Krithalith
...
updated 1 year ago
Runs mentioned in the video:
GreenSuigi 1:48"83 (RTA xcam) https://x.com/greensuigi/status/1842722162878071036
Tabascoth 1:36.40 (TAS xcam) youtube.com/watch?v=c0uqdiYl-WE
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/Krithalith
Runs mentioned in the video:
SS record 42"20 (IGT grab) by Nindiddeh youtu.be/SJ0-UGGc27M?si=WnixLdBIe5amVMBU
TAS record 28.33 (TAS xcam) by Alexpalix youtu.be/YK6ufooZKl8?si=R4Vnv84M7UvywgbA
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/Krithalith
Runs mentioned in the video:
TAS record (~10.40 grab) by ToT, Eru, CeeSZee, tjk, Crackhex, Frame: No video, slightly old version youtu.be/8HELXBZpw-M?si=rNwSpnXlqqg0VrFT
SS record (14.30 grab) by Giboss youtu.be/Dqbbn01a9Sg?si=Etudj2jf9gBOG-vZ
EDIT 2: The RTA WR for BLJless Lonely mushroom run is actually 9.73 xcam / 9.63 grab by Atmpas:
youtu.be/iHFjBrlxHFc?si=u9G8RT1Tw9Wq638W
EDIT: The fastest crazy-box run is 10.20 xcam by TaylorSwiftSimp (10.06 grab):
youtube.com/watch?v=qKcCoJjLFag
There is also a 10.23 xcam (~10.00 grab) by Harrison Schindele:
youtube.com/watch?v=wkA1xSH7yjc
Mushroom star box (~10.33 grab) by Smau youtu.be/WS_d-_QNGck?si=itbJALuKBAcisKnQ
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/Krithalith
For reference the Singlestar Record is 20.57 (TAS-timing) / 19.73 IGT by Kyman (youtube.com/watch?v=Q6vhkghIafs) and the TAS time is 19.67 (TAS-timing) / 18.83 IGT by Alex, Plush, and Crackhex (youtu.be/xxxLn5LJbxM).
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/Krithalith
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/Krithalith
@giboss
@pannenkoek2012 for creating STROOP
The decomp team for decompiling the game
@bad_boot for creating recompiled versions of the game
Videos used:
youtu.be/NK5Kfesz7Qo?si=tdUDyhqWe3nSkyza
youtu.be/egaiKoxaxos?si=Vhe_J7dL28EFaMc9
Link to TAS files and readme:
drive.google.com/file/d/1MKKKjrD96tzAw1u2oFm9qdupqzJ5UXPO/view?usp=sharing
youtube.com/@giboss
youtube.com/@imshakedown
youtube.com/@atmpas
Videos used:
youtube.com/watch?v=4usm4_UCzyc
youtube.com/watch?v=tkKUuxVEgSE
Link to TAS files and readme:
drive.google.com/file/d/1tC92YHZIcw4cTfM7sTo1Gg2TUdvS1fAo/view?usp=sharing
Twitch: twitch.tv/krythalith
Original strat video: youtu.be/7wRkq-CfcTk?si=zstk0-EU3gYCcDBQ
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Timestamps:
0:38 Slow demo
0:58 Ideal demo
1:12 Absurd demo
2:00 Detailed breakdown
3:03 Theoretical starting positions
3:10 Realistic starting positions
4:29 Speed sequence reference
6:28 Error: Splash
6:37 Error: Wrong speed / angle on landing
6:45 Error: Bonk
6:56 Error: Airborne 1
7:00 Error: Airborne 2
7:08 Error: Moat 1
7:20 Error: Moat 2
7:35 Error: BLJ dies at 1800
7:46 Error: Shoot out
7:53 Error: No warp
8:00 Error: Moat Floor
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Twitch: twitch.tv/krythalith
Original strat video: youtu.be/hhPlOmtTHps?si=dP1-m-zgY6104yg6
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Next step would be to do it full level without numbers, which I might do later.
Twitch: twitch.tv/krythalith
Original strat video: youtu.be/hhPlOmtTHps?si=dP1-m-zgY6104yg6
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
@giboss informed me that BitFS actually lags a lot more on console, especially with the camera I used in my PU demo. Together we figured out that the best way to avoid lag is to use a sideways cam up until the end. For this new ending you hold right to get your angle to 16384, and then move your joystick down and press C-left twice to do the 180. The PU movement is the same and this will pop you out in the same spot as the original demo but saves around 1 whole second worth of lag. This doesn't only save time but also hopefully makes the quick BLJ section easier to deal with, both with and without using pause strats.
Original strat video: youtu.be/hhPlOmtTHps?si=dP1-m-zgY6104yg6
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Saves up to 10+ seconds compared to Circum's human theory TAS depending on execution. I hope this can be consistent / fast enough to be useful.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Dictionary: pastebin.com/Vhr3FKNZ
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Please check my previous videos for more details on different pre-dupe setups:
youtu.be/U5PH34CERcc
youtu.be/Mqg68Kf4lew
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Please check my previous video for more details on two old setups, specifically moneybag probabilities and joystick requirements: youtu.be/U5PH34CERcc .
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
RTA runs mentioned:
5.90 xcam by GiBoss youtu.be/aPPGewIj0lg?si=hOWEXa52b-jAOoEK
8.66 xcam by Taggo youtu.be/HGK8zRRaw4A?si=p-gebz648CfXSjB6
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
Please check my previous video for more details on the different setups: youtu.be/U5PH34CERcc .
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
0:00 Intro
0:25 Full run with hard LRLRLRL
3:20 Hard LRLRLRLRL
3:35 Hard LRLRL
4:28 Hard DLDLDUDU
4:41 Hard DLDL
4:53 Easy double
5:33 Easy triple
Moneybag probabilities and stick values: pastebin.com/XwrGXwX5
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts):
paypal.me/krithalith
patreon.com/Krithalith
You have to start in the shown lakitu cam, walk forward, do a frame perfect turnaround, and then swoosh with the joystick (complete turn frames), followed by a frame perfect c-up (same effect as neutral if on digital input but if you press c-up the joystick doesn't matter). So the setup is basically 3 frames perfects involving the joystick, the hardest part being probably the almost full forward to almost full backward. If that's not possible on OEM you may have to pause buffer that too.
Double jump is 3 frames, triple jump is instant, first GWK is a second frame, 2 direction switches in the air, last GWK can be first or second frame.
Mild michael dictionary: pastebin.com/40agP0sR
Mild michael dictionary (undercrawl, i.e. 1f crawl followed by another 1f crawl): pastebin.com/mfw4h9BR
Mild michael dictionary (overcrawl, i.e. 3f crawl followed by 1f back): pastebin.com/Qg75n02h
You lose the leeway on the second GWK for the only 2 switch setup that exists (second GWK must be firsty). Setup seems to be about .7 ish faster.
Shoutouts to Alexpalix for showing me that quick-ish setups from the bottom left corner (looking at the window from outside) can exist. I've searched all corners now but I'm sure a quick-ish setup could be found for bottom right at some point with different setup elements (so you go straight from LJ to the window, to ledgegrab, to setup). That might save another 2-3 seconds.
Dictionary for James with Z values: pastebin.com/Gxea7y89
THIS IS ASSUMING THE TWO FRAME CRAWL I CAN'T PROMISE ALL OF THESE WILL HAVE LEEWAY ON THE CRAWL.
pastebin.com/C9BXMdqj
With Z values: pastebin.com/QPTuaPdm
drive.google.com/file/d/1xcDHoxgyMQrS21PbpNZyfM4Djfamn0X6/view?usp=drive_link
I've seen some runners do some less consistent stuff so hopefully this explanation can help a little bit.
Might be helpful to have the values visible in usamune:
Facing (U) U16 8033B19E
Facing (J) U16 80339E2E
The XYZ coordinated should be standard in some of the memory slots.
People mentioned in video:
@kusabi133
@MrRobertZ
@PlushSM64
@rebeccalynch9784
@dargos
youtube.com/@Crackhex
Dabs and Snark comparison: youtu.be/Wtfs8vopKWk
Snark's Channel: @snark122
Dabs's Channel: @dabs4270
Tyler's Channel: youtube.com/c/TylerKehne
Old comparison of clock-punch vs HWSK: youtu.be/4IPzxSsFF74
Snark's Channel: youtube.com/user/snark122
While the elevator cycle makes it seem like it's not possible to get to the tree faster, you can still improve it because the final couple frames of the last elevator BLJ have a ySpd higher than 10 (speed of the elevator). Compared to Plush you have to get to the elevator 2f faster to save 1f, and 5f faster to save 2f (and this would truly be maxed without other tricks). Naturally I saved 4f and spent several days failing to get 5, so in the end I only got -1f to the tree.
The part after the tree is much more interesting. Scattershot uses an aerial slidekick and a slidekick slide to steep jump dive transition that's possible on steep surfaces (I had never considered this, might not ever have even seen this). This gives you much more ySpd and gets you on the island much faster, albeit a lot further from the star box. Luckily with a grind the greater distance is not a dealbreaker since the original run used backward movement (which was probably optimal that close to the box). In the end this saved 3f from the tree to star grab.
Towards the end I was also thinking about a PU route for this star (should have occured to me earlier), but I kind of doubt it's possible since there is very little time to build up enough speed and perform the PU movement and overflow jump. I also figured if it were possible it would have been done already.
Note that the elevator save also saves 1f for Big Bob-omb on the Summit, I will upload a vid of this later so as not to overshadow this (much more interesting) run.
Scattershot bascially instantly found the backflip strat which makes sense cause it's a very simple strat that was just overlooked. It gives -4f with a slightly worse angle and much higher on the tree. Being higher on the tree is actually a problem because you want both a .99 dive and to slide off the grey ledge to set up for the triple jump (You can see scattershot actually delays the dive by several frames just to be able to get the right height at the cost of a lot of forward movement). After several days of trying strats and optimizing I was able to get a full -4f, which is now much tigher than before. It also found a crazy sideflip strat but that one seemed to max out at -3f.
RTA: I'm wondering if this will save time for RTA wild blue. Seems likely.
-4f on Top of the Fortress and Chip off the Whomp's block
Main new tricks:
GWKFPGWK: At the start scattershot found a GWK into a float double push into another GWK to get over the wall 0.5f sooner. Scattershot was able to find this due to good properties of the side wall seam vertices which make a double float push possible for some Z for each Y. I then manually combined this with a -1f landing from the first LJ to create something that -1.5f on paper but due to a worse angle and weird QFs on the slope very hard the exactly quantify. It helped me in further searches so I think it's somewhere between -0f and -1f depending on subsequent movement.
Illegal DR: In the middle there is a DR which seems to be on a steep slope, which you normally can't DR off of. It seems this is because the wall pushes mario under the flat floor for 1qf. The qf gets cancelled and Mario doesn't get raised by that floor, but somehow does retain the ability to DR, meaning he can DR directly from the steep slope to the flat slope and conserve a lot of speed.
Music: Xantesha - SUNRISE youtu.be/MfguBo0jDD4
@sonicpacker
@Nahoc
@mamunine
@EpicRandomGamingChannel
youtube.com/@user-xw3pr1wd7b
@CeeSZee
@SilentSlayers
@galoomba5559
@PaLiX
@FramePerfection
Music: すてらべえ - Meteor Shower soundcloud.com/stella_hiragana/meteor-shower
Ty Gelly for compute.
History:
2012 Snark 6.17 youtu.be/2C7bXCCW_gU
2012 Snark? (120 TAS) 6.13
2020 ToT 5.97 youtu.be/Rh9WbyOHNdI
2020 Manama, Dar gos, ToT 5.87 (please reupload Manama)
2022 Scattershot test 5.87 youtu.be/TE8zQrJCVGs
2023 Krithashot 5.57
Music: youtu.be/nbC3r0W6GrI
Thumbnail base image: reddit.com/r/midjourney/comments/zr0ebt/machine_elves
Based on 5.43 by Alexpalix1. As always thanks to Gelly for aiding in the scattershot computations.
-3f to the first GWK but loses 1f in the end from being lower. The first GWK is extreme precise, even though it doesn't look like it. You need like 39.5+ speed, which is a really awkward amount of speed to have from a double jump. This is why Alex's run require the punch turnaround to line everything up.
2012 Nahoc? 6.90
2020 ToT + Snark 6.53 youtu.be/czbSM8gUjDE
2021 Feijoada 6.50 youtu.be/W4X6yFcJOc0
2021 Alexpalix1 5.67 youtu.be/HmMYtLcrR7E
2022 Krithalith 5.63 youtu.be/JSOigPkii_w
2022 Alexpalix1 5.43 youtu.be/xoPj_SMXYUk
2023 Krithashot 5.37
Music: Malcha & Ruxxi - HyperDrive
History:
HIST:
5.43 Nahoc 2012 youtu.be/i18sCgxRNP4
5.33 Dar Gos 2017 youtu.be/7k2JqNlolwE
5.30 Ethan white 2017 ?
5.27 SilentSlayers 2017 youtu.be/boRgxjw8oPg
5.23 Dar Gos 2019 ?
5.20 Alexpalix1 2023 youtu.be/v208Yeo2Xss
Bismuth explanation on MDS: youtu.be/wjge1bVobN0?t=510
Music: youtu.be/G_ZQ1ZWiqlM
Music: youtu.be/OVh0bMNSFss
Sometimes boring movement is better. Scattershot really shines in small sections with weird movement options. Scattershot used for finding a quicker longjump setup, brute force for maxing backwards speed and position on stair landing, BLJ and end done manually.
It's going to start dec 24th, around 8PM UTC.
Green = 13.17 by Me from yesterday
Pink = 13.07
I was informed that even though the puzzle pieces can not be manipulated, the bridge cycle can be (up to a couple of frames). This allowed me to eliminate another pause buffer which saves 3f on the puzzle cycle. I wasn't able to save 3f on the BLJ though so I had to save an extra frame during the puzzle (which is relatively easy since the cycle is 1f better). So in the end I did save the full 3 frames that this extra pause buffer elimination allows for.
People appearing in video:
Snark: youtube.com/user/snark122