lukemorse1Its been a while since Ive made a video on this old game here so today I decided to pull out the set up and do some checking as well as a little gaming on it for the Halloween season. Even though this year is a bit different for everyone I just wanted to do something that suits the spooky month of October.
*Volume levels in the game and video will go up and down, some quiet and some loud. Apologies in advance.
October Halloween Gaming 2020: Silent Hill The Arcade (Actual Hardware)lukemorse12020-10-11 | Its been a while since Ive made a video on this old game here so today I decided to pull out the set up and do some checking as well as a little gaming on it for the Halloween season. Even though this year is a bit different for everyone I just wanted to do something that suits the spooky month of October.
*Volume levels in the game and video will go up and down, some quiet and some loud. Apologies in advance.Konami Salamander 2 1996 Arcade Gameplay (Actual Hardware)lukemorse12024-04-08 | Digging out a few boards for testing and today we are taking a look at Konami's 1996 shooting classic, Salamander 2 for the arcade.Super Punchout Secret 2 Player Mode + Sound Library Cheat SNESlukemorse12024-04-01 | A neat little secret mode I came across online recently and wanted to share with those who didn't know about it.Rare Undumped Taito Operation Tiger Second Mission (1998 / 1999)Arcade Gameplay (Actual Hardware)lukemorse12024-02-01 | Here is a look at one of the rarest arcade game variants out there. This is the Japanese only sequel to Operation Tiger named Operation Tiger Second Mission. There are some noticeable differences between the English release of OT and this version which I will go over in the video.Taito (1998) Operation Tiger Second Mission Arcade Attract Mode Japanese Version Very Rarelukemorse12024-01-07 | Here is a little look at the very rare Japanese version of Taito's Operation Tiger arcade pcb named Operation Tiger Second Mission. There is no commentary in this video, just showing attract mode and a testing of the controls. The camera moves from time to time as I play one handed while filming. Skip to 6:09 if you want to see some gameplay.Namco Tekken Tag Tournament Arcade PCB Color Problem Repairlukemorse12023-12-18 | This is a tekken tag tournament pcb with a bright green background and missing unstable video sync. The colors are all off and the picture isnt correct. This video is taking a look at video output and color problems on a Namco Tekken Tag Tournament PCB.1997 Acclaim Judge Dredd Arcade Pcb Repairlukemorse12023-12-04 | Looking over a 1998 Acclaim Judge Dredd arcade pcb that doesnt boot and only resets to a black screen.Konami Lethal Enforcers Arcade Pcb 054986A Custom IC No Sound Problem repairlukemorse12023-11-27 | Taking a look at a Konami Lethal Enforcers pcb that is suffering from static sounds, hissing, and noise in the speakers.Mystery Package Of Gaming Goodnesslukemorse12023-11-22 | ...Slightly Rusty Super Famicom Super Back To The Future 2 Game Repairlukemorse12023-04-15 | Trying to fix up this slightly rusty copy of Super Back To The Future 2 for the Super Famicom.Taito Dariusburst EX Another Chronicle (2011) Dual Monitor :Arcade Gameplay (Actual Hardware)lukemorse12023-04-10 | Here is a look at Dariusburst EX the dual monitor arcade version. It is a massive setup and requires a lot of parts to get up and running but an absolutely beautiful game and mind-blowing to play up close on this scale. Another version of Dariusburst titled : Dariusburst EX + can also be played on the Nintendo Switch and PS4.Sega House Of The Dead 2 (1998): Arcade Gameplay (Actual Hardware)lukemorse12023-04-04 | Here is a look at that sequel the classic horror themed arcade game House Of The Dead. such a fun game that never gets old.Is Retro Game Collecting Worth The Sticker Price? (VLOG While Gaming)lukemorse12023-02-27 | Playing some Demon Front arcade while I think about how pricing has affected the physical game (especially retro game) collecting market nowadays. Will there come a point where the prices become so exorbitant that we see another video game crash? A lot of things to ponder...Namco Steel Gunner 2 (1992) Arcade: Gameplay (Actual Hardware)lukemorse12023-02-21 | This time I thought we could look at another classic game here by Namco which is the second part to their original Steel Gunner arcade. This game was released as an upgrade / conversion for Taito's Operation Thunderbolt. Surprisingly enough, the Arcade manual for Steel Gunner 2 also has the wiring pinouts for Operation Thunderbolt in the back of the manual.Taito Operation Tiger (1998) Arcade : Gameplay (Actual Hardware)lukemorse12023-02-16 | Finally taking a look at this uncommon Taito Operation Tiger arcade pcb / Operation Wolf 4 Arcade with gameplay. It took less time than expected to get it up and running but here is a bit of the game in action.Taito Operation Tiger (1998) Arcade Attract Mode With Sound (Actual Hardware)lukemorse12023-02-15 | Just a little more documentation on this rare arcade pcb: Taito's Operation Tiger and showing off attract mode with an extended bit.Taito Operation Tiger Arcade PCB Repair Tip And Updatelukemorse12023-02-12 | This is an update to the Taito Operation Tiger arcade pinout video I did before. This video will show some of the progress Ive made on the board and Ive added a little repair tip as well in order to work out the glitchy graphics.
Below I have reposted the pinouts again so you dont have to go back to the other video. This video is non-monetized (same as the last one) and is meant to be just an informative hopefully helpful video. Thanks for watching.
The pins marked on the first picture refer to the following:
The G1 connector top row (Pins 33-64 are all Ground/Earth) This connector has pins 32 and 31 for +12v , Pins 30 and 29 for +13v (Used for the Audio Amp I believe), 28, 27, 26 are +5v Pins 7 to 10 are all for video
On the "V" connector, the correct pins are Pin 1=Red, Pin 2= Green, Pin 3=Blue, Pin 4= Sync, Pins 5/6=Ground (GND).
If you dont have the filter board "G1" pins, the pinout for video is 7 = RED, 8= Green, 9=Blue, 10= Sync, . I originally had Red and Green backwards but when I switched them around again, the colors came back. The characters look human again and less zombie like. This revised pinout is correct. If you are watching the video, you will need to switch Green and Red only. (They were connected to each other when I did a continuity check).
Connector S appears to be for the sub board related to the guns. (unsure of pinouts)
Connector C has the middle row of pins 33, 34, 35, 36 as +12V. (there were other points as well in the middle row but that should be enough. double check pin 36 as well) Pins 73 to 78 are all Ground. Pin 57 is the "Select/Enter" button for the test menu and Pin 56 is the "Cancel/Back" button for the test menu *There is a possibility that these are also "shoot or bomb"? Im not 100% on it. Feel free to let me know below. Pin 95 is Coin in (also connected to the G2 connector) and Pin 93 is Player 1 Start
Connector P is the power input area and it distributes power to the other pins mentioned above. The nice part about this is there were test points (TP) above the connector which made it much easier to figure out what the power rails were. The far left Pin 1 is +12v, Pin 2=+13v, Pin 3, 4, 5 = +5V, Pins 6, 7, 8, 9 = Ground
Connector G2 has odd numbered pins i.e. 1, 3, 7 , 9 etc on the bottom row and even number pins i.e. 2, 4, 6, 8, etc on the top row. The pins I have found so far are: Pins 50, 49, 48, 47 = GND , Pins 46, 45, 44 = +5V, Pins 43, 42 =+12v, Pin 39 = P2 Start, Pin 38 = Coin In, Pin 35 = Test ( * it is also Pin 91 on the "C" Connector which I forgot to label). Pin 34= P1 Start, Pin 30 = "Select/Enter/ maybe shoot"?, Pin 28 = "Back/Cancel/maybe bomb"?
The pins in between the other pins (not mentioned) read around 4.38v when I was probing them. I dont know which ones are the Analog inputs yet but Im guessing they are somewhere around there *If anyone finds out, please post below*
Double check the picture and the information here to double check it is correct and then try your board out and see if it boots up.
A bit of a write up here but just trying to contribute some info here that will hopefully prove useful to someone out there lol.Taito Operation Tiger Arcade PCB Partial Pinouts And Wiring Informationlukemorse12023-01-30 | This is one of those boards you don't see a lot of, but on top of that, there is zero information as to the wiring of it anywhere... (This may be a long shot but if anyone has a manual with the pinouts and they could upload it, that would be great!). Because of this, I spent quite a bit of time trying to poke around and find the necessary points to get this board running however, it is far from complete.
Here are some pictures of the filter board and the location of some pinouts to get this board to power up, display an image, and start a game. Unfortunately I still haven't found the gun pot analog pinouts nor the speaker outputs yet as I was trying to get the game running first.
I wanted to try to illustrate the pins on the filter board but also where they would be located without the filter board (as some people may not have this piece). I have tried my best to point out some of the power points as well as the Test, Coin in, Player 1 and 2 start buttons, and the select and back button for the test menu. Although I have done my best here to find the various pins, There is a possibility something may not be 100% correct therefore I accept no responsibility if there are any mistakes with the pins. *Please use this information at your own risk* The pinouts were checked for operation on the filter board and I was able to get the game running but for my pcb, there is some graphic corruption (I believe caused by bad ram) so I still need to figure things out here.
Once again, because there was no information on the net, I wanted to put this out there to help out a little. Hopefully, if you have this board and you have been struggling to get it going, you can now at least get it to try to boot up.
I realized this game is very picky about the monitor as well. I think it needs a 25khz? monitor or multi-sync monitor to display a stable picture. If not, the image will just roll and flash. If you run it through s-video, you will see white lines only that are scrunched up. It also didnt sync properly with a CGA to VGA converter either.
The pins marked on the first picture refer to the following:
The G1 connector top row (Pins 33-64 are all Ground/Earth) This connector has pins 32 and 31 for +12v , Pins 30 and 29 for +13v (Used for the Audio Amp I believe), 28, 27, 26 are +5v Pins 7 to 10 are all for video.
*REVISED VIDEO PINOUTS for this PCB*
On the "V" connector, the correct pins are Pin 1=Red, Pin 2= Green, Pin 3=Blue, Pin 4= Sync, Pins 5/6=Ground (GND).
If you dont have the filter board "G1" pins, the pinout for video is 7 = RED, 8= Green, 9=Blue, 10= Sync, . I originally had Red and Green backwards but when I switched them around again, the colors came back. The characters look human again and less zombie like. This revised pinout is correct. If you are watching the video, you will need to switch Green and Red only. (They were connected to each other when I did a continuity check).
Connector S appears to be for the sub board related to the guns. (unsure of pinouts)
Connector C has the middle row of pins 33, 34, 35, 36 as +12V. (there were other points as well in the middle row but that should be enough. double check pin 36 as well) Pins 73 to 78 are all Ground. Pin 57 is the "Select/Enter" button for the test menu and Pin 56 is the "Cancel/Back" button for the test menu *There is a possibility that these are also "shoot or bomb"? Im not 100% on it. Feel free to let me know below. Pin 95 is Coin in (also connected to the G2 connector) and Pin 93 is Player 1 Start
Connector P is the power input area and it distributes power to the other pins mentioned above. The nice part about this is there were test points (TP) above the connector which made it much easier to figure out what the power rails were. The far left Pin 1 is +12v, Pin 2=+13v, Pin 3, 4, 5 = +5V, Pins 6, 7, 8, 9 = Ground
Connector G2 has odd numbered pins i.e. 1, 3, 7 , 9 etc on the bottom row and even number pins i.e. 2, 4, 6, 8, etc on the top row. The pins I have found so far are: Pins 50, 49, 48, 47 = GND , Pins 46, 45, 44 = +5V, Pins 43, 42 =+12v, Pin 39 = P2 Start, Pin 38 = Coin In, Pin 35 = Test ( * it is also Pin 91 on the "C" Connector which I forgot to label). Pin 34= P1 Start, Pin 30 = "Select/Enter/ maybe shoot"?, Pin 28 = "Back/Cancel/maybe bomb"?
The pins in between the other pins (not mentioned) read around 4.38v when I was probing them. I dont know which ones are the Analog inputs yet but Im guessing they are somewhere around there *If anyone finds out, please post below*
Double check the picture and the information here to double check it is correct and then try your board out and see if it boots up.
A bit of a write up here but just trying to contribute some info here that will hopefully prove useful to someone out there lol.Gaelco / Zeus (1995) Biomechanical Toy: Arcade Holiday #2 Gameplay (Actual Hardware)lukemorse12022-12-27 | Taking a look at this masterpiece titled Biomechanical Toy. Such an interesting and unique arcade game that everyone should play at least once. I decided to upload one more vid here toward the end of 2022. Best wishes to everyone watching out there!Data East (1989) Secret Agent : Arcade Holiday 2022 #1 Gameplay (Actual Hardware)lukemorse12022-12-27 | I thought we could do some more arcade gameplay vids here to roll out the end of 2022. Hopefully everyone is having a Happy Holiday and hope to see you again in 2023! Secret Agent a.k.a Sly Spy is a game heavily influenced by the 007 movies and is a neat little title by Data East.Konami (1993) Gaiapolis: Arcade Gameplay (Actual Hardware)lukemorse12022-11-13 | If you love classic Konami, action rpg's, and awesome atmosphere surrounded by amazing music, then this is the game for you.Capcom (1986) Avengers: Arcade Gameplay (Actual Hardware)lukemorse12022-11-06 | Taking a look at Capcom's Avengers, not to be mistaken with "The Avengers". This one is a vertical brawler that takes place in Paradise City.Strider (1989) Capcom: Arcade Gameplay (Actual Hardware)lukemorse12022-10-25 | Taking a look at some gameplay on this classic game from Capcom. Strider will have you jumping around ....everywhere.Blood Bros. (1990) TAD: Arcade Gameplay (Actual Hardware)lukemorse12022-10-19 | Looking at an arcade classic from TAD; Blood Bros. This arcade classic is along the same lines as Cabal and Nam 1975. 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