Wim van EckThese high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Bacteria and fungi time-lapse 1 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 10 (8K)Wim van Eck2018-08-23 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos. We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 7680x4320 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 10 minute interval and rendered at 30fps, resulting in 1 second of playback for 5 hours of scanning. More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here: Evolving Game Terrains project: http://biodigitalgames.com/portfolio-... Evolving Game Terrains research article: tinyurl.com/hfw3fgl For questions please contact Wim van Eck: mail[at]wimeck.comBacteria and fungi time-lapse 9 (4K)Wim van Eck2018-07-31 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos. We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 3840x2160 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 10 minute interval and rendered at 30fps, resulting in 1 second of playback for 5 hours of scanning. More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here: Evolving Game Terrains project: http://biodigitalgames.com/portfolio-... Evolving Game Terrains research article: tinyurl.com/hfw3fgl For questions please contact Wim van Eck: mail[at]wimeck.comBacteria and fungi time-lapse 8 (4K)Wim van Eck2018-07-31 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 3840x2160 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 10 minute interval and rendered at 30fps, resulting in 1 second of playback for 5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
For questions please contact Wim van Eck: mail[at]wimeck.comEvolving Game Terrains through Living Organisms (video 1)Wim van Eck2017-04-15 | Growth of fungi and bacteria captured using a flatbed scanner. These captures are used used to generate an evolving game terrain in real-time. By visually capturing growing cultures inside a Petri-dish, heightmaps are generated that form the basis of naturally evolving terrains.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
For more information:
http://biodigitalgames.com/portfolio-items/evolving-game-terrainsEvolving Game Terrains through Living Organisms (video 3)Wim van Eck2017-04-15 | Time-lapse captures of fungi and bacteria are used to generate an evolving game terrain. By visually capturing growing cultures inside a Petri-dish, heightmaps are generated that form the basis of naturally evolving terrains. These captyres are slightly blurred to achieve a more accesible terrain.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
For more information:
http://biodigitalgames.com/portfolio-items/evolving-game-terrainsEvolving Game Terrains through Living Organisms (video 2)Wim van Eck2017-04-15 | Time-lapse captures of fungi and bacteria are used to generate an evolving game terrain. By visually capturing growing cultures inside a Petri-dish, heightmaps are generated that form the basis of naturally evolving terrains.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
For more information:
biodigitalgames.com/portfolio-items/evolving-game-terrainsBacteria and fungi time-lapse 7 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 6 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 5 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 4 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 3 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBacteria and fungi time-lapse 2 (2K)Wim van Eck2017-04-07 | These high-res time-lapse recordings of growing bacteria and fungi are fortuitous by-products of our 'Evolving Game Terrains' research project which questioned if real-time growth of bacteria and fungi can be used to generate real-time game environments. To aquire suitable high-res imagery for the project I came up with a novel method to capture the growth of the bacteria and fungi. The resulting imagery turned out to be of such great quality I decided to post them here as time-lapse videos.
We grew the organisms on Petri-dishes filled with home-made black agar, placed upside down on a consumer flatbed scanner. They are 2560x1440 pixel crops from 1200dpi scans with minimal color correction. The scans were made with a 5 minute interval and rendered at 30fps, resulting in 1 second of playback for 2,5 hours of scanning.
More info on the aforementioned 'Evolving Game Terrains' project which I conducted as a PhD candidate at the Media Technology Research Group (Leiden University) together with Maarten H. Lamers can be found here:
Evolving Game Terrains project: http://biodigitalgames.com/portfolio-items/evolving-game-terrains Evolving Game Terrains research article: tinyurl.com/hfw3fglBug-Man ridiculed on The Ricky Gervais ShowWim van Eck2016-02-04 | In The Ricky Gervais Show (season 3, episode 13), comedians Karl Pilkington, Ricky Gervais and Stephen Merchant ridicule our project Bug-Man. More information about the project:
More information about the game: http://biodigitalgames.com/portfolio-items/bug-manEvolving Game Terrains through Living Organisms (video 7)Wim van Eck2014-12-09 | Another example of a virtual landscape based on the growth of fungi and bacteria. This time we applied a 4-pixel radius blur to the captures (left).
These video's accompany the article 'Biological Content Generation: Evolving Game Terrains through Living Organisms' by Wim van Eck and Maarten H. Lamers, submitted to the 'EvoMUSART 2015' conference.
More information: http://www.wimeck.com/portfolio-items/wilhelm-the-greyTrees as time capsules: extending Airborne Museum Hartenstein to the forestWim van Eck2014-03-03 | Battlefield museum "Airborne Museum Hartenstein" is housed in a villa which served as the head-quarters of the Allied Forces during World War II. Since heavy fighting took place in the surrounding forest, many of its trees have bullets hidden inside them. We propose an augmented reality (AR) application which superimposes X-rays of the trees upon their trunk, revealing their hidden content. Our approach suggests that augmented reality, when deployed as a means to visualize what is inaccessible to human vision, can be relevant to cultural heritage applications. At ISEA2013 we (The AR Lab) presented a working prototype of our application.
More information: http://www.wimeck.com/portfolio-items/big-mean-steam-machineWalkure AR LabWim van Eck2013-05-11 | On Friday December 16th The Symphony Orchestra of the Royal Conservatoire played 'Die Walküre' (act 1) by Richard Wagner, at the beautiful concert hall 'De Vereeniging' in Nijmegen. The AR Lab (www.arlab.nl) was invited by the Royal Conservatoire to provide visuals during this live performance. This clip shows a small fragment of the performance.
More information: http://www.wimeck.com/portfolio-items/walkureCockroach Virtual RealityWim van Eck2012-09-28 | A movie from the article 'A fast and flexible panoramic virtual reality system for behavioural and electrophysiological experiments' by Jouni Takalo, Arto Piironen, Anna Honkanen, Mikko Lempeä, Mika Aikio, Tuomas Tuukkanen & Mikko Vähäsöyrinki from the University of Oulu (Finland). I uploaded the video here so I can show it on my blog (www.biodigitalgames.com).Bug-Man: Shedding skinWim van Eck2012-09-08 | Video from the "Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets" research by Wim van Eck and Maarten Lamers.
More information: http://www.wimeck.com/portfolio-items/bug-manBug-ManWim van Eck2012-09-08 | Video from the "Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets" research by Wim van Eck and Maarten Lamers.