support me on patreon: patreon.com/Kammerbild
Kammerbild
Blender tutorial on how to create fake volumetric light.
support me on patreon: patreon.com/Kammerbild
support me on patreon: patreon.com/Kammerbild
updated 3 years ago
support me on patreon: patreon.com/Kammerbild
patreon.com/Kammerbild
Let's make some disgusting corpseflies.
Follow my Patreon and download the blendfile there:
patreon.com/Kammerbild
kind regards, Kammerbild
00:05 theory
02:18 In Blender
03:30 fly speed compensation
04:54 adding the z-axis
06:00 how to change fly-behaviour
06:33 create a swarm
06:53 some fixes
08:13 creating a fly
08:42 adding the fly to geonodes
08:54 camera rotation
Follow me on Patreon if you like :) patreon.com/Kammerbild
This walkthrough/tutorial works for black/brown skin too. In my experience darker skin types need more roughness and less subsurface scattering :)
Support me on Patreon if you want :)
patreon.com/Kammerbild
Or get the file separately:
kammertone.gumroad.com/l/Skin
Thank you so much for all your support!
And thank you for your patience when I take a month off of YouTube.
I will catch up with your comments now ^^
More short Tutorials: youtube.com/playlist?list=PLq_gnPdKSjAoVqvJTE76jVyw8332hQRUz
Patreon: patreon.com/Kammerbild
Check out my Patreon (and get the project files): patreon.com/Kammerbild :)
+ Tutorialfile for my Partons: patreon.com/posts/73563620
Check me out on patreon: patreon.com/Kammerbild
Please subscribe if you wanna see more exciting stuff. :)
CG-Cookie on texture bombing: youtube.com/watch?v=_3DFBnYtC8E
Please give me feedback and ideas for my Landscape project :)
if you want to support me and get all project files check my Patreon page: patreon.com/Kammerbild
Thanks, love you!
00:00 introduction & download
00:59 first shader settings
02:12 biome changes
02:42 loading a different landscape
03:23 outlook
03:41 geometry nodes setup
04:25 outro
Another Blender Tutorial.
Check me out on patreon: patreon.com/Kammerbild
Please subscribe if you wanna see more exciting stuff. :)
If you don't want to know HOW it works and you're here just for the file:
patreon.com/posts/69908774
Please subscribe if you wanna see more exciting stuff. :)
Chris P. Video: youtube.com/watch?v=KoLF99PFLFM
Check me out on Patreon: patreon.com/Kammerbild
: )
Get the Project file for free: bit.ly/3Am8DxN
Check me out on Patreon: patreon.com/Kammerbild
: )
Check me out on Patreon: patreon.com/Kammerbild
: )
Ayo, back from vacation. Pickle rick references will get you banned.
Check me out on Patreon: patreon.com/Kammerbild
previous video: youtu.be/lvEAZh-8rxI
Check me out on Patreon: patreon.com/Kammerbild
00:00 explanation
04:26 Node logic
09:11 some more talking
In the last part, I will show you how to fade the particles out at the edges.
previous video: youtu.be/5iSl_FG0DGw
Check me out on Patreon: patreon.com/Kammerbild
00:00 give particles random scale
01:25 make a high resolution circle material
02:52 rotate particles towards camera
04:53 make the particles spin :)
I will also upload two shorter, further videos, that will explain how to
a.) make the system billboard compatible
b.) fade the particles out at the edges.
However, just watching this video alone should equip you with all the basics you need to make them particles fly ;)
This video references another micro-Tutorial I did about Trigonometry. You can find that here: youtu.be/WnpVq5VtKeE
Check me out on Patreon: patreon.com/Kammerbild
00:00 intro
00:25 getting started
01:50 adding movement
04:32 speed and direction
08:45 displacement
10:55 animate noise
It is generally useful I think - therefore I made it into a standalone video.
patreon.com/Kammerbild
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 intro
01:22 scaling up the building
02:05 re-removing the bottom
02:30 changes to the geometry
03:35 blank walls
07:23 blank corners
08:13 filtering out the wrong walls
12:13 randomizing elements
14:24 switching the blank walls
25:36 disabling gaps and rings
29:30 awnings logic
37:59 lower floor awnings
45:32 epilogue
46:18 future ideas?
48:53 catharsis
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 previously
00:24 preparations
01:12 setting up the x-wall
04:51 adding gaps
05:33 detecting uneven Walls
07:53 fixing asymmetry
10:00 fixing overrides
16:14 setting up the y-wall
18:20 recombining the new setup with previous nodes
20:20 the video is over :(
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 creating upper floors
05:22 creating "rings"
13:03 i disappoint you
15:42 i yet again fail to write the correct part number in the outro
Outro talk links:
developer.blender.org/D14064
and
https://blender.community/c/rightclickselect/pZM1/
But contentwise it is generally useful I think - therefore I made it into a standalone video :)
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 small corrections
02:49 filter setup
07:11 finding the roof edge and the ground floor
10:03 assigning building parts
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 about the modules
02:12 finding a wall using normals
05:02 selecting the roof and floor
07:04 our goal
08:19 finding corners
09:35 combining everything together
11:41 cleanup
13:33 finally and actually rotating the walls
16:03 cornering the corners
19:20 roofing the roof
This is the updated tutorial for the Blender geometry nodes fields variant.
builder.blender.org/download/daily/archive
I used the alpha version of Blender 3.2.0 (95005bbe02cf) for this project
You can get the assets I will use in this build here: kammertone.gumroad.com/l/FieldAssets
Check me out on Patreon: patreon.com/Kammerbild
The full node setup will be released once the entirety of this series has been uploaded.
00:00 rambling
01:00 what you will need to model
03:53 basic setup
09:45 shift the building based on height
11:30 some 'fields' basics
13:20 the switch node
I will upload the next part quite soon. With all the setup there isn't too much happening in this part ^^
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
Check me out on Patreon: patreon.com/Kammerbild
00:00 Intro
00:25 building a grid
05:21 integrating the new points
08:07 separating geometry
11:44 about performance
12:19 rotating our new geometry
17:00 we're done!
17:31 roof details
18:42 "bug" fix
19:27 part 6?
my big project file (a little messy): gumroad.com/l/procbuild
the project I made in this video (free): patreon.com/posts/53831644
Check me out on Patreon: patreon.com/Kammerbild
00:00 Intro
00:51 Artwork 1
6:55 Artwork 2
12:44 Artwork 3
15:44 Artwork 4
Posts features in this Video:
reddit.com/r/blender/comments/ov2j3g/what_can_i_do_to_imporve_my_scene
reddit.com/r/blender/comments/ovubjl/a_scene_i_created_hope_you_like_it
reddit.com/r/blender/comments/ovdkch/which_one_is_better_and_oh_yes_critiques_please
reddit.com/r/blender/comments/oupftl/new_to_blender_any_edwice_to_how_to_inprow_all
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
Check me out on Patreon: patreon.com/Kammerbild
00:00 setup for the borders
02:24 explanation of modulo
05:21 distributing borders with math
07:09 vertical gaps
17:37 change hierarchy of the details
19:11 how to do upper floors
20:48 outro
my big project file (a little messy): gumroad.com/l/procbuild
the project I made in this video (free) : patreon.com/posts/53831644
learn everything important about procedural cloud creation in 4 minutes.
Check out my Patreon page for the projectfile: patreon.com/Kammerbild
Or get the Landscape scene on Gumroad: kammertone.gumroad.com/l/procclouds
Or perhaps the scene we created in this Tutorial: kammertone.gumroad.com/l/CloudTutorial
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
Check me out on Patreon: patreon.com/Kammerbild
00:00 explanation
01:07 grabbin' an int
02:31 changing from float to int
04:08 adjusting the values to match the actual building proportions
04:40 fixing the corners
06:41 the Video falls apart
07:25 I personally attack Jeff Bezos
my big project file (a little messy): gumroad.com/l/procbuild
the project I made in this video:drive.google.com/drive/folders/1pfGCggezjDkdhUXdSSqKffRqdobw6GKK?usp=sharing
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
You need Blender 3.0.0+ to follow this Tutorial :)
Check me out on Patreon: patreon.com/Kammerbild
00:00 intro
01:48 adding detail through collections
02:30 adding detail as a separate collection
03:13 modelling detail
03:41 adding detail via nodes
06:04 kammertone loses confidence in his english speaking capabilities
06:52 procedural details best practices
07:27 using seeds
07:55 kammertone wird politisch
my big project file (a little messy): gumroad.com/l/procbuild
the project I made in this video:drive.google.com/drive/folders/1pfGCggezjDkdhUXdSSqKffRqdobw6GKK?usp=sharing
:)
Check me out on Patreon: patreon.com/Kammerbild
Buy the project here, if you don't wanna do it yourself:
gumroad.com/l/RHmPV
It's easy though - you can do it!
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
By the way. From now on you definitely need Blender 3.0.0 to follow this Tutorial :)
builder.blender.org/download/daily
Check me out on Patreon: patreon.com/Kammerbild
I recorded at 4am, so its a bit less whacky - sorry buddy^^
00:00 intro
00:12 point showcase
01:00 adding new geometry
02:59 building a mask
10:14 isolating corners
12:46 adding a new instance
13:55 building a ground floor
15:20 ground floor corners
16:12 randomizing models
16:56 expose collections
17:36 outro
my big project file (a little messy): gumroad.com/l/procbuild
the project I made in this video:drive.google.com/drive/folders/1pfGCggezjDkdhUXdSSqKffRqdobw6GKK?usp=sharing
Check me out on Patreon: patreon.com/Kammerbild
Check out how I did it here: gumroad.com/l/wKfWO (free)
Or look at the more advanced Setup: gumroad.com/l/libOD (free)
Have a pleasant evening :)
This tutorial is outdated due to changes in Blenders node-philosophy. It still works with legacy nodes, but will cause problems from Blender 4.0.0. onwards.
The Blender version is 3.0.0, which is available here (as of right now): builder.blender.org/download/daily
Check me out on Patreon: patreon.com/Kammerbild
00:00 intro
01:12 the concept
02:06 new project
05:28 making the first wall
09:15 making the other walls
12:47 positioning the walls
25:00 rotating the walls
26:03 shifting the building up
27:22 outro
Here are some links:
my big project file (a little messy): gumroad.com/l/procbuild
blender alternative: gumroad.com/l/msJMr
the project I made in this video: drive.google.com/drive/folders/1pfGCggezjDkdhUXdSSqKffRqdobw6GKK?usp=sharing
Have fun :)
Tutorial: youtube.com/watch?v=9RGEhDPRqgM
This Project on Gumroad: gumroad.com/l/procbuild
My success is a little tainted by the existence of a similar demo scene from the blender team - but I swear I made it from the ground up^^. I'd like to think my version also has a bit more functionality.


