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This is still a prototype, but already feels pretty good. I´m also working on a time crisis inspired gameplay mod.
updated 11 months ago
Best played with a controller and UzDoom v5.x.x
Sprites by @williamwave9189
Music by @Immorpher
DOWNLOAD: moddb.com/mods/black-entropy-a-gzdoom-twinstick-shooter/downloads/black-entropy-a-uzdoom-twin-stick-shooter
Music by @Immorpher.
UzDoom 5.0 has done quite the number on this Doom mod in regards to controller input. I hope the fine tuning turned out well for everyone.
Stage 6 is halfway done and I hope to release the full game by the end of the month.
Stage 1 has almost had all its final touches. Stage 5 is in the works and movement is now analog.
Including background tracks by @Immorpher .
Maps in the video: doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2
A Doom mod that lets you play as the Ghost Vtuber Maid Mint Fantome.
A big QoL update featuring new graphics, new sounds, some balance changes and new and improved enemy behavior.
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This is a reupload due to background noises in the outro music that I didn´t pick up earlier.
Song: youtube.com/watch?v=jUwh-C5w7II
Wads in the video:
-After Doom: moddb.com/games/doom-ii/addons/after-doom
-Lost Civilization: moddb.com/mods/lost-civilization
Children of the Sun: store.steampowered.com/app/1309950/Children_of_the_Sun
A new psychic sniper gameplay mod I´ve been cooking up for a while. It is not suited for all map packs. You will need a lot of creativity and experimentation to get the most out of it.
Weapon Download: moddb.com/mods/manual-revolver/downloads/manualrevolver
The 1.0 version of Hellcrisis, now featuring one Playerclass that combines the shield of crisis Zone and Time Crisis 3. Alongside a bunch of bugfixes. And more aggressive enemies.
Maps in the Video
Imps on a Train: doomworld.com/idgames/levels/doom2/Ports/g-i/impsonatrain
Merkury Rain: doomworld.com/idgames/levels/doom2/Ports/m-o/mercuryr
First iteration of this mod. The core gameplay is pretty much as I intended but I might polish it more in the future.
This mod is inspired by the time crisis series. Therefore you are on a constant timer. It is not designed to tear through Sunlust, its about trying to get as far as you can with practice and routing. Managing your limited time between progressing and collecting items is key.
Playerclasses
Glock21: With nothing but your trusty Pistol and a lot of faith against the armies of hell. You are resistant against stray hitscan fire. In classic lightgun fashion you reload by looking down.
Machinegun: This class takes more damage from stray fire and is a lot less nimble while shooting, but is equipped with a riotshield that blocks shots from the front. Shield by holding Altfire. Reload by pressing fire while shielded.
Headshots: Some Demons take headshot damage. Headshots are a 4x damage multiplier and force the monster into painstate.
Time gauge: Killing enemies fills up the time gauge at the top. Filling up the gauge will add 30 seconds to you timer. Headshots and Explosive Barrel kills fill the gauge faster.
Dash: Press your run button while moving to dash in the air and on the ground.
The full game will still take a while. So I have compiled a general purpose gameplay mod for the time being. Hit up the tutorial level for a rundown.
Map in the Video: moddb.com/games/doom-ii/addons/sunder
This new Doom Mod turns Doom into a Twin-Stick Shooter.
This Doom mod will contain an endless mode as seen in the video and an arcade more with actual levels.
Steam: store.steampowered.com/app/2957720/Neon_Inferno
This will be my next big Doom mod project alongside something else.
Whats new in this update:
-Reworked the beatcounter to be more accurate to the game
-Optimized some code, fully migrated to ZScript
-Stronger Demolition Shots now cost more and also heal more
-added a new animation to the hud
-Leaning on sideway jumpshot
-Some more minor fixes and improvements
Download: moddb.com/mods/doom-2085/downloads/doom-2085-10
Get it for 75% off right now: store.steampowered.com/app/360530/WE_ARE_DOOMED
DOWNLOAD: moddb.com/mods/the-river-a-doom-railshooter/downloads/the-river-a-doom-railshooter-10
Requires OTEX 1.1: doomworld.com/idgames/graphics/otex_1_1
-Heretic compatible
-Added Gold Pomu Energy
-Overhauled sounds and effects
-Player sprites by Tayle Grinder:
youtube.com/@CrashNicker
reddit.com/user/brightentayle
Controls
Fire: Shoot
Altfire: Charge shot
Reload: Magic
healing
Zoom: Dark claw
Weaponstate 1: Activate Divine Vessel
Goodbye Pomski
Download: moddb.com/mods/jetpack-joyride-machinegun-jetpack/downloads/jetpack-joyride-machinegun-jetpack#downloadsform
Download: moddb.com/mods/doomgrave/downloads/doomgrave
Map: doomworld.com/idgames/levels/doom2/Ports/megawads/versehop
Map: doomworld.com/idgames/levels/doom2/Ports/g-i/hc2
Map: doomworld.com/idgames/levels/doom2/Ports/g-i/impsonatrain
Trying to replicate Gungrave for the Ps2 with some improvements
-Regeneration time is tied to your beat count. higher beat = faster regen
-Demolition power is gained every 10 beats. DP gain scales with the beat count.
Video: youtube.com/watch?v=U6kReDvw9sQ
Compatible with GzDoom and Zandronum
This is just a simple tech demo with 17 total rooms.
There is no procedual generation. You´re just teleported to random handmade rooms with random monster and pickup spawns.
I don´t see a way to really generate levels other than maybe randomly connecting mapsnippets via line portals, but that would just be a big mess.
Just a little experiment.
Map: doomworld.com/idgames/levels/doom2/Ports/v-z/vercit
Whats new:
-Added lighting effects on weapons, items and projectiles
-Reworked the random shot rune to shoot 1-5 projectiles per burst
-Added charging sound to the altfire
-Replaced the overshot rune with the boostshot rune
Download: moddb.com/mods/poom/downloads/poom-12#downloadsform
Whats new: New hud font, replaced the shield rune with the summoning rune, added a few extra sounds and projectile trails, the beam shot now glows in the dark, particle effect on healing, replaced armor sprites, small ammo packs are now flowers, claw now has a zoom and particle effect, divine rune now gives a damage and attack speed boost
Controls:
Primary fire: Shoot conttinuous fairy dust
Secondary fire: Charge Projectile
Reload: Sacrifice your runes for health
Zoom: Use dark claw
Get the Map: doomworld.com/forum/topic/93391-uac-vinur-prime-research-base-redux
Special thanks to XanderNT: youtube.com/user/apelman92
What is MDK? youtube.com/watch?v=_LbIJdGNQfA


