►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
Neat Games Devlog Final - THE GAME IS RELEASED ON STEAM!!Neat Games2020-12-16 | 👇SHOW MORE FOR NEAT THINGS👇 ►Get the game here: store.steampowered.com/app/1452770/Super_Neat_Cat ►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games! ►DISCORD: discord.gg/N7wPfbt
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.YesterSol Announcement Trailer (2024 Version)Neat Games2024-09-10 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►This trailer showcases the newest art and graphics for the game. I wanted to have an updated trailer for Steam, Festivals, etc.
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Emberwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Solseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacityProgression in My Game + BIC Indie Game Festival | YesterSol DevlogNeat Games2024-08-28 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Emberwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Solseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity #BIC #BusanIndieConnect #busan #KoreaExploration in my game is important! | YesterSol DevlogNeat Games2024-08-01 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Emberwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Solseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacityWhat color do you like best? More enemies :D #pixelart #gaming inspired by #zelda #hollowknightNeat Games2024-07-25 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsMy game is called YesterSol! #gaming #indiegame #indiegamedev #games #gamedevNeat Games2024-07-24 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsIm still making my metroidvania :D #gaming #indiegame #indiegamedev #games #gamedevNeat Games2024-07-23 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsDrawing my games main character! #pixelart #indiegame #gamingNeat Games2024-07-17 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsMaking art for my game! #pixelart #indiegame #gamingNeat Games2024-07-16 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsFrom sketches to characters in my game! #metroidvania #sketch #indiegame #pixelart #gamingNeat Games2024-07-10 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsIm still making my game! #WIP #Metroidvania #indieGame #pixelArt #gaming #pixelart #characterNeat Games2024-07-09 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsMy game can be cozy sometimes :D #WIP #Metroidvania #indieGame #pixelArt #gaming #cozy #cozyGamingNeat Games2024-07-03 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsExplore and fight with your magic spear! #WIP #Metroidvania #indieGame #pixelArt #gamingNeat Games2024-06-30 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►Edited by my wife~ Thank you! (She's having fun learning video editing :D)
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacity My #WIP #Metroidvania #indieGame #YesterSol #pixelArt #screenShotSaturday Inspired by #HollowKnight #Zelda #Metroid #AnimalWell #NinesolsMaking My Metroidvania - YesterSol LiveNeat Games2024-06-29 | Probably doing polish and/or art :D Coding I do alone and very poorly hahMaking My Metroidvania - YesterSol LiveNeat Games2024-06-23 | Probably doing polish and/or art :D Coding I do alone and very poorly hahMaking My Metroidvania - YesterSol LiveNeat Games2024-06-22 | Probably doing polish and/or art :D Coding I do alone and very poorly hahMy main character gets sleepy if you dont touch the controls heheNeat Games2024-06-15 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacityStill Making a Metroidvania | Solo Dev YesterSol DevlogNeat Games2023-12-07 | ►►►WISHLIST ON STEAM: store.steampowered.com/app/2248230/YesterSol 👇 Show more from neat into. 👇
►YesterSol's current lore: In the age when our world was but a canvas painted by the sun, Sol, the benevolent star in the sky, bestowed upon us a gift — shards of its essence. From these celestial fragments sprouted the colossal Titan Heatwood trees, their towering forms casting shadows that danced with the promise of boundless energy. The Heatseeds, born from the boughs of these ancient giants, became the lifeblood of our society, fueling the wondrous steam technology that spanned our lands. Among the shards, The YesterSol was the first, a radiant jewel imbued with the brilliance of a thousand suns. It held not only the power of heat but also the ancient magic that once defined our world. As time wove its tapestry, The YesterSol was lost to the annals of history, leaving only whispers of its brilliance. Now, as darkness encroaches in the form of Culex and his corrupted Luna moon magic, the quest to unearth The YesterSol becomes paramount. For in its light lies the hope to combat the shadows that threaten to consume our once-vibrant world. The journey begins, a solitary odyssey to reclaim The YesterSol and unlock the secrets that may yet save us all.
►About Me: Hello there! I'm an American who has spent more than a decade teaching English in Korea (and never leaving, hehe). During the pandemic, I stumbled upon the fascinating world of game development, and it swiftly evolved into my greatest passion. Exploring various game concepts, from farming sims to 3D Zelda-like adventures, I eventually discovered that crafting a Metroidvania is where my heart and skills match perfectly. For the past year, I've been immersed in the creation of YesterSol, pouring my creativity and dedication into this evolving project.
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and many more!
► Speccs and Programs: I make games in Unity and do the art in Photoshop. Most of my sounds are from freesound.org and I tweak them in Audacity. In game music is all from a 500 song music pack I got on the unity asset store. I use a pretty standard desktop with and i7, 16gb ram, nividia gtx something. I edit my devlogs in the free version of Davinci.
Tags in case they matter: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesday #choochoocharles #silksong #adobe #photoshop #audacityThe stars name is Sol. 별의 이름은 솔입니다. 星の名前はソルです。El nombre de la estrella es Sol.Neat Games2023-11-16 | Wishlist on Steam: store.steampowered.com/app/2248230/YesterSol
A solo developed Metroidvania! I'm still working on it :DMy games main mechanic was discovered in 2019! | Solo-Developed Metroidvania YesterSolNeat Games2023-06-20 | ►Steam Wishlist here: store.steampowered.com/app/2248230/YesterSol 👇SHOW MORE FOR NEAT THINGS👇
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
Tags: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #ludumdare #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #Pontypants #retroGames #videoGames #2DGames #art #aseprite #photoshop #indieGameDev #unity2D #screenshotsaturday #metroidvania #gaming #inspired by #Hollowknight #Islets #HAAK #GostSong #Moonscars #inktotober #gameDev #gameDesign #WIP #GMTK #GMTKjam #wishlistWednesdayWhich color pallet do you like for my games main character? | YesterSol - Solo Dev MetroidvaniaNeat Games2023-03-10 | ►Steam Wishlist here: store.steampowered.com/app/2248230/YesterSol 👇SHOW MORE FOR NEAT THINGS👇
I want Corin (The game's main character) to look more unique. Before he was a very basic hero with goggles and a scarf... I think these clothes look a bit more modern and steampunk-ish(very slightly).
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
Tags: #madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #PontypantsHow I Discovered a Great Game Hook + You can too! | YesterSol Metroidvania DevlogNeat Games2023-01-22 | ►Steam Wishlist here: store.steampowered.com/app/2248230/YesterSol 👇SHOW MORE FOR NEAT THINGS👇
►YesterSol's current lore: You are Corin, a young Soladin, a sun warrior, but you are only a trainee. You wield a magical Sun-Spear that you can throw, recall, and use as a platform! Your small desert village has been destroyed by the monstrous mosquito minions of an old evil deity that was once trapped in the moon. You have decided to discover where they came from to stop this from happening again... You make your way into a cursed land that you have only read about in books. It is an ancient underground city that is still powered by an ancient Heatseed that produces steam... Here the once great SolLuna Kingdom reigned but over time their was a split in beliefs that causes an all out civil war. Corin must fight his way to a solution!
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games! This was my first time making and publishing a mobile game! It is a Flappy Bird clone :D With nice rain sounds and unlockable birds. I hope it gives people some relaxation!!
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HollowKnight #Islets #ludumdare #GMTK #GMTKjam #Moonscars #HAAK #castlevania #metroid #ori #lore #Zelda #writing #story #worldbuilding #ThomasBrush #Blackthornprod #JonasTyroller #Brackeys #gamesplusjames #BenBonk #Devduck #Dani #GamedevUnderground #PontypantsHow I Designed My Metroidvanias World & More | YesterSol Metroidvania DevlogNeat Games2022-10-27 | ►Play the jam version of the game here: neatgames.itch.io/yestersol 👇SHOW MORE FOR NEAT THINGS👇
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev #Blender #Blender3D #game #gamer #indieWorldOrder #indieGame #indieGames #madeWithUnity #unity3D #gameDev #animation #3D #3Dmodeling #3Dart #3Dartwork #pixelArt #inspired #by #Zelda #HeatseedMy Steam Game is FREE! Down Load Super Neat Cat! #ShortsNeat Games2022-02-01 | ►Free Steam DL Here: store.steampowered.com/app/1452770/Super_Neat_Cat 👇SHOW MORE FOR NEAT THINGS👇
►Thanks to everyone who who support Super Neat Cat in the beginning!! I want to let more people have a chance to check out my first big game!! Especially now my students can play it :D So if you have a Windows PC and a Steam account please check it out, I had a ton of fun making it. 60+ Levels await you! Sorry if it crashes sometimes... I could never fix that XD
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►MUSIC: Anton - Dan Bodan (From the YouTube music library)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDevI made my first Exploration FPS :D | Neat Games DevlogNeat Games2022-01-21 | 👇SHOW MORE FOR NEAT THINGS👇 ►Download "Escape The Valley" here: neatgames.itch.io/escape-the-valley
►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games!
►These days I'm learning 3D game development! Not sure what my next "biggish" project will be. However, I am learning how to do 3d Platformers and First Person Shooters atm :D
►MUSIC: Anton - Dan Bodan (From the YouTube music library)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games!
►These days I'm learning 3D game development! Not sure what my next "biggish" project will be. However, I am learning how to do 3d Platformers and First Person Shooters atm :D
►MUSIC: Anton - Dan Bodan (From the YouTube music library)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDevMaking a Game in 2 Days! GMTK Jam | Devlog #10Neat Games2021-06-16 | 👇SHOW MORE FOR NEAT THINGS👇 ►Play ROBOJOIN here: neatgames.itch.io/robo-join ►Get SUPER NEAT CAT: store.steampowered.com/app/1452770/Super_Neat_Cat ►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games!
►SIDE-PROJECT | A simple mobile game I can make in a few months... Hopefully lol
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world! (Want to watch SUPER NEAT CAT Devlogs from the beginning?)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDevWhy I Started a SIDE-PROJECT | Devlog #1Neat Games2021-06-06 | 👇SHOW MORE FOR NEAT THINGS👇 ►Get SUPER NEAT CAT: store.steampowered.com/app/1452770/Super_Neat_Cat ►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games!
►SIDE-PROJECT | A simple mobile game I can make in a few months... Hopefully lol
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world! (Want to watch SUPER NEAT CAT Devlogs from the beginning?)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, Pontypants, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDevHow I made the 1st Boss in my 2nd Steam game! | HEATSEED Devlog #8Neat Games2021-05-05 | 👇SHOW MORE FOR NEAT THINGS👇 ►Get SUPER NEAT CAT: store.steampowered.com/app/1452770/Super_Neat_Cat ►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games! ► Skeffle's game: skeffles.itch.io/project-torrim
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world! (Want to watch SUPER NEAT CAT Devlogs from the beginning?)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world! (Want to watch SUPER NEAT CAT Devlogs from the beginning?)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world! (Want to watch SUPER NEAT CAT Devlogs from the beginning?)
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game! ►DISCORD: discord.gg/N7wPfbt
►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world!
►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D
► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!
►About Unity (Unity.com) Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.
Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.