So I finally got around to produce the Emerald Soundtrack with agbplay with enhanced quality. The audio as been rendered by "agbplay", which is a tool I wrote by myself to make high quality soundtracks from GBA games. I was somewhat annoyed that most of the uploaded soundtracks had very poor quality, so I hope you enjoy my version ;)
So I finally got around to produce the Emerald Soundtrack with agbplay with enhanced quality. The audio as been rendered by "agbplay", which is a tool I wrote by myself to make high quality soundtracks from GBA games. I was somewhat annoyed that most of the uploaded soundtracks had very poor quality, so I hope you enjoy my version ;)Mario Tennis: Power Tour - Enhanced Soundtrack [XQ]ipatix2022-07-25 | Download: mega.nz/file/joogRLQb#oCMc2ym1UL2qBeOzF6Rv_ZIwZGELSeGBvVdo-JXEhak SHA256: c44676c14e1576b2773f939ea44d3b9b800a488fae0f34b8761a243c5cd2281f
Composed by Motoi Sakuraba
Playlist: 01. Nintendo: 0:00:00 02. Camelot: 0:00:03 03. Opening: 0:00:07 04. Title: 0:00:55 05. Newcomer: 0:01:04 06. Inside Lodge: 0:02:35 07. Tennis Academy Area: 0:04:37 08. Mysterious Event: 0:07:04 09. Restaurant: 0:09:02 10. Teaching Course: 0:11:23 11. Ambitions: 0:13:34 12. Good Morning: 0:15:38 13. Game Saved: 0:15:44 14. Main Menu: 0:15:49 15. Training Session: 0:17:17 16. Training Match: 0:19:09 17. Training Center: 0:21:18 18. Tennis Wall: 0:23:32 19. Tennis Machine: 0:25:35 20. Teadmill: 0:28:00 21. Bicep Pump: 0:29:35 22. Duck Walk: 0:31:15 23. Rope Climb: 0:32:43 24. Dictionary: 0:34:30 25. Versus Screen: 0:36:21 26. Match Start A: 0:38:02 27. Match Start B: 0:38:08 28. Match Start C: 0:38:13 29. Exhibition Match: 0:38:18 30. Peach Dome Match Start: 0:42:14 31. Peach Dome Exhibition Match: 0:42:20 32. Game Point: 0:45:32 33. Match Point: 0:47:25 34. Tiebreak: 0:49:31 35. Lose Match: 0:50:59 36. Win Match: 0:51:24 37. Gained Experience: 0:51:47 38. Level Up: 0:53:10 39. Junior Class Low Rank Match: 0:54:57 40. Junior Class High Rank Match: 0:58:02 41. Senior Class Low Rank Match: 1:01:43 42. Senior Class High Rank Match: 1:04:52 43. Varsity Class Low Rank Match: 1:08:26 44. Varsity Class High Rank Match: 1:11:40 45. Island Open Area: 1:15:51 46. Island Open Stadium: 1:18:32 47. Island Open Residence: 1:20:27 48. Island Open Tournament: 1:23:18 49. Island Open Final: 1:26:55 50. Island Open Championship: 1:30:34 51. Mario Appears: 1:35:59 52. Peach Tournament Match: 1:38:14 53. Staff Roll: 1:41:46 54. Unused Match 1: 1:46:46 55. Unused Match 2: 1:49:05 56. Unused Match 3: 1:51:14
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Yes, I have been inactive for a long time. It may not be the release you are seeking out, nor do I blieve it is the greatest soundtrack in existance, but it is a soundtrack that deserves some enhancements and a proper release.
Unfortunately the game on its own plays a lot of drums at wrong pitch and some do have a really low samplerate. This release contains some enhancements in that regards so expect some differences.Livestream von ipatixipatix2021-10-18 | ...Pokémon Mystery Dungeon: Red Rescue Team - Full Soundtrack [XQ]ipatix2021-03-13 | Download: mega.nz/file/mh5AkLxK#BbpjVsb40w90i0i59-8v6EEnCShk3wmueFrbaLCdrbs SHA256: 3244a6b5a99a32d605e225364d8cf50f35bdbaf8ad397a14cbb8a22409aebe79 Pokémon Mystery Dungeon - Red Rescue Team.zip
Composed by Arata Iiyoshi and Atsuhiro Ishizuna
Playlist: 01. Opening: 0:00:00 02. Title Screen: 0:00:20 03. Main Menu: 0:00:52 04. Welcome! To the World of Pokémon!: 0:02:12 05. Meeting with a Partner: 0:04:51 06. It's a Disaster!: 0:07:05 07. Tiny Woods: 0:08:34 08. In the Depths of the Pit: 0:10:14 09. A Successful Rescue!: 0:11:06 10. At the Rescue Base: 0:12:16 11. Opening Title: 0:13:26 12. Thunderwave Cave: 0:13:39 13. Dream: 0:16:44 14. Pokémon Square: 0:17:45 15. Makuhita Dojo: 0:20:39 16. Mt. Steel: 0:22:31 17. Kecleon Shop: 0:25:39 18. Everyone, Catch Them!: 0:27:47 19. Decisive Battle!: 0:29:54 20. Sinister Woods: 0:31:33 21. Rising Fear: 0:33:37 22. Silent Chasm: 0:34:39 23. Mt. Thunder: 0:37:12 24. Mt. Thunder Peak: 0:40:11 25. Grand Canyon: 0:43:30 26. The Legend of Ninetales: 0:45:59 27. Run Away: 0:48:51 28. Lapis Cave: 0:52:24 29. Mt. Blaze: 0:54:16 30. Mt. Blaze Peak: 0:58:15 31. Mt. Blaze End: 1:01:00 32. Through the Land of Ice and Snow: 1:01:54 33. Frosty Forest: 1:03:39 34. Frosty Grotto: 1:09:12 35. Benevolent Spirit: 1:13:00 36. Mt. Freeze: 1:15:30 37. Mt. Freeze Peak: 1:18:32 38. Monster House: 1:21:29 39. Magma Cavern: 1:23:22 40. Magma Cavern Pit: 1:27:11 41. A Giant Star is Approaching!: 1:31:47 42. Gengar's Dream Eater (shortened): 1:33:36 43. Sky Tower: 1:36:43 44. Sky Tower Summit: 1:43:57 45. The Last Battle: 1:47:51 46. Sky Tower End (shortened): 1:52:24 47. Gengar's Dark World (shortened): 1:54:03 48. After the Battle: 1:56:09 49. You Will Never Forget: 1:58:24 50. Staff Credits: 2:02:16 51. Epilogue: 2:06:52 52. Stormy Sea: 2:07:57 53. Buried Relic: 2:09:52 54. Friend Area - Field: 2:12:05 55. Friend Area - Steppe: 2:13:25 56. Friend Area - Forest: 2:15:40 57. Friend Area - Wilds: 2:17:38 58. Friend Area - Swamp: 2:19:06 59. Friend Area - Pond: 2:20:44 60. Friend Area - Lab: 2:22:32 61. Friend Area - Oceanic: 2:24:09 62. Friend Area - Caves: 2:26:15 63. Friend Area - Rainbow Peak (shortened): 2:28:20 64. Friend Area - Cryptic Cave (shortened): 2:30:04 65. Friend Area - Southern Island (shortened): 2:31:21 66. Friend Area - Final Island (shortened): 2:32:45 67. Friend Area - Legendary Island (shortened): 2:34:16 68. Friend Area - Deepsea Current (shortened): 2:36:22 69. Friend Area - Healing Forest (shortened): 2:38:13 70. Friend Area - Seafloor Cave (shortened): 2:39:50 71. Friend Area - Volcanic Pit (shortened): 2:41:32 72. Friend Area - Stratos Lookout (shortened): 2:43:00 73. Friend Area - Enclosed Island (shortened): 2:44:48 74. Friend Area - Unused 1: 2:46:27 75. Friend Area - Unused 2: 2:47:10 76. Dungeon Complete: 2:48:36 77. Dungeon Failed: 2:48:41
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People have requested this one for a long time. It took me a while to get PMD Red Rescue Team going properly due to an unusual way the game would handle gameboy compatible sounds. These are now smoothed out a little and while still sounding reasonably accurate to hardware.
While I'm not the biggest fan of the first generation of PMD I still think this soundtracks deserves its restauration and I hope you enjoy it!Wario Land 4 - Full Soundtrack [XQ]ipatix2020-10-11 | Download: mega.nz/file/68gxwADA#_6TiBTVreFTzsi3P8OjUc8TlO61vTdm5rt7uefLWtGM SHA256: a81b1cb97f387e3ff8cf09788d598aff20461f05d3cab86741af0d17ac0ba275 Wario Land 4.zip
Oh dear, Wario Land 4. What a game. This game is consist of an absolutely insane amount of sound effects. The same way a lot of the music has a lot of ambient sounds and collecting and sorting all of these would have been very tough work without the help of Agu Fungus. I used Agu's GSF rips as a guide for song names and to find all of the correct song IDs. In the end, the effort pays off because Wario Land 4 has a pretty unique soundtrack and I hope you enjoy it as much as I do.
Composed by Ryoji Yoshitomi
Playlist: 001. Intro: 0:00:00 002. Title Screen: 0:00:42 003. Enter The Pyramid: 0:06:03 004. Map: 0:09:16 005. Hall of Hieroglyphs: 0:12:48 006. Palm Tree Paradise: 0:15:50 007. Palm Tree Paradise Caves: 0:18:14 008. Palm Tree Paradise Back From Cave: 0:19:44 009. Wildflower Fields: 0:22:13 010. Mystic Lake Lakeside: 0:26:57 011. Mystic Lake Inside Jungle: 0:30:35 012. Mystic Lake Back To Lakeside: 0:31:45 013. Monsoon Jungle: 0:35:44 014. The Curious Factory: 0:38:54 015. The Toxic Landfill: 0:43:55 016. 40 Below Fridge: 0:48:41 017. Pinball Zone: 0:51:38 018. Toy Block Tower: 0:53:38 019. The Big Board: 0:55:37 020. Doodle Woods: 0:58:48 021. Domino Row: 1:00:37 022. Crescent Moon Village: 1:06:14 023. Arabian Night: 1:10:48 024. Fiery Cavern: 1:13:34 025. Hotel Horror: 1:15:25 026. Golden Passage: 1:17:01 027. Wario's Workout: 1:20:24 028. Puzzle Room: 1:21:26 029. Hurry Up: 1:23:23 030. Only A Few Seconds Left: 1:26:30 031. Coin Loss: 1:26:44 032. Inside the Void: 1:27:12 033. Four Pieces: 1:27:36 034. High Score: 1:27:42 035. Door To Next Stage Opens 1: 1:27:46 036. Door To Next Stage Opens 2: 1:27:52 037. Stage Already Cleared: 1:27:58 038. Boss Already Cleared: 1:28:02 039. Boss Room Opens: 1:28:07 040. Enter Boss Room: 1:28:13 041. Cant Enter Boss Room: 1:28:17 042. Boss Room: 1:28:22 043. Boss Room Unused: 1:30:25 044. Item Shop: 1:31:54 045. Boss' Presence: 1:33:07 046. Here Comes The Mystery Man 1: 1:33:18 047. Here Comes The Mystery Man 2: 1:33:29 048. Bugle: 1:33:36 049. Large Lips: 1:33:44 050. Large Lips 2: 1:33:50 051. Random Damage Sound: 1:33:58 052. Big Hit: 1:34:09 053. Boss is Ready: 1:34:16 054. Boss: 1:34:39 055. Boss Time Limit: 1:37:28 056. Treasures 1: 1:37:35 057. Treasures 2: 1:37:41 058. Treasures 3: 1:37:46 059. Victory: 1:37:51 060. Mini Game Shop: 1:37:59 061. Wario's Homerun Derby: 1:39:36 062. Cheerleaders Enter: 1:39:40 063. Cheerleaders Leave: 1:39:44 064. Homerun: 1:39:49 065. The Wario Hop Begins: 1:39:53 066. The Wario Hop 1: 1:40:26 067. The Wario Hop 2: 1:41:40 068. The Wario Hop 3: 1:43:01 069. The Wario Hop 4: 1:44:15 070. Wario's Roulette: 1:45:24 071. Nice: 1:46:16 072. Failure 1: 1:46:21 073. Failure 2: 1:46:26 074. Failure 3: 1:46:32 075. Failure 4: 1:46:35 076. Mini Game High Score: 1:46:39 077. Golden Diva Appears: 1:46:42 078. Golden Diva is Ready: 1:46:47 079. Golden Diva: 1:46:59 080. Golden Diva's Lip is Left: 1:49:06 081. All of my Treasures: 1:51:17 082. Escape From the Pyramid: 1:51:57 083. Thank You Wario: 1:53:49 084. Final Victory 1: 1:54:44 085. Final Victory 2: 1:54:49 086. Japanese Ending Song: 1:54:57 087. English Ending Song: 1:55:33 088. Toy Block Tower Ending Mix: 1:56:08 089. Monsoon Jungle Ending Mix: 1:57:59 090. Crescent Moon Village Ending Mix: 2:01:27 091. Doodle Woods Ending Mix: 2:03:34 092. Hall of Hieroglyphs Ending Mix: 2:05:21 093. Wildflower Fields Ending Mix: 2:06:32 094. Mystic Lake Ending Mix: 2:11:13 095. The Big Board Ending Mix: 2:13:29 096. Sound Room: 2:15:42 097. About That Shepherd: 2:16:16 098. Things That Never Change: 2:18:20 099. Tomorrows Blood Pressure: 2:19:50 100. Beyond the Headrush: 2:21:50 101. Driftwood and the Island Dog: 2:23:26 102. The Judges Feet: 2:25:38 103. The Moons Lamppost: 2:27:27 104. Soft Shell: 2:29:08 105. So Sleepy: 2:30:40 106. The Short Futon: 2:32:22 107. Avocado Song: 2:34:22 108. Mr. Fly: 2:35:42 109. Yesterdays Words: 2:37:05 110. The Errand: 2:39:01 111. You and Your Shoes: 2:41:20 112. Mr. Ether and Planaria: 2:42:48 113. Medamayaki Karaoke: 2:44:24 114. Medamayaki Voice: 2:47:43Final Fantasy VI Advance - Ending Theme - Visualizedipatix2019-05-30 | I could not resist copying Sanqui's idea to play around with a very cool software called "corrscope". Go checkout his channel: youtube.com/channel/UCYuAJwRjOoahuhZxAeXwA9Q
While Final Fantasy VI Advance probably isn't as well engineered in terms of instrument quality as other games the compositions are still phenomenal. This is a recording of the Ending Theme with Golden Sun TLA's reverb algorithm. I thought it sounds quite neat. It doesn't sound quite as "original" but I hope you enjoy it with the additional ambience none the less.PMD Red Rescue Team - Some Random Music Hacksipatix2018-02-03 | I felt a bit nostalgic and wanted to do some stuff with music hacks like 6 or 7 years ago. These are just some random songs from PMD 2 ported to GBA. No additional instruments have been added. These are Red Rescue Team instruments only. Enjoy the crunchy sound!Golden Sun & Golden Sun The Lost Age - Full Soundtrack [XQ]ipatix2017-11-26 | Fanart by MrJechgo: mrjechgo.deviantart.com/art/Golden-Sun-elemental-masters-311145944
Playlist: 001. Golden Sun Theme: 0:00:00 002. Menu Screen: 0:02:19 003. Thunderstorm: 0:05:24 004. Wrong Happy End: 0:08:51 005. Vale: 0:12:26 006. Villain Theme: 0:15:26 007. Sanctums: 0:17:26 008. Isaac Battle: 0:19:55 009. New Level: 0:22:28 010. Battle Won: 0:22:32 011. Sun and Moon: 0:23:02 012. Sol Sanctum: 0:25:58 013. The old Wise: 0:29:13 014. Sad City Theme: 0:31:02 015. Sleep Well: 0:34:04 016. World Map GS1: 0:34:12 017. New Follower: 0:37:15 018. I'll show You: 0:37:20 019. Ivan's Theme: 0:39:12 020. Cave Theme: 0:42:18 021. Castle: 0:45:31 022. Imil: 0:47:52 023. Lighthouse Pray: 0:50:27 024. Mercury Lighthouse: 0:50:32 025. Saturos Battle: 0:53:11 026. Lighting the Beacons: 0:56:14 027. City Theme: 0:58:03 028. Temple of Fuchin: 1:00:43 029. Flodded Altin: 1:03:24 030. Boss Battle GS1: 1:06:39 031. Desert of Lamakan: 1:08:44 032. Kalay: 1:11:44 033. Karagol Ship: 1:14:16 034. Tolbi: 1:16:35 035. Babi's Theme: 1:18:31 036. Colosso 1: 1:20:33 037. Colosso 2: 1:23:09 038. Colosso Round: 1:25:17 039. Colosso First Win: 1:27:12 040. Colosso Second Win: 1:27:16 041. Colosso Battle: 1:27:21 042. Colosso Final Win: 1:28:50 043. Treasure Island Caves: 1:28:57 044. Babi's Lighthouse: 1:32:02 045. Venus Lighthouse: 1:34:47 046. Boss and Menardi Battle: 1:37:43 047. Fusion Dragon: 1:40:52 048. Game Over: 1:43:58 049. Title Screen: 1:45:09 050. Transfer Password: 1:47:16 051. Golden Sun Rises: 1:49:20 052. Venus Lighthouse - Outside: 1:55:35 053. Jenna's Battle Theme: 1:58:14 054. World Map 1: 1:59:49 055. Felix' Battle Theme: 2:02:00 056. Daila: 2:03:53 057. Kandorean Temple - Outside: 2:05:40 058. Kandorean Temple - Inside: 2:07:22 059. Cave of Indra: 2:09:01 060. Madra: 2:10:42 061. Catacombs of Madra: 2:12:39 062. Yampi Desert: 2:14:53 063. Boss Battle: 2:17:52 064. Alhafra: 2:19:41 065. Briggs' Theme: 2:21:22 066. Trouble Brewing: 2:22:57 067. Boss Battle Human: 2:24:35 068. Air's Rock: 2:26:51 069. Garoh: 2:30:09 070. Naribwe: 2:32:25 071. Akafubu's Ceremony: 2:33:41 072. The Great Gabomba: 2:34:40 073. Karst's Appearance: 2:36:49 074. Sailing: 2:39:21 075. Sailing Battle: 2:41:40 076. Karst and Agatio's Theme: 2:43:33 077. Izumo under the Serpent: 2:46:16 078. Gaia Rock: 2:48:38 079. Izumo Festivals: 2:51:51 080. Apojii Islands: 2:53:30 081. Aqua Rock: 2:54:56 082. Yallam: 2:57:29 083. Yepp's Song: 3:00:05 084. Yepp's Song 2: 3:00:52 085. Taopo Swamp: 3:01:38 086. Tundaria Tower: 3:03:49 087. SE Angara Islet: 3:06:11 088. Ankohl Ruins: 3:08:30 089. Poseidon's Realm: 3:10:41 090. Lemuria: 3:12:55 091. Crying in Sorrow: 3:15:30 092. Shaman Village: 3:18:10 093. Contigo: 3:19:46 094. Gamble 'o' Dice: 3:22:42 095. Jupiter Lighthouse: 3:25:02 096. Karst and Agatio Battle: 3:27:33 097. World Map 2: 3:29:37 098. Magma Rock: 3:31:56 099. Freezing Prox: 3:34:12 100. Mars Lighthouse: 3:37:16 101. Flame Dragons: 3:40:07 102. Sorrow and Regret: 3:41:57 103. Doom Dragon Battle: 3:43:51 104. Doom Dragon Slain: 3:46:48 105. Light the Mars Beacon: 3:47:05 106. Ending Scene: 3:50:15 107. Golden Sun Theme Variation: 3:52:34 108. Golden Sun Sets: 3:55:06
So, once again it's time for another GBA soundtrack. May I present you the magnificent soundtrack of Golden Sun and Golden Sun The Lost Age. They are truly one of the GBA games with the best produced and highest quality soundtrack and graphics. At the time of upload I guarantee that this is the one with best quality available on YouTube. No noise, no clipping! Like my other soundtracks it has been rendered with my own tool called "agbplay".
May the sun be with you!Livestream von theIpatixipatix2017-10-23 | ...FPGA Audio Synthesizer Funipatix2017-09-10 | Sorry for the poor audio quality. At the time of recording I was not aware of how bad it would sound to be recorded by my phone too far away from the speakers.
So, we had this MIPS CPU design class at university and I decided to overengineer the final task and built a little audio synthesizer. It recevies MIDI singals over UART from PC and allocates one of the 64 sound channels. These channels work in a GB channel 3 fashion and have 32 4-bit samples or noise. Additionally each sound has an envelope curve to give the sound a "shape".
The synthesizer program can receive a SysEx MIDI event and load these patches via UART into memory which makes testing various sounds possible without resynthesis of the design (Xilinx Vivado is so fucking slow). The work has been done on a Digilent ZedBoard with a Xilinx Zynq chip.
Can you recognize all the songs I've played in the video? Leave an answer in the comments and earn a cookie ;)
After some issues with the first video here comes the complete fixed version. Also, another soundtrack produced with agbplay in high quality for you. Enjoy!
Composed by Jun'ichi Masuda, Go Ichinose, and Morikazu Aoki
Playlist: 001. Gamefreak: 0:00:00 002. Intro Video: 0:00:10 003. Title Screen: 0:00:24 004. Intro Text 1: 0:02:02 005. Intro Text 2: 0:02:29 006. Intro Text 3: 0:03:04 007. Prof. Oak Intro: 0:03:08 008. Pallet Town: 0:04:00 009. Prof. Oak's Theme: 0:05:38 010. Prof. Oak's Lab: 0:06:27 011. Gary Arrives: 0:07:11 012. Trainer Battle: 0:07:59 013. Trainer Defeated: 0:11:14 014. Gary Leaves: 0:11:56 015. Route 1: 0:12:42 016. Wild Battle: 0:13:43 017. Pokemon Defeated: 0:15:11 018. Viridian City: 0:15:51 019. Viridian Forest: 0:18:04 020. Boy Encounter: 0:21:46 021. Pokemon Center: 0:22:12 022. Wireless Club: 0:23:29 023. Show Me Around: 0:25:14 024. Teachy TV: 0:25:48 025. Jiggly Puff Song: 0:26:06 026. Gym: 0:26:15 027. Gym Leader Encounter: 0:27:33 028. Gym Leader Battle: 0:27:59 029. Gym Leader Defeated: 0:30:01 030. Evolution: 0:31:42 031. Route 3: 0:32:41 032. Girl Encounter: 0:33:59 033. Mt. Moon: 0:34:22 034. Cerulean City: 0:37:37 035. Vermilion City: 0:38:54 036. SS Anne: 0:40:20 037. Bicycle: 0:42:45 038. Lavender Town: 0:44:05 039. Pokemon Tower: 0:46:53 040. Route 12: 0:49:01 041. Celadon City: 0:50:18 042. Game Corner: 0:51:45 043. Team Rocket HQ: 0:53:22 044. Team Rocket Encounter: 0:55:59 045. Silph Corporation: 0:56:25 046. Surfer: 0:58:30 047. Abandoned Power Station: 0:59:43 048. Legendary Battle: 1:01:50 049. Cinnabar Island: 1:03:18 050. Net Center: 1:04:39 051. Multiplayer Game: 1:05:57 052. Indigo Plateau: 1:07:33 053. Champ Battle: 1:08:44 054. Oak Ending Theme: 1:11:09 055. You're in the Hall of Fame: 1:13:07 056. Staff Credits: 1:14:13 057. Island 4-5: 1:18:25 058. Island Route: 1:20:16 059. Island 6-7: 1:21:37 060. Mewtwo Battle: 1:23:05 061. Deoxys Encounter: 1:24:32 062. Deoxys Battle: 1:25:13 063. Mystery Connection: 1:27:51Custom DS Video Capture Module in Action!ipatix2017-06-08 | So this is a device I've been working on for quite a few months during my free time. It grabs video and audio directly from the DS and transfers it over to the PC in real time. It uses a custom PCB designed by myself to bring all the signals together. The video signal goes through a simple CMOS buffer to the Spartan-6 FPGA. Beside that the audio goes through an anti aliasing filter over to an MCP3204 ADC which is connected to the FPGA as well. The FPGA then packs this data into a very simple byte stream and sends it over to the UM232H board (in Sync FIFO mode) which handles all the USB stuff. On the PC there is a simple SDL2 based application which decodes that byte stream and plays it back.
The PCB has gone through a few failed (non functional) iterations. After that I've got the first prototype to work which unfortunately had some heavy noise and image stability problems. After redesigning it I've decided to let the PCB manufactured professionally instead of self etching and I'm quite happy how it turned out. It looks clean and it works absolutely great. Still have to 3D print a case or something for that.
More Pictures: https://images.romhackersworld.eu/album/3724-ds-video-capture-outside/ https://images.romhackersworld.eu/album/3723-ds-video-capture-inside/Asterix & Obelix XXL1/2 64 bit patch / No VM, runs native / Error 50279ipatix2017-03-26 | Download link for patching programs:
PLEASE READ THE TXT FILE IN THE ZIP FOR BASIC HOWTO. Also: - DON'T PATCH A CRACKED GAME (not compatible). - DON'T ASK ME HOW TO USE COMPUTERS. - XXL1 PATCHER DOESN'T WARN FOR INVALID INPUT FILE. - If your stupid Avast complains about a Virus, ignore it. - You might not have persmission to patch the file in the game directory itself if you don't have write access (e.g. Program Files). In this case move the GameModule.elb to desktop, patch it there and then move it back. - Did I forget something? Tell me in the comments
If you have trouble selection the language (no input responding) try out this save file: dropbox.com/s/e59xvyuks6deial/AOXXL.sav?dl=1Mario Golf: Advance Tour - Enhanced Soundtrack [XQ]ipatix2017-01-11 | So time for another GBA soundtrack in very high quality. This time it's turn for Mario Golf GBA. I took over a few instruments from Golden Sun TLA because they are pretty much the same but in higher quality. Productions has been done using agbplay, one of my own tools to export music from GBA games in high quality: github.com/ipatix/agbplay
If tsukuyomi says "Invalid Checksum", you're most likely using a non-legit (cracked) version. This patch requires a clean game installation. Please DON'T ask me for downloads other than the ones provided. Just because you're on the internet doesn't mean I give away non-legit games copies for free. However, when appying the patch to a clean ISO it's still going to work.
Original GameModule.elb MD5: 6700ECD47BD950D76970F915FF8E9540 Patched GameModule.elb MD5: 6953FB1930610B2D0420550479C0A40D
Do not want to use a patch? Vote for the game on GOG: gog.com/wishlist/games/asterix_obelix_xxlAgbplay Playback Demoipatix2016-01-30 | "agbplay" is a music player for GBA games written in C++. This is a demonstration video of the current state of things. The player/exporter isn't fully done yet, hence there is no official release yet.
However, if you want to you can try to compile the sources yourself and give it a go: github.com/ipatix/agbplayPrimal Dialga Arrangement V 1.2ipatix2015-03-01 | Well, nothing "new" unfortunately this time but I've redone my old arrangement and really tried to get everything as best as I could get it. I finally did proper mastering and DRC & EQs to make the sound more clear. If you enjoyed the song please leave a like and subscribe if you want to :)
HQ MP3 Download: dl.dropboxusercontent.com/u/28573353/YouTube/Music/Primal%20Dialga%20Remix%201_2.mp3Pokemon SotS Music - Another Updateipatix2014-11-11 | I've been working mostly on the instrument since last time and did quite many internal changes. I think the new drums and the bass really did the job and I put them together with some new pieces for demonstration.
Sorry for not disabling the virtual surround during recording. The audio might sound a little bit odd depending on your hardware setup.
PS: First 60 fps video, yay ;)Pokemon SotS Music - Updateipatix2014-07-30 | Well, it's been a while since the last update video and I think it's time to show a little bit of the progress I've made. Don't wonder about the minor stuttering in the background, it's due to recording issues and generally doesn't occur.Pokemon High Quality Sound (ASM Hack)ipatix2014-04-24 | I recently did some Assembler stuff in the sound routines and modded it so it produces a way less noisy output.
The first part is with the default routine and the second part is with my modded one.Pokemon SotS Music - Im back to work again...ipatix2014-04-03 | This is a Route song from Pkmn BW. The main thing I was working on was the new instrument kit which all of the reworked songs should base on. I kinda want to give SotS it's complete own style of music.Field of Nede (SO 2) - Arrangementipatix2013-11-26 | Yeah, I'm still alive. Here is another arrangement I made a few weeks ago. If you like the video like it and if you didn't like it dislike it.
For detailed information read description of the old video: http://youtu.be/-Q2h2GI0DnQPokemon SotS Music - just some music testing!ipatix2013-03-09 | I just did some testing with new songs in SotS. Please do NOT associate this music to this map; it is for testing purpose only :)Pokemon SotS Music - Beta 2 Samplesipatix2012-12-24 | Merry Christmas everyone!
Here are some samples of the hopefully soon upcoming Beta.Zero Wing - Natols Arrangement V1.1 (Medley)ipatix2012-08-11 | I did a reupload of the video cause the old one had a aweful quality and the my new version did sound much better. Orginal MIDI obtained from Kawa's Jukebox 2006; orginal Song credits: Mars Jenkar If you like the song I'd would be nice if you'd leave a like :)
HQ MP3 Download: dropbox.com/s/kbnbakkcpjx1adp/Natols.mp3?dl=1Canalave City Smooth Arrangementipatix2012-08-04 | Original MIDI made by "Peka". HQ MP3 Download: dl.dropbox.com/u/28573353/YouTube/Music/Canalave%20City%20Smooth%20Remix.mp3 Feel free to like the video if you like the arragement itself :)PMD 2 - Another Primal Dialga Arrangementipatix2012-05-16 | Another rearranged version of Primal Dialga from PMD 2. I know there already some variants of this song flying around on YT, but I liked my version and uploaded it for you ;-) Also I feel a little bit sorry for the bad quality of the video, but the MP3 is much better. I also fell a little bit sorry for the poor audio quality of the video but you may check out the MP3.
Edit: Because several people requested a Midi download, here it is: dropbox.com/s/a4gvn5d5xvb4d57/pdr1.mid?dl=1 Either someone who uploaded the Midi original removed the Copyright info, so I 'm not responsible for that myself and I didn't made the original myself.Pokemon SotS Music - new cave and forest themesipatix2012-01-16 | These are two new themes that are gonna be included with Pokemon SotS beta 2. If you liked the video feel free to like or favourite the video ;-)
Sorry about the poor quality, though :/PMD 2 - Primal Dialga Arrangementipatix2012-01-09 | Some people did want me to make remixes and that's the result. Note that this isn't all my personal work. Some time I found a MIDI similar to that flying around on the vgmusic forums and used it to rearrange it again. The copyright for the MIDI is: EAGLE_stylyLATIOS
High quality download:
http://dl.dropbox.com/u/28573353/Primal%20Dialga%20Remix%202.mp3Pokemon SotS Update - new rival battlemusicipatix2011-07-21 | Like the title says. Feel free to hit the like button if you liked the video ;-)Pokemon Platinum music rombase (GBA) update part 2ipatix2011-05-09 | So the second part!
Here's the download again: http://www.pokecommunity.com/showthread.php?t=273531Pokemon Platinum Music rombase (GBA) update part 1ipatix2011-05-09 | Another update of my rombase I'm working on. Leave comments and enjoy the vid! I'm sorry for the bad synchronization, but VBA cannot record it correctly and to use a Screen capture program is to much work for my bad PC...
Please give credit for ot when using it to me (=ipatix)PMD Music Hack - Dialga Themeipatix2011-04-19 | A very long time I wasn't able to hack music in PMD 1 because Sappy doesn't work with 32MB correct but I now coded my own tool to hack music and this is also a little demonstration of it.
I didn't put much work to very good quality to this song because I just wanted to be the first one that hacks the music of PMD1^^Pokemon Emerald music rombase updateipatix2011-04-04 | I'm working on a Pokemon Emerald rombase that contains the whole Pokemon Platinum soundtrack and I show you a little update of it ^-^.
THIS IS ONLY A TEST!!!
At one time when there is a really high note it doesn't sound good because the audio buffer uses a samplerate of 13379 Hz and thats not enough for high notes like this.
I'm also working on removing this annoying reverb effect because it makes the sound less good.
There are also a few bugs that causes that some instruments doesn't sound good but I'm working on it.
I will release this rombase for the german version and later for the us version.Pokemon SotS Update - new music (out of date)ipatix2011-03-12 | Some music testing of Pokemon SotS. This version is already out of date but gives you some idea how the music of the hack is gonna be like.Hacked Sappy Music Engineipatix2011-02-11 | This shows a hacked version of the sound engine. It increases the number of direct sound channels so it can play more notes at the same time.
Note that this noise in the background is not caused by the hacked sound engine...
But I still don't know if it would work at the real GBA because it could take up more CPU...
THIS HACK IS NOT MINE. IT'S ZEL'S.
I've the permission of Zel to keep this video online...Pokemon music hack - Distortion World updateipatix2011-02-07 | I was just bored and played around with the pitch adjustment and figured it out to get it correct...
If you use pitch bending in your song just paste at the beginning of your tracks this (do this for all of your tracks):
" .byte BENDR , 12"
Now the pitch should change like in yout MIDI file.Pokemon Music hack - Twinleaftownipatix2011-01-31 | It also uses a few custom instruments, hope you like them ;) Leave comments!!!Arduino LCD and 7 segment digitipatix2011-01-21 | Just a short demo I of one of my very first programs I ever wrote.Pokemon Firered music hack - Route 205 Updateipatix2011-01-17 | Yea, I was finally able to insert one original instrument of Pokemon Platinum.
The samples is still unlooped - longer notes won't play fully.
Edit: I finally got the sample data looped, but I won't upload it with this song again because it's boring...Another Music Hacking test - Distortion Worldipatix2011-01-16 | This is the worsest music hack I ever made^^Pokemon Firered music hack test - Route 205ipatix2011-01-16 | A little test of the Route 205 theme in Pokemon Firered, don't watch, just listen^^
Here is an update: http://www.youtube.com/watch?v=0CsLAhG3YgI