PatricioooQuadralien is an action-puzzle game from 1988 where the goal is to move robots around cleaning radioactive debris and other stuff.
Never understood how to play this game as a kid but I always liked the chiptune PC speaker music it had. Then as an adult I found out this game was also available for the Commodore Amiga and the Atari ST, and the background music was equally killer in their own versions.
A couple months ago I decided I wanted to remix this song getting inspiration from all three versions, and today I cleaned it up and finished it. Also recorded gameplay of the game, fumbling around the first stage barely knowing the controls and finding out *after* I was done with the recordings that I was also supposed to clean the _floors_ from radioactive residue... anyway the game is headache inducing but it's really interesting.
Quadralien Theme (elPatrixF Remix)Patriciooo2022-07-18 | Quadralien is an action-puzzle game from 1988 where the goal is to move robots around cleaning radioactive debris and other stuff.
Never understood how to play this game as a kid but I always liked the chiptune PC speaker music it had. Then as an adult I found out this game was also available for the Commodore Amiga and the Atari ST, and the background music was equally killer in their own versions.
A couple months ago I decided I wanted to remix this song getting inspiration from all three versions, and today I cleaned it up and finished it. Also recorded gameplay of the game, fumbling around the first stage barely knowing the controls and finding out *after* I was done with the recordings that I was also supposed to clean the _floors_ from radioactive residue... anyway the game is headache inducing but it's really interesting.
0:00 Classroom 1:29 Driver's Licence 2:43 Mouth 3:31 To the Esophagus 5:00 Esophagus 7:42 Falling to the Stomach 7:56 Stomach 9:14 Down the Hatch (Stomach) 11:30 Targeting Game 12:37 Intestine 13:37 Tunnel Vision 15:58 To the large intestine 16:21 Bloodstream 17:05 Liver 18:24 Liver Lever 20:13 Nervous System 21:18 To the brain 21:44 Crossed Wires (Brain) 23:22 Air Combat (Lungs) 24:12 Ticker Ball (Heart) 25:32 Explore / Puzzle 26:42 Torchlight tool 28:43 Magic View 29:49 Magnifying Glass 30:18 Paint 31:00 Escape
The names are just referencial, most songs are used at different parts of the body and sections of the game.
Download midis: mega.nz/file/iWJgFRpa#MtQPg5btE6Bn9RqE7JphaZ47l00nJa2gSGIokNTxAJkjuan manuel de rosas canta revuelo de ponchos rojos de forma ininterrumpida gratis descarga mediafirPatriciooo2020-10-20 | rajá de acá domingo porque te pongoTengen Tetris (NES) - HOLD Piece hackPatriciooo2020-03-26 | I added HOLD piece functionality to Tengen's Tetris for the NES when pressing SELECT and it works for both players.
There's still no HOLD preview anywhere so you'll have to rely on memory for now but, it's a start.
I did this on a single day of debugging on fceux and hex editing.
Also I found out that you can pause and press Left Down Right Up Left Down Right B, A, to undo the last mis-drop. It only works once per game just like the line piece cheat, but my IPS patch also enables it to work at all times.Sonic & Knuckles Collection Soundtrack - FM Synthesis (Yamaha OPL3)Patriciooo2019-11-29 | Full midi soundtrack of Sonic & Knuckles Collection for Windows PC. Captured directly from a Creative Sound Blaster AWE64 sound card but using only the OPL3 chip (Adlib compatibility).
The OPL3 was fully capable of delivering the sound that the Sega Megadrive has, but the developers of this port opted to just use the MIDI interface for everything, and as such, this music is essentially midi; and lacks many of the effects and flourishes present on the original Sega Megadrive release of Sonic 3 & Knuckles.
It still has some charm though, and also has some differences with the General Midi version of those tracks. Notably Mushroom Hill Zone Act 1 has the small intro which isn't present in the general midi version, or the Slot Machine theme having actual loop points, and some tracks have some instruments changed around like Carnival Night Zone Act 2.
0:00:00 Sonic 3 Title
0:00:17 Angel Island Zone Act 1
0:02:26 Angel Island Zone Act 2
0:04:34 Hydrocity Zone Act 1
0:06:33 Hydrocity Zone Act 2
0:08:20 Marble Garden Zone Act 1
0:10:22 Marble Garden Zone Act 2
0:12:24 Carnival Night Zone Act 1
0:14:12 Carnival Night Zone Act 2
0:16:00 Flying Battery Zone Act 1
0:17:23 Flying Battery Zone Act 2
0:18:48 Icecap Zone Act 1
0:20:50 Icecap Zone Act 2
0:22:55 Launch Base Zone Act 1
0:25:08 Launch Base Zone Act 2
0:27:25 Mushroom Hill Zone Act 1
0:28:52 Mushroom Hill Zone Act 2
0:30:18 Sandopolis Zone Act 1
0:31:49 Sandopolis Zone Act 2
0:33:23 Lava Reef Zone Act 1
0:34:42 Lava Reef Zone Act 2 / Hidden Palace Zone
0:36:18 Sky Sanctuary Zone
0:38:17 Death Egg Zone Act 1
0:39:36 Death Egg Zone Act 2
0:40:55 Act 1 Boss
0:41:49 Act 2 Boss
0:42:54 Doomsday Zone
0:44:46 Glowing Spheres
0:46:32 Special Stage
0:48:44 Slot Machine
0:50:24 Gumball Machine
0:51:26 Sonic 3 Knuckles theme
0:51:44 Azure Lake Zone
0:53:30 Balloon Park Zone
0:55:17 Desert Palace Zone
0:56:48 Chrome Gadget Zone
0:58:50 Endless Mine Zone
1:00:48 Game Over
1:00:58 Results/Continue
1:01:22 Act Clear
1:01:29 Sonic 3 Extra Life
1:01:34 Emerald
1:01:39 Sonic 3 Invincibility
1:02:02 Competition menu
1:03:38 Unused track
1:05:31 Save select
1:07:34 Final boss
1:09:14 Drowning
1:09:26 Sonic 3 Game Clear
1:09:37 Sonic 3 Credits
1:11:51 S3&K Knuckles
1:12:24 S3&K Title
1:12:44 S3&K Extra Life
1:12:49 S3&K Invincibility
1:13:14 S3&K Game Clear
1:13:25 S3&K Outro/CreditsSonic & Knuckles Collection Soundtrack - General Midi (Sound Blaster AWE64)Patriciooo2019-11-29 | Full midi soundtrack of Sonic & Knuckles Collection for Windows PC. Captured directly from a Creative Sound Blaster AWE64 sound card.
I love this game's soundtrack and it's a shame that everybody thinks it's comparatively bad only cuz it sounds like crap when played back on modern-day wavetable synthesis, so I took the effort of re-recording everything straight from my old computer for posterity.
0:00:00 Sonic 3 Title 0:00:17 Angel Island Zone Act 1 0:02:32 Angel Island Zone Act 2 0:04:42 Hydrocity Zone Act 1 0:06:42 Hydrocity Zone Act 2 0:08:28 Marble Garden Zone Act 1 0:10:28 Marble Garden Zone Act 2 0:12:29 Carnival Night Zone Act 1 0:14:17 Carnival Night Zone Act 2 0:16:05 Flying Battery Zone Act 1 0:17:29 Flying Battery Zone Act 2 0:18:52 Icecap Zone Act 1 0:20:55 Icecap Zone Act 2 0:22:59 Launch Base Zone Act 1 0:25:12 Launch Base Zone Act 2 0:27:28 Mushroom Hill Zone Act 1 0:28:48 Mushroom Hill Zone Act 2 0:30:09 Sandopolis Zone Act 1 0:31:38 Sandopolis Zone Act 2 0:33:13 Lava Reef Zone Act 1 0:34:31 Lava Reef Zone Act 2 / Hidden Palace Zone 0:36:08 Sky Sanctuary Zone 0:38:07 Death Egg Zone Act 1 0:39:26 Death Egg Zone Act 2 0:40:45 Act 1 Boss 0:41:39 Act 2 Boss 0:42:44 Doomsday Zone 0:44:35 Glowing Spheres 0:46:17 Special Stage 0:48:30 Slot Machine 0:50:17 Gumball Machine 0:51:19 Sonic 3 Knuckles theme 0:51:38 Azure Lake Zone 0:53:23 Balloon Park Zone 0:55:10 Desert Palace Zone 0:56:41 Chrome Gadget Zone 0:58:43 Endless Mine Zone 1:00:41 Game Over 1:00:51 Results/Continue 1:01:15 Act Clear 1:01:22 Sonic 3 Extra Life 1:01:27 Emerald 1:01:32 Sonic 3 Invincibility 1:01:55 Competition menu 1:03:24 Unused track 1:05:17 Save select 1:07:20 Final boss 1:09:01 Drowning 1:09:12 Sonic 3 Game Clear 1:09:25 Sonic 3 Credits 1:11:33 S3&K Knuckles 1:12:06 S3&K Title 1:12:26 S3&K Extra Life 1:12:31 S3&K Invincibility 1:12:56 S3&K Game Clear 1:13:10 S3&K Outro/Creditsanyway i remixed itPatriciooo2019-11-05 | i basically just grabbed Ringbat 2 and hacked in this melody of this song i don't know where it's from
uh here's on soundcloud too because soundcloud.com/elpatrixf/song-idk-ringbat-remixColoring Book III by Dataware GamesPatriciooo2019-11-05 | this fucking songDisney es Magia [VHS-Argentina](GATIVIDEO)Patriciooo2019-06-07 | Bienvenidos a un universo de fantasía, música y entretenimiento inimitables: El mundo de la video colección Disney.
Para reconocer su autenticidad, busque la firma original "Disney" o "Walt Disney" en la tapa del video cassette. Y el simpático holograma de Mickey en el lomo. Sólo así se estará llevando los videos originales y completos de Disney, que usted y su familia se merecen.
No se deje engañar! En casa se lo van a agradecer...Mode 7 effect in Clickteam Fusion 2 5 without extensions (Active objects only)Patriciooo2019-05-29 | This is a mode 7 effect done in Clickteam Fusion 2.5 done without 3rd party extensions and using only Actives... and 90 layers with additive effect. One per horizontal line.
Completely pointless but still interesting I guess.
Roughly, the idea is that every layer contains one IMAGE object (Luigi meme), and one MASK object (The mask object is a single image that is a big rectangle that covers the entirety of the screen and more, with one single horizontal transparent line in the middle).
It's made so that every layer only displays ONE horizontal line of the IMAGE object (masked out by the MASK object, which is two black rectangles with a single transparent line in the middle).
And all layers have the ADD effect. Thus, due to the fact that all layers are black save for one single horizontal line (because of the MASK objects), and since every layer has a different offset for the horizontal line, the resulting effect is that all layers combine into a single image, producing a mode-7-esque perspective correction.
It roughly works in the same way the actual Mode 7 from the SNES does... with a most convoluted workaround being used here because. Watch this video to fully understand how the 3D effect of mode7 is achieved: youtu.be/K7gWmdgXPgk?t=856
Also for fun, at 0:12 I moved the MASK objects up and down, you can see that every layer contains a copy of the IMAGE active, at a slightly different scale, and if you move the MASK objects far enough, they will all ADD together due to the layer effects.
Song is Ocarina by Mystical Force.VirtualJaguar vs. IrataJaguar on GPD XD [Android] (Checkered Flag)Patriciooo2019-05-27 | Performance comparison between IrataJaguar and VirtualJaguar, the two available Atari Jaguar emulators for android. Running on a GPDXD (32-bit ARM cortex A-17, 1.42 Ghz)
VirtualJaguar starts at 0:08 IrataJaguar starts at 2:00
IrataJaguar has choppy sound due to the more accurate emulation, but it fully supports the numeric keypad and is compatible with waay more games than VirtualJaguar.
VirtualJaguar *seems* to be more playable but only because the sound is emulated in parallel, and completely out of sync with the graphics. This breaks a lot of games but allows the game to run MUCH slower without chopping up the sound.Checkered Flag (Virtual Jaguar [Windows])Patriciooo2019-05-13 | god damn this game sucks ass but I wish it didn't because I love flat shaded polygon racers and there aren't many around...
The cockpit view kind of makes it more bearable, but it still sucks and I keep going back to it hoping it didnt suck but it still sucks.
Bweh.Virtua Racing MAME Emulation on Android [broken]Patriciooo2019-05-05 | Virtua Racing on MAME (ARM cores) is broken. This issue is present both on all retroarch cores (MAME2010, MAME2014, MAME2016), as well as in mame4droid (mame2010); and renders the game unplayable.
This video was recorded from a GPDXD (onscreen controls hidden) running android Kitkat, playing Virtua Racing, in mame4droid.
The funny thing is that it's only a problem with the ARM builds, as mame4droid running on an intel atom x86 doesn't have these issues. Also the game is perfectly playable on MAME on PC of course.
Just made this video cause I noticed there weren't any, and because I'm still hoping there's gonna be a way to play it eventually.
Also the switch port of Virtua Racing looks amazing jesus christ shame I cannot play it on android.Hidden retreat vs build6.mp3Patriciooo2019-03-14 | hire me silgavunnerrFactor 2 is a realistic racing simulationPatriciooo2018-11-24 | rFactor 2 is also an evolving productPentominovich He Did It The Absolute MadmanPatriciooo2018-11-18 | Tetris the grand master 3 will never be the same.NBA Hangtime OST - 09 - HalftimePatriciooo2018-11-13 | Ripped from PC port.
Oh and don't mind the black fog, I recorded this on dx9 like a dumbass.
ah also, I’ve made a standalone modified version of VF4 Evolution [NTSC-U] that removes all VF4 content and leaves only Virtua Fighter 10th Anniversary, also boots straight into it without having to go to the options menu. Compressed so that its only 230 MB in size (.cso). That's the one i'm playing on this video.
Add it to the cheats_ws.zip file so that it'll work.
Or make the patch yourself, it also works with the version included with VF4 Evolution.
patch=1,EE,2092159C,word,3F19999A
Do what you can with this information. Peace out 🙌Pentominovich TGM - [wip, playable flash demo]Patriciooo2018-07-18 | I’ve uploaded a playable flash demo version of this game thay you guys can try out while I keep going haha. The game is not only pretty much fully playable now, but it also features the same the level progression as the original TGM3 does (Gravity increases periodically, all the way to 20G).
Arrow keys to move, ZX to rotate, C to hold. ENTER to pause, R to restart.
Keep in mind flash is not the main platform I’m developing this game for (I’m making it for android, and maybe PC, and yk to be frank I’m only making it so that I can play TGM3 on my GPDXD lmao)Magic Carpet 2 Music - Cave Level (AWE64)Patriciooo2018-03-22 | Recorded from an AWE64 Standard, music only, no sound effects. Battle variation at 4:58
Of course it's not the same without the water dripping sound effects all over the place, but I wanted to keep the rip consistent, so no water drips here.
Finally, a video of Jr. Pac-Man running in Pac-Man 5. Excuse the stuttering on the second half of the video. FRAPS slowed down the game a bit. And the anti-frame-killer kicked in getting rid of the pulsating dots animation.
Also sorry for stupidly losing on level 2! You can check out the cutscenes here: youtube.com/watch?v=vVkihp-uUug ___________________________
For those of you who don’t know, Pac-Man 5 (that’s a prototype name) is a Pac-Man game which aims to keep gameplay VERY close to the original (Down to the bugs and strategies), while adding extra features and multiple game modes. Such as jumping, additional ghosts (Alla pacmania), different layouts, etcetera.
Most notably, it also features Ms. Pac-Man and Jr. Pac-Man game modes. Which also replicate the arcade originals with the same level of faithfulness.
After two years, it's still unfinished, and I haven't been actively working on it either, but it is 100% playable and complete on its own as of today, as a sandbox pacman kind of game.
Sorry for being a lazy ass. I will have to finish this someday.
0:04Summer Carnival 92 Recca remixPatriciooo2017-07-12 | with that one drum loop spoiler alert it's objectively bad plz downvoteFinty Flush Spin! - GameplayPatriciooo2017-05-11 | Sample gameplay video of this Finty Flush clone I made for android devices.
Features gameplay Identical to the original, plus additional options to customize gameplay including extra colors, disabling blots and palettes, and the special "infinite" mode where the circular grid can be spinned endlessly and the grid is constantly filled up.
* * * * * * * *
The objective is to fill each empty grid with balls of one color. Fill 3 grids to get a bonus point and move to the next level.
Touch and drag the top circular grid or the bottom grid to move them left or right. Then swipe down (or tap on the [down] button) to drop the highlighted column onto the grid.
You can switch between the 4 grids by tapping on them. Rotate the active grid by tapping on it.
Dropping balls into occupied spots will cost you one bonus point. Your game is over when the upper wheel is full.
Two special items may appear after level 5, the palette, and the blot. Drop the palette to change a ball to the color dominating the rest of the grid. Drop the blot onto a ball to remove it from the grid. From level 7 onwards, balls of different color may appear on the same column, increasing difficulty.
* * * * * * * *
Made using Clickteam Fusion 2.5
I had recorded an entire gameplay all the way up to level 11 where I lost, but the video got cut because I ran out of disk space and I hadn't noticed.
anyway
Dunno how I ended up actually making this game. Kinda wanted to play this game on my phone and there were no good clones available so I went and did it myself.TETЯIS / PENTOMINOVICH - Trailer videoPatriciooo2017-04-22 | Get it on google play! ► play.google.com/store/apps/details?id=com.elpatrixf.pentaminovich
A block stacking and line clearing game for android heavily inspired by TENGEN's version of the same game. Play it the way you want it, whenever you want it!
pero bueno, que le vamos a hacer ¯\_(ツ)_/¯lo que no entróPatriciooo2017-03-22 | la cancion del sao paulo de CT4, a medio terminar porque no entró Esta es la cancion original: youtube.com/watch?v=IbopiU63ToM
look at this i managed to do hills and almost perfect curves (alright the hills kinda twitch when they're close to the horizon but that's an issue with the way the hills/curves use accumulated values to render)
and I coded in an AI because I suck at my own game the handling is horrible even with the nonlinear steering it's really difficult to take the curves without oversteering or drifting off the track.
this is probably because in this pseudo-3d game engine the car/camera is NOT always parallel to the track, so steering for a bit will result in the car going "diagonally" until we steer back to our original direction. Contrary to most pseudo-3d games like OutRun or pole position where the camera is always looking straight ahead to the road, and you "see" the car rotate; and in games like Super Monaco GP or Lankhor's F1, where you ARE inside the cockpit but the car always automatically looks ahead to the road when not steering (whereas the real world would require to steer back to adjust )
I mean the AI can handle it for the most part, and the AI doesn't *cheat*, it literally just controls the steer and the gas/brake pedals. it goes off-road sometimes when it pushes too hard and oversteers, but it quickly recovers from going off road. (I programmed in so that steering wouldn't totally work while braking, and steering will work only to some degree depending on the speed; the same way it works on most pseudo-3d games)
idk really how to fix this, gameplay is too fast to pinpoint what's wrong but at least I've managed to do a rendering
next up, trackside objects, cars, and maybe fix the disturbingly hard driving.
and yes that is a quote from fernando alonsoEmisión en directo de elPatrixFPatriciooo2016-11-06 | ...Tunnel Runner Redux - Music (extended)Patriciooo2016-11-04 | Background music of the game I made for PC/Android, Tunnel Runner Redux.