EmoArbiterThis is the seventh segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the fifth level, Fungi Forest. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 00:43 DON'T FORGET WARP 4! 03:39 Out of bounds navigation to Lanky's blueprint 04:47 What to do if you forget Warp 4 08:27 Dogadonequick 12:14 What to do if you forgot a blueprint 15:10 Damage skew
Fungi Forest - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 7 of 11)EmoArbiter2015-08-27 | This is the seventh segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the fifth level, Fungi Forest. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 00:43 DON'T FORGET WARP 4! 03:39 Out of bounds navigation to Lanky's blueprint 04:47 What to do if you forget Warp 4 08:27 Dogadonequick 12:14 What to do if you forgot a blueprint 15:10 Damage skewPokemon Red Glitchless Speedrun in 2:06:33EmoArbiter2021-08-08 | ...Banjo-Kazooie Speedrun in 1:17:14EmoArbiter2021-06-04 | View the run with commentary here: twitch.tv/videos/1046059023
Banjo-Kazooie Any% completes the game as fast as possible with no restrictions outside of using external tools or in-game cheats. Time starts when the file is selected and ends when you lose control of Banjo after freeing the Jinjonator. Furnace Fun Moves is allowed to be set up before the run begins.
Date: June 4, 2021 Version: Nintendo 64 (NTSC-U) Time: 1:17:14 World Record: 59:41 by Azmi Previous Personal Best: 1:19:46
Comments: Yay. Not going to do bit clips yet but I'm happy I got a PB so soon after coming back
PLEASE NOTE: This is NOT a video on how to homebrew your Wii U! There are plenty of tutorials out there and I even recommend one in the video
Timestamps 0:00 Intro 0:50 Patching the DK64 ROM 1:35 Preparing for injection 2:16 Creating the injection 3:48 Preparing your SD card 5:10 Injecting the Practice ROM on the Wii U 8:20 Launching the injectionDouble TeamEmoArbiter2021-01-28 | Cool gameSlit Clip On Xbox: TutorialEmoArbiter2020-12-27 | This trick is a little different than N64 but not by much. Hopefully this helps some folks outStomping Plains as Solo Kazooie: TutorialEmoArbiter2020-12-04 | This is a quick tutorial on getting the Jiggy in Stomping Plains as Solo Kazooie with a Clockwork Egg. This saves about 7 seconds on N64 but saves more time on Xbox where Egg Barging is patched and you would otherwise need to come back as BKBabys first pentaEmoArbiter2020-09-08 | Featuring me and Ricky screamingBanjo-Kazooie Glitch Tutorial: Mad Monster Mansion Early (faster setup)EmoArbiter2020-06-29 | RingRush's TAS of this setup with coordinates and facing angles: youtu.be/stPy7FHHuig
"Screenshots" to verify your twirlies: Jinjo Ears - 2:50 Egg Post - 3:37 Gold Feather Post - 4:06 Feathers Intersecting - 4:55
Tech explanations: Punch Cancel - Cancel Banjo's standing attack animation by pressing B then A on the following frame. This moves you forward by a very small amount.
Twirly Whirlie - Press C-Up to go into first person then hold right or left on the analog stick during the camera transition. We do this to move the camera in specific intervals to precisely set Banjo's facing angle.Banjo-Tooie 100% Speedrun in 4:41:36EmoArbiter2020-06-29 | View this run with commentary here: twitch.tv/videos/664490254
Banjo-Tooie 100% requires you to collect everything recorded on the "Game Totals" screen and defeat the final boss.
Time starts when the file is selected and ends when the last item is collected. 3.77 seconds are added after the run to account for RNG manipulation.
Banjo-Tooie Any% completes the game as fast as possible with no restrictions. The usage of external tools and in-game cheats are not allowed. Time starts when selecting the file and ends when losing control of Banjo after defeating Gruntilda.
Please note: The lines you see on screen are drawn using text fields in OBS to help me line up the tricks to get into Witchyworld and Hag 1.
Date: June 14, 2020 Version: Nintendo 64 (NTSC-U) Time: 31:32 Previous Personal Best: 34:11 World Record: 30:51 by Duck
Comments: Bad luck stopped the 29 on this one. I'll get it some day. Pretty happy with the rest of the run
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterFloating Point Clip Into Hag 1 (70 Jiggy Door Skip): TutorialEmoArbiter2020-06-09 | IMPORTANT BECAUSE I FORGOT TO MENTION IT IN THE VIDEO: To navigate to the loading zone, hold up/up-right (but not too far right or you'll hit the gate) and Beak Bust once you're under it. You kind of just need to get a feel for the Beak Bust since it's blind
Timestamps: Executing the trick - 6:23 Getting the flap - 15:55
RingRush's video showing aiming angles with the practice rom: youtu.be/V-FP3PEVv4M
Text description of the clip once the visual cue bars are set up (both Beak Barges are as short as they can possibly be): * Beak Barge forward, wait for Banjo to look to the right in his idle animation * Go into first-person, look straight down, do 6 Angle Buffers at -35 * Leave first-person, Beak Barge forward, wait for Banjo to look to the right * Go into first-person, look straight down, zoom in three stages, do 1 Angle Buffer at 29 * Zoom all the way out, do 1 Angle Buffer at 29 * Leave first-person, do 1 Peck Cancel * Go into first-person look straight down, zoom in five stages, do 2 Angle Buffers at 35 * Zoom out one stage, do 1 Angle Buffer at 35 * Leave first-person, do 1 Peck Cancel (Banjo's shadow will disappear if you did everything right) * THE HARD PART: Pause on the frame where Banjo is under the floor but his backpack is visible * Hold up/up-right and flutter under the loading zone, Beak Bust inBanjo-Tooie Speedrun in 35:29EmoArbiter2020-06-09 | Watch this run with commentary here: twitch.tv/videos/645375122
Banjo-Tooie Any% completes the game as fast as possible with no restrictions. The usage of external tools and in-game cheats are not allowed. Time starts when selecting the file and ends when losing control of Banjo after defeating Gruntilda. 3.77 seconds are added on at the end of the run to account for RNG manipulation.
Please note: The lines you see on screen towards the end are drawn using text fields in OBS to help me line up the trick to get into Hag 1.
Date: June 8, 2020 Version: Nintendo 64 (NTSC-U) Time: 35:29 Previous Personal Best: 35:47
Comments: Oh man that mistake of entering GGM is really bad but other than that a solid run! I should be able to get 34 soon
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterBanjo-Tooie Any% (No DCW) Speedrun in 3:03:47EmoArbiter2020-05-03 | Banjo-Tooie Any% (No DCW) completes the game without using the Delayed Cutscene Warp glitch. Time starts when selecting the file and ends when losing control of Banjo after defeating Gruntilda. 3.77 seconds are added to the final time to account for pre-run RNG manipulation.
Date: May 3, 2020 Version: Nintendo 64 (NTSC-U) Time: 3:03:47 Previous Personal Best: 3:09:14 World Record: 2:42:40 by Pjii
Comments: This could have been the sub 3 but I blew it in multiple places. Soon.
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterBanjo-Tooie Any% (No DCW) Speedrun in 3:09:14EmoArbiter2020-04-25 | Banjo-Tooie Any% (No DCW) completes the game without using the Delayed Cutscene Warp glitch. Time starts when selecting the file and ends when losing control of Banjo after defeating Gruntilda. 3.77 seconds are added to the final time to account for pre-run RNG manipulation.
Date: April 24, 2020 Version: Nintendo 64 (NTSC-U) Time: 3:09:14 Previous Personal Best: 3:12:30 World Record: 2:42:40 by Pjii
Comments: This one somehow felt worse than my 3:12. Sub-3 is very achievable I just need to lessen the mistakes
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterRegarding DK64s Input Delay on WiiU VCEmoArbiter2020-04-01 | Wanted to put this together to show the input delay since we've never really had a final answer on itDonkey Kong 64 No Levels Early Speedrun in 2:03:30EmoArbiter2020-03-12 | I did this offline so no commentated version
Donkey Kong 64 No Levels Early aims to complete the game without entering a level before meeting the game's requirements, as well as defeating all the bosses. A "level early" is defined as either entering the level's lobby without the correct key, or bypassing the B. Locker standing in front of the entrance. Time starts upon beginning the Into Story, and stops when you lose control of Chunky after defeating K. Rool.
Date: January 31, 2020 Version: Wii U Virtual Console (NTSC-U) Time: 2:03:30 Previous Personal best: 2:05:22 World Record: 2:01:59 by KiwiKiller67
Comments: Captain 2nd Place has returned to his throne. Still a couple major mistakes between me and WR but it's in sightBattle Tower is ImpossibleEmoArbiter2020-02-16 | I really really hate this game sometimes. This was battle 42Donkey Kong 64 Speedrun in 26:53EmoArbiter2019-08-06 | View this run with commentary here: twitch.tv/videos/463119980
Donkey Kong 64 Any% completes the game as fast as possible with no restrictions outside of using external tools or in-game cheats. Time starts when the file is selected and ends when you lose control of Chunky after the final punch.
Date: August 5, 2019 Version: Nintendo Wii U Virtual Console (NTSC-U) Time: 26:53 Previous Personal Best: 27:29 World Record: 24:58 by SigNa Comments: This was my goal time! I'm on fire with this category so I'm going to keep trying for a lower time but don't be surprised if I stop after a bit.
Donkey Kong 64 101% requires you to fill out the game's Totals screen and defeat the final boss. 101% is done using "clean cart" rules, which prohibits the use of Intro Story Glitch.
Time starts when the file is selected and stops when you lose control of Chunky after the final punch.
101% Requires: 201 Golden Bananas 40 Banana Medals 40 Blueprints 20 Banana Fairies 10 Battle Crowns 8 Boss Keys 1 Nintendo Coin 1 Rareware Coin
All 3500 Colored Bananas are not required.
Date: July 6, 2019 Version: Nintendo Wii U Virtual Console (NTSC-U) Time: 5:53:38 Previous Personal Best: 6:03:45 World Record: 5:17:31 by FalconXFalcon1
Comments: Yay sub 6 :)
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterBanjo-Kazooie Fails: ZippyEmoArbiter2019-04-20 | Well then. This was an interesting way to dieBanjo-Kazooie Fails: Hitbox PornEmoArbiter2019-01-03 | Hitboxes in this game are always way too big - until you need them to beBanjo-Tooie Fails: Hag 1 sucks and I suckEmoArbiter2018-12-30 | This is a pretty solid blooper from an Any% run I was doingBanjo-Kazooie Any% (N64) Speedrun in 1:19:46EmoArbiter2018-09-07 | View this run with commentary here: twitch.tv/videos/307201513
Banjo-Kazooie Any% completes the game as fast as possible with no restrictions outside of using external tools or in-game cheats. It is specifically mentioned that this is on Nintendo 64 because the Xbox Live Arcade version has an exclusive glitch that warrants separation between the consoles.
Time starts when the file is selected and ends when you lose control of Banjo after freeing the Jinjonator. Furnace Fun Moves is allowed to be set up before the run begins.
Date: September 7, 2018 Version: Nintendo 64 (NTSC-U) Time: 1:19:46 World Record: 1:11:39 by The8bitbeast Previous Personal Best: 1:21:16
Comments: Nice! I've cut my PB by over 6 minutes in a couple days. Really happy with the improvement
I don't know why this softlock happens. It's the 2nd time I've had it happen to me. I was on big PB pace in Cheato% too :(Donkey Kong 64 101% Speedrun in 6:03:45EmoArbiter2018-07-19 | View this run with commentary here: twitch.tv/videos/286576372
Donkey Kong 64 101% requires you to fill out the game's Totals screen and defeat the final boss. 101% is done using "clean cart" rules, which prohibits the use of Intro Story Glitch.
Time starts when the file is selected and stops when you lose control of Chunky after the final punch.
101% Requires: 201 Golden Bananas 40 Banana Medals 40 Blueprints 20 Banana Fairies 10 Battle Crowns 8 Boss Keys 1 Nintendo Coin 1 Rareware Coin
All 3500 Colored Bananas are not required.
Date: July 18, 2018 Version: Nintendo Wii U Virtual Console (NTSC-U) Time: 6:03:45 Previous Personal Best: 6:21:27 World Record: 5:17:31 by FalconXFalcon1
Comments: Honestly for a run I just decided to do on a whim after not playing the game for a year I'm okay with this! There were a lot of huge mistakes but nothing outrageously terrible. Sub 6 will be really easy to get.
Pokémon Red/Blue Any% No Save Corruption completes the game as possible without using Save Corruption to immediately warp to the Hall of Fame. All other glitches are allowed.
Time starts when "New Game" is selected and stops at the end of the fadeout when Oak evaluates your Pokédex. RNG is manipulated before the run starts and is not timed.
Date: October 18, 2017 Version: Game Boy played on Game Boy Interface Time: 14:21 World Record: 11:58 by pokeguy84 and werster Previous Personal Best: 14:23
Comments: This run was so trash. I learned this run last night so I could have something short and silly to play. I should be able to get a 12 no problemYooka-Laylee 100 Pagies Speedrun in 2:16:09EmoArbiter2017-09-10 | Note: Sorry for having Discord audio on the video. I didn't realize my voice wouldn't go over when local recording PC games.
Yooka-Laylee 100 Pagies requires you to complete the game without doing the "Elevator Door Skip" glitch to fight Capital B early.
Time starts when the file is selected and ends when the last missile hits Capital B. Load times are automatically removed through a Livesplit plugin to account for PC performance.
Date: September 8, 2017 Version: PC (NTSC-U) Time: 2:16:09 (2:21:37 RTA) Previous Personal Best: 2:28:14 (2:32:17) World Record: 1:54:39 (2:03:59) by Seraphim1313
Comments: I'll take a 12 minute improvement on the 2nd run! A few big mistakes here and there but a lot smoother overall.
No RBA aims to complete the game as fast as possible without using the Reverse Bee Adventure glitch. The main reason this category exists is because RBA is essentially only possible on the PAL version of the game. There is a known method to do the trick on NTSC, but you only get one attempt and it is unreasonably difficult.
Timing starts when the file is selected, and ends when you lose control of Banjo after freeing the Jinjonator. Furnace Fun Moves is allowed to be set up before the run begins.
Date: July 5, 2017 Version: Nintendo 64 (NTSC-U) Time: 1:45:08 World Record: 1:19:57 by Jctomo
Comments: I finally finished a run! That crash in RBB was really upsetting but I'm pretty happy with how this went. I did this as part of the Rareware Trilogy Any% speedrun which is why I turn the game off so abruptly.
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterDonkey Kong 64 Glitch Setup - Chimpy Charge Through the Wall in Tinys TempleEmoArbiter2017-05-13 | Just a quick and dirty video I made late in the night to show the setup I found for this. Hopefully this means one more ledge clip out of the game :) This also gives you more height than the ledge clip so the GB can simply be jumped or long jumped into rather than needing to backflip up.
Since Youtube decided to be an idiot and remove annotations, here's a short text tutorial
0:08 - Line up Diddy's right foot so it's in the corner formed by the dark spot in front of him and the line to his right 0:12 - Line up the fingertips of Diddy's right hand with the right side of the light circular mark on the wall in front of him 0:14 - The inputs here are quick and hard to explain other than saying "just do it." I like to hold up while Chimpy Charging, then quickly switch to up-left when I get through the wall. This should put you perfectly in line with the Golden Banana for freeing TinyDonkey Kong 64 Any% 5-Kong Speedrun in 41:58EmoArbiter2017-01-29 | View this run with commentary here: twitch.tv/videos/87996160
Donkey Kong 64 Any% 5-Kong is an Any% speedrun that uses an outdated route that is still used for racing. There are no external or in-game cheats used.
Time starts when "Intro Story" is selected and ends when you lose control of Chunky after the final punch.
Date: September 6, 2016 Version: Nintendo 64 (NTSC-U) Time: 41:58 Previous Personal Best: 42:32 Best Time: 41:48 by TJ
Comments: Sub 42! Some big mistakes in Aztec cost me the record but I'm really happy with this run. I won't be doing this for a while now.
Time starts when you gain control of Spyro and ends when you lose control of Spyro after defeating Ripto.
Date: December 10, 2016 Version: Nintendo Gamecube (NTSC-U) Time: 1:36.560 World Record: 1:07.260 by Omegagalax
Comments: I did this run for the meme. I hadn't played this game in about 12 years before today.Donkey Kong 64 Any% All Keys Speedrun in 57:46EmoArbiter2016-07-13 | View this run with commentary here: twitch.tv/videos/77762694
Donkey Kong 64 Any% All Keys requires you to collect all 8 Keys and defeat the final boss. In-game cheats are allowed while external tools are not allowed.
Time starts when you select your file and ends when you lose control of Chunky after the final punch. Date: July 12, 2016 Version: Nintendo 64 (NTSC-U) Time: 57:46 World Record: 54:00 by Tiffanyfruit (TJ) Previous Personal Best: 1:05:13 Twitch Highlight: twitch.tv/emoarbiter/v/77762694
Comments: I forgot this is actually a really fun category outside of Helm. I'm pretty satisfied with this run in general, though there are some pretty ugly spots and I had really bad luck throughout. 56 should be easy enough to get.
Time starts when the console is turned on and ends when the big star is collected.
Date: January 31, 2016 Version: Nintendo 64 (NTSC-U) Time: 3:23:34 World Record: 1:40:44 by Puncayshun
Comments: I never have and never will take this game seriously
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterDonkey Kong 64 Glitch - Skew to Chunkys Ice Shield Banana (Primate Punch Method)EmoArbiter2016-06-04 | This can be used as a backup to the long jump method if you land on top, or to play it safe. The key to getting the punch is the direction Chunky is facing. If you're too far out on the igloo or are looking too far to the left, you'll fall into the water. Looking a little bit to the right is okay, but too far and you will also fall.Donkey Kong 64 Glitch - Skew to Chunkys Ice Shield Banana (Long Jump Method)EmoArbiter2016-06-04 | This glitch is mainly useful for No Levels Early on Wii U VC. This is how I personally like to do it:
1) Get gun skew with either Diddy or Tiny (the others may be too fat, I haven't checked) 2) Backflip on top of Snide's and zoom the camera all the way out 3) Walk around the room until you're aligned with the coins by the stalagmite 4) Walk about 3 steps away from the coins, turn around, and go into first person. Hold R when leaving first person to keep the camera behind you and load the next room 5) Line Chunky up with the corner of the igloo closest to the wall (it's hard to describe, stand around where I stand in the video) 6) Go into first person and aim at the green banana to the left of where you're standing (you can't see it in this video) and long jump straight forward. 7) If you land on top of the igloo, use the Primate Punch method to get inIm Only Good When I BingoEmoArbiter2016-05-12 | So casualBraindead Rocket League GoalEmoArbiter2016-03-30 | Don't mind if I do!Donkey Kong 64 No Levels Early Speedrun in 2:10:32 (Old World Record)EmoArbiter2016-02-20 | This is a speedrun of the middle category of Donkey Kong 64, known as No Levels Early. The goal of this run is to complete the game as fast as possible without entering a level early, while defeating all the bosses. A "level early" is defined as either entering the lobby without the correct key, or bypassing the B. Locker standing in front of the entrance portal. Time starts upon beginning the Intro Story, and stops when the final cutscene begins.
Date: February 19, 2016 Version: Nintendo Wii U Virtual Console (NTSC-U) Time: 2:10:32 Previous Personal Best: 2:11:07 Previous World Record: 2:10:35 by KiwiKiller67
Comments: My bad on the audio quality. My encoder really messed this video up because I rushed it and didn't double check my settings I guess. This run was bad. I'm only uploading it because my internet died twice during the run so I need the uncut video as proof.
Follow me on Twitch: twitch.tv/emoarbiter Follow me on Twitter: twitter.com/emoarbiter Check out my speedrun.com page: speedrun.com/user/EmoArbiterJungle Japes 2 - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 6 of 11)EmoArbiter2015-08-27 | If you are someone who is watching this tutorial only for the tricks, please watch this entire video anyway. Japes 2 is done almost entirely under skew, so the movement I do is very important to make sure that you don't accidentally lose skew.
This is the sixth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I finish up the first level, Jungle Japes. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 00:31 Softlock Warning #1 04:59 Gun Skew 07:42 Softlock Warning #2Hideout Helm + Final Boss - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 11 of 11)EmoArbiter2015-08-27 | This is the eleventh and final segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the final level, Hideout Helm, and defeat the final boss. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Thank you everyone who took the time to watch this tutorial! I really hope to see new runners trying out No Levels Early, and as long as this tutorial helps at least one person, I will be happy with it.Angry Aztec 2 - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 10 of 11)EmoArbiter2015-08-27 | This is the tenth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I finish up the second level, Angry Aztec. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 03:12 Hunky Chunky Clips 09:12 In case you missed a blueprintCreepy Castle - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 9 of 11)EmoArbiter2015-08-27 | This is the ninth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the seventh level, Creepy Castle. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 02:45 Swim into the tree as DK 03:25 Roll Clip in the tree 04:28 Warp 2 KickCrystal Caves - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 8 of 11)EmoArbiter2015-08-27 | This is the eighth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the sixth level, Crystal Caves. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 05:31 Lanky's blueprint (especially important for Virtual Console players) 06:32 Moonkick to Troff & Scoff 10:26 Rotating Room Kick 13:03 DO NOT FORGET WARP 4! Softlock Warning #3 13:31 Tiny slope climbing 14:14 Out of bounds navigation to Diddy's blueprint 17:07 DK Caves Lobby Banana (Strong Kong Skip)Gloomy Galleon - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 5 of 11)EmoArbiter2015-08-27 | This is the fifth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the fourth level, Gloomy Galleon. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 05:39 Out of bounds navigation from Cannon Game to Lighthouse 07:44 Out of bounds navigation from Lighthouse to big area 12:14 Treasure Room Kick to DK's blueprint 14:48 PufftossFrantic Factory - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 4 of 11)EmoArbiter2015-08-27 | For this video, turn annotations on! The only route change in the entire run between Nintendo 64 and Virtual Console is at the start of this level, so I placed annotations for players to skip the part for the console they don't play.
This is the fourth segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through the third level, Frantic Factory. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 03:55 Hatch Skip + Out of bounds navigation (Virtual Console) 09:10 Hatch Skip + Out of bounds navigation (Nintendo 64) 11:46 Storage Room Kick 15:34 Mad Jack 23:47 Crusher Room ClipAngry Aztec 1 - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 3 of 11)EmoArbiter2015-08-27 | This is the third segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through part of the second level, Angry Aztec. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 04:42 Tiny Temple Ledge Clip + Out of bounds navigation 05:33 Freeing Tiny puzzle 09:32 Moonkick 13:30 DK 5 Door Temple (Gobi) Clip 15:39 Llama Temple Early (Baboon Blast Skip) 16:51 Gun Skew 19:45 Matching Game solutionJungle Japes 1 - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 2 of 11)EmoArbiter2015-08-27 | This is the second segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I play through part of the first level, Jungle Japes. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!
Important Sections: 00:15 Bush Push 04:02 Jarvitz Shot 05:58 Troff & Scoff Ledge Clip + Armydillo fight with DiddyIntroduction + Main Menu Mode - Donkey Kong 64 No Levels Early Speedrun Tutorial (Part 1 of 11)EmoArbiter2015-08-27 | This is the first segment of my Donkey Kong 64 No Levels Early Speedrun Tutorial. In this segment, I talk a bit about the category, the rules you must follow during the run, and demonstrate the first major glitch, and perhaps the most important one, Main Menu Mode, as well as go through the route up through entering Jungle Japes. In the description of each video, I'll link to the glitches and tricks that I feel are the most important, for people who only want to see how a specific part is done. If you feel that there is something I can add to the video, feel free to leave a comment or contact me on twitch or twitter!