SlyCooperReloadCodedThis also works on PS3 which is where I first found it by complete accident, and eventually figured out the steps to consistently recreate it. It needs more investigation, as I personally don't believe it strictily requires an oil rig to work - something bigger is at play here.
Just Cause 2 - Ghost Airport (Glitch)SlyCooperReloadCoded2023-04-25 | This also works on PS3 which is where I first found it by complete accident, and eventually figured out the steps to consistently recreate it. It needs more investigation, as I personally don't believe it strictily requires an oil rig to work - something bigger is at play here.Just Cause 3 RRCRTC - Insula Dracon (Uncut Gameplay)SlyCooperReloadCoded2023-06-12 | The "Rico Rodriguez Cosplayer Re-Takeover Challenge" is a modded game challenge that starts on a modded save file with an altered control scheme and has everything completed but all settlements re-oppressed, and there's several limiting mods included.
You start on Insula Striate with very bad weapons, and the following limitations:
- One-hit deaths. Rico's health is literally capped at one. Aside from pure ragdoll and hard feet-first landings, all sources of damage, even the fire on burning things, will instantly kill you. A funny side effect of this is that nearby Rebels will constantly ask you if you're doing okay, voice lines that are otherwise hard to hear.
- Can't throw beacons! You just can't. No Cheese 4 U!
- Parachute, wingsuit, the grappler, and stunting on vehicles while you're controlling them have been disabled.
The goal of the challenge is to liberate the entire map, creating a Hitman-like experience where it's a good idea to start learning this game's surprisingly advanced stealth mechanics that very few players pay attention to, as well as learning all the game's screw-you mechanics you'll never see while flying around in the air, such as corpses reviving to shoot at you or enemies going invisible.
From a past challenge where I did this except not one-hit and where I had the parachute only, I concluded that the entire map could be liberated except for two towns in Insula Fonte... because of the monitoring stations. The fastest known method to get to every roof as quickly as possible (landing on them with the Urga Racek) will give you enough time to complete them all, except in two towns which have lots of monitors and way too short of a time limit. Therefore, this challenge is 99.97% possible and 0.03% plausible but unlikely. Someone would have to discover some kind of game bug that slows or freezes the timer.
This video consists of raw gameplay recordings of me liberating all of Insula Dracon.Star Wars Jedi Starfighter - Small Remnants Mod UpdateSlyCooperReloadCoded2023-06-11 | Is that... an intro cutscene? Yes it is, but unfortunately I don't think I'll be able to finish it as it has two glaring issues - input isn't disabled and the black letterboxing bars aren't there.
The thing is, these things would normally be super easy to implement as the game has many different dev-intended functions and scripts to do this, however something you'll come to learn when modding this game is that pretty much half of the engine simply will not work for you. You can use the same commands as other missions do, but they won't work for you. They just won't. You're not doing anything wrong, it just doesn't work.
Every single possible method of bringing up the letterboxing and locking controls are among these things that don't work unless you have the source code. It shouldn't be like this because other scripts for other missions do use them, but that's how mafia works I guess. Maybe I'll eventually figure out some way to make a workaround for a workaround for a workaround, but I don't see it happening anytime soon.
Another issue you see is the AI ships ramming into the destroyer constantly. No idea how to fix that, but assuming the required functions aren't the ones that don't work for anyone but people with the source code, I'd imagine it will be relatively easy.
I've actually gained full control of each individual turret as well, but the anti-capital ship turrets ignore commands that work perfectly in other missions, at least for now, so I've used the only one I've found that works - disabling them. I would try the same stuff with the anti-fighter turrets, but they have the special property of not existing until you get close to the destroyer. I'm pretty sure I know how to handle this.
Here's a fun fact - there is no Vana wingman. She's only in the second-to-last mission and is entirely scripted. Therefore I don't think I can give her commands here.Star Wars: Jedi Starfighter - Custom Mission UpdateSlyCooperReloadCoded2023-06-11 | Download link for this mod (installation tutorial coming soon, hopefully): drive.google.com/file/d/1f77EtOviSRwGiG_1SycFd2mH-Mot8icr/view?usp=sharing
I finally decided to try and improve my custom mission. After a full day of work, I've greatly improved it. A list of changes:
- A working objective for destroying the Sabaoth Destroyer. - Nym now comments when he's hit just like in other missions. - Nym will comment when he kills enemies, but there's none here to show that off. - Nym now has his plasma scourge weapon (charge-able bombs) from the first Starfighter. This was actually added by the original devs, but is only available in the bonus unlockable one for some reason. Nothing, not even strategy guides, make note of it. - A working bonus objective: no hull damage taken. It's functional, not just visual. - Much better scripting for my "reposition the Havoc at the start of the mission" workaround which removes the "snap into place" effect at the start, which actually does damage if invincibility isn't on. - Invincibility disabled and custom shield/hull HP values for Nym. - Death now works, complete with a voice line from Sol. Funny story, at first Nym wouldn't die, so I made a whole bunch of custom scripting to force-kill him if he reached 1 hull hitpoint. It was jank and didn't work perfectly all the time. After I recorded and edited this video, I realized I may have already fixed the death not working, so I removed the custom scripting for this, and yeah I fixed it without knowing. It looks a lot cleaner than it does in this video which uses the custom scripting. - Upon death, the end screen is now the same one as the others that cycles focus between enemies, occasionally rotating the camera. It doesn't work too well right now because there's only one. - An new mission name with an orange title color. From that and my placeholder objectives, you can probably see where I'm taking this.
Issues:
- I wanted to add a starfield effect and really tried, but despite doing 1:1 exactly what the other missions with starfields do, it just won't work.
- Setting difficulty settings in the mission script works, but then boots you to the PS2 BIOS after returning to the menus. No difficulty stuff yet, or at least until I can figure out how to make the difficulty selection menu appear, but even that might not work.
- I still can't figure out how to make turrets have normal AI and restrict them so they can't fully rotate. The anti-capital ship turrets are able to perfectly shoot Nym as well which shouldn't be possible.
Planned features:
- Jinkins, Sol, and Vana actually joining the battle as wingmates. This probably won't be hard.
- Fighters that infinitely respawn until the destroyer is gone.
- Three objectives that take place and THEN the destroyer warps in. I want to do something special to the destroyer to make it interesting to fight, but no idea exactly what. Music will change when it jumps in, that much I do know.
- Lots of unused voice lines for all the events.
- This will hopefully be the first in a whole unofficial Remnants expansion. I doubt this'll be possible without custom models/textures/sounds/voices which are, of course, in proprietary formats.
Ideas that are just hypothetical:
- Some way to switch between ships in the battle.
- I'd love to figure out how to make a section where you control a ship bigger than a starfighter.
- A new menu for loading these. Bringing up a flash file with a cheat code is probably possible but God knows how to do that.Just Cause 3 - NEW Invincibility Glitch (Discovered This Week, Much Easier, Less Restrictive)SlyCooperReloadCoded2023-06-11 | I found this on complete accident. It was so easy that I was convinced one of the mods I was using at the time was somehow causing this, but it wasn't. Plus, the discovery of carrying it over through Fast Travel and through missions was made while recording for this video. I looked all over YouTube and this is nowhere to be found. I swear if I've revolutionized this game's speedrunning scene I'm going to have a reverse-deep vein thrombosis.Just Cause 3 - The Big Glitch but it happens in the intro missionSlyCooperReloadCoded2023-06-09 | The Big Glitch can indeed happen during missions, however it's much rarer. As a result, the only other time it happened in a mission (Stingray heist setup), I wasn't recording. I was able to tell it happened because Mario didn't say "I wish we could use that tank, but it's not going anywhere!" which indicated voice lines have stopped. I opened the map to check the pixelation effect and sure enough, Big Glitch. It really sucks that I still can't activate this at will via mod, because this does cool stuff to missions that you can't observe in freeroam. What is cool is that the end of this section actually relies on Pierce saying his voice line and it's not tied to an event, resulting in it getting stuck. Shame I couldn't leave the area though. I did notice that the screen was a lighter color than normal which is interesting, or maybe it's always like that and I'm going crazy.Just Cause 3 RRCRTC - Insula Fonte (Uncut Gameplay)SlyCooperReloadCoded2023-06-09 | The "Rico Rodriguez Cosplayer Re-Takeover Challenge" is a modded game challenge that starts on a modded save file with an altered control scheme and has everything completed but all settlements re-oppressed, and there's several limiting mods included.
You start on Insula Striate with very bad weapons, and the following limitations:
- One-hit deaths. Rico's health is literally capped at one. Aside from pure ragdoll and hard feet-first landings, all sources of damage, even the fire on burning things, will instantly kill you. A funny side effect of this is that nearby Rebels will constantly ask you if you're doing okay, voice lines that are otherwise hard to hear.
- Can't throw beacons! You just can't. No Cheese 4 U!
- Parachute, wingsuit, the grappler, and stunting on vehicles while you're controlling them have been disabled.
The goal of the challenge is to liberate the entire map, creating a Hitman-like experience where it's a good idea to start learning this game's surprisingly advanced stealth mechanics that very few players pay attention to, as well as learning all the game's screw-you mechanics you'll never see while flying around in the air, such as corpses reviving to shoot at you or enemies going invisible.
From a past challenge where I did this except not one-hit and where I had the parachute only, I concluded that the entire map could be liberated except for two towns in Insula Fonte... because of the monitoring stations. The fastest known method to get to every roof as quickly as possible (landing on them with the Urga Racek) will give you enough time to complete them all, except in two towns which have lots of monitors and way too short of a time limit. Therefore, this challenge is 99.97% possible and 0.03% plausible but unlikely. Someone would have to discover some kind of game bug that slows or freezes the timer.
This video consists of raw gameplay recordings of me liberating all of Insula Fonte.Using ALL the disguises in Sly 3. ALL of them.SlyCooperReloadCoded2023-06-08 | Mod link: github.com/zzamizz/weed-sheet/blob/main/mods/cosmetic/sly3/disguise_switcher/8BC95883.disguise_switcher.pnachDis-guise crazy or somethingSlyCooperReloadCoded2023-06-08 | ...Star Wars Jedi Starfighter (PS2) - Entering Cheat Codes IncorrectlySlyCooperReloadCoded2023-06-08 | This isn't a mod, this copy of the game is completely unmodified. The hash function used for the PS2 release's cheat codes (added because management didn't like how easy it was to datamine cheat codes in Starfighter) was reverse-engineered back in May. A funny side effect of the hashing system used is that every possible phrase you can enter has hundreds if not thousands of "mirror" phrases that convert to the same exact hash when entered into the cheat code screen, causing them to be considered valid codes. This video shows four original cheat codes and two sets of "mirrors" for them. The hashing function is only found in the PS2 release of Jedi Starfighter. Every port of the two games done by Secret Level uses the simpler cheat code method found in the PS2 release of Starfighter, where the actual word is the cheat code.Just Cause 3 - Perfect 500m Helicopter Pilot SnipeSlyCooperReloadCoded2023-06-05 | I still can't believe I did this and there's no way I'll ever come close to getting something this precise ever again. This is one of the most impressive things I've done in this game, right alongside the two grapple-less plane jumps and climbing a vertical tube with Bavarium Wingsuit wall takeoffs.Murray in the Episode 4 safehouse DID become possible in the future.SlyCooperReloadCoded2023-06-01 | But only after completing the operation, of course. Link to the mod, created by NiV-L-A:
github.com/zzamizz/weed-sheet/tree/main/mods/cosmetic/sly2/murray_in_praguePlayStation Home Online... but not Destination Home?SlyCooperReloadCoded2023-05-20 | This is another Home preservation group's early work in progress starting with earlier builds of Home, and on dev builds allowing for freecam and teleporting. The end goal is for Home Online's backend to be open-source, allowing anyone to set up an online server. That's a ways away - right now it's in the early stages of online testing. What a time to be alive!Sly 2 100% on Play Emulator - FinaleSlyCooperReloadCoded2023-05-15 | Can you play the game without softlocks or crashes? Yes. Should you? No. Do not attempt this.Sly 2 100% on Play Emulator - Part 5SlyCooperReloadCoded2023-05-14 | Episode 7's safehouse runs at over 40 FPS, this is a good sign.PlayStation Home - Party at x7SlyCooperReloadCoded2023-05-14 | But the real question is.... where are the bubbles coming from?How to Speedrun Jonny Moseley Mad Trix - Part 4 (Glitches)SlyCooperReloadCoded2023-05-11 | Seriously, there's so many more than I show here, and I'm constantly running into never-before-seen ones that don't resemble the common ones.Sly 2 100% on Play Emulator - Part 4SlyCooperReloadCoded2023-05-10 | By the way, there's a bit of black on the top of the window because it scales the game to Progressive 3:2 instead of standard 4:3. I could fix it in OBS but nah.Sly 2 100% on Play Emulator - Part 3SlyCooperReloadCoded2023-05-07 | "I'm do-one ta-alking wi-ith my-y mo-ou-th, n-no-ow I-I ta-alk wi-ith m-my fi-i-i-i-st-ts!"Sly 2 100% on Play Emulator - Part 2SlyCooperReloadCoded2023-05-06 | TIL the ballroom dance music can desync like the Mz Ruby music desyncStar Wars: Jedi Starfighter (Xbox) - Strange Unused MenuSlyCooperReloadCoded2023-05-06 | This and a placeholder dev level select menu can be found alongside the other Flash files for the menus, not referenced in any of them. It doesn't work ingame due to not being able to load it correctly, but works when loaded on a PC with Flash Player.Sly 2 100% on Play Emulator - Part 1SlyCooperReloadCoded2023-05-05 | This emulator has actually improved a lot. The game renders fine apart from some vectors and sprites, and voice lines don't get stuck anymore. I added no interlacing and no motion blur patches using its primitive but still capable patch system and I hope to beat the game... eventually. I'll be using the Goldeneye 007 strategy of looking at the ground as much as possible - I don't want to play well, I just want to see how much of the game I can complete.Star Wars: Jedi Starfighter - Unused Communicator HeadsSlyCooperReloadCoded2023-05-04 | Some voice lines in the game are set to use the "dotalkingheaditem" which makes them play with a communicator icon of the person talking. However, there's four that go completely unused as they're never called by any mission scripts - Vana Sage, Yoda, Saesee Tiin, and an unnamed pilot from Nym's crew. All four have plenty of unused voice lines that probably would've been used for these. I'm playing a Reti voice line over them here as an example.Murray in the Episode 4 safehouse MIGHT be possible in the future.SlyCooperReloadCoded2023-05-04 | By activating Episode 4's Jobless Devmap through changing Map ID instead of using a level transition, Murray is placed in the safehouse, but in an unselectable state. If you leave the safehouse and return, he's still there. Unfortunately it's limited to this weird state. This proves it could be possible to re-enable him at all times with a mod, but while I'm hopeful, I doubt it'll be figured out anytime soon.Star Wars: Jedi Starfighter - First Ever Fully Custom Mission!SlyCooperReloadCoded2023-05-03 | This will be quite hard, but I plan to continue development on it. I envisioned this mission taking place immediately after the credits, involving Nym, Jinkins, Sol Sixxa, and Vana cleaning up the remnants of the Sabaoth Squadron who tried to attack Coruscant.
I found that there's three unused talking head graphics - Vana, Yoda, and a third that I haven't tried loading yet. This is also the first time the Vana one has been seen by anyone outside of the development team.
As you can see, there's a lot wrong with the mission. First, the AI turrets are so incredibly accurate and aggressive that I had to make Nym invincible. This is probably because I'm not passing any difficulty information along, so they're hyper-intelligent. Also, none of the other characters I've mentioned are present - they'll come eventually. Finally, the objectives are placeholders as I have yet to make the script use them, and I've not finalized the series of events yet. I plan to start with fighters and make this destroyer jump in eventually.Star Wars: Jedi Starfighter - Unused Easter Egg Found!SlyCooperReloadCoded2023-05-02 | I swear, the viewmodel command is a goldmine.Star Wars Jedi Starfighter - Anti-Bomb Turrets (Unused)SlyCooperReloadCoded2023-05-01 | The anti-bomb turrets shown in the game's unlockable concept art actually exists in the files and is mostly functional, only lacking sound and a preview model. It also unfortunately has no range limit for its bomb detection, so if a level has a lot of them spread out, firing a bomb will cause severe lag as all of them try to lock on and fire.Okay guys... Im in a tank!SlyCooperReloadCoded2023-04-27 | #shorts
I have a weird feeling I've shown this already. I guess there's no harm in showing it again.Jonny Moseley Mad Trix - Highest Score from One Trick Line (World Record)SlyCooperReloadCoded2023-04-23 | I have created a way to get up in the 7+ million point range from this trick line, however you'd be significantly more likely to be born with 14 toes, find a brown panda out in the wild, find 10 4-leaf clovers, find 3 missing persons, get struck by lightning 10 times in a row, and win the lottery 5 times in a row, all in a span of 30 seconds, and even then it's only plausible since this game's physics don't conform to rational logic.New Sly 3 Glitch Discovered - Pirate Loot DupeSlyCooperReloadCoded2023-04-22 | There's ALWAYS something new to find in the Sly Cooper games, you just have to keep looking.Sly Coopers Bizarre AdventureSlyCooperReloadCoded2023-04-13 | Oh no... OH NO!I Achieved True 100% Completion in Sly 3 (2,000 Subscriber Special)SlyCooperReloadCoded2023-04-11 | My save file: drive.google.com/file/d/1k8EstrtrdoGGlbDM-O2uNff98rSMjfHF/view?usp=share_link
Jean Bison counts because you can't kill him outside of his boss fight.Sly 2 - Skunk Balm CaneSlyCooperReloadCoded2023-04-09 | The start of a future mod. Sleep doesn't apply immediately, only on the killing blow. That's why I was searching for damage amounts for the longest time, and I found them.Sly 2 attack type switcher mod... for the March prototype?SlyCooperReloadCoded2023-04-07 | With some help, I managed to find enough memory structures to start modifying Sly's attack type in all maps. This is really special, as gadgets don't exist in this build, and neither do attack types. This was done with a mod made using this new knowledge that let me switch between fire, voltage, and drowning, one I hadn't seen before.
Rooftop guards in Episode 1 getting shocked is unused content as there's no electric sources there. It doesn't work on flashlight guards for this reason.
Episode 2 and 3 guards can also get shocked, but lack the particle effects, because they can get shocked by Rajan during the boss fight, but die immediately, so you'll never get to see that they don't have particle effects.
I looked around and no, effects like rage or shrink don't exist.But I can battle in the games mind!SlyCooperReloadCoded2023-04-07 | With some help, I figured out where damage amounts are stored in memory, so now I can change attack type (voltage, fire, etc) AND damage. Fun fact - the health bar isn't capable of showing it, but you can heal bosses by doing negative damage. This discovery will also make another one of my mod ideas possible.Sly 3: Journey to True 100% - Finale (2,000 Subscriber Special VOD)SlyCooperReloadCoded2023-04-05 | Expect a higlights video sometime soon-ish. A major glitch was also discovered during this which is helpful and will also get its own video.Sly 3: Journey to True 100% - Part 15 (2,000 Subscriber Special VOD)SlyCooperReloadCoded2023-04-04 | The final stream will be something special, but I have no idea what that entails.PlayStation Home Online in 2023 (yes, really... again!)SlyCooperReloadCoded2023-04-04 | This is the second Closed Beta testing phase and is not publicly available to join. Trust me, you wouldn't want to, I didn't show you the constant crashing and disconnects. It's a testing phase for a reason.
There is indeed a huge bear problem!Dimitri ASMR 2.0 - Mod Edition (Release)SlyCooperReloadCoded2023-04-04 | Replaces all voice lines in Episode 1 (minus a few lines Bentley says over the radio) with Dimitri's jig. For PS2 NTSC-U release only. Put the pnach file into PCSX2's cheats folder and enable cheats.
drive.google.com/file/d/12fcX-2sXj2RH4uoiLwe1KNS76upiAz-C/view?usp=share_linkGet a room, you two!SlyCooperReloadCoded2023-04-03 | TFW two NPC pirate ship entities in an early 2000s video game have a close relationship you'll never haveJust Cause 3 Stunt - Aperte-aqua Farina per la Grande GeminosSlyCooperReloadCoded2023-04-01 | ...Just Cause 3 Stunt - Top DawgSlyCooperReloadCoded2023-04-01 | ...Just Cause 3 Stunt - The SqueezeSlyCooperReloadCoded2023-04-01 | ...Sly 3: Journey to True 100% - Part 14 (2,000 Subscriber Special VOD)SlyCooperReloadCoded2023-04-01 | I nearly lost all my progress with only 1,000 coins left to go due to a very rare crash. What's worse is that you can immediately tell if this happens due to the sound of wood breaking, however I do these pirate battles with my monitor's sound muted, so I only had the pirate ship disappearing to tell me anything was wrong, and this can happen with no pirate ships near you.One of the Rarest Sly 3 Crashes: The Boat-tle CrashSlyCooperReloadCoded2023-03-31 | If my reaction was even a second later, I wouldn't have been able to save in time, and I would've lost 6 hours of grinding for coins. Luckily I'd seen a speedrunner clip of a crash in this scenario so I quickly realized what had happened. I actually do these grinding sessions muted because I'm watching videos on a seperate computer, so I didn't even hear the sound of lots of crates breaking. If I would've heard that, I would've reacted even faster.