Hugo Sigil
An underwater maze of rock is all that's between you and your continued search North for Big Blue!
updated 15 years ago
Bump Boosts and Boomerangs!
I hadn't done this fight in a LONG time. All I really remembered is that I needed to get out of morph ball to jump over this hell of a boss. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/K4l9Q5
I probably play this game too much... -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/IYafyT
Side Note: FUCK YOU RICKY WINTERBORN!
-- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/ILfzE9
Watch the intro to Wave Race: Blue Storm. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/J1zSvg
This is the code I came up with after around over a week of searching and trial and error:
Also keep in mind that you have to use apt get on what I think is ffmpeg or video4linux2 and compile the latest version using apt get. The video encoder I downloaded through apt get is referenced in the main youtube video file I used as reference, I'll try to find it and put it up as a video response. His video explains what all the attributes in the function do or are for.
(Put in .bashrc file. It's hidden, press CTRL + H to show hidden files in the home folder. Preferably, put in the bottom of the .bashrc file. What putting the below function does is make it possible to start streaming simply by typing the name of the function in the linux terminal.)
streaming(){
INRES="640x480"
OUTRES="640x480"
FPS="30"
QUAL="ipod320"
STREAM_KEY="enter your stream key here between the quotes"
ffmpeg -f video4linux2 -s "$INRES" -aspect:v 4:3 -standard ntsc -i /dev/video1 -f alsa -ac 2 -i pulse -vcodec libx264 -s "$OUTRES" -vpre "$QUAL" -vprofile baseline -pix_fmt yuv420p -acodec libmp3lame -ar:a 44100 -threads 2 -q:v 5 -b:v 600k -b:a 96k -f flv "rtmp://live.justin.tv/app/$STREAM_KEY"
}
Song is Jurassic Park by John Williams from the movie Jurassic Park owned by Universal.
I got the video from: http://youtu.be/-aW9-wv6gGg.
I saw this funny video of a kid being chased by Chickens and thought....that needs the Jurassic Park theme played with it XD
-- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/JkDERA
I recorded this video from their Sonic Generations review using Fraps. Sorry for the fps jumps, fraps was being iffy for some reason.
I uploaded it here to show this specific segment in Sonic Generations as an example of all I've ever really wanted from a Sonic game despite all the complaining people have heard from me about the series.
This section of Planet Wisp comes the closest I've ever seen Sonic Team come to making an actual good sonic level in 10 years. It practically is a genesis level! In one way my opinion is based on the main genesis games, in another it's not.
Look at this video.
1. The person isn't being forced (or implied) to go fast. He's going at his own natural pace based on how well he knows the layout so that when he goes fast, it's his decision alone to do so.
2. He has plenty of time to react to things and if he gets hit or dies it's his own fault, not because of the games design or lack there of.
3. The game isn't trial and error oriented.
4. He doesn't get hit because of something he can't see coming at him off screen.
5. No horrendous bugs causing him to clip through the floor, walls, or whatever or other bugs that break the game.
6. The game is a mix of speed and careful platforming, not just speed, which naturally creates the issue of speed with very little control like in Unleashed.
7. Precise controls, Sonic accelerates quickly, the physics seem to work under the idea of *gasp* PHYSICS and not so much on scripted events. The PLAYER gets Sonic through the obstacles, not a scripted event.
I mean, why is this so hard!? Most of the game from what I understand isn't like this section at all and it's all rush, rush, rush, and most, if not all, of the positive points above are gone (not including 5 since I don't think the game has any game breaking bugs). They've even had Sonic 1 as a template for the last 20 years to look at and it's even included as a bonus in this game. They own the freakin code for god sakes!
All of these things listed are the things that the Genesis games did perfectly (or relatively) and are what made them classics in the first place. In terms of design it doesn't look like it's that hard for a 'professional' game company to do, so why does Sonic Team insist on all this other nonsense that turns Sonic into an OCD, reaction time, trial and error fest? Why can't it be like this most or all of the time? I'm not saying they can't experiment or try something different, but why can't they take the fundamental design aspects that made the genesis games great that I listed above and just apply it to everything else? WHY IS IT SO HARD!? This is all I have ever wanted or asked for in a Sonic game! I'm not asking for every single game to be gold, just for some common sense to be evident in the games design, design the game based around what the engine can do not what you want it to do, and not to just cover up the faults with guard rails and pit covers.
(Fixed my sound issue, the problem was FME is a piece of shit) -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/vxKHXR
(Fixed my sound issue, the problem was FME is a piece of shit) -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/vxKHXR
(My mic input for the sound has been acting weird and I won't get a usb replacement until at the earliest Nov 10, so I recorded audio off of a usb mic and then had to use noise removal to mostly remove a high pitched squeal from the audio)
Whoops. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/r2Ny4N
No seriously, don't blink. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/rtSaCO
1. I'm suddenly unable to use my Bombchu in one room and instead Link goes into a seizure when I try to use them.
2. Skulltula is missing from under crate in grated off area.
3. Grappling point in one room goes missing forcing me to backflip to get over spikes.
4. Doors, floating blocks, door grates and water textures in the middle tower main room of the Water Temple goes missing.
5. Fire Arrows do not light torches. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/lT5cfO
1. I'm suddenly unable to use my Bombchu in one room and instead Link goes into a seizure when I try to use them.
2. Skulltula is missing from under crate in grated off area.
3. Grappling point in one room goes missing forcing me to backflip to get over spikes.
4. Doors, floating blocks, door grates and water textures in the middle tower main room of the Water Temple goes missing.
5. Fire Arrows do not light torches. -- Recorded live on Justin.tv on my channel Gameasaurus! - http://j-tv.me/j6CH5R
TAKE THAT YOUTUBE!!!
Sorry you can barely hear me, I didn't realize the game would be so LOUD!
You can hear me loud and clear when I shout though :P
You can hear me loud and clear when I shout though :P
You can hear me loud and clear when I shout though :P
You can hear me loud and clear when I shout though :P
You can hear me loud and clear when I shout though :P
Was linked to this game recently and it's REALLY fun!
Give it a try if you haven't already.
http://www.mcleodgaming.com/games.php
A downloadable version is available so you can have fun without needing to be connected to the internet.