transmission023 - demo work checklistMadrigal Games2026-09-18 | transmission023 - demo work checklistBig ol livestream!⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-08-13 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmBig ol livestream! - part 2⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-08-12 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmPhysics Blockers + Level Design⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-08-09 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmWrapping up the D3D12 work⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-08-07 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmWhy so many programming languages?Madrigal Games2025-07-23 | You can now try out an early version of Traction Point, the Pre-Alpha 2 build. Join the discord server at discord.gg/k8CxSpsCnB to find out more!
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmTraction Point | Pre-Alpha TrailerMadrigal Games2025-07-09 | You can now try out an early version of Traction Point, the Pre-Alpha 2 build. Join the discord server at discord.gg/k8CxSpsCnB to find out more!
Website: madrigalgames.comFinishing the truck Pt. 2⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-07-05 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmFinishing the truck⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-07-05 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmUnwrapping/texturing a vehicle⚡C++/C#/Zig Gamedev LiveMadrigal Games2025-07-03 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmCreating a custom editor tool⚡C++/C#/Zig Game Engine Dev LiveMadrigal Games2025-07-01 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmTruck suspension + scripting/AI⚡C++/C#/Zig GameDev Live #74Madrigal Games2025-06-29 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmModeling the truck⚡C++/C#/Zig GameDev Live #73Madrigal Games2025-06-28 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmWrapping up the UI work⚡C++/C#/Zig GameDev Live #72Madrigal Games2025-06-26 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmOptions menu work⚡C++/C#/Zig GameDev Live #71Madrigal Games2025-06-18 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmMaking a better handbrake⚡C++/C#/Zig GameDev Live #70Madrigal Games2025-06-04 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmMaking the gripper truck more fun!⚡C++/C#/Zig GameDev Live #69Madrigal Games2025-05-29 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmLets load some cargo!⚡C++/C#/Zig GameDev Live #68Madrigal Games2025-05-27 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmMore work on the new vehicle⚡C++/C#/Zig GameDev Live #67Madrigal Games2025-05-26 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmMore vehicle coding⚡C++/C#/Zig GameDev Live #66Madrigal Games2025-05-25 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmVehicle programming⚡C++/C#/Zig GameDev Live #65Madrigal Games2025-05-23 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmSDF collisions⚡C++/C#/Zig GameDev Live #64Madrigal Games2025-05-22 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmNVRHI - making D3D12 and Vulkan easier #gamedev #3dgamedevelopment #gameengineMadrigal Games2025-05-19 | Let's take a look at NVRHI, the Rendering Hardware Interface by NVidia, which the Basis renderer is now using for all rendering.
The full version: youtu.be/H2vIYPObDG8 (or look for the video titled "BlenderSync - Rendering with NVRHI")Back to programming⚡C++/C#/Zig GameDev Live #63Madrigal Games2025-05-14 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmLevel detail work⚡C++/C#/Zig GameDev Live #62Madrigal Games2025-05-12 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmLevel design (mostly)⚡C++/C#/Zig GameDev Live #61Madrigal Games2025-04-27 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmBring a piece of your game level into Blender! #blender3d #gameengine #gamedev #3dgamedevelopmentMadrigal Games2025-04-23 | Let's take a look at BlenderSync, the system which allows me to design level geometry in a snappy and powerful way!
The full version: youtu.be/YBdNRiV5Mhs (or look for the video titled "BlenderSync - My powerful blender workflow for gamedev")My awesome blender workflow for gamedevMadrigal Games2025-04-17 | Let's take a look at BlenderSync, the system which allows me to design level geometry in a snappy and powerful way!
The full version: youtu.be/YBdNRiV5MhsBlenderSync - My powerful blender workflow for gamedevMadrigal Games2025-04-17 | Let's take a look at BlenderSync, the system which allows me to design level geometry in a snappy and powerful way!
Intro 0:00 What is this about? 1:02 Demo time! 3:41 The magic 5:45 The technical part 11:31 What is needed to support this? 16:28 Level design transformed 17:30 Outro 19:08C++/C#/Zig GameDev Live #60⚡Background terrain sculptingMadrigal Games2025-04-11 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmC++/C#/Zig GameDev Live #59⚡More level design!Madrigal Games2025-04-08 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmRendering with NVRHIMadrigal Games2025-04-04 | Let's take a look at NVRHI, the Rendering Hardware Interface by NVidia, which the Basis renderer is now using for all rendering.
Intro: 0:00 What is NVRHI?: 2:20 Demo time: 5:35 The previous game runs too!: 10:34 A look at the code: 11:56 Accessing the native API: 21:05 Documentation and Donut samples: 24:32 A look at NVRHI's code: 27:15 Validation layer: 32:31 Some alternatives: 33:36 Outro: 35:42
Website: madrigalgames.com Discord: discord.gg/k8CxSpsCnBC++/C#/Zig GameDev Live #58⚡Back to level design!Madrigal Games2025-04-01 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmC++/C#/Zig GameDev Live #57⚡D3D12 with NVRHIMadrigal Games2025-03-27 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmC++/C#/Zig GameDev Live #56⚡Working on WASM / Mod supportMadrigal Games2025-03-02 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasmBlender UV Unwrapping Confusion #blender3dMadrigal Games2025-01-29 | Excerpt from a recent dev stream called Let's make game assets! - Live on stream: youtube.com/live/H60Db2j0vh4
Website: madrigalgames.com Discord: discord.gg/k8CxSpsCnBLets make game assets! - Live on streamMadrigal Games2025-01-28 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #54⚡Even more Demo work!Madrigal Games2025-01-26 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #53⚡More Demo work!Madrigal Games2025-01-25 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #52⚡Lets work on the Demo!Madrigal Games2025-01-24 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dPerfect Run in the Jailbreak game prototypeMadrigal Games2025-01-21 | That's how it's done. If you missed the video where we look at some old prototypes I made, including this one, check it out here: youtu.be/azfABjiEZls
Join the discord: discord.gg/k8CxSpsCnBC++/C#/Zig GameDev Live #51⚡Lets finish up the cargo crane!Madrigal Games2025-01-19 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #50⚡More physics (and maybe some gameplay too)Madrigal Games2025-01-14 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #49⚡Updating the PhysX versionMadrigal Games2025-01-13 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3d15 Years with a Self-made Game EngineMadrigal Games2025-01-07 | Whoa, has it been 15 years already?
Website: madrigalgames.com Discord: discord.gg/k8CxSpsCnBC++/C#/Zig GameDev Live #48⚡Level design & chillMadrigal Games2024-12-08 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #47⚡Lightmapping the levelMadrigal Games2024-11-30 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #46⚡Even more texturing!Madrigal Games2024-11-24 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #45⚡More texturing!Madrigal Games2024-11-22 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.
#indiedev #gamedev #gameengine #ziglang #cpp #blender3dC++/C#/Zig GameDev Live #44⚡Texturing the Refinery!Madrigal Games2024-11-15 | Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.