MHW - The Best of the Best 頂に立つ者達 2P 447 (Hunting Horn + Charge Blade)ZebraQuake2026-09-22 | MHW - The Best of the Best 頂に立つ者達 2P 447 (Hunting Horn + Charge Blade)【MHWilds】 Lance vs Zoh Shia 731 Solo (TA wiki rules) / ゾ・シア ランス ソロ なしなしZebraQuake2025-04-10 | The first phase was really bad, but I think the last half of the fight went pretty well. Deciding to mount immediately after the nova really helped with the consistency. Lance should be able to get somewhere in the 6 minute range.
I'm using a crafted lance (Gore Magala) just for fun. An Artia weapon is most likely better. No mantles, palico, rocks, or slinger ammo used as they're typically disallowed for the TA wiki.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWilds - Lance vs Zoh Shia (Low Rank) Solo / ゾ・シア ランス ソロZebraQuake2025-03-25 | Lazy run. It took me a while to realize its HP was locked at certain times so I was wasting a lot of time in practice. This run got very unlucky with how many times Zoh Shia used the flame breath attack instead of wing slams and sweeps, but it's not interesting enough to reset for AI at the moment so I'll wait until the high rank version comes out in TU1.
twitter.com/ZebraQuake twitch.tv/zebraquakeStarlight Breaker! Io vs Rock Golem Solo 11:06 (Granblue Fantasy Relink Demo)ZebraQuake2024-01-21 | I messed up sub11 in the final phase with the missed Lightning and the input-buffered Link Attack stealing my Fireball cast (skills should avoid being on circle so that that can't happen), but dealing with crit RNG and trying to land weakspot hits is really rough so I'm good ending here. I did die once, but it didn't end up mattering for the time anyway.
twitter.com/ZebraQuake twitch.tv/zebraquakeIf Insect Glaive were a Rhythm Game (Granblue Fantasy Relink Demo)ZebraQuake2024-01-17 | This run didn't go as planned, but it's the only time I managed to get through the entire fight without mistiming the pogo stick. I've had runs with a ton of mistakes that ended up being around the same time. The goal is sub6, but I'm tired of dealing with the minions so this will do. I'm supposed to be an Io main anyway. Enjoy the PS4 gameplay. I'll play on PC when the full game comes out.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - Hellblade EX 337 Heroics Striker Lance /【超特殊許可】燼滅刃狩猟依頼 ストライカーランス 猫火事場ZebraQuake2023-09-24 | This could be improved, but I'm tired of resetting for Felyne Heroics + Unlucky Cat... At least this is in a range where I don't think I could reach without Heroics.
In addition to the much slower opener due to items and initial position, some openings cannot be used well and Corkscrew Jab is very risky, so the margin compared to the non-Heroics run is not as large as I would have liked.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHR Sunbreak - Lance vs Afflicted Nargacuga 523 Solo / 傀異化ナルガクルガ ランス ソロZebraQuake2022-07-20 | This could be faster, but it's mostly just hoping for tail slams so it's not that interesting.
BGM: Phyrnna - As the Shadow (EBF5 OST)
twitter.com/ZebraQuake twitch.tv/zebraquakeMHR Sunbreak - Lance vs Furious Rajang 352 Solo / 激昂したラージャン ランス ソロZebraQuake2022-07-13 | My first speedrun in MHGU/MHXX was sub4 Furious Rajang with Striker Lance, so this is oddly nostalgic.
I don't know if this is the correct playstyle, but it's funny.
I wanted sub3, but I'm tired of dealing with the small monsters. TA Wiki Rules, so no Heroics.
BGM: Phyrnna - Fight the Movement (EBF5 OST)
twitter.com/ZebraQuake twitch.tv/zebraquakeMHR Sunbreak - Lance vs Afflicted Rathian 516 Solo / 傀異化リオレイア ランス ソロZebraQuake2022-07-09 | I didn't get any max damage Skyward Thrusts because the positioning from Rathian is a little random, but it still went ok with a little bit of help from Tobi Kadachi.
BGM (Epic Battle Fantasy 5 OST): Phyrnna - Never Falter Phyrnna - Sunset Harbor
Music is from Sunbreak demo (title theme and Proof of a Hero)
twitter.com/ZebraQuake twitch.tv/zebraquakeSunbreak Demo - Lance vs Malzeno Solo 836 / メル・ゼナ ランス ソロZebraQuake2022-06-17 | This matchup is pretty fun. I'm still making a lot of mistakes, but here's a run for now. Goal should be about 2 minutes faster (not too interested in optimizing environmentals/wyvern riding).
The Lance changes in the demo so far are great, which gives me hope for the full release.
This strategy makes use of Melantha's increased stats after her buff, so it was not doable when the event first launched.
There is an alternate strat to clear this with 11 operators without the buff, but it requires much more RNG from Kroos, Ansel, and Spot so I haven't managed to fully clear it: youtu.be/XdK76Vw1PU0
BGM: Flower Dance (DJ Okawari) The King's Plan (No Game No Life) Nemesis (God Eater 3)
I think I've become pretty good at hunting Glavenus with Striker Lance now, but it wasn't always this way... This spawn is actually perfect with a good size, too, which hurts me. It somehow looks like I kind of knew a little bit of what I was doing, but also had no clue what I was doing.
Extra context about 2017: First Hellblade EX clear in MHXX: 15'17" with 1 faint (October 22, 2017) Hellblade X personal best in MHGen: 5'46" (compared to world record under 4 minutes)
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - Hellblade EX 423 Striker Lance /【超特殊許可】燼滅刃狩猟依頼 ストライカーランスZebraQuake2021-12-17 | This was a long time coming. It's been over two years since my last personal best on this quest, and I managed to top it by 15 seconds. The potential for sub-4'20 is clearly there, but it might truly be the end of my journey for Lance vs Hellblade this time. Not perfect, but I could hardly ask for a better hunt than this.
BGM: The four rings (Yuki Kajiura, Fate/stay night: Heaven's Feel III. spring song)
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - CC#5 Spectrum Risk 30 Level 45 (Invisible, Guard)ZebraQuake2021-11-21 | Finally got it done. I was initially using Schwarz like my previous Risk 29 clear, but I ran into a roadblock with DP for the final Bladehelm and pivoted to using Saga to be more DP-efficient instead (which introduced more RNG because she needs to stay alive while blocking the crabs).
Bagpipe's level doesn't matter much besides reducing RNG in the opener. I really wanted the talent upgrade to make it easier, but there are no P5 Lv45 Bagpipes on my friend list...
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - WD-8 Low Rarity Clear 7 Operators (3★ Only)ZebraQuake2021-10-02 | I couldn't figure out a way to trigger all three HP milestones for black mist before blocking the boss again at the end, so this is what I came up with instead. Popukar lives a single melee hit in the second phase with exactly 2HP from full health which is good enough to stall for medic SP. This allows Cardigan to survive long enough for Steward to trigger the final black mist attack and Melantha can finish the boss from there. Overall, I think the mechanic is pretty interesting (but a little unforgiving).
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - Locked-Down Prison Training Grounds Low Rarity 11 OperatorsZebraQuake2021-09-28 | Midnight and Ansel RNG can result in the ending looking different (not to mention potential dodges from Spot).
Which valve (left or right) opens is random, but they mostly opened on the left this time so I didn't have to bother redeploying to close them. Some Ansel talent procs are needed when multiple gas trucks appear.
The main challenge of the upper level is rotating melee operators to facilitate spawning stun devices for the lower level while managing DP costs. It's not as flashy as the other side, but still fun to optimize.
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - BH-8 Low Rarity Clear (3★ Units + Robots Only, No Support)ZebraQuake2021-07-08 | There's quite a bit of luck needed with Kroos and Ansel crits. I messed up the ending which is why it took so long (Steward should not have been placed in that location), but I managed to clutch it. I tried to redo this for a few hours to get a cleaner run, but I'm tired of waiting for luck again.
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - MB-EX-8 Low Rarity Clear (3★ Units Only, No Support)ZebraQuake2021-07-04 | I was originally using Popukar instead of Melantha, but I decided to try out Melantha which ended up working way better. It only took a few attempts after switching to get the clear. The ending is pretty scuffed because I didn't plan to get that far on this run, but it ended up working out.
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - CC#3 Cinder Risk 33 without Suzuran (Windswept Highland)ZebraQuake2021-06-11 | Possibly a world-first Risk 33 clear without Suzuran! Suzuran was not easy to replace even with multiple operators due to how much work she does for such a low cost early on in the map. The timings in this run up until the final Bladeweaver kill are planned out exactly, and the rest after plays very similarly to standard clears (due to Suzuran's role being less prominent in that section). Many thanks to multiple people who helped with the strategy, and to Leon for lending his account for this clear.
Player: Zebra
The video has been edited due to the excessive amount of pausing. I apologize if it looks weird at parts - I was a little lazy with the editing, but all of the important timings can still be seen exactly. I may upload the unedited footage if people want to see it, although it's ~26 minutes long with almost half of it spent in pause.
Music: nothanks - Through the Hourglass Two Steps From Hell - Sons of War Two Steps From Hell - Evergreen Laur feat. sennzai - The Angel's Message
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - Annihilation Kazimierz 4-Operator Clear (The Grand Knight Territory Outskirts)ZebraQuake2021-05-09 | This took a couple days. Figuring out how to position Eyjafjalla so that Mudrock could clear the bottom lane without needing Myrtle to block enemies took the most amount of time, but I finally came up with a strategy that didn't rely on RNG. The ending was a bit of a struggle (need to time Surtr's skill so that the correct operator will absorb the attack debuff) and Myrtle's skill timing could be improved, but it's not too bad if Surtr dies at the end of a wave anyway.
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - CC#2 Deserted Factory Risk 31 (11 Operator Low Level Clear)ZebraQuake2021-02-15 | It's finally done. This involved so much experimentation and practice, and many precise timings, but I finally achieved my goal. This was so much harder than 12 operator that the previous clear almost seems easy in comparison.
First, I had to consistently get to the second Nian deployment - kind of a "checkpoint", since Nian's talent allows me to recover health on all of my operators. I learned that Manticore's deployment timing was absolutely crucial for slowing down specific mobs later on in the run, which I only found out after careful review of past attempts. Then I decided that pursuing a triple-brawler strategy for the ending was going to end in failure because my medics can't keep up without Gravel, so I tried going for this alternative version that required much more careful micro in the final fight with Faust...
I could write a lot about all of the different deployment and skill timings that went into this, but for now, I'm tired... Maybe I'll upload a version with comments, or a written walkthrough if there's enough interest.
There were still some mistakes, especially in the final 10 minutes (this was my first attempt that reached the Weedy redeployment point using this strategy), but I pulled through somehow. Nian carried hard.
twitter.com/ZebraQuake twitch.tv/zebraquakeArknights - CC#2 Deserted Factory Risk 31 (Max Risk Clear, Low Level/Potential)ZebraQuake2021-02-13 | I finally did it! I was honestly going to give up on Risk 31 because I couldn't figure out an opener that worked (I was borrowing Ceobe and using my own P2 Bagpipe), but I switched to using my own Eyjafjalla and borrowing a P5/P6 Bagpipe and managed to find this opener that worked somewhat consistently (P5 Bagpipe requires Eyjafjalla talent to roll 8 SP or more, and some crit RNG to kill the first 3 enemies without help). Once I found the opener, the rest was a lot of experimentation to figure out how to get to the double brawler point with 2 Avengers, and then figuring out how to deal with each of the casters.
This is lower levels/potential than most clears I've seen (support Bagpipe is P5). The strategy is mostly adapted from Project Ark's 12-operator strategy on Bilibili, with adjustments made to accommodate for lower levels and potentials. I think Ceobe would work better than Eyjafjalla, but I have neither a P5 Bagpipe nor a Ceobe so I could only borrow one of them.
I made a lot of mistakes because of lack of practice (I didn't reach 40+ kills very often in my attempts). Forgetting about the final brawler timing and letting Bagpipe die was really bad, but fortunately I managed to recover despite the loss of DP. I canceled way too many of Faust's attacks in the final showdown which caused him to walk to the gate quicker, too, but managed to pull through. I was extremely nervous.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - ★G3 Glavenus 140 Striker Lance / 暑い熱い砂漠 ディノバルド ストライカーランスZebraQuake2020-08-29 | Still 1 second to go. This wasn't quite the ideal AI, but very close. I need to figure out a way to manage my sharpness better, but I'm tired of resetting for the area spawn at the moment.
twitter.com/ZebraQuake twitch.tv/zebraquakeStriker Lance vs Hellblade EX - Speedrun Analysis & CommentaryZebraQuake2020-08-18 | Having problems with Hellblade EX? Struggle no more! With these 10 simple steps...
I hope this video can help provide some insight into what goes through my mind when I'm doing a speedrun.
I've always wanted to do a video like this, but it felt like a daunting task to do a full general matchup guide. This is a compromise to get my foot in the door. It's a new kind of video for me, so feedback is appreciated.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - Boltreaver EX 554 Striker Lance /【超特殊許可】青電主狩猟依頼 ストライカーランスZebraQuake2020-01-30 | Finally reached my goal! I still made mistakes, but I'm happy I could get to this point at all. I'll keep pushing to improve. I'm still not at my limit.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - ★G Event Hyper Glavenus 336 Striker Lance / 獰猛化ディノバルド ストライカーランス 黒く燃える灼熱の刃ZebraQuake2019-11-23 | As always, still room for improvement; however, I'm satisfied with this time. This fight is really fun, though, so I'm not ruling it out for yet another visit.
Music: xi - Blue Zenith
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Acidic Glavenus 503 Insect Glaive Solo (TA wiki rules + clutch claw) / ディノバルド亜種 操虫棍 ソロZebraQuake2019-10-09 | Not quite sub-5, but I'm tired of fighting this guy now... I'll revisit this. This was actually pretty fun to learn, and I definitely think this fight is a lot better than my first impression led me to believe.
...Also, I accidentally had a 4th point of Peak Performance instead of a 5th point of Agitator.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Glavenus 423 Insect Glaive Solo (TA wiki rules + clutch claw) / ディノバルド 操虫棍 ソロZebraQuake2019-10-03 | Glavenus is a decent monster in Iceborne, but I prefer the one from GU. I also don't think it comes anywhere near how fun Hellblade was for me... Still, it was pretty fun to find some cool punishes. I made mistakes and think there are other openings I haven't explored, so I might revisit some other time.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Brute Tigrex 453 Insect Glaive Solo (TA wiki rules + clutch claw) / ティガレックス亜種 操虫棍 ソロZebraQuake2019-09-25 | Not the best AI, but this will do for now. I hate having to run Earplugs just for the opener to work, so I'll try to find another way next time.
Song: Represent (DJ Okawari)
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Velkhana 419 Insect Glaive Solo (TA wiki rules + clutch claw) / イヴェルカーナ 操虫棍 ソロZebraQuake2019-09-21 | You have to be kidding me with this ledge... The limp can be stopped, but it's pretty hard. Sub 4 is possible, but I'm going to try other things for now.
Song: Nemesis (God Eater 3)
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Gold Rathian 502 Insect Glaive Solo (TA wiki rules + clutch claw) / リオレイア希少種 操虫棍 ソロZebraQuake2019-09-15 | Surprisingly, this is actually a pretty fun match-up. IG's clutch claw attack is really strong when you can pull it off. Unfortunate time, and I mis-input the clutch claw button (I hate that input combo). I'll come back to this.
twitter.com/ZebraQuake twitch.tv/zebraquakeMHWI - Silver Rathalos 624 Insect Glaive Solo (TA wiki rules + clutch claw) / リオレウス希少種 操虫棍 ソロZebraQuake2019-09-14 | This monster is a lot less painful that I thought it would be. Probably my favorite iteration of Silver Rathalos by far.
I'm still farming gear and stuff, so the setup isn't optimal.
I made a lot of mistakes, but this was fun! Getting a chance to play with one of my favorite players is so cool. I hope we can try this again.
Song: Mabinogi Login Theme
twitter.com/ZebraQuake twitch.tv/zebraquakeMHGU/MHXX - Bloodbath Diablos G1 400 Striker Lance /【特殊許可】鏖魔狩猟依頼G1 ストライカーランス 鏖魔ディアブロスZebraQuake2019-08-04 | I wanted sub4, but redoing this for half a second would be too tedious. There are a lot of tricks I didn't get to show off in this run because of the AI, unfortunately. Next up: Bloodbath EX...?