The ObservatoryThere are numerous easy ways to Pixelate things/textures in blender using render settings, the compositor, and quite a few node set ups! This node group is great for having somethings Texture resolution animate easily within your scene, and is also a great introduction into how Nodes work!
...I used it to make cool paintings for my Minecraft mansion...
How to make an Adjustable Texture Pixelation Filter [In Blender: with Nodes]The Observatory2021-07-17 | There are numerous easy ways to Pixelate things/textures in blender using render settings, the compositor, and quite a few node set ups! This node group is great for having somethings Texture resolution animate easily within your scene, and is also a great introduction into how Nodes work!
...I used it to make cool paintings for my Minecraft mansion...
#Blender #Tutorial #NodesSoulMask The Big Headdress Saga BeginsThe Observatory2024-06-29 | Soulmask is a sandbox survival game. Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask.
Most of that sounds pretty good, but instead I think I'll venerate the first guy I saw with a Big Headdress...even though he was maybe going to sacrifice me.
#soulmask #gameplay #letsplayWhere have we been!?The Observatory2023-11-16 | Hey Everyone! We've been busy, but now we're less busy...but want to play video games. So we gonna play video games, but we haven't forgotten about you!
#Blender #3Dprinting #SculptingSculpting & 3D Printing Cavern WallsThe Observatory2023-05-20 | This week I had some issues...I'm still learning, and I'm getting better all the time! Word of warning, the based cavern walls didn't turn out well for me ever, they'll be up on the Patreon, but print at your own discretion!
#Blender #3Dprinting #SculptingSculpting & 3D Printing DnD Assets [Crystals]The Observatory2023-05-06 | I'm obsessed with 3D printing, and have been running my printer around the clock! I have an Orange 10 by Longer, and have just been printing a billion DnD minis. I've learned quite a bit about 3D printing, Stl supporting, and 3D sculpting in the last couple weeks, so hopefully I can impart some of that knowledge to you! Don't forget to check out mz4250s patreon for free Stls for DnD! I've had a hard time finding free environment pieces for DnD, so maybe I'll make a few for the community!
#Blender #3Dprinting #SculptingWhy I shouldve never started 3D PrintingThe Observatory2023-04-22 | Recently I've become obsessed with 3D printing, and have been running my printer around the clock! I have an Orange 10 by Longer, and have just been printing a billion DnD minis. I've learned quite a bit about 3D printing, Stl supporting, and 3D sculpting in the last couple weeks, so hopefully I can impart some of that knowledge to you! Don't forget to check out mz4250s patreon for free Stls for DnD! I've had a hard time finding free environment pieces for DnD, so maybe I'll make a few for the community!
#Blender #3Dprinting #SculptingSimple LOD system with Blender geometry nodesThe Observatory2023-04-08 | In this video we go over a simple geometry node setup I like to use when I want a scene to dynamically swap LODs during a render.
#Blender #tutorial #LoDSonic the Hedgehog 3D Model [Blender Rigging Tutorial] [Part:3/Final]The Observatory2023-03-25 | The final of our Rigging Sonic Tutorial and the Grand Finale of our Sonic Model! This tutorial is going to be a little different since there isn't a ton to say about weight painting, so it's just going to be me working through the issues. With any luck you've found these tutorials helpful, and have been able to learn something along the way!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Rigging Tutorial] [Part:2]The Observatory2023-03-11 | Part Two of our Rigging Sonic Tutorial and we're starting the weight painting process! This tutorial is going to be a little different since there isn't a ton to say about weight painting, so it's just going to be me working through the issues. Hopefully this will give you a starting point to troubleshoot any tough areas you run into!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Rigging Tutorial] [Part:1]The Observatory2023-02-25 | Part One of our Rigging Sonic Tutorial! In this episode we'll start rigging Sonic by building an armature, and then automatically weighting it!
#Blender #tutorial #sonicDrawing Sonics Eyes with Nodes [In Blender]The Observatory2023-02-11 | In this video we'll cover how we created Sonics eyes with Nodes in Blender! Blenders node system can be used to create tons of cool stuff if you don't have access to, or are uncomfortable using Image editing software!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 11:Finishing Retopo]The Observatory2023-01-28 | Part Eleven of our Sonic Tutorial! In this episode we'll finish the Retopo process with Sonic's ears and eye brows!...or eye brow...the unibrow.
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 10:Head Retopo]The Observatory2023-01-14 | Part Ten of our Sonic Tutorial! In this episode we'll continue the Retopo process with Sonic's head, and hair!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 9:Body Retopo]The Observatory2022-12-31 | Part Nine of our Sonic Tutorial! In this episode we start the Retopo process! We'll cover sonics body, spines, tail and legs!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 8:Finishing modelling]The Observatory2022-12-17 | Part Eight of our Sonic Tutorial! We'll finish up all of Sonic's Model, and next time we'll start on Retopo! What a journey its been, hopefully everyone's Sonic is turning out well!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 7:Face&Hair]The Observatory2022-12-03 | Part seven of our Sonic Tutorial! We wrap up Sonic's head with his face, and then begin his hair...quills?...quill things.
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 6:Head]The Observatory2022-11-19 | Part six of our Sonic Tutorial! In this video we start the process of modelling Sonic's head! We're going to layer a bunch of shapes together and hope that they'll eventually look like Sonic's head!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 5:Gloves]The Observatory2022-11-05 | Part five of our Sonic Tutorial! We finish the process of modelling his gloves by adding some fingers! Once again this episode suffered from some Adobe related issues, so if it looks like the video paused...it's not, its just me thinking very hard about something.
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 4:Gloves]The Observatory2022-10-29 | Part Four of our Sonic Tutorial! We start the process of modelling his gloves. Several times during this video I mull about for extended periods of time without accomplishing much. Normally I try to edit these out but adobe did an update and broke a bunch of old project files, so it was next to impossible to tell if it looked alright until it was rendered out! So if it feels like I'm not doing anything for a long time...it's cause I'm not!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 3:Arms,Socks & Armsocks]The Observatory2022-10-15 | Part three of our Sonic tutorial series! In this episode we cover how to make Sonic's arms, socks, and his arm socks! Also his shoe buckle! Next time we start his gloves!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 2:Body]The Observatory2022-10-01 | Part two of our Sonic tutorial series! In this episode we cover how to make Sonic's legs, body, and his tail! We'll use some handy curves make short work of his quills and tail!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Tutorial][Part 1:Shoes]The Observatory2022-09-17 | Part one of our Sonic tutorial series! In this episode we cover some quick blender basics including modifiers and proportional editing, and put them to use making sonics shoes!
#Blender #tutorial #sonicSonic the Hedgehog 3D Model [Blender Modelling Time lapse]The Observatory2022-09-03 | One of the most requested characters on our channel, It's Sonic the Hedgehog! I tried to keep sonic fairly low poly, the finished model is about 5500 tris. He was fun to model, and surprisingly straight forward, definitely a good model to start with if you're a beginner. The tutorials are soon to follow!
#Blender #Timelapse #sonicModelling an NES [Part 3:Final][Blender Tutorial]The Observatory2022-08-20 | This is Final part of the NES series, we'll be adding the finishing touches with some more details and some Textures! This is a great model for beginners to blend along to. Although the shape of the NES looks simple at first, getting all the little details can be tricky. We'll make use of some modifiers to help speed up the process, and hopefully you learn a thing or two along the way!
#Blender #Tutorial #AnimalCrossingModelling an NES [Part 2][Blender Tutorial]The Observatory2022-08-06 | This is the second part of the NES series, we'll be adding some more details, using Boolean modifiers and even the illustrious Decimate modifier! This is a great model for beginners to blend along to. Although the shape of the NES looks simple at first, getting all the little details can be tricky. We'll make use of some modifiers to help speed up the process, and hopefully you learn a thing or two along the way!
#Blender #Tutorial #AnimalCrossingModelling an NES [Part 1][Blender Tutorial]The Observatory2022-07-23 | In this series we're going to create a NES! This is a great model for beginners to blend along to. Although the shape of the NES looks simple at first, getting all the little details can be tricky. We'll make use of some modifiers to help speed up the process, and hopefully you learn a thing or two along the way!
#Blender #Tutorial #AnimalCrossingProbably Couldve Been a Community PostThe Observatory2022-07-09 | Hey Everyone! We wanted to tell you our plans for the channel moving forward! For the time being we're going to be switching up our release schedule but we'll continue to get it all out as fast as we can! We have a lot of plans, and ideas, and absolutely love making this stuff! Thank you for watching! ♥
Link: incompetech.filmmusic.io License: http://creativecommons.org/licenses/by/4.0Designing New Pokémon with an Artificial Intelligence [Grass Starters 4]The Observatory2022-07-02 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This is the last video we made a while back when we were first starting to experiment with the A.I.! We never got around to releasing it, so here it is, hope you enjoy!
#AI #PokemonEasily Switching Object Visibility Using Strings and Geometry Nodes! [In Blender]The Observatory2022-06-25 | This is the third and final part of our series in which we cover how to use geometry nodes to assist in changing the visibility of objects. We realized last minute that there isn't a way to keyframe strings, so this method will work well for switching object visibility for renders rather than being for animation!
We've done a few videos on setting up nodes to assist in texture and object animation. If you've seen this video: youtu.be/-GtAFAfe5tU , we went over how to animate objects by keyframing the visibility. In this video: youtu.be/nmzAbeUDPUQ we made it a little easier with drivers and math! But now with Blenders Geometry Nodes it's so much easier! In these videos we cover how to create a node system to easily animate object visibility, first with object hierarchy: youtu.be/-ONw053FlV0 then with using collections: youtu.be/ehCFmGKeiD4
#Blender #Tutorial #geometrynodesEasily Animating Object Visibility Using Collections and Geometry Nodes! [In Blender]The Observatory2022-06-18 | We've done a few videos on setting up nodes to assist in texture and object animation. If you've seen this video: youtu.be/-GtAFAfe5tU , we went over how to animate objects by keyframing the visibility. In this video: youtu.be/nmzAbeUDPUQ we made it a little easier with drivers and math! But now with Blenders Geometry Nodes it's so much easier! In this video we cover how to do almost the same thing as this video: youtu.be/-ONw053FlV0 but with collections and fewer nodes!
#Blender #Tutorial #geometrynodesEasily Animating Object Visibility with Geometry Nodes! [In Blender]The Observatory2022-06-11 | We've done a few videos on setting up nodes to assist in texture and object animation. If you've seen this video: youtu.be/-GtAFAfe5tU , we went over how to animate objects by keyframing the visibility. In this video: youtu.be/nmzAbeUDPUQ we made it a little easier with drivers and math! But now with Blenders Geometry Nodes it's so much easier! We're going to cover several ways to Animate Object Visibility with Geometry Nodes, starting with this video!
#Blender #Tutorial #geometrynodesDesigning New Pokémon with an Artificial Intelligence [Grass Starters 3]The Observatory2022-06-04 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. We made this video a while back when we were first starting to experiment with the A.I.! We never got around to releasing it, so here it is, hope you enjoy!
#AI #PokemonEasily adding Outlines with the Solidifer Modifier [In Blender]The Observatory2022-05-28 | This is a really simple setup that adds a very cool hand drawn look to your models!
#Blender #TutorialDesigning New Pokémon with an Artificial Intelligence! [Eeveelutions]The Observatory2022-05-21 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This time we used all of Eevee's Evolutions! At the end of the video we choose one that we liked, and turned it into a 3D Model!
#AI #PokemonStretching an Object with Geometry Nodes In Blender 3.0+The Observatory2022-05-14 | A while back we made a video covering how to stretch an object between two points using Geometry Nodes. Since the Blender 3.0 update changed everything, that video no longer makes any sense! So...here's the new one...Enjoy!
#Blender #Tutorial #GeometryNodesDesigning New Pokémon with an Artificial Intelligence!The Observatory2022-05-07 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This time we just chose a random selection of Pokémon I found cute! At the end of the video we choose our favorite and bring it to life as a 3d model. Trying something a little different with this one, and we included a time-lapse of the modelling process!
#AI #PokemonAligning Instances to Normals [Geometry Nodes: In Blender]The Observatory2022-04-30 | While working with geometry nodes there are a lot of situations where you want your instanced objects to inherit the rotation from another objects normals. This is actually quite easy to do, and comes in handy quite frequently! Just like everything else in blender there's just about a thousand ways to accomplish the same thing, but this is how I like to set it up!
#Blender #Tutorial #GeometryNodesMaking & Using Custom Brushes! [In Blender]The Observatory2022-04-23 | Sometimes while texturing in blender you want to cover your object with 10,000 stars. While you could do this entirely by hand, you can also speed up the process by creating and using your own custom brushes in blender!
#Blender #Tutorial #TexturingNew Subdivision Modifier Options! [Blender]The Observatory2022-04-16 | Blender recently added a new option to the subdivision surface modifier. I almost always use this modifier, so having more creative freedom with it is very exciting. We've used the subdivision modifier quite a few times on the channel, so I figured now would be a good time to show some of its settings, as well as show how to use the new crease options!
#Blender #Tutorial #ModifierUsing UV Maps with Geometry Nodes [In Blender]The Observatory2022-04-09 | Being able to use an objects UV map in the geometry node editor opens up a whole world of possibilities. At first glance the option is somewhat hidden, but its actually quite easy to set up!
#Blender #Tutorial #GeometryNodesObject Tracking with Geometry Nodes [In Blender 3.0+]The Observatory2022-04-02 | Geometry Nodes in Blender 3.0 are great! In this video I cover a method which makes use of an Align Euler to Vector Node (As well as some others) to make tracking a moving object easy and procedural.
#Blender #Tutorial #GeometryNodesProcedurally Generated Hex Worlds with Geometry Nodes [In Blender 3.0+]The Observatory2022-03-26 | A while back we created a Tutorial on Matej Baglietto's hex world, that we found when we were first looking into geometry nodes. Since then a lot has changed with Blenders geometry nodes! I love this little Hex world, and wanted to update the tutorial so you can still create it!
#Blender #Tutorial #AnimationFake Rim Lighting [In Blender]The Observatory2022-03-19 | In this tutorial we go over how to use materials to fake rim lighting by selectively brightening specific normals. This can come in handy if you want individual elements within your scene to have different lighting!
#AI #TutorialDesigning New Pokémon with an Artificial Intelligence [Fire Starters 2]The Observatory2022-03-05 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. We're once again using the fire starters from every generation! The fire starters have been very interesting and this time we've got a bunch of cool results. At the end of the video we choose our favorite and bring it to life as a 3d model! We're playing around with the video formats, let us know if you like the shorter or longer format more!
#AI #PokemonDesigning New Pokémon with an Artificial Intelligence [Fire Starters]The Observatory2022-02-26 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This time we're using the fire starters from every generation! The fire starters are pretty varied in shape and size, so its pretty interesting to see what the AI comes up with. At the end of the video we choose our favorite and bring it to life as a 3d model! We're playing around with the video formats, let us know if you like the shorter or longer format more!
#AI #PokemonDesigning New Pokémon with an Artificial Intelligence [Water Starters 2]The Observatory2022-02-19 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. We're using the water starters from every generation again, and this time got some pretty spectacular results! At the end of the video we choose our favorite and bring it to life as a 3d model! Which one was your favorite!?
#AI #PokemonDesigning New Pokémon with an Artificial Intelligence [Water Starters]The Observatory2022-02-12 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This time we're using the water starters from every generation. I was excited for the water starters specifically since they have similar sizes and placements of their heads! Then at the end of the video we choose our favorite and bring it to life as a 3d model!
#AI #PokemonDesigning New Pokémon with an Artificial Intelligence [Grass Starters 2]The Observatory2022-02-05 | Generating brand new Pokémon using an artificial intelligence! We've been training an A.I. with assorted groups of Pokémon and seeing what it comes up with. This time we've used the grass starters from every generation. The results have been quite surprising, and incredibly interesting! At the end of the video we choose our favorite and bring it to life as a 3d model!
P.s. I'm very much enjoying Pokémon Legends Arceus!!
#AI #PokemonDesigning New Pokémon with an Artificial Intelligence [Grass Starters]The Observatory2022-01-29 | Generating brand new Pokémon using an Artificial Intelligence! We started playing around with this A.I. and have been using it to design new Grass type Pokémon based off the Grass Starters from every Region! We got some incredibly interesting results, and chose one to bring to life as a 3D model!
P.s. I'm very excited for Pokémon Legends Arceus!!