dashes: 2.4/10 (RNG will decide a victory for you, to be honest. Otherwise, a bit of a challenge this run can offer) Time to complete: 35-45 minutes Days to complete: 1 day
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Challenges: - No Hit (Don't take any damage) - Minimal dashes (Clear the level with the fewest dashes)
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Developer: Vitamin Games Publisher: Vitamin Games Region: Worldwide Language: English Genres: Action, Music, Bullet hell Release date: 15th June, 2019 [Early Access] Platforms: Microsoft Windows
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My personal difficulty scale: 0 - Very Easy 1 - Easy 2 - Normal 3 - Challenging 4 - Tough 5 and 6 - Hard 7 - Very Hard 8 - Immensely Hard 9 - At the Edge of Possibility 10 - Shattered Difficulty 11 - ImpossibleEX Terra | Modern 18,702,330skalt7112024-10-06 | bad scoring[Magical Girl Game Jam 10] Moonlight Rabbit Luna | 1 credit clear on Hard no bombskalt7112024-09-26 | Did it on my third try. Incredible how many insane dodges I did lol.
Really frantic shmup, kinda hard to believe it's done in just one month, ha
Also, character movement seems to update at 30 FPS and maybe has input lag too, so it's really scary to do straight dodges (better to do diagonal ones), making the game harder than it's necessay (^_^);;[Magical Girl Game Jam 10] Fairystep (Gamejam ver) | Full no hit clear (My own game :3)skalt7112024-09-26 | It's pretty weird to record my own game ;;(=w=)b[Magical Girl Game Jam 10] COSMOS (Gamejam ver?) | Full no hit clearskalt7112024-09-26 | It was soul-crushing to get this no hit clear, like, it's 5-30 times harder than the normal clear lol. All because of wobbling bullets (T_T);;
Edit: use SWRE to forcibly make the game borderless windowed fullscreen, you can't make it fullscreen otherwiseLunar Bunny Invasion (Gamejam ver) | No bomb 1 credit clear with Akira and Yamiskalt7112024-09-18 | 1 miss with Akira, no miss with Yami. Incredibly high quality jam game for a shmup. I wondered for a bit why I didn't have bombs, turns out, Type C outright disables them lol. Haven't tried Type A and B yet :CB_shrug:
0:12 Akira 1 miss no bomb 4:58 Yami no miss no bombFlavor Fighter | Full no hit clearskalt7112024-09-18 | Went for survival route and beat Spininja first because he's tough if you fight it as one of the last bosses. But if you're going for speedrun, you want to kill Mushgoon first for dps.karasu 2.5bskalt7112024-09-15 | ...[Windows] Cho Ren Sha | 2-ALL 1 credit clearskalt7112024-06-18 | Time: 2.5-3 hours (4 if you count old practice)
External autofire used, so that I don't mash the button all the time lol. See my Misskey note about input lag reduction: https://miruku. cafe/notes/9ukfmrphfaibza66
Really fun game :D so I'm happy with this clear!!! Don't be like me and focus on getting extends, although I tried lol. Absolutely mental TLB O_O;;
If you wonder about frame skipping in this video, I made the game run at 55 FPS as a side effect of input lag reduction, discovering that the Windows port of the game is originally meant to run at the X68000 original's frame rate.Aero Chimera death mode stage 4 boss routeskalt7112024-01-10 | Very annoying boss.3DMark 2001 SE in 2880x2160* (4K60)skalt7112024-01-04 | * - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio bla bla bla, well, you got it
IMO the last benchmark of 3DMark's classic trilogy (99, 2000, 2001), so now it supposedly shows the effects only possible with DirectX 8. This is the flashiest benchmark out of the trilogy. I really like its intro. The shooting demo, though? Could use some more polishing. I guess that it was really hard to render characters back then. The main character looks badass though.
Technical note: "2 samples" anti-aliasing and "Compressed" textures used. Running in Windows 10 through d3d8to9 converter to run it as a DX9 app on dGPU because my iGPU refused to run virtual 4K (I only have 1440p screen) and even then it's only possible to run DX8 apps on the GPU that drives current screen. Blehhhhhhhhhh.
P.S.: OBS actually managed to capture it via Game Capture's "any fullscreen app" option! There should be no problem with frame pacing now. yippeeXL-R8R in 2880x2160* (4K60)skalt7112024-01-04 | * - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio
Very cool arrange of 3DMark 2000. Feels like it got beefed with more objects, but because my RTX 3080 Mobile is good, it doesn't care, so the performance is about the same.
Also, Second Reality's city scene spaceship returns for the last time! LETSGOOOOOOOOOO
Technical note: running in Windows 10 through dgVoodoo 2 D3D11 (Despite the benchmark being based on 2000, there are 3DMark 99-like timing issues in D3D12) with forced anisotropic filtering 16x, disabled mipmaps and 2x anti-aliasing for the best visual quality. For some reason you can't adjust resolution, so I enforced 3840x2160 through dgVoodoo. I manually patched rlmfc.dll, so that it runs on my Ryzen 5800H (Zen 3 CPU). Here are all patched files you need: mega.nz/file/2LoxUYhK#SLv5ljU60sDsi0qr_xk__vQgK83Tu0Q4QQXit_lxfX0 For dgVoodoo usage run xl-r8r-dgVoodoo.exe.
P.S.: Pretty sure it's the first time the benchmark has been shown in both 60 FPS and high resolution in YouTube, yippee
P.P.S.: Blame any uneven frame pacing on OBS Studio's desktop capture. XL-R8R ALSO refuses to be captured via Game Capture's "any fullscreen app".3DMark 2000 demo in 2880x2160* (4K60)skalt7112024-01-04 | * - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio
Now it's time for some hardware T&L - remember that one transition in 99 awkwardly lagging at high resolution due to relying on CPU? Thanks to transform, clipping and lighting now being accelerated in GPU with DirectX 7, similar scene at 3:00 runs at full speed and can accelerate into four digit frames per second on modern powerful hardware! For me it's a huge deal because clipping effects look awesome. Notice the usage of wobbling effects as well. Unfortunately DX7 remained a part of DirectDraw, so you need dgVoodoo for some games.
In a way it's a Harder, Better, Faster, Stronger version of 99 thanks to increased complexity, stronger visual style, a lot of fast effects that look gorgeous on high frame rate screen and hardware T&L usage.
Technical note: running in Windows 10 through dgVoodoo 2 D3D12 with forced anisotropic filtering 16x, disabled mipmaps and 2x anti-aliasing for the best visual quality on RTX 3080 Mobile.
P.S.: Unfortunately there is some video stutter caused by desktop capture. Thank OBS for not letting me capture the benchmark through Game Capture. I'd also like some time for venting about Windows. I'm really frustrated by how it stutters any time a lot of apps or Chromium with lots of tabs are running. I understand that it will obviously run slowly, but my Ryzen 5800H is somewhat modern, it should be able to eat everything with ease. Linux handled my cases waaaaaaay better. Meanwhile, Windows... Sigh. It worked like crap after the 23H2 update of Windows 11. Firstly, it took kinda 5 minutes to load until I manually updated AMD Audio CoProcessor. Secondly, it snowballed into some apps refusing to work. Thirdly, some kind of memory protection was forced into my throat. I'm not signing on performance reducers, thank you very much. Also what's ridiculous is how Windows is so inconsistent with what am I allowed to capture as "any fullscreen app". Final Reality and 3DMark 99 let me do it easily, so why can't 2000? It's also a case with some emulator. Oh, and MAME tends to crash whenever I launch OBS. Grrrrr. I still stay on Windows because of some games not launching in Wine/Proton. I'll be off for a while figuring how to stop lag issues in 3DMark 2001 because DX8 apps can't be offloaded into dGPU!!! Anyways, thanks for reading my pretty unstructured vent.3DMark 99 Max demo in 2880x2160* (4K60)skalt7112024-01-04 | * - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio
I assume that Final Reality became successful because it spawned a series of 3DMark benchmarks that still go strong nowadays. The legacy trilogy of 99, 2000 and 2001 continues to feature 2D tests in different forms compared to FR, but almost all of them are 3D-accelerated compared to FR, which didn't accelerate radial blur and chaos zoomer 2D tests.
99 features an accelerated 2D test in the form of a rotating image that expands copies of itself in a forward perspective. You'll be surprised by how much vintage hardware struggled back then. It includes Voodoo 2 SLI too. Unfortunately there's a transition at 2:49 that is CPU-rendered, so it runs abysmally slow. (Hardware clipping would only arrive at DirectX 7, which is used in 2000) But it runs okay at 480p, which the benchmark recommends running itself at btw.
Technical note: running in Windows 10 through dgVoodoo 2 D3D11 (D3D12 has timing issues at FPS lower than around 500) with forced anisotropic filtering 16x, disabled mipmaps and 4x anti-aliasing for the best visual quality on RTX 3080 Mobile. This time the benchmark can natively run at a high resolution.
I used to have the previous video on this demo, but the movement is a little bit erratic due to 160 FPS being converted to 60. This video has silky smooth movement as intended.Final Reality in 2880x2160* (4K60)skalt7112024-01-02 | * - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio
I really love this vintage benchmark. So, basically it's a spiritual successor to Second Reality. You can even see the same city spaceship in a greatly enhanced city scene.
Technical note: running in Windows 10 through dgVoodoo 2 D3D11 (D3D12 has timing issues) with forced anisotropic filtering 16x, disabled mipmaps and 2x anti-aliasing for the best visual quality on RTX 3080 Mobile. It's locked to 640x480, so I increased its internal resolution to 3840x2160, then downscaled the video record to 2880x2160 to get correct 4:3 aspect ratio.
I won't record Second Reality since there's nothing to push here. There's already an excellent 4K recording available here: youtube.com/watch?v=ugPZnsRHUkc(Arcade) Gradius | 4th checkpoint recoveryskalt7112023-11-03 | I think that there are 25 checkpoints in the game(Famicom) Gradius II | 8-ALL 1 credit clear with Type 4, 10 million score, run starts at 12:22skalt7112023-10-07 | Run starts at 12:22, took around 4 hours from no score to 10m
Main challenge comes from recovery at crystals Edit: 30Hz autofire is usedThe Next Space | 1 credit clearskalt7112023-07-05 | Time: around 6.5 hours (including AFK time) 15Hz autofire is used
And you thought that Zanac was crazy with powerups.ProtoCorgi | Stage 1~5, 12.9m scoreskalt7112023-06-16 | Didn't manage to 1 credit clear it, but here's an initial draft of how the game could be scored. Don't mind my sloppy gameplay lol
304 fruitsSky Force Reloaded 120 FPS footageskalt7112023-06-05 | Put the speed at 2.0 to see it at an intended framerate, if you have a 120, 144, 165, 170, 240 hertz or some other kind of high frame rate screen, you should be able to see all of framesProject Arrhythmia | Queen of Misfits (No Hit/SS rank)skalt7112023-06-02 | A bullet hell level in a bullet hell game, how else it should be? lol
Time: around 45 minutes Twitch VOD: twitch.tv/videos/1836115843 20.10.4 version with Catalyst usedDestroy Otakebis as fast as possible to force items to drop straight to the bottomskalt7112023-05-31 | Shorts are supposed to have description?(X68000) Hishouzame | 1-ALL 1 credit clear up to 2-3skalt7112023-05-29 | Time: 8 hours External 30Hz-ish autofire is used.
The hardest and the jankiest version of the legendary arcade shoot 'em up. Played on an emulated X68000 XVI.(FM Towns) Hishouzame | 1-ALL 1 credit clear up to 2-2skalt7112023-05-26 | Time: around 3 hours Internal autofire enabled with 30Hz external autofire to assist in pointblank.
Fun fact: this port features 256x240 viewport, but the objects still work in a high physical area like in arcade original working at 240x320 resolution. Yuck! Well, there are 16 more horizontal pixels, but they barely affect coverage. Also the game is a bit faster. I also screwed video scaling a bit, so the pixels are blurrier than they need to be. I'll try to figure it out when I'll make the next video. This port is worth playing for its awesome CD audio arrangement of the original music, but emulating an FM Towns might be pretty hectic and you need to manually scale the output to achieve pixel perfect-ish aspect ratio. If you want to play on real hardware, then get ready to pay as Marty consoles go for 775-1600$ and you don't really want to play on them as they don't have enough RAM for later released games (1MB RAM) and a basic CPU is installed (16MHz 386SX), so there'll probably be more slowdown. You may want to go for HR models instead as they go for 800-1150$ while they're equipped with 20MHz 486SX and 4MB RAM at minimum. They also have a FAST mode for Viewpoint. Also there's slowdown when there is a ton of sprites no matter what CPU is emulated. What's happening? P.S.: MAME has a slowdown issue, but not Tsugaru. Idk why.JetsnGuns 2 | Loop 11/Ultimate Difficulty [Normal]skalt7112023-04-16 | Recorded with higher bitrate compared to 10th loop, so the video should be less blocky. The original video weighs 26 GB, so I don't want to pay for cloud storage to share it, Internet Archive is too slow, TeraBox doesn't accept exceptionally large files and I can't be active 24/7 to share with torrent, sorry...
Setup: - Front: Rammer (top), SunTEQ SunRay (middle; 2 Equalizers and 1 Aim Enhancer G.E.Ms; even more destructive than Flamethrowers and Fireballs while not clogging the screen up), Rammer (bottom) - Back: Tesla Devastator (Heat Sink G.E.M; provides power for Equalizers) - Missile: Tigerfun (Cancels bullets within its area of effect) - Boosters: Double Dragon (Destroy bosses quicker), Shrinker (Reduces the size and the hitbox of the ship) - Bomb: Godfinger (A drone to support Blast Projector) - Gadgets: Zeldor Panzer (Take less damage in high loop), Panic Attack (Increases the power 1.5 times when the HP amount is below 30), Circulus (4 drones to support Blast Projector), Blast Projector (Every drone does the same attack as the middle front gun), A.M. Generator (Generates antimatter over time), G.E.M. Connector (Combine three G.E.Ms for the Sunray)
The best setup to carry you in super high loop. Each loop after 10th one will increase the amount of enemy HP a little and not change the level layout anymore. At double digit loops you'll probably be fine with Autotracker gem and you may find AM Generator to be unnecessary. For Hardcore you probably want to use Armor for more HP. Remember that Equalizers stack up?Project Arrhythmia | Part X [No Hit]skalt7112023-04-06 | Time: an hour VOD: twitch.tv/videos/1785794114
Done during a derust streamGradius | Zub Rush fully routed at maximum speedskalt7112023-04-04 | Old footage tbh. Remember that Zub's spawn placement entirely depends on the player's placement?Bullet Casters | Arcanum Ferox on 3 stars itemlessskalt7112023-04-01 | First Ferox boss in the game. I think it's harder than Stigma Ferox on 3 stars itemlessBullet Casters | Stigma Ferox on 3 stars itemless as Ellaskalt7112023-04-01 | Second Ferox boss in the gameBullet Casters | Stigma Feroxs first pattern strat (No audio)skalt7112023-04-01 | No audio due to encoding in wrong audio formatBulletGBA | Select Barrage, all patternsskalt7112023-03-27 | Around 106-108 missesThunder Cross | 3-ALL 1 credit clear with no slowdown until 4-3skalt7112023-03-26 | This time I overclocked the main CPU as well to remove slowdown4 Элемента | Книга Огняskalt7112023-03-25 | ...4 Элемента | Книга Земли [Перепрохождение]skalt7112023-03-22 | Перепрохожу с более высоким разрешением в 1440p. Использовал прогу dgVoodoo для принудительного расширения графики. А ещё, я стал хуже играть в поиск предметов :(BulletGBA | 38 minutes of Bullersmorph showcaseskalt7112023-03-16 | Bulletsmorph tries to arrange all of the game's existing bullet patterns in a genetic way, but in this run I was stuck with a pattern not stopping after 7 minutes, so I stopped at that. Was it assigned an absurdly high life time?Thunder Cross | 3-ALL 1 credit clear up to 4-1skalt7112023-03-07 | Time: 2.5 hours 15 and 30Hz autofire used. Audio CPU overclocked to 400% to make music run at its intended pace. Also, I got tired after third loop and the only thing that has changed between loops thus far is bullet speed of some enemies.
Really cool shmup, recommend it to anyone looking for Gradius-ish gameplay, but in more industrial setting.Final Star Force | 1 credit clear without slowdownskalt7112023-03-07 | Time: roughly 3.5 hours (inc. normal 1cc practice) 15Hz and 30Hz autofire used. The game's main CPU overclocked to 400% to remove a notoriously large amount of slowdown.
It's a fairly rough game when you remove slowdown from the game, but it becomes a lot more frantic too. Under new conditions you're forced to learn enemies a bit or else you're dead. By default you have 2 lives, then an extend at 200k and 1m. The 1m extend actually takes a while to reach, usually at stage 8 or 9. Wide shots are by far the most dangerous enemies without slowdown since they give much less time to react - while they aren't very dense and aimed, their bullets have a significant hitbox, so it's easy to die if your eyes run around. Don't hesistate to panic bomb, but don't pick up the A powerup or stay unpoweered for too long since you'll be forced to bomb more, eventually running out of bombs and don't forget that there's a small delay after your shot in which you can't use a bomb. I got a bit lucky bringing the entire bombstock to final boss since it requires 3 bombs to pointblank with B.
P.S.: Wide shot popcorn doesn't slow down the game without overclocked CPU as well, I forgot about that.Labyrinth Runner | 1 credit clear on Hardestskalt7112023-02-14 | Time: half an hour
Usually difficulty DIPs in arcade games don't make drastic gameplay differences, but Labyrinth Runner makes popcorn way more aggressive, especially at the rail part. Yikes!Labyrinth Runner | 1 credit clearskalt7112023-02-14 | Time: 30 mins + an hour of old attempts
Cute little memoshmup. Also, final boss trick doesn't seem to work for some reason.Arcade Jackal clear attemptskalt7112023-02-05 | I'm trying to 1cc JackalArcade Jackal clear attemptskalt7112023-02-05 | I'm trying to 1cc JackalSolar Striker | 2-ALL 1 credit clearskalt7112023-02-01 | Time: an hour
A cute, little and very easy Nintendo shmup that happens to have overly aggressive fireballs at second loop.Ajax | 1 credit clearskalt7112023-01-18 | Time: 25 hours P.S.: 15 and 30Hz autofire used.
Don't get tricked by its look! Ajax doesn't leave a lot of room for mistakes.Shadow of the Colossus PCSX2 running at real time 60 FPS*skalt7112023-01-12 | * - FPS drops are more frequent with OBS recording; PCSX2 emulates games at 59.94 FPS, but I use RTSS' frame limiter due to being more reliable
I run the game upscaled to 1440p with progressive scan and 180% overclock to (seemingly) remove in-game slowdown.
Shadow of the Colossus' original version is notably difficult to emulate and is one of the most demanding PCSX2 games. The game pushed PS2 to its limits, often running at below 30 FPS down to 15 FPS during the battle with one of colussi. It features a lot of blending effects and CGI-like lighting that work together with asset streaming (a mandatory resource management technology for open world games) to make a world that feels rather empty-ish, but mysterious to me. Check the temple out: imgur.com/dI9XvqE - it looks fantastic with 1440p upscaling. It is one of the most demanding parts as well because I can only run it at 40-45 FPS.Daioh | 1-ALL 1 credit clear (Unedited footage)skalt7112022-12-08 | Time: Idk
0:00 Previous practice 25:56 Successful 1-ALL attemptProject Arrhythmia | NULCTRL (No Hit)skalt7112022-10-16 | Time: 12 mins
I had to look up for the name several times to get it right upon writing it in the title and PA Discord server, lolPA stream | [Spectral 6/9] Iris practice streamskalt7112022-10-02 | :eyes:PA stream | Playing with Ghost Gamer 260skalt7112022-10-02 | Co-op stream (or at least trying to)Project Arrhythmia | [Spectral 6/9] Iris (No Hit)skalt7112022-10-01 | Time: 50 mins w/o break, 1h25m w/ break
I thought that it was a super hard level due to how speedy it is, but it's easier than Meowter Space...PA stream | SpaceRage streamskalt7112022-10-01 | Oh no, anyways...(GBC) Nemesis 2 | 5-ALL 1 credit clear with the score of 1,027,100skalt7112022-09-30 | Time: Not a lot of External autofire is not used.