Building Better Games
Why Western Game Dev Is Breaking — What Leaders Do Next
updated
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and while it isn't a failure, the corporate math is terrifying. We’re breaking down the "Good Enough" trap and why running a 1,000-person studio means even a solid launch can put your autonomy at risk.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustry #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and while it isn't a failure, the corporate math is terrifying. We’re breaking down the "Good Enough" trap and why running a 1,000-person studio means even a solid launch can put your autonomy at risk.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustry #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and while it isn't a failure, the corporate math is terrifying. We’re breaking down the "Good Enough" trap and why running a 1,000-person studio means even a solid launch can put your autonomy at risk.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustry #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and the players love it—but the corporate math is terrifying. We’re breaking down the "efficiency vs. effectiveness" trap and why even a solid launch can be a "huge disappointment" for a studio as big as Bungie.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustryAnalysis #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and the players love it—but the corporate math is terrifying. We’re breaking down the "efficiency vs. effectiveness" trap and why even a solid launch can be a "huge disappointment" for a studio as big as Bungie.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustryAnalysis #BuildingBetterGames
Is your studio’s leadership a minor annoyance or a total project-killer?
In this episode, we’re diving deep into a 2025 GameDeveloper.com article that identifies the seven sins of poor leadership. We’re putting these traits—and specific real-world examples—through the BBG Tier List treatment. We’re ranking everything from "ear flick" frustrations to "apocalyptic" failures to see what actually wrecks a game and what teams can (barely) survive.
Link to the article: gamedeveloper.com/production/how-poor-leadership-slows-down-game-development
What You’ll Learn In This Episode:
• Why even the most talented dev teams can’t out-create a poor leader
• How "swoop and poop" feedback and vague decision-making burn through your runway and destroy morale
• What specific behaviors—like retaliating against truth-tellers—create a toxic culture that ensures long-term failure
If you’re a game dev leader or producer trying to level up your team’s performance, this episode is for you.
Connect with us:
🔗Ben’s LinkedIn: linkedin.com/in/benjamin-carcich
🔗BBG’s LinkedIn: linkedin.com/company/building-better-games
🔗Instagram: instagram.com/buildingbettergames/#
🔗Website: buildingbettergames.gg
🔗YouTube: youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
00:00 Article Sparks Tier List
01:13 Ranking Scale Setup
02:58 Trait One Reality Check
04:44 Trait Two Trust Collapse
06:26 Sudden Direction Demands
08:50 People Are Not Plug Ins
12:31 Vague Feedback In Reviews
17:15 Slow Decisions Burn Money
21:06 Vague Crunch Policies
24:00 Switch To Specific Examples
24:29 Approve Then Trash Work
27:02 Feature Requests With No Plan
28:18 Polished Early Proof Pressure
32:14 Unrealistic Timelines Fallout
35:20 Too Many Signoffs
38:28 Ignoring Task Reality
40:59 Punishing People Who Speak
43:01 Ignoring QA Warnings
45:24 Genre Switch Expectations
47:56 Losing Institutional Knowledge
49:43 Leads Hyperfocus Blindspots
51:53 Decision Paralysis
53:04 Publisher Milestone Rejections
54:46 Vague Critique Feedback Loops
57:06 Policies That Force Unpaid Work
59:38 No Crunch But Deadlines
01:03:46 Replaceable Worker Myth
01:06:05 Final Tier List Wrap
#GameProduction #GameDevAI #ProjectManagement #StudioLeadership #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Marathon is out, and the players love it—but the corporate math is terrifying. We’re breaking down the "efficiency vs. effectiveness" trap and why even a solid launch can be a "huge disappointment" for a studio as big as Bungie.
Watch the full breakdown on our channel and subscribe to help build better games.
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustryAnalysis #BuildingBetterGames
Is your job being replaced by an LLM, or are you just doing the wrong job?
The claim has been made that AI can handle 85% of management tasks. For game producers, this sounds like a death knell, but only if you believe your value lies in shuffling Jira tickets and taking meeting notes.
In this episode, we break down the fundamental misunderstanding of "productivity" in game dev. We explore why LLMs are masters of the "passing high school grade" and why the most vital, indirect value a producer provides remains entirely out of reach for even the most sophisticated AI.
What You’ll Learn in This Episode:
• Why “being busy” can actually hurt your career
• How to find the invisible value you uniquely bring
• The risk of using AI without real expertise
• Why producers must evolve beyond task tracking
Reference Links:
🔗youtube.com/shorts/-cYzPZEh0dI
From: @MINCHEN-QMIET
🔗youtube.com/shorts/rJbNmtjZDmw
From: @developerrob7349
🔗The AI boom's latest job winners: OpenAI is paying nearly $400,000 for a content strategist: businessinsider.com/content-strategist-openai-meta-salary-job-posting-ai-generative-prompt-2025-9
🔗OpenAI Hiring Content Strategist For Rs 3.4 Crore, Social Media Sees The Irony: ndtv.com/offbeat/openai-hiring-content-strategist-for-rs-3-4-crore-social-media-sees-the-irony-9200615
🔗AI or human creativity? OpenAI hiring content strategist, offering salary of up to Rs 3.45 cr: https://www.businesstoday.in/technology/news/story/ai-or-human-creativity-openai-hiring-content-strategist-offering-salary-of-up-to-rs-345-cr-492039-2025-09-02
🔗ChatGPT-maker OpenAI is hiring Content Strategist, offering salary of up to Rs 3.45 crore: Details inside: financialexpress.com/life/technology-chatgpt-maker-openai-is-hiring-content-strategist-offering-salary-of-up-to-rs-3-45-crore-details-inside-3964623
Connect with us:
🔗Ben’s LinkedIn: linkedin.com/in/benjamin-carcich
🔗BBG’s LinkedIn: linkedin.com/company/building-better-games
🔗Instagram: instagram.com/buildingbettergames/#
🔗Website: buildingbettergames.gg
🔗YouTube: youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
00:00 AI Replacing Producers
00:20 The Fired Producer Story
00:59 Tasks Versus Real Value
01:58 Great Game Dev Judgment
03:28 What Top Producers Do
04:46 LLMs Make Stuff Fast
06:04 Productivity Myth Explained
08:40 Leadership Accelerator Pitch
10:15 How LLMs Actually Work
11:56 Average Output Trap
14:56 Two Big AI Problems
16:25 Why Producers Are At Risk
21:13 Perception Beats Reality
22:09 Use LLMs Carefully
22:32 Wrap Up and Outro
#GameProduction #GameDevAI #ProjectManagement #StudioLeadership #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
What you’ll learn in this episode:
● How a $200+ million dollar dev cycle changes the definition of "success"
● The impact of losing a Game Director late in the cycle and how Bungie responded to negative alpha feedback
● Analyzing the shift in Bungie’s leadership structure and what it reveals
● Why the way PlayStation supports a "middling" success like Marathon could impact their reputation with core players
Watch the original video: youtube.com/watch?v=hz5n2MDLSNA
Bellular’s YouTube Channel: youtube.com/@BellularNews
Connect with us:
🔗Ben’s LinkedIn: linkedin.com/in/benjamin-carcich
🔗BBG’s LinkedIn: linkedin.com/company/building-better-games
🔗Instagram: instagram.com/buildingbettergames/#
🔗Website: buildingbettergames.gg
🔗YouTube: youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
00:00 Reacting to the Take
01:14 Stakes for Bungie and Sony
01:48 Delays and Course Corrections
03:37 Layoffs and Leadership Shakeup
05:46 Plagiarism Controversy Fallout
06:57 Arc Raiders Comparison
09:35 Hostile Design and Onboarding
12:12 Chaos Objectives and Solo Pain
15:26 Leadership Accelerator Ad Break
16:53 Bold Art Style and Niche Risk
19:01 Does Marathon Know Itself
21:05 Reviews and Commercial Questions
23:43 Player Counts and Global Reach
24:35 Global Launch Reality
25:24 Targeting Regions Wisely
27:47 Sales Data Blind Spots
28:14 Six Years In Dev
29:09 Destiny Drains Bandwidth
31:28 Bungie Burn Rate Math
34:12 Sony Calls The Shots
36:20 What To Do With Mid
36:41 Live Service Pipeline Stakes
41:21 Trust And Player Perception
45:07 Marathon Not A Sprint
45:21 Final Thoughts And Outro
#GameDev #Bungie #MarathonGame #PlayStation #GameLeadership
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
We’re breaking down Jeff Kaplan’s candid interview on the moment the "adults" entered the room and derailed Overwatch. From "miscommunication by PowerPoint" to a CFO leveraging 1,000 jobs against a revenue target, learn why efficiency-focused orgs often forget the player.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Connect with us:
🔗Ben’s LinkedIn: linkedin.com/in/benjamin-carcich
🔗BBG’s LinkedIn: linkedin.com/company/building-better-games
🔗Instagram: instagram.com/buildingbettergames/#
🔗Website: buildingbettergames.gg
🔗YouTube: youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you believe in building better games (and better leaders), smash that like button, share it, and subscribe for more!
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
Is a "Solid Game" enough to save a AAA studio from its own overhead?
It is March 2026, and Bungie’s first new IP in over a decade has finally hit the shelves. While players are praising the smooth movement and fantastic gunplay, the industry is whispering a different story about the brutal math behind the scenes.
In this episode, Ben reacts to Laura Fryer’s deep dive into Marathon, analyzing the friction between high-quality creative output and the crushing weight of a potentially $400 million break-even target.
What we cover:
• Why it now takes legendary studios a decade to release a single new title
• The danger of treating an extraction shooter like a Destiny-sized mass-market hit
• Breaking down the "napkin math" of Steam cuts, development costs, and why a million copies sold might still be a disappointment
• A philosophical look at whether the game team or the game itself is a studio's most valuable asset
Original Video: youtube.com/watch?v=z6mJfpERH0s
If you are a game leader trying to balance "grit and determination" with realistic market scoping and if you've ever felt the pressure of a "bold bet" that might never hit enough concurrent players, this episode is for you.
Connect with us:
🔗Ben’s LinkedIn: linkedin.com/in/benjamin-carcich
🔗BBG’s LinkedIn: linkedin.com/company/building-better-games
🔗Instagram: instagram.com/buildingbettergames/#
🔗Website: buildingbettergames.gg
🔗YouTube: youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
00:00 Is Marathon A Success
00:55 Laura Friar Breakdown
01:48 AAA Development Reality
03:10 Player Counts And Retention
05:51 Patches Sustain Not Spike
07:53 Console Drop And Sales
09:19 Budget Break Even Math
13:58 Leadership Accelerator Ad
15:25 Destiny Decline And Impairment
16:42 Players Win Business Loss
17:33 Big Bet And Cannibalization
18:42 Extraction Genre And Arc Raiders
20:20 Marathon Launch Fallout
20:52 GDC Talks Pulled
21:40 Reactive Studio Mode
23:06 Jeff Kaplan Ultimatum
24:39 Indie Contrast Slay Spire
25:38 Apples to Oranges Debate
28:49 Is Marathon Successful
30:41 Who Deserves Credit
33:24 Not a Total Failure
34:41 Team Over Game
38:21 Hits Driven Reality
40:45 Wrap Up and Next Steps
41:40 Subscribe and Community
#Bungie #MarathonGame #GameDevLeadership #ExtractionShooter #GameIndustryAnalysis #BuildingBetterGames
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership
Shadow drops and hype can’t save weak retention. In this episode, we unpack why a big launch means nothing if Day 7 retention tanks—and how “indie” funding can turn into a rug pull when the math doesn’t add up.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #GameIndustry #HighGuard #GamingBusiness #StudioStrategy #Tencent
We deconstruct the "multifaceted failure" of Blizzard’s Project Titan—and why scaling to 70+ artists before a prototype is just an expensive way to walk into the abyss.
Watch the full breakdown on our channel and subscribe to help build better games.
#GameDev #Blizzard #ProjectTitan #Overwatch #LexFridman #GameLeadership


