Or you can join the closed beta right now at LabRat.study!Lab Rat - Official TrailerGwenFreyTheTA2021-08-10 | Need a laugh? Lab Rat is a satirical adventure staring a metrics-obsessed AI who will monitor, profile, and entertain you as you progress through over a hundred satisfying and genre-bending puzzles.
Full Release is coming to PC and Xbox in 2022!
Join the closed beta right now at labrat.study!
Follow the game on twitter: twitter.com/direGoldfishGetting Started in Game Development with Lucas Le SloGwenFreyTheTA2021-02-08 | The two puzzle developers behind Lab Rat chat about Lucas's career. We talk about how Lucas taught himself game development, what it is like to learn Unreal and transition into working on a larger team, and how Lucas thinks about his work. We also took several live questions from the chat and dove into the nitty gritty of taxes, rev share, and source control.Puzzle Developer Round TableGwenFreyTheTA2021-02-05 | Alan, Gwen, & Corey, are each successful indie game developers renown in the puzzle game genre. In this live roundtable they chat about their development processes, game publishing, managing teams, working with different disciplines, and much more!The 2018 Animation Microtalks - Gwen Freys partGwenFreyTheTA2020-12-13 | Gwen Frey's 5 minute microtalk. Part of GDC 2018's Animation MicrotalksDialogBoxLive 110 Three Puzzle Game Devs Nerding OutGwenFreyTheTA2020-10-04 | Three indie puzzle developers chat about about pacing in puzzle games, puzzle difficulty, the puzzle genre, the indie game market in general, and what we are playing right now.
Guests: Alan Hazelden @draknek (A Monster's Expedition, Cosmic Express, etc ) Corey Martin @mytoboggan (Bonfire Peaks, Pipe Push Paradise) Gwendolyn Bond @diregoldfish (Kine, The Flame in The Flood)DialogBoxLive 109 Shamelessly Promoting the Girl Genius Kickstarter w/ Kenneth EngelsenGwenFreyTheTA2020-09-19 | Girl Genius is a hilarious indie web comic that has been running for over 20 years! My buddies at Rain Games are Kickstarting a video game set in the GG universe, and I am over the moon that this franchise is being made into a game. This week I met with the lead designer of their project to talk about what they are planning.
A hand-crafted narrative puzzler masquerading as a machine-generated puzzle game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and taunt you as you progress through more than eighty puzzles.
Sign up for the free beta: labrat.study Wishlist on Steam: bit.ly/34IAW9KPuzzle Triathalon! 3 indie devs play 3 game demos and talk shop! - Part 3GwenFreyTheTA2020-06-28 | Join Corey, Gwen, and Alan as we play each other's games and nerd out about puzzle game development.
During the Steam festival last week Corey showcased a demo for Bonfire Peaks, Gwen showcased a demo for Kine, and Alan showcased a demo for A Monster's Expedition. The three of us sat down to play all 3 games and talk shop.
This is the third hour, where we play A Monster's Expedition by Alan Hazelden: store.steampowered.com/app/1052990/A_Monsters_ExpeditionPuzzle Triathalon! 3 indie devs play 3 game demos and talk shop! - Part 1GwenFreyTheTA2020-06-28 | Join Corey, Gwen, and Alan as we play each other's games and nerd out about puzzle game development.
During the Steam festival last week Corey showcased a demo for Bonfire Peaks, Gwen showcased a demo for Kine, and Alan showcased a demo for A Monster's Expedition. The three of us sat down to play all 3 games and talk shop.
This is the first hour, where we play Bonfire Peaks by Corey Martin: store.steampowered.com/app/1147890/Bonfire_PeaksPuzzle Triathalon! 3 indie devs play 3 game demos and talk shop! - Part 2GwenFreyTheTA2020-06-28 | Join Corey, Gwen, and Alan as we play each other's games and nerd out about puzzle game development.
During the Steam festival last week Corey showcased a demo for Bonfire Peaks, Gwen showcased a demo for Kine, and Alan showcased a demo for A Monster's Expedition. The three of us sat down to play all 3 games and talk shop.
This is the second hour, where we play Kine by Gwen Frey: store.steampowered.com/app/824570/KineDev Stream - March 30 - starting a very short puzzle gameGwenFreyTheTA2020-03-30 | I have a large project that I'm working on, but I've been very distracted by what is happening in the world lately. I've teams up with Lucas Le Slo to jam out a quick puzzle game about social distancing. This is the first stream of development on that game.DialogBoxLive 103 Producing games for over 30 years! w/ Mike ArkinGwenFreyTheTA2020-03-29 | Long-time veteran Mike Arkin and I talk about his his career and his wartime stories shipping games across each console generation. Topics include working with licensed ip, being the bad guy (publishing producer), his game-dev redemption arc, and his current work remastering System Shock.DialogBoxLive 99 How Tom Francis designs and builds games w/ Tom FrancisGwenFreyTheTA2020-01-27 | Tom crafted Gunpoint, Heat Signature, and soon Tactical Breach Wizards. In this episode we chat about how he got into games, how he staffs his projects, where his game design inspiration comes from, how his new game is coming along, and more!DialogBoxLive 98: Wrapping up one game and lookin forward to the next one. w/ Chris SlightGwenFreyTheTA2020-01-20 | Chris Slight is streaming from his hotel WiFi before PAX South! We talk about what Gwen is working on next, transitioning between projects, problems with multi-platform launches, porn in games, and new consoles.DialogBoxLive 97: Interviewing Freya Holmer: The self-made indie dev from Shader Forge & Budget CutsGwenFreyTheTA2020-01-13 | This week I meet and interview Freya Holmer. We talk about her self-started career, why she only works on things that interest her, burn out, how she funds her ventures, and her goal to craft an online mathematics book with a visual focus. Freya is fascinating! Listen in!DialogBoxLive 95: Streamers and indie devs have a lot in common w/ Chris SlightGwenFreyTheTA2019-12-15 | Chris Slight is back! He moved to America, lost everything in a layoff, and then moved back to the UK. We'll cover that, and also: How is streaming similar to indie development. What is Mixer up to? And lets talk about next gen consoles!DialogBoxLive 95: Chattin about VR, Ubisoft, and more w/ game director Scott WarnerGwenFreyTheTA2019-12-09 | This week Gwen chats with Scott Warner, game director at Ubisoft, about his 20 year career, Halo, how he got into VR, why he left VR and went to Ubisoft, what game dev is like at Ubisoft, and more!DialogBoxLive 94: Game devs talk about game dev /w Jason MojicaGwenFreyTheTA2019-12-01 | Podcast starts at the 8 minute mark. This is a meandering conversation about making art for FPSs, visual language in games, why puzzle games are fun to make, the puzzle game genre, what we are excited about in game dev, and VR!DialogBoxLive 93: What is it like at Valve? /w Chris RemoGwenFreyTheTA2019-11-17 | Chris Remo has worked at studios large and small, and in teams of all sizes. This week we chat about his move from San Francisco to Seattle, why he'll never go back, and what things are like at Valve.DialogBoxLive 92: We launched games yesterday! OMG!!!! /w William ChyrGwenFreyTheTA2019-10-19 | 24 hours ago William Chyr launched Manifold Garden - A game 7 years in development!! 18 hours before that I launched Kine - a solo dev's passion project and obsession. Here we have a rambling conversation about what it is like and what comes next.Behind The Scenes: The Level Design Process of KineGwenFreyTheTA2019-10-10 | Happy #Blocktober! My 3D puzzle game Kine launches this week. This project has been the most fun I've had as a game developer so far and I'm feeling very nostalgic, so here are a bunch of time lapse videos showcasing the 4 phases of kine's production and what I did as a designer during those phases.DialogBoxLive 91: Lets talk about shipping indie games /w William ChyrGwenFreyTheTA2019-09-29 | William Chyr returns to chat about launching Manifold Garden on Apple Arcade and EGS! This game has been seven years in the making and is finally coming to a close. Gwen is on the path to shipping as well. Kine releases in just over two weeks!DialogBoxLive 90: Two Puzzle Game Designers Talking /w Alan HazeldenGwenFreyTheTA2019-09-22 | Friend and award winning puzzle game designer Alan Hazelden joins Gwen for a low-key chat about game design. A lot of fans have requested I bring Alan back and we had a list of topics to cover, including: difficulty curves for puzzle games, puzzle overworlds/layouts, and non-linear puzzle structure.DialogBoxLive 89: Porting indie games aint easy! /w Jason MojicaGwenFreyTheTA2019-09-15 | Gwen and Jason talk about porting to different platforms, why Stadia is difficult, how localization complicates things, why new storefronts are important, and many other topics!DialogBoxLive 88: Gwen and Jason Mojica chat about PAX, shows, and the future!GwenFreyTheTA2019-09-09 | An early morning stream. Chris Slight caught the PAX Pox and couldn't make it, so Gwen and Jason chat about their experiences at PAX, why the go, marketing indie games, and other random topics!Kine Date Announce TrailerGwenFreyTheTA2019-08-19 | KINE is a 3D narrative puzzle game about three quirky machines that aspire to be musicians. Embark across a theatrical dreamscape by solving a wide variety of challenging 3D puzzles. Guide Euler, Quat, and Roo as they struggle to form a band and find their big break!
epicgames.com/store/en-US/product/kine/homeDialogBoxLive 86: Gwen and Jason Mojica chat about EVO, EGS, and indie game publishersGwenFreyTheTA2019-08-04 | This week Chris Slight is at EVO, so Gwen and Jason have a chat about EVO and fighting games. Other topics include Epic's Game Store, localization, community building for an indie game, publishers, etc.3D Puzzle Game Dev Stream: 2019 June 17 - Hanging out and being nastalgicGwenFreyTheTA2019-06-18 | A Monday night stream where I take a break from crunching on Kine to recap the last week and half. I hang out with some Twitch viewers and chat about rigging techniques, E3, music festivals, and more. No work gets done in this one.3D Puzzle Game Dev Stream: 2019 June 2 - Chatting about design and debugging a softlockGwenFreyTheTA2019-06-03 | In this late Sunday night stream I hang out with the chat and recap the week. Then I start tackling a bug that's been plaguing the game for months.3D Puzzle Game Dev Stream: 2019 May 26 - working on the end game cut sceneGwenFreyTheTA2019-05-28 | A sleepy Sunday stream where I'm casually working on a scene that plays out after unlocking the main stage.3D Puzzle Game Dev Stream: 2019 May 19 - No work, all chatting. Mostly with IchiroGwenFreyTheTA2019-05-20 | I recap the week and then Ichiro shows up and we chat about storefronts, indie dev, what indies are doing wrong, etc. It was a good time!3D Puzzle Game Dev Stream: 2019 May 10 - UI Work and ReworkGwenFreyTheTA2019-05-12 | A Friday night stream where I mostly focus on UI. This stream features a graphics card crash, reverting, doing and undoing some tasks, and a lot of cursing!3D Puzzle Game Dev Stream: 2019 May 4 - setting up splines for the level pathsGwenFreyTheTA2019-05-05 | A Saturday afternoon stream where I work on splines that will showcase the player's level progression. I had technical difficulties and ended this stream early.3D Puzzle Game Dev Stream: 2019 April 28 - Setting up scroll stage and chatting about businessGwenFreyTheTA2019-04-29 | On this Sunday afternoon I keep plugging away at the scroll stage and I chat with different people in the Stream about their projects and the market.3D Puzzle Game Dev Stream: 2019 April 21 - HUD update, Heartbreak unlock fix, and polish tasaksGwenFreyTheTA2019-04-22 | In this Sunday afternoon stream I hang out with the chat, talk about the game, and tackle several fast polish tasks for the game.3D Puzzle Game Dev Stream: 2019 April 14 - Assorted Bugs and Polish TasksGwenFreyTheTA2019-04-15 | A chatting Sunday afternoon stream. I'm fixing random bugs and doing random art polish tasks.3D Puzzle Game Dev Stream: 2019 April 8 - Animating Boat Level Win ConditionGwenFreyTheTA2019-04-15 | A Monday night stream where I work on the level win animations for the boat levels.3D Puzzle Game Dev Stream: 2019 April 5 - Chatting & Boat Level WorkGwenFreyTheTA2019-04-06 | In this Friday afternoon stream I spend some time chatting with the stream about audio and music. Then I work a bit more on the shaders for the boat levels.3D Puzzle Game Dev Stream: 2019 March 25 - Rethinking Water ShaderGwenFreyTheTA2019-03-26 | I'm back from GDC. Kine is an Epic Game Store Exclusive! I'm sick from the conference and kinda groggy, but I mess around with a theatrical water shader idea.3D Puzzle Game Dev Stream: 2019 March 7 - Player Controller fixes and Camera UpdateGwenFreyTheTA2019-03-08 | This is a very productive stream where I tackle several tasks to make the game "Feel" better. I add the concept of a queue system for the player controller: if you start a move while another move is in progress then the next move is queued and will play faster. I also do some tuning for the camera while using a controller.3D Puzzle Game Dev Stream: 2019 March 1 - A little UI work a lot of hanging outGwenFreyTheTA2019-03-02 | Late on a Friday night I recap the week and start thinking about UI work I still need to do, and then I talk with the chat until I fall asleep.3D Puzzle Game Dev Stream: 2019 Feb 24 - Reworking Euler UnlockGwenFreyTheTA2019-02-24 | Late Saturday night I recap my very busy week and I start messing around with Euler's unlock cinematic. I just received audio for this scene and I would like to rework the animation to match it.3D Puzzle Game Dev Stream: 2019 Feb 16 - Dividing up levels moreGwenFreyTheTA2019-02-16 | On this chill Saturday afternoon I subdivide levels into smaller chunks and I make fun of British accents with people on Twitch.3D Puzzle Game Dev Stream: 2019 Feb 8 - Unlocking Side Stage workGwenFreyTheTA2019-02-11 | It's the end of the day at the end of the week and I'm tired! But I wrap up a bit of work and I play Marcos's new game prototype. It's pretty fun!3D Puzzle Game Dev Stream: 2019 Feb 2 - Unlocking Side Stage workGwenFreyTheTA2019-02-06 | A Saturday night where I'm tackling random tasks to do with the unlock system. I've added the ability to have a simple cut scene when something is unlocked and I'm reworking the UI and support stuff around that.3D Puzzle Game Dev Stream: 2019 Jan 27 - Prepping environments for outsourcingGwenFreyTheTA2019-02-02 | On this Sunday night stream I continue converting the levels to static meshes. The art house I've hired to work on the environments will be working with me to update these static meshes.3D Puzzle Game Dev Stream: 2019 Jan 21 - More Start Scene WorkGwenFreyTheTA2019-01-27 | A Monday night stream where I keep plugging away at the level intros. A bit of chatting, a bit of work.3D Puzzle Game Dev Stream: 2019 Jan 19 - Starting Level Art OverhaulGwenFreyTheTA2019-01-19 | This is a lazy Friday night stream where I pretty much just talk to the chat. I consider different options for what it should look like when geometry hides because it is obstructing your view. And I tweak a shader slightly. Mostly I just chat.3D Puzzle Game Dev Stream: 2019 Jan 13 - Level Start Cinematic ContinuedGwenFreyTheTA2019-01-17 | A Sunday stream where I continue working on the level start cinematics. These are quick narrative moments that happen at the start of each level.