Polyfjord
Animate a Character in 15 Minutes in Blender
updated
✉️ Get notified about my upcoming course here: polyfjord.gumroad.com/subscribe
Download my piano recording here: patreon.com/posts/113747892
Tools used:
blender.org
https://signal.vercel.app
polyfjord.com/midi-to-svg.html
Subscribe for more!
Patreon: patreon.com/polyfjord
Discord server: discord.gg/polyfjord
Instagram: instagram.com/polyfjord
Second channel: youtube.com/@Polyfjord2
Reddit: reddit.com/user/polyfjord
Made with Blender 4.2
blender.org
Assets used:
Paper texture from AmbientCG ambientcg.com/view?id=Paper001
The freelance artists I used:
2D concept artist Milton Maskara: go.fiverr.com/visit/?bta=1030051&brand=fiverrcpa&landingPage=https%253A%252F%252Fpro.fiverr.com%252Ffreelancers%252Fmiltonmaskara
Custom YouTube Member badges: go.fiverr.com/visit/?bta=1030051&brand=fiverrcpa&landingPage=https%253A%252F%252Fpro.fiverr.com%252Ffreelancers%252Fjaceverma
Custom YouTube Member emotes: go.fiverr.com/visit/?bta=1030051&brand=fiverrcpa&landingPage=https%253A%252F%252Fpro.fiverr.com%252Ffreelancers%252Fkill666x
Link to mentioned livestream: youtu.be/dp-TUBhxsVU
00:00 Ordering the concept art
01:02 Outlining the 3D shape
02:28 Modeling the arms and legs
03:42 Modeling the body and head
05:01 Reviewing my 3D design
06:08 Ordering custom YouTube loyalty badges
06:51 Ordering custom YouTube emotes
07:28 How 3 days turned into 5 days
07:50 Final result
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@Polyfjord2
0:00:00 Preparations
0:14:58 Modeling
1:15:07 Final result
1:18:32 Thanks for watching!
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@Polyfjord2
Download the tutorial files here: patreon.com/posts/110078441
Advanced project files:
Robot arm concept: patreon.com/posts/110076640
Rack and pinion concept: patreon.com/posts/110075979
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@Polyfjord2
00:00 Introduction
00:26 Modeling the base hexagon shape
01:33 Duplicating and linking segments
02:23 Exploring the segment shape
04:27 Extruding and adding details
07:11 Adding materials and lighting
09:27 Animating the segments
11:20 Robot arms concept
12:21 Rack and pinion concept
13:27 Final render
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@Polyfjord2
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@Polyfjord2
Longer version: youtu.be/t0F2dTJoJ48
3D models:
AirPods Pro model by Polyman on Sketchfab
Apple Watch Series 9 model by Jackie&Design on Sketchfab
The idea was that the robot fell asleep in the sun, but the sun moved, so it needed to get back in the sun to keep charging!
How I made this: youtu.be/t0F2dTJoJ48
3D models:
AirPods Pro model by Polyman on Sketchfab
Apple Watch Series 9 model by Jackie&Design on Sketchfab
patreon.com/polyfjord
instagram.com/polyfjord
discord.gg/polyfjord
youtube.com/@Polyfjord2
AirPods Pro model by Polyman on Sketchfab:
sketchfab.com/3d-models/airpods-pro-with-magsafe-charging-case-ios15-52e5f28b37f94f05b6c0768773137689
Update: Unfortunately the artist that modelled the Apple Watch Series 9 model has deleted their Sketchfab account, but here is a similar downloadable model: sketchfab.com/3d-models/apple-watch-series-9-b6d698e718bb425a97057767f0cede47
00:00 Intro
00:29 Importing 3D models
01:14 Outlining the shape
02:30 Rigging
03:43 Modeling the leg joints
09:05 Animating the rig
11:06 Figuring out the concept
11:48 Adding textures and lights
14:37 Adding gobo lighting
15:14 Animating the watch screen
16:00 Additional tweaks
16:51 Final result!
17:17 Thanks for watching!
The 3D tracking addon I mentioned (affiliate link): blendermarket.com/products/flaxtrax?ref=1129
Wishlist SNØ on steam if you wish to support indie developers: store.steampowered.com/app/2943150/SN
Thanks to everyone who asked a question on Patreon, Youtube, Instagram or through the anonymous Google Form! It really meant a lot to get so many questions!
patreon.com/polyfjord
instagram.com/polyfjord
discord.gg/polyfjord
youtube.com/@Polyfjord2
Where I get CC0 textures:
https://ambientCG.com/
polyhaven.com
Resources used:
Blender: blender.org/download
EmberGen: jangafx.com/software/embergen
HDRI from PolyHaven: polyhaven.com/a/evening_road_01_puresky
Music from Artlist, PremiumBeat, YouTube Audio Library and WoW Cataclysm login screen
Watch the full timelapse here: youtu.be/sukgRHsTY2w
The final project file is available here: patreon.com/posts/101229085
patreon.com/polyfjord
instagram.com/polyfjord
discord.gg/polyfjord
youtube.com/@Polyfjord2
Referenced tutorials:
Rigging robotic arms: youtu.be/-2HCxy4Kh4E?t=309
Procedural bubble texture: youtu.be/9YB-M8lTtqk?t=4201
Caustics/god rays: youtu.be/X9YmJ0zGWHw
Procedural arm animation: youtu.be/5Wn7gSTay0Y?t=316
Assets used:
Parent to nearest bone addon: github.com/g3ntile/parentToNearestBone
Textures: AmbientCG metal: ambientcg.com/view?id=Metal046B
Textures: AmbientCG plaster: ambientcg.com/view?id=PaintedPlaster017
Textures: AmbientCG pattern: ambientcg.com/view?id=SheetMetal002
Software used:
www.blender.org/download
Timestamps:
00:00 What we'll be creating
00:27 Creating the armature for one arm
01:56 Modeling the tentacle suction cups
05:47 Duplicating the arms
07:03 Parenting the link objects to the armature
08:28 AD: Skillshare
09:37 Modeling the head
10:30 Modeling the eyes
12:21 Attaching the head to the arms (part 1)
12:57 Modeling tubes using curves
13:44 Modeling bracket clamps for the tubes
15:49 Attaching the head to the arms (part 2)
16:42 Duplicating the bracket clamps
18:10 Drawing more tubes
19:36 Adding disc shapes for the head
21:23 Modeling energy storage devices
22:53 Modeling vents to the cage
23:38 Modeling spikes to the tentacle arms
24:52 Parenting all objects to the armature
25:25 Giving it a more dynamic pose
26:09 Adding volumetric lighting
27:51 Adding some simple materials
28:59 Adding and tweaking textures
31:30 Adding a subsurface scattering shader
31:56 Adding compositor glare
32:26 Material tweaking
34:36 Giving the octopus a tail
35:58 Further material tweaking
37:29 Fake caustics/god ray setup
38:32 Procedural noise animation
39:58 Final result
40:45 Thanks for watching!
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Second channel: youtube.com/@polyfjord2
The rigged and animated mechanical crab is available here: patreon.com/posts/project-file-94183413
patreon.com/polyfjord
instagram.com/polyfjord
discord.gg/polyfjord
youtube.com/@polyfjord2
I’ve uploaded over a hundred unlisted HDR videos to test every setting and variation I could possibly think of, and I’ve been vigorously comparing my HDR videos on every phone, tablet, TV, and PC-monitor. In this tutorial I'm sharing what I've learned in this 5+ year journey!
Recommended HDR reading:
Theoretical: en.wikipedia.org/wiki/High-dynamic-range_television
Practical: bbc.co.uk/rd/blog/2023-12-uhd-hdr-production-architecture-coronation
Software used:
DaVinci Resolve Studio 18: blackmagicdesign.com/products/davinciresolve
Blender: blender.org
Hardware used:
Blackmagic DeckLink Mini Monitor 4K: blackmagicdesign.com/products/decklink/techspecs/W-DLK-32
Atomos Shinobi 7: atomos.com/explore/shinobi-7
Timestamps:
00:00 My experience with HDR
00:30 What is HDR and why should you care?
01:27 Color management settings
02:47 AD: Skillshare
03:47 HDR export settings
05:15 Processing for YouTube and Instagram
06:27 What hardware you need to grade in HDR
08:12 Recommended HDR research
08:27 Blender 4.0's limited HDR support and EXR workflow
09:27 Thanks for watching!
In this video I'll take you through my four favorite ways of using large language models (LLMs) as part of my workflow as a 3D artist!
Patreon: patreon.com/polyfjord
Instagram: instagram.com/polyfjord
Join the Discord server: discord.gg/polyfjord
Prompt I used for ChatGPT to decode the log of operations into a tutorial:
"Please decode this log of operations from Blender into a brief tutorial. Don't include any of the code, simply write it as an intermediate level step-by-step tutorial. Don't use precise values for rotation, scale or location, round them down to something meaningful. Include hotkeys if needed:"
The mentioned multi-layered SVG tutorial on my second channel: youtu.be/bXKOxTsc6uU
Tools used:
ChatGPT by OpenAI: chat.openai.com
Gemini by Google: gemini.google.com
Blender: blender.org
Timestamps:
00:00 Intro
00:13 No. 1 - Decoding Blender's log of operations
02:58 Idea for LLM-powered Blender addon
04:05 AD: Parsec - The ultimate remote desktop software
05:09 No. 2 - Get quick insight into YouTube videos with Gemini
07:05 No. 3 - Write Python scripts for Blender
08:52 No. 4 - Having meaningful conversations with ChatGPT
10:43 Thanks for watching!
Project files on my Patreon: patreon.com/polyfjord
Join the Polyfjord Discord channel: discord.gg/polyfjord
My instagram: instagram.com/polyfjord
My second channel: youtube.com/@polyfjord2
Software used:
Blender 4.0 - blender.org/download
Blender addon used to make the timelapse effect:
TimeLapseTool: blendermarket.com/products/timelapse-tool?ref=1129
Equipment used:
Camera: Panasonic Lumix S5IIX
Canon 100M f2.8 L
Sigma 20mm f1.4
Godox LC500R
Ricoh Theta Z1
iPhone 14 Pro
#b3d #chess #transformers
Timestamps:
00:00 Introduction of the problem
00:46 Tracing the base pieces
01:12 Figuring out how to make moving parts
02:03 Modeling the base of the pawn
03:46 AD: Storyblocks
04:48 Finding inspiration
06:00 Modeling and finalizing the pawn model
07:11 Tips for VFX pre-production
08:45 Testing recording equipment
10:02 Compositing in Blender
11:33 Challenging my friend to a game of chess
12:02 Final result
In this video we'll be using Blender's Rigid Body tools to drive a physics simulation that animates a realistic FPV drone camera in Blender! This tutorial covers the entire process from start to finish, with an extra in-depth segment about how Blender's compositor can be used to add a vintage digital camera look to our render.
Software used: blender.org
Free project file on Patreon: patreon.com/posts/92806627
Addons used:
Botaniq: blendermarket.com/products/botaniq-trees?ref=1129
Real City: blendermarket.com/products/real-city?ref=1129
My Blender conference presentation about the Photorealism Mindset: youtu.be/lYlb0-bDZjU
Socials:
Instagram: https://instagr.am/polyfjord
Discord server: discord.gg/polyfjord
Support me on Patreon: patreon.com/polyfjord
Chapters:
00:00 Setting up our camera system
04:01 AD: Skillshare
05:03 Using physics to animate the camera
10:54 Adding obstacles to the scene
13:20 Building a realistic nature scene
19:51 Lighting and rendering setup
23:17 Tips for adding extreme sharpening
24:28 Compositing and post processing
33:20 Exporting the final video
33:59 Thanks for watching!
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Socials:
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
Project files here (100% free): patreon.com/posts/project-files-90665152
Socials:
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
In this tutorial, we'll be using 100% open source software to easily convert most 2D images to vector curves for use in Blender. It's a super useful workflow that I use more and more to efficiently get geometry in my scenes without spending all day modeling! If you want to try a more advanced approach to this, head over to my second channel to see how I made the tiger animation at the end.
Second channel: youtube.com/@Polyfjord2
Software used:
2D software: Inkscape - inkscape.org
3D software: Blender - blender.org
Image viewer: Nomacs Image Lounge - github.com/nomacs/nomacs
Assets used in this video:
Car model - blendermarket.com/products/car-library-traffiq-vehicles-for-blender/?ref=1129
Textures - ambientcg.com/list
Chapters:
00:00 Intro
00:14 Importing an image to Inkscape
00:43 Tracing bitmaps in Inkscape
01:22 Importing the SVG to Blender
02:14 Giving thickness to the curve object
03:19 Adding a simple light to our scene
05:58 Adding a texture to our background
07:55 Adding materials and details to our object
10:10 Adding more lights and reflections
12:22 Tweaking camera and rendering an image
14:36 Final result
16:05 Thanks for watching!
#3D #vector #opensource
🚀 Download the project files here (Creative Commons 4.0 CC-BY-SA) : polyfjord.gumroad.com/l/SS-Corinthion
🎬 How I made the spaceship: youtu.be/LixFTsrxjRE
Socials:
Discord server: discord.gg/polyfjord
Patreon: patreon.com/polyfjord
Instagram: https://instagr.am/polyfjord
UK: bit.ly/41oN5v4
Sweden: bit.ly/41GlbdG
Rest of World: bit.ly/3AbDhbU
00:00 Intro
00:42 1h spaceship: Modeling
03:37 1h spaceship: Rendering
04:25 10h spaceship: Modeling big shapes
07:02 10h spaceship: Modeling details
09:06 10h spaceship: Animation and rendering
09:53 100h spaceship: Blocking basic shapes
12:54 100h spaceship: 3D tracking on a mountain
15:03 100h spaceship: Setting scene scale
15:39 100h spaceship: Modeling details
18:18 100h spaceship: Shading and compositing
19:25 Final result
20:37 Thanks for watching!
Software used:
Blender - blender.org
https://instagr.am/polyfjord
Music attribution: Local Elevator by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0 Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300012 Artist: http://incompetech.com
In this video I'll be using EmberGen to try and turn myself into a smoke character! I'll be revisiting my Smoke Dude concept from 2017, which was a lot of fun.
00:00 Revisiting the Smoke Dude
00:55 Getting inspired in EmberGen
02:51 Recording my own mocap
04:25 Polishing the mocap in Blender
06:15 Making the Smoke Dude in EmberGen
09:40 Shading and lighting the smoke in Blender
12:13 Watching the preview render
12:57 Making a more realistic environment
15:11 Final result
15:56 My thoughts on EmberGen
16:25 Thanks for watching!
Get the 4K wallpapers on my Patreon: patreon.com/posts/83824237
Thanks for watching!
Particle count:
00:00 1,000 particles
00:43 10,000 particles
03:50 100,000 particles
04:32 1,000,000 particles
06:14 10,000,000 particles?
#b3d #simulation
Get access to unique project files and 8K wallpapers on my Patreon: patreon.com/polyfjord
Software used: blender.org
Open Source SVG Icons: feathericons.com
#b3d #simulation
00:00 What we'll be creating
00:27 Importing the vector icon
01:11 Setting up the particle emitter
03:33 Simulating the particle transition
07:37 Setting up the turbulence force field
10:10 Adding noise to the force field
11:32 Adding another vector icon
13:30 Tweaking force fields
14:34 Making particles visible in rendered view
16:47 Setting up procedural particle shader
18:59 Adding camera, light and background
20:39 Render and export settings
21:28 Final result
(Creative Commons rose model by Heliona on Sketchfab)
UK: bit.ly/41oN5v4
Sweden: bit.ly/41GlbdG
Rest of World: bit.ly/3AbDhbU
Watch the final result here in 4K: youtu.be/8vJL9PnbpQc
For 30 consecutive days, I had full creative freedom where I just made a bunch of different animations in Blender. In this video I'm going through every scene with as many details as I can remember. Each of the scenes could probably have been a separate video of their own, so this is not a tutorial, but more like a breakdown video that hopefully can inspire or give a peek behind the curtain. Thanks for watching!
Smoke simulation tutorial: youtu.be/zyIJQHlFQs0
Creative Commons 3D assets used:
(http://creativecommons.org/licenses/by/4.0/):
Golf wedge iron model by jollygolf: sketchfab.com/3d-models/golf-wedge-iron-567173a89da94e628a30bacb1ef1469f
Golf ball model by Kafu Design: sketchfab.com/3d-models/golf-ball-variants-36f001996fe044d18f969d59fe8d7a2a
Computer mouse model by kubassa: sketchfab.com/3d-models/computer-mouse-4a6e2b1cf5d54ed5b97da093ed1e74a4
Key cap model by GlowKitty:
sketchfab.com/3d-models/keycap-19897a89a8b349e9821c7bff3df51224
Rose model by Heliona:
sketchfab.com/3d-models/rose-6281bf3703584323bb4d8326f1f1b59d
CRT screen shader by Victor Schroers
Timestamps:
00:00 The scenes we'll be breaking down
01:45 Scene 1 - Polyfjord explosion
04:20 Scene 2 - RTX 4090 plays golf
08:07 Scene 3 - Space blanket
10:51 Scene 4 - Struggling smoke
12:46 Scene 5 - CRT Screen
15:03 Scene 6 - Keyboard physics
18:36 Scene 7 - Moving truck smoke sim
26:38 Scene 8 - Growing a glass rose
30:27 Scene 9 - The sun is getting real low
35:46 How long it took to render each shot
36:14 Project debrief
37:49 Thanks for watching!