jc.Daniela
Katana juggles in depth guide part 2 (patch changed some stuff will update)
updated
No I probably won't make more Naraka videos sorry!
Didn't turn out exactly like I wanted but, I'm fairly happy with the result. Wanted to get a bit more indepth on properly sync'ing and abusing the VHS style effects more but, these things take a lot of time that I don't really have at the moment.
Combo 1 - H,s.V,G,[F],s.V,s.V,s.V,H,H,V
Combo 2 - H,s.V,G,[F],s.V,G,[H]
Combo 3 - H,s.V,G,[F],s.V,s.V,s.V,G,[H]
Combo 4 - H,s.V,G,[F],s.V,s.V,s.V,H,H,j.H,j.H
If you are on xbox this might not work I am sorry their is no way for me to fix that game mechanics are just attached to frame rate.
Character is fun, I will try and get actually footage from matches going again but I currently play at a time where I can't even find games most of the time.
"I'm on PC I can't do it still" Figure out what works for your fps/ping
"I can't figure it out" Skill Issue
You can purchase Naraka Here gsght.com/c/hgso63
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
Also, I can't really play BR without getting 5 or more frame drops to 0 for 30 seconds to a minute and it makes getting any live game footage not exactly enjoyable to try and get...
You can purchase Naraka Here gsght.com/c/hgso63
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
You can purchase Naraka Here gsght.com/c/hgso63
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
You can purchase Naraka Here gsght.com/c/hgso63
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
You can probably do cooler stuff but this was a few hours of labbing and figuring out some spacing set ups to make the uppercut consistent.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
but, I never see people talk about or show the actual intricacies to how it works and their is probably more. Generally higher ping within reason will simply give you a bigger and bigger window to get this consistently which is the same for just doing sliding uppercut.
Also., if you are struggilign to hit slide uppercut timings check out my other video going over that. youtube.com/watch?v=jDya0FeS6nE&feature=youtu.be
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
Felt ok making this so hopefully I can keep the motivation to keep making some more stuff (got addicted to wrath classic among other things sorry). I intend to correct my Katana/Dualsword combo videos as Dual Sword has some wrong info and i'm more versed with newer katana things on top of the uppercut nerf still. Also, will probably make the guide to the just raw katana infinite that's doesn't require a bunch of frame 1 inputs if your ping is under 50.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
This is primarily very good because it means you do not need to land 30 reps of the infinite to actually ToD people with long sword provided you actually find a Hepta-Detach in game but you can also end infinites with just regular focus attack to kill early or with the c.H,H,V set up but with my lower ping now then before I can't find a consistent set up without whirlwind for it.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
This doesn't mean that it will be consistent in BR but I will obviously try out more.
I was too lazy to make a Thumbnail :)
However this patch did not nerf ziping for w/e reasons so solo's is still ruined for another 2 weeks :)))))).
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
This is why I haven't put that video out as I assumed this input was tighter than it is which can cause it to drop with FPS drops. (you can do this on consistent 60fps but you won't be able to really get a follow up off the grapple stuff.
(I had to delete like 5 hours of editing work and redo stuff)
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
I've mainly been trying to test more on how fps effects things and finding setups that aren't reliant on it but anytime I think I have something it's still inconsistent due to recent patches hopefully they actually fix something soon.
Had a different video planned but I want to wait for new hero to talk about the meta as I don't think you need me to tell you Justina is broken for 10 minutes straight and that Matari,Ziping,Takeda are almost as broken.
This does not change that uppercut hit different then they used to unfortunately. This however does restore your ability to properly combo instead of having them drop like rocks.
I may try to go more in depth with a video on her in the future as I do find her fairly fun to play.
Ideally you should always run f2 and v1 on the hero currently at least in solos f2 kind of desperately needs toned down but given the usual balancing I wouldn't expect it.
P.S.A. I am pretty washed at actually dueling people in BR now so feel free to call me bad :)
I Made this partially because people keep asking me if combo's I'm doing need grapple speed 99.999% of the time the answer to that is no but hopefully it will change in the future.
Currently after this patches issues with uppercuts hitting delayed I've been experimenting with running 8% in order to make a couple of timings feel more consistent and while it's still not 100% for me it feels okish now (please fix devs)
Also, a bit different than my usual editing style as I'm working on building a more expansive skillset so I hope people like the last 40 seconds or so (could have done a little better but oh well)
Also, I am Partnered with Naraka now so expect a bit more content.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
#NARAKABLADEPOINT
#naraka
#BuffGrappleSpeed
You can obviously go deeper into what mixup's are in Naraka but the game is very very RPS heavy with how high damage is and how little time you actually fight your opponents leaving very little time for conditioning them or figuring out what they're going to do.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
I was hoping I could find more than this from labbing for a few days but it has a lot of checks put in place to disallow it which is probably for the best with it's extremely overpowered "gimmicks"
Song is Dmc3 - Cerberus Battle
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
I forgot a certain combo (the first one) and realized at least from what I can find nobody for some reason has a consistent set up for the sliding uppercut set ups past playing on high ping or praying to rng with some camera swing hold W.
So I spent past few days trying to find what I felt was the best way to get these down to at least 90% consistency with good risk reward for attempting them. Katana does still have higher damage harder combo's but there is kind of a reason you only see them in youtube/twitter clip highlights as you need a lot of things to go just right to work and might have multiple 1 frame windows in a game where ping and someone's leg being on a pebble can get you reveral'd from it dropping out of factors nearly out of your control.
Song is Vergil Battle 3 DmC3
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
Short quick video as I've been busy.
Basically you can influence the direction your focus attack will go by holding/pressing W at the right time during each different one and while some are more limited then others some have a lot of uses for baiting parry.
I'm washed
99% of combo's Katana does can be started by doing running H into either ACCA,Hold Dodge,Rarity Weapon Swapping to get a standing horizontal.
There is a lot and I mean a lot of various set ups that require all different kinds of micro movement when doing katana combos which is why I made sure to get my input viewer working again for this video. If you are struggling with a grapple or getting a juggle you need to understand that you have a lot of either near instant input or slightly delays to land these and terrain changes how everything works.
Condensing down a lot of things into easier to process short videos since their is a lot of new players coming in from console. Outside of some character specific stuff I know everything else 99% works vs humans.
Song is Vergil Battle 2 DmC3
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
S-Sprint
[ ]- Hold the button to charge
etc.
99% of combo's longsword does can be started by toothpicking by using the running vertical attack into sprint canceling into another one unless you an another human player have near LAN levels of ping they are unable to escape the uppercut follow up.
Also, the trick to timing the uppercut grapple uppercut infinite/combo is to grapple fire on the sound que of your first hit of uppercut landing or at least this is how I perceive myself doing it and eventually you get the rhythm down
Condensing down a lot of things into easier to process short videos since their is a lot of new players coming in from console. Outside of some character specific stuff I know everything else 100% works vs humans. Some characters are missing as they either have nothing or simply restand you after j.H with their ability/ultimate besides the newest character who I didn't feel like labbing for this.
Ingame Audio recorded to low so apologies for that
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
P-Parry
etc.
I am entirely positive this weapon has more to it than this but, it seems to stay within these combo structures. My testing wasn't extremely rigour so if grapple restanding winds up being way to inconsistent on players my B. Also, different enders have different levels of OKI pressure restanding with V2 is extremely powerful if the other enders are not going to straight up kill them.
I am doing the Normal Starting route of c.V,j.H,H while holding back and while doing grapple restand I am holding left or right so that I do not get forced to roll.
This is not a real comeback to the game but with cross play and a new somewhat interesting weapon I may make a few more videos and update some stuff that may have become outdated.
Notations
H-Horizonal
V-Vertical
c.-Crouch
j.-Jumping
G-Grapple
etc.
Yes!
Does it amuse me?
Yes!
0:00 Explanation
1:08 Combo
1:40 Ramble/Practicing
0:00 Intro
0:24 Combo
0:36 I ramble
Xion Joreyo Tested this : "With no stamina regen you can do three uppercuts. With full stamina regen you can theoretically get 8 before you run out. Doing this raw with a grapple focus finish nets you around 2400. So indeed a tod if the the opponent has no melee resist. With temulch and yoto, you can theoretically get a single or maybe second extra uppercut due to height, with the added damage from their specific combo routes.
Going to go out on a limb here and say this is a ping reliant combo. The link is so tight that in an offline enviorment this likely just does not connect."
Feel free to ask questions in comments I'll be happy to answer
Had to change out some music last minute to avoid copyright so hope some more home is ok.
Completely forgot I reused the same duel from the intro for the example my B
Notation Guide!
A - Horizontal Attack
B - Vertical Attack
A | B - A or B
Cr. - Crouch
J. - In Air
GR - Grapple
D - Dodge
P - Parry
[ ? ] - Hold The Button
0:00 Topics
0:32 Moves and Frame data
3:18 Strengths and Weaknesses
5:03 Flowchart,Neutral,Pressure
10:10 Punish/Combo Game
12:08 Closing thoughts and thank you
I'm very tired sorry for not getting clean clips for this.


