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Discussing the meaning of gaming with SpidersSTG | Game Design Archive EP55
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Discussing the meaning of gaming with SpidersSTG | Game Design Archive EP55 @ELGameDesignArchive
updated 2 months ago
Discussing the meaning of gaming with SpidersSTG | Game Design Archive EP55
Game Design Archive With Edvard And Ludvig 2026-07-10 | In this episode we are joined by the creator of gaming videos that speak to your soul SpidersSTG and discuss how and why video games are in the state they currently are. Discord:discord.gg/mGNEZqz8yH Links: @SpidersSTG https://x.com/Spiders_STGyoutube.com/watch?v=zrbzDK9OSJ0 store.steampowered.com/app/229480/Dungeons__Dragons_Chronicles_of_Mystara store.steampowered.com/app/1904480/Absolum store.steampowered.com/app/2361770/SHINOBI_Art_of_Vengeance gog.com/en/game/devil_daggers store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/2443720/Concord store.steampowered.com/app/4128260/Highguard store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/422970/Devil_Daggers store.steampowered.com/app/3357650/PRAGMATA overwatch.blizzard.com/en-us en.wikipedia.org/wiki/Star_Fox_(2026_video_game ) @TheElectricUnderground @SamsoniteSTG
Value values, not genres | Game Design Archive EP64
Game Design Archive With Edvard And Ludvig 2026-09-11 | In this episode we discuss why we think design values are more important than genres and why more players is not always better. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/2025840/Gunvein boghog.itch.io/caramel-action-returns store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/694770/Vestaria_Saga_I_War_of_the_Scions store.steampowered.com/app/1245620/ELDEN_RING en.wikipedia.org/wiki/Demon%27s_Souls en.wikipedia.org/wiki/Fire_Emblem https://shmups.wiki/library/DoDonPachi_DaiOuJou
Realistic movement sucks | Game Design Archive EP63
Game Design Archive With Edvard And Ludvig 2026-09-04 | In this episode we discuss animations, responsiveness, limitations, physics and how all of this affects the game feel. Discord:discord.gg/mGNEZqz8yH Links:terrycavanagh.itch.io/egg store.steampowered.com/app/3831080/Oeuf store.steampowered.com/app/230270/N_NPLUSPLUS store.steampowered.com/app/377860/Mushihimesama store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/3357650/PRAGMATA youtube.com/watch?v=Yb2woZX3jsQ&list=PLj_fo4j9ZtOmHiJ02-whSuvaltWWXsJ2e
Only noobs are unlucky | Game Design Archive EP62
Game Design Archive With Edvard And Ludvig 2026-08-28 | In this episode we discuss RNG and randomness and why these are not so different as people make them out to be. We also discuss the common game design distinction between input and output RNG and why we think this distinction is bad. Discord:discord.gg/mGNEZqz8yH Links:gog.com/en/game/spelunky gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection terrycavanagh.itch.io/dicey-dungeons store.steampowered.com/app/268500/XCOM_2 store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/1131620/Dominion
Blader joins us to discuss skill in video games | Game Design Archive EP61
Game Design Archive With Edvard And Ludvig 2026-08-21 | In this episode we are joined by a Blader to talk about skill and how this affects taste in gaming. We also touch on variety of other topics including our first experiences of real skill based gaming and how taste develops over time. Discord:discord.gg/mGNEZqz8yH Links: @BladerLBM https://x.com/BladerLBMpd-cgt.itch.io/lurruna gog.com/en/game/devil_daggers gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/377860/Mushihimesama store.steampowered.com/app/1743850/HYPER_DEMON store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition
Meaningful experiences dont deserve to be forgotten | Game Design Archive EP60
Game Design Archive With Edvard And Ludvig 2026-08-14 | In this episode we discuss the common quote "I wish I could forget it so I could experience it again" and why we disagree with this mindset. Discord:discord.gg/mGNEZqz8yH Links:pd-cgt.itch.io/lurruna gog.com/en/game/devil_daggers gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/357300/Snakebird store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/377860/Mushihimesama en.wikipedia.org/wiki/Mushihimesama_Futari
Games should be more complex | Game Design Archive EP59
Game Design Archive With Edvard And Ludvig 2026-08-07 | In this episode we discuss different kinds of complexity in games and how to think about encounter difficulty vs encounter complexity. Discord:discord.gg/mGNEZqz8yH Links:pd-cgt.itch.io/lurruna gog.com/en/game/devil_daggers gog.com/en/game/the_witness store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection store.steampowered.com/app/377860/Mushihimesama store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition
Deep hobbies take time | Game Design Archive EP58
Game Design Archive With Edvard And Ludvig 2026-07-31 | In this episode we discuss the difference between deep and shallow hobbies and how top down and bottom up practice affects your progress. Discord:discord.gg/mGNEZqz8yH Links:gog.com/en/game/devil_daggers en.wikipedia.org/wiki/Nosgoth store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/893180/Catherine_Classic store.steampowered.com/app/357300/Snakebird store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/377860/Mushihimesama
Pr0nogo joins us to discuss the future of RTS and competitive gaming | Game Design Archive EP57
Game Design Archive With Edvard And Ludvig 2026-07-24 | In this episode we are joined by a Pr0nogo. The creator of Cosmonarchy, an innovative competitive RTS, built within the classic Starcraft engine. We discuss the future of RTS, competitive gaming and various other related topics. Discord:discord.gg/mGNEZqz8yH Links: @TheNoFraudsClub @Pr0nogo fraudsclub.com cosmonarchy.com https://x.com/pr0nogostarcraft.blizzard.com/en-us starcraft2.blizzard.com/en-us warcraft3.blizzard.com/en-us diablo2.blizzard.com/en-us diablo4.blizzard.com/en-us store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/2076010/UNDER_NIGHT_INBIRTH_II_SysCeles en.wikipedia.org/wiki/Nosgoth
In a digital future, there is only piracy | Game Design Archive EP56
Game Design Archive With Edvard And Ludvig 2026-07-17 | In this episode we discuss the news that Sony has decided to end production of physical discs in 2028 and how we think this will affect the future of console gaming. Discord:discord.gg/mGNEZqz8yH Links:gog.com/en/game/devil_daggers en.wikipedia.org/wiki/Nosgoth store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/3751950/Assassins_Creed_Black_Flag_Resynced gog.com/en/game/singularity
Oops! We got a bit too technical... | Game Design Archive EP54
Game Design Archive With Edvard And Ludvig 2026-07-03 | In this episode we talk about game design tools game engines, programming and why we think a lot of potential is lost because of the limitations of our tools. Discord:discord.gg/mGNEZqz8yH Links:en.wikipedia.org/wiki/Embodiment_of_Scarlet_Devil store.steampowered.com/app/464450/DoDonPachi_Resurrection store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/2073850/THE_FINALS store.steampowered.com/app/7940/Call_of_Duty_4_Modern_Warfare_2007 store.steampowered.com/app/1238820/Battlefield_3 store.steampowered.com/app/1139900/Ghostrunner gamemaker.io/en monogame.net unrealengine.com godotengine.org unity.com store.steampowered.com/app/1289520/SHMUP_Creator store.steampowered.com/app/2492380/Shooting_Game_Builder
Aesthetic consistency | Game Design Archive EP53
Game Design Archive With Edvard And Ludvig 2026-06-26 | In this episode we discuss a topic brought up by Matthewmatosis in his latest video about Aesthetic Deception and how we think about these concepts very differently. Discord:discord.gg/mGNEZqz8yH Links:youtube.com/watch?v=IuBIW9h4qw4 store.steampowered.com/app/3816700/Logic_Bombs maddymakesgamesinc.itch.io/celeste en.wikipedia.org/wiki/Battle_Garegga store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/377860/Mushihimesama store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/2076010/UNDER_NIGHT_INBIRTH_II_SysCeles
Boghog joins us to talk about game design | Game Design Archive EP52
Game Design Archive With Edvard And Ludvig 2026-06-19 | In this episode we are joined by a special guest, the legendary "arcade style" game designer Boghog. We discuss a wide range of topics including his games, checkmates, AAA game design and shmups. Discord:discord.gg/mGNEZqz8yH Links: @boghogSTG patreon.com/c/Boghogooo boghog.itch.io boghog.itch.io/caramel-action-returns boghog.itch.io/redpulse store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/3159150/ARMED_DECOBOT https://x.com/boghogooo https://bsky.app/profile/boghogstg.bsky.socialen.wikipedia.org/wiki/Game_balance#Transitivity_and_intransitivity en.wikipedia.org/wiki/Cadillacs_and_Dinosaurs_(video_game )en.wikipedia.org/wiki/Tetris:_The_Grand_Master ctmatthews.itch.io store.steampowered.com/app/3605570/Hyper_Bun_Buster_Rocket_Hammer_Action store.steampowered.com/app/4315900/LURRUNA__The_Island_of_Towering_Automatons store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/4019130/Psyvariar_3 store.steampowered.com/app/422970/Devil_Daggers store.steampowered.com/app/210970/The_Witness store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/3357650/PRAGMATA store.steampowered.com/app/1875580/Mina_the_Hollower store.steampowered.com/app/236690/Blood_Bowl_2_Legendary_Edition_Classic store.steampowered.com/app/2432860/MENACE
Games are not interesting in theory | Game Design Archive EP51
Game Design Archive With Edvard And Ludvig 2026-06-14 | In this episode we discuss designer intent and inspiration when deciding on what problems to solve to create interesting games. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/1700/Arx_Fatalis store.steampowered.com/app/210970/The_Witness store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/3357650/PRAGMATA store.steampowered.com/app/422970/Devil_Daggers store.steampowered.com/app/945360/Among_Us boghog.itch.io/caramel-action-returns
What the **** is your game about? | Game Design Archive EP50
Game Design Archive With Edvard And Ludvig 2026-06-07 | In this episode we discuss hype and game trailers. Even though it has always been bad it seems like it is getting worse. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/3949550/1666_Amsterdam store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/4729320/Swords_of_Legends store.steampowered.com/app/499170/Order_of_the_Sinking_Star store.steampowered.com/app/3112260/_Virtua_Fighter_5_REVO_World_Stage
Let the player figure it out | Game Design Archive EP49
Game Design Archive With Edvard And Ludvig 2026-05-31 | In this episode we discuss conveyance and how it is not necessarily as important as some might think. Discord:discord.gg/mGNEZqz8yH Links:boghog.itch.io/redpulse store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/3159150/ARMED_DECOBOT store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/499180/Braid_Anniversary_Edition store.steampowered.com/app/210970/The_Witness store.steampowered.com/app/499170/Order_of_the_Sinking_Star store.steampowered.com/app/1131620/Dominion store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT @boghogSTG
Modern video games are like smart fridges | Game Design Archive EP48
Game Design Archive With Edvard And Ludvig 2026-05-24 | In this episode we discuss why we think most modern games focus too much on the product and how to stand out. We think the mindset should be shifted more towards exploring the gameplay possibility space instead to create more intresting experiences. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/3357650/PRAGMATA store.steampowered.com/app/422970/Devil_Daggers boghog.itch.io/redpulse store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/3159150/ARMED_DECOBOT store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/499180/Braid_Anniversary_Edition store.steampowered.com/app/210970/The_Witness store.steampowered.com/app/499170/Order_of_the_Sinking_Star @TheElectricUnderground @boghogSTG
Game design enthusiasts rant about UX for way too long | Game Design Archive EP47
Game Design Archive With Edvard And Ludvig 2026-05-17 | In this episode we discuss loading screens, "workflow", UX and how this can have a big impact on the game experience. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/3977390/Emerald_Blue store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/236850/Europa_Universalis_IV store.steampowered.com/app/499180/Braid_Anniversary_Edition terrycavanagh.itch.io/super-hexagon
Dont go with the flow | Game Design Archive EP46
Game Design Archive With Edvard And Ludvig 2026-05-10 | In this episode we discuss general game structure, flow, how it is applied in game design and how we think a lot of designers think about it incorrectly. Discord:discord.gg/mGNEZqz8yH Links:store.steampowered.com/app/2025840/Gunvein gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/365500/quadrant store.steampowered.com/app/3977390/Emerald_Blue terrycavanagh.itch.io/super-hexagon gog.com/en/game/ghostrunner
There is no skill ceiling | Game Design Archive EP45
Game Design Archive With Edvard And Ludvig 2026-05-03 | In this episode we discuss the skill ceiling, the difference between singleplayer and multiplayer games and how this affects design in ways that most people don't think about. Links:store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/377860/Mushihimesama boghog.itch.io/mechstarastra gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition store.steampowered.com/app/1245620/ELDEN_RING
Please stop balancing games | Game Design Archive EP44
Game Design Archive With Edvard And Ludvig 2026-04-26 | In this episode we discuss why we think the constant updating and rebalancing of multiplayer games is bad and creates uninteresting games. Links:store.steampowered.com/app/570/Dota_2 store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/2357570/Overwatch store.steampowered.com/app/1422450/Deadlock en.wikipedia.org/wiki/StarCraft:_Brood_War
A somewhat comprehensible ramble about tactics and strategy | Game Design Archive EP43
Game Design Archive With Edvard And Ludvig 2026-04-19 | In this episode we discuss the distinction between what we call tactics and strategy (based on ideas from the youtube channel TheElectricUnderground) and what a lot of newer games lack. Links: @TheElectricUnderground terrycavanagh.itch.io/dicey-dungeons store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/570/Dota_2 store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/236850/Europa_Universalis_IV en.wikipedia.org/wiki/Fire_Emblem
We hate sequels | Game Design Archive EP42
Game Design Archive With Edvard And Ludvig 2026-04-12 | In this episode we discuss sequels and remakes and why we think it is a bad idea most of the time. Links:store.steampowered.com/app/570940/DARK_SOULS_REMASTERED gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/464450/DoDonPachi_Resurrection store.steampowered.com/app/236850/Europa_Universalis_IV store.steampowered.com/app/4517190/_ store.steampowered.com/app/499180/Braid_Anniversary_Edition
Pressure is gameplay | Game Design Archive EP41
Game Design Archive With Edvard And Ludvig 2026-04-05 | In this episode we discuss pressure in games and how we think a lot of developers think about it as being only a bad thing, but we think it is an important aspect of designing deep and intresting games. Links:store.steampowered.com/app/570940/DARK_SOULS_REMASTERED gog.com/en/game/hollow_knight_silksong store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/464450/DoDonPachi_Resurrection store.steampowered.com/app/236850/Europa_Universalis_IV gog.com/en/game/dicey_dungeons
Leniency influences design more than you think | Game Design Archive EP40
Game Design Archive With Edvard And Ludvig 2026-03-29 | In this episode we discuss lenient mechanics and how they affect gameplay. Links:store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/268500/XCOM_2 store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition store.steampowered.com/app/418240/Shadow_Tactics_Blades_of_the_Shogun store.steampowered.com/app/610370/Desperados_III store.steampowered.com/app/504230/Celeste store.steampowered.com/app/353540/Stephens_Sausage_Roll
Realism is Unrealistic | Game Design Archive EP39
Game Design Archive With Edvard And Ludvig 2026-03-22 | In this episode we how we think trying to achive photo realistic graphics is wasteful and undesirable. Links:store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/1808500/ARC_Raiders store.steampowered.com/app/1245620/ELDEN_RING store.steampowered.com/app/1903340/Clair_Obscur_Expedition_33 store.steampowered.com/app/774361/Blasphemous store.steampowered.com/app/736260/Baba_Is_You
Click this video or you will miss out | Game Design Archive EP38
Game Design Archive With Edvard And Ludvig 2026-03-15 | In this episode we discuss the social atmosphere around gaming, hype and FOMO. Links:youtube.com/watch?v=ZLbvMWEAoyY store.steampowered.com/app/464450/DoDonPachi_Resurrection store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/570/Dota_2 store.steampowered.com/app/1808500/ARC_Raiders store.steampowered.com/app/1245620/ELDEN_RING
Singleplayer is the new multiplayer | Game Design Archive EP37
Game Design Archive With Edvard And Ludvig 2026-03-08 | In this episode we discuss PVPVE games and the direction of multiplayer games in general. Links:store.steampowered.com/app/570940/DARK_SOULS_REMASTERED store.steampowered.com/app/2025840/Gunvein store.steampowered.com/app/730/CounterStrike_2 store.steampowered.com/app/570/Dota_2 store.steampowered.com/app/1808500/ARC_Raiders store.steampowered.com/app/2073850/THE_FINALS store.steampowered.com/app/578080/PUBG_BATTLEGROUNDS store.steampowered.com/app/1172470/Apex_Legends store.steampowered.com/app/594650/Hunt_Showdown_1896 store.steampowered.com/app/1237970/Titanfall_2
We LOVE spending money on video games | Game Design Archive EP36
Game Design Archive With Edvard And Ludvig 2026-03-01 | In this episode we discuss spending money on games, gaming subscriptions, sales and game value and how all of this affects the future of video games. Links:patreon.com/posts/commercial-indie-149877585 youtube.com/watch?v=Nljtp32c64M spiderwebsoftware.com greyaliengames.com/shadowhandsolitaire/index.php ctmatthews.itch.io/duckys-delivery-service gog.com/en/game/hollow_knight_silksong
Game designers hate gameplay | Game Design Archive EP35
Game Design Archive With Edvard And Ludvig 2026-02-22 | In this episode we discuss why we think game designers hate gameplay. Links:youtube.com/watch?v=xsN8NIDe1NU kotaku.com/outer-worlds-2-rpg-inventory-weight-encumbered-2000650641 Games discussed: MENACE: store.steampowered.com/app/2432860/MENACE Age of Empires II: store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition Gunvein: store.steampowered.com/app/2025840/Gunvein DoDonPachi Resurrection: store.steampowered.com/app/464450/DoDonPachi_Resurrection Final Fight: store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT Counter Strike 2: store.steampowered.com/app/730/CounterStrike_2
The reason you suck at video games | Game Design Archive EP34
Game Design Archive With Edvard And Ludvig 2026-02-15 | In this episode we discuss how we think people judge their own capabilities incorrectly. And how trying to improve in what you do is rewarding. Games discussed: Gunvein: store.steampowered.com/app/2025840/Gunvein DoDonPachi Resurrection: store.steampowered.com/app/464450/DoDonPachi_Resurrection Emerald Blue: store.steampowered.com/app/3977390/Emerald_Blue Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Sekiro: store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition Final Fight: store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT Counter Strike 2: store.steampowered.com/app/730/CounterStrike_2
Beware the spikes | Delving into Spelunky
Game Design Archive With Edvard And Ludvig 2026-02-11 | In this episode we discuss the intresting and punishing (in a good way) design of Spelunky. Link:gog.com/en/game/spelunky
Its okay to like bad games | Game Design Archive EP33
Game Design Archive With Edvard And Ludvig 2026-02-08 | In this episode we discuss why we think it is ok to like bad games and how consensus and metrics is not a good way to evaluate games. Games discussed: Gunvein: store.steampowered.com/app/2025840/Gunvein The Lord of the Rings: Gollum: store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum XCOM 2: store.steampowered.com/app/268500/XCOM_2
Terry shows everyone how its done | Delving Into Dicey Dungeons
Game Design Archive With Edvard And Ludvig 2026-02-04 | In this episode we discuss Dicey Dungeons. A rogue-lite deck builder done right. Link:terrycavanagh.itch.io/dicey-dungeons
You need to start looking at the bigger picture | Game Design Archive EP32
Game Design Archive With Edvard And Ludvig 2026-02-01 | In this episode we discuss why we think game designers should think more about the big picture when designing games. Games discussed: DoDonPachi Resurrection: store.steampowered.com/app/464450/DoDonPachi_Resurrection Emerald Blue: store.steampowered.com/app/3977390/Emerald_Blue Total War: WARHAMMER III: store.steampowered.com/app/1142710/Total_War_WARHAMMER_III Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Sekiro: store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition Final Fight: store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT Counter Strike 2: store.steampowered.com/app/730/CounterStrike_2
I like to swing my sword in Elden Ring, but prefer doing it in Dark Souls | Delving Into Elden Ring
Game Design Archive With Edvard And Ludvig 2026-01-28 | In this episode we discuss the Elden Ring and how even though it is a great game it was a huge step back. Link:store.steampowered.com/app/1245620/ELDEN_RING
You do NOT control the buttons you press | Game Design Archive EP31
Game Design Archive With Edvard And Ludvig 2026-01-25 | In this episode we discuss why we think game designers should focus on making a good game experience instead of ofloading that on to the player. Games discussed: Papers, Please: store.steampowered.com/app/239030/Papers_Please Return of the Obra Dinn: store.steampowered.com/app/653530/Return_of_the_Obra_Dinn Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Final Fight: store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT Crusader Kings III: store.steampowered.com/app/1158310/Crusader_Kings_III Counter Strike 2: store.steampowered.com/app/730/CounterStrike_2
Multiplayer games used to be good | Delving Into Counter Strike 2
Game Design Archive With Edvard And Ludvig 2026-01-21 | In this episode we discuss the timeless classic Counter Strike and why other multiplayer games seems to not be able to keep up with it. Link:store.steampowered.com/app/730/CounterStrike_2
Story games are good, actually | Game Design Archive EP30
Game Design Archive With Edvard And Ludvig 2026-01-18 | In this episode we discuss why we think story in games are good, actually and how most people talk about story in games in the wrong way. Games discussed: Papers, Please: store.steampowered.com/app/239030/Papers_Please Return of the Obra Dinn: store.steampowered.com/app/653530/Return_of_the_Obra_Dinn Metal Gear Solid: store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version The Stanley Parable: store.steampowered.com/app/221910/The_Stanley_Parable Hero must die. again: store.steampowered.com/app/1054050/Hero_must_die_again Pony Island: store.steampowered.com/app/405640/Pony_Island The Hex: store.steampowered.com/app/510420/The_Hex Undertale: store.steampowered.com/app/391540/Undertale NieR Replicant ver.1.22474487139: store.steampowered.com/app/1113560/NieR_Replicant_ver122474487139 NieR:Automata: store.steampowered.com/app/524220/NieRAutomata Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Final Fight: store.steampowered.com/app/1556712/Capcom_Arcade_StadiumFINAL_FIGHT Dragon Age: Origins: store.steampowered.com/app/47810/Dragon_Age_Origins__Ultimate_Edition Bad End Theatre: store.steampowered.com/app/1764390/BAD_END_THEATER Darkest Dungeon: store.steampowered.com/app/262060/Darkest_Dungeon Crusader Kings III: store.steampowered.com/app/1158310/Crusader_Kings_III
We enter the realm of pure logic! | Delving Into Logic Bombs
Game Design Archive With Edvard And Ludvig 2026-01-14 | Today we are delving into Logic bombs. A pure logic puzzle game. Links:store.steampowered.com/app/3816700/Logic_Bombs
Board games put video games to shame | Game Design Archive EP29
Game Design Archive With Edvard And Ludvig 2026-01-11 | In this episode we discuss things video games can learn from board game design and some things video games do better. Games discussed: Dominion: store.steampowered.com/app/1131620/Dominion One Deck Galaxy: store.steampowered.com/app/1974300/One_Deck_Galaxy Keep Talking and Nobody Explodes: store.steampowered.com/app/341800/Keep_Talking_and_Nobody_Explodes Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED King's Field: en.wikipedia.org/wiki/King%27s_Field
Now everyone can be a viking... | Delving Into Volgarr the Viking II
Game Design Archive With Edvard And Ludvig 2026-01-07 | The first episode of Delving Into Games, where we talk about games. Today we are delving into Volgarr the Viking II. Links:gog.com/en/game/volgarr_the_viking_ii
The problem with save files | Game Design Archive EP28
Game Design Archive With Edvard And Ludvig 2026-01-04 | In this episode we discuss how the ability to save data creates bad design decisions and how to prevent it. Games discussed: Half-Life 2: store.steampowered.com/app/220/HalfLife_2 Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium Dicey Dungeons: terrycavanagh.itch.io/dicey-dungeons The Witness: gog.com/en/game/the_witness Ghosts 'n Goblins Resurrection: store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection Counter Strike 2: store.steampowered.com/app/730/CounterStrike_2 Dota 2: store.steampowered.com/app/570/Dota_2
Game Design Archive With Edvard And Ludvig 2026-01-01 | In this video we discuss what we think are the best games of 2025! Thank you everyone for the support and leave your picks in the comments. Awards: Order of the Sinking Star - Most anticipated game that will be too long: store.steampowered.com/app/499170/Order_of_the_Sinking_Star Armed Decobot - Most anticipated game that will make us look like game journalists: store.steampowered.com/app/3159150/ARMED_DECOBOT Hollow Knight: Silksong - Best game that gaming journalists hate: gog.com/en/game/hollow_knight_silksong Bloodthief - Best game where you play as a vampire and drink blood: store.steampowered.com/app/2533600/Bloodthief Those Who Rule - Best game that's good despite using a hexagon grid: store.steampowered.com/app/1822060/Those_Who_Rule Singou Breaka - Best game where you break traffic lights: store.steampowered.com/app/3506550/_SINGOU_BREAKA Öoo - Best game with a Swedish letter in it's name: store.steampowered.com/app/2721890/oo Terry's Other Games - Best game that teaches you how to make tea: terrycavanagh.itch.io/terrys-other-games
Deep games are clunky | Game Design Archive EP27
Game Design Archive With Edvard And Ludvig 2025-12-28 | In this episode we discuss why we think clunky game mechanics add depth to games in a lot of cases and how removing it and streamlining the experience removes that depth. Games discussed: Hollow Knight Silksong: gog.com/en/game/hollow_knight_silksong Volgarr the Viking: gog.com/en/game/volgarr_the_viking Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Ghosts 'n Goblins Resurrection: store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection Getting Over It with Bennett Foddy: store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy
Value your time | Game Design Archive EP26
Game Design Archive With Edvard And Ludvig 2025-12-21 | In this episode we discuss why we think gamers should think differently about how they spend their time in games and how they evaluate value for their money. Games discussed: F.E.A.R.: gog.com/en/game/fear_platinum Hollow Knight Silksong: gog.com/en/game/hollow_knight_silksong Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium The Witness: gog.com/en/game/the_witness Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Dodonpachi: en.wikipedia.org/wiki/DoDonPachi
Do not reward the player | Game Design Archive EP25
Game Design Archive With Edvard And Ludvig 2025-12-14 | In this episode we discuss how we think developers should focus more on intrisic rewards to create more intresting games. Games discussed: The Stanley Parable: store.steampowered.com/app/1703340/The_Stanley_Parable_Ultra_Deluxe Dragon Age Origins: gog.com/en/game/dragon_age_origins Hollow Knight Silksong: gog.com/en/game/hollow_knight_silksong Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium The Witness: gog.com/en/game/the_witness Bloodtheif: store.steampowered.com/app/2533600/Bloodthief Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Dodonpachi: en.wikipedia.org/wiki/DoDonPachi
Whats the point, Mr. Designer? | Game Design Archive EP24
Game Design Archive With Edvard And Ludvig 2025-12-07 | In this episode we ask the question, what is the point of the mechanic? Is it just there to add more mechanics or is it actually adding something to the game. Games discussed: Dishonored: gog.com/en/game/dishonored_definitive_edition System Shock: gog.com/en/game/system_shock_enhanced_edition System Shock 2: gog.com/en/game/system_shock_2_25th_anniversary_remaster Wanted Dead: store.steampowered.com/app/1981610/Wanted_Dead Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium Gunvein: store.steampowered.com/app/2025840/Gunvein Ikaruga: store.steampowered.com/app/253750/Ikaruga Dodonpachi: en.wikipedia.org/wiki/DoDonPachi
Let me f****** play the game | Game Design Archive EP23
Game Design Archive With Edvard And Ludvig 2025-11-30 | In this episode we discuss how tutorialization and cutscenes where you control the character ruin the flow and pace of a lot of games and how we think it should be done instead. Games discussed: Half-Life 2: store.steampowered.com/app/220/HalfLife_2 Hollow Knight Silksong: gog.com/en/game/hollow_knight_silksong Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium Dicey Dungeons: terrycavanagh.itch.io/dicey-dungeons REDPULSE: boghog.itch.io/redpulse The Witness: gog.com/en/game/the_witness Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED
Game designers used to be gamers | Game Design Archive EP22
Game Design Archive With Edvard And Ludvig 2025-11-23 | In this episode we talk about how game designers used to be more skilled at games and how it affects the depth and quality of the games they design. Games discussed: Hollow Knight Silksong: gog.com/en/game/hollow_knight_silksong Final Fight: store.steampowered.com/app/1515950/Capcom_Arcade_Stadium The Witness: gog.com/en/game/the_witness Bloodtheif: store.steampowered.com/app/2533600/Bloodthief Dark Souls: store.steampowered.com/app/570940/DARK_SOULS_REMASTERED Dota 2: store.steampowered.com/app/570/Dota_2