dutchmvp26
Super Mario Galaxy Kart Wii (Mario Kart Wii Texture Pack) V1.0 RELEASE!! + TRAILER
updated
Then I actually gave it a go and I got pretty far! I'm really happy with how it's turning out, even if some elements look a bit sloppy or unfinished (Mario Kart Channel related stuff especially...).
For Title.szs I have done a very minor animation edit where the "Press A" text pulses much slower, I thought this'd fit the aesthetic more lol. The video that plays instead of the commercial was straight up copied from Galaxy 1's files, as MKWII and that game use the same formats for it's videos (.thp).
For Earth.szs I wanted to use one of the actual skyboxes from Galaxy 1, but these sadly use vertex colouring and shaders to give them the colours they have (the skyboxes are just black without them) which I have no idea how to work with. I re-scaled and used Rainbow Road's skybox instead. The model in the background is just the miniature version of Good Egg Galaxy in Galaxy 1 (the one you see in the observatory).
UI sound effects were done by modifying the entries to use RWSD's instead of RSEQ's (for headphone users that's why it sounds a tiiiny bit glitchy at times.).
The background of my MenuSingle.szs uses the vanilla scrolling animation, but I adjusted the .brlan to make it much slower and adjusted the .brlyt to allow the use of a custom .tpl i've added, it scrolls infinitely and the texture is in an IA8 format (which means it only supports black and white, you can adjust the colouring settings in the .brlyt which is how i gave it that blueish colour. it's better than constantly having to export the texture and edit the hue.)
The options screen has an image in the background which I added by adding a big picture pane over the vanilla one, there are other templates available for this if you're interested in using a custom image background.
The Mario Kart Channel stuff is heavily unfinished so sorry about that. The music playing in the MK Channel and the Rankings screen where both sequenced, so I changed them both to use external .brstm's.
Coincidentally I was already working on this a week before Galaxy 1 and 2 were announced in the Direct so it worked out I guess lmao.
Timestamps:
0:00: Intro
0:07: Title Screen (Title.szs)
0:54: Single Player Menu (MenuSingle.szs)
2:20: Wifi Menu (Earth.szs + Globe.szs + MenuSingle.szs)
4:09: Options Menu (MenuOther.szs)
5:31: (Unfinished) Mario Kart Channel, Time Trial Rankings (Channel.szs)
6:53: Outro
Thanks for watching ^^, I know my editing isn't the best right now but I'm slowly learning ;D
Consider following me on X: https://x.com/dutchmvp26
Song: youtube.com/watch?v=xxUu7Yl1YMA&list=RDxxUu7Yl1YMA&start_radio=1&ab_channel=Yoshi%27sVGM
A step back from complicated models, it's Bobby! I used Paper Mario as a base model and Goombella as a base for a few animations. This is genuinely one of my favourite characters in the entire series, I never cared about the fact that his design is so generic. If you haven't played The Origami King yet, then go play it right now! As long as you don't mind the exp-less battle system...
Download Link: gamebanana.com/mods/596327
Wiki version: wiki.tockdom.com/wiki/Bobby
Includes:
-CPU models
-Papery Effect on certain animations
-LOD models
-Multiplayer support
-Vehicle textures + All Driver models replaced on all karts/bikes
-Voice lines (actually they're just SFX from The Origami King)
-UI icons
-Menu model
-Award model
-Allkart vehicle textures
Timestamps:
0:00 - Intro Animation
1:05 - Showcase
2:42 - Outro Animation
3:05 - Outro
Thanks for watching and enjoy the mod!! ^^
i suck ass at editing so sorry if everythings out of sync, but every visual part (except for the beginning and transition) was done in-game (mkwii)!!
this was REALLY fun to make though ^^ i would make the goombas move and i tried, but even though it shows up fine in the preview in-game nothing happens as the custom bones i made for them just...don't work for some reason lol
if you want to mess around with the file, here you go (goes over mario standard kart): drive.google.com/file/d/18YjPdUdg3l-BbNgIkC2VtI6Imd0RNjVE/view?usp=sharing
this will NOT load on an actual wii, so use an emulator.
Hopefully this one doesn't die...
If you saw the bonus in my last video you've already seen this coming probably, but this mod uses the model from TTYD which means this was EXTREMELY frustrating to make considering I had to re-do a lot of animations (since this model uses layered sprites and moves like a puppet in a way), face weird transparency bugs and texture patterns being an absolute pain as always.
However, this was MUCH easier to do than Mario (see gamebanana.com/wips/90986) since I didn't have to worry about arms and I was able to use much less textures which is how I managed to get all of the driver_model.brres files to be under 250kb!
Now since I don't think anyone has done something like this before, you MIGHT run into some issues but let me know if that happens! So contact me on discord if you run into anything weird: dutchmvp26
I put V1 there for a reason B)
Includes:
-CPU models
-LOD models
-Multiplayer support
-Vehicle textures + All Driver models replaced on all karts/bikes
-Voice lines (from the TTYD remake) (I've included instructions in a readme if you get confused on how to import them)
-UI icons
-Menu model
-Award model
-Allkart vehicle textures
-Removed the top from the Booster Seat/Baby Booster so the hair doesn't get in the way
Enjoy ^^
0:00 Intro
0:07 Menu + Allkart animations (Real Hardware)
0:49 Bike Showcase (Dolphin Emulator)
4:34 Kart Showcase (Real Hardware)
8:08 2nd-5th place animation
8:26 6th-12th place animation
9:00 Award Ceremony animation 1
9:20 Award Ceremony animation 2
9:38 Outro
Wiki Link (if it says the page doesn't exist, add an extra ) at the end of the link:
wiki.tockdom.com/wiki/Goombella_(dutchmvp26)
I'm ONLY releasing the model for the menu and the model for the bullet bike (and other inside drift bikes if you're willing to replace the driver_model.brres files there). This will come with voice banks as well which you need to manually add using brawlcrate (this is very easy, just open revo_kart.brsar and go to the listed indexes and replace those rbnks/rwsds).
As you can see in the video the menu animations still look kind of hideous, but I'm releasing this because I want to see what you guys think of it and on what things I should improve on ^^ I've spent a lot of time on this so any kind of feedback is greatly appreciated! Apologies for the crappy animation work too, I had to remake every animation from scratch and animating isn't exactly my strong suit...
This loads and works on console, but I repeat: that does NOT mean it's console safe, the filesize is bigger than the recommended filesize. I've personally not experienced a single crash yet but there is no guarantee that this won't happen to you, on dolphin this will not be an issue though.
Enjoy experimenting with this! Thanks for watching!!
First showcase video: youtu.be/UcHlvOl6mow
Gamebanana download link: gamebanana.com/wips/90986
Intro: 0:00
Info: 0:07
Menu animation issue: 0:32
Info 2: 0:56
Race 1: 1:41
Race 2: 4:59
2nd place animation: 7:45
Shading comparison: 8:09
Bonus: 8:39
Outro: 9:02
There are still a LOT of things that need to be changed such as the outdated character icons and of course the remaining course textures ^^
Here are timestamps because I made this video way longer than it should be:
Intro: 0:00
Title With Placeholder Logo: 0:08
Settings: 0:37
Mario Kart Channel: 1:44
Main Menu: 2:12
Luigi Circuit: 3:10
Moo Moo Meadows: 5:18
Origami Goombas: 8:00
Toad's Factory: 8:35
Dk Summit/ Dk's Snowboard Cross: 11:39
Improved Daisy Circuit Statues: 14:42
DS Yoshi Falls: 15:28
SNES Ghost Valley 2: 17:51
GBA Shy Guy Beach: 19:44
GBA Bowser Castle 3: 22:34
SNES Mario Circuit 3: 26:25
DS Peach Garden: 29:00
N64 Bowser Castle: 32:53
Outro: 36:25
Thanks for watching!!
i must say that this IS an improvement over that one but this is made more as a joke lol
still, this took me the entire day and idk what im doing with my life ^^ origami king had weird moments man...
This was...different from making model imports for mario kart wii to say the least, I won't go into detail about how everything was done but it was a paaaaaaaain. That's mostly because I'm new to this game though, I think this is doable for just about anyone ^^
Download Link! (CTGP-7 .chpack only):
gamebanana.com/mods/570443
animations look like shit because like with mario it's basically like animating a puppet instead of just...sprites which i suck ass at
but i got it to load in dolphin so far ^^ and im pretty confident that unlike with mario this will be much easier to get working on an actual wii/wii u!
Jumping is automatic for now with no action command required but hammering requires you to press spacebar at the right time, you can also infinitely heal (lmao) and defending is pretty much useless. Also added the low health battle music when mario's HP is below 20.
I would've honestly preferred a system like this in color splash (with more options obviously) rather than having to go through a whole ass deck with disposable attacks.
Color splash is a great and underrated game though if you can forgive the battle system (which honestly isnt even that bad, its just that u do battles as a chore in that game rather than doing it purposefully) and it might just be my 2nd/3rd favourite game in the series just for it's writing, charm and amazing graphics.
watch the full VOD here: youtube.com/watch?v=ZjNMcp0LwSc
In revo_kart.brsar (where the game stores all of it's sound effects), you'll see that a few characters such as koopa troopa use sequenced sounds for their voice clips, this makes replacing them pretty hard
but there is a way to get custom sound effects/voice clips to work instead of using a sequenced sound, you can just use BrawlCrate to add a custom RWSD and then you can make one of KT's sounds use WAVE instead of SEQ and redirect that sound to use the custom RWSD you've added after you've added that RWSD to a GRP!
**Probably not releasing this for obvious reasons** (most people would not want to go through the effort to do this just for 1 character and I totally get that), but I am thinking of making a tutorial ^^ just don't know how people would feel about that
**If you want easy voice clips for this character, you're able to put him over another lightweight character (e.g. Baby Mario) by simply renaming every file that contains the word "nk" to "bmr" if it's Baby Mario.** I would update this mod to go over Baby Mario but I feel like that's a little bit too late now...
Thank you for watching! If you're still confused about how this is done feel free to ask me in the comments ^^
PAL: 007C897B 000000XX
NTSC-U (not by me): 007B9F1B 000000XX
replace XX with the character ID (for example, Koopa Troopa = 0E so the code would be 007C897B 0000000E (PAL) or 007B9F1B 0000000E (NTSC-U))
ID's:
wiki.tockdom.com/wiki/List_of_Identifiers
Want to download the Paper Mario mod though? Check out this showcase video: youtube.com/watch?v=C8YBmbT4qTg&t=71s
LINK TO DOWNLOAD: gamebanana.com/mods/389518
i'm surprised I got this to work for a game like mario kart wii ngl lmfao
ALSO: i've never explained in the video why I had to change the burn out animation even though I promised I would, so I'll just do it here real quick. The reason for that is because the game uses this texture pattern when you "lost" as well (when the character is driving without doing the losing animation), so Mario flapping his arms obviously doesn't fit in that situation lol
To sum up the updates:
-New trick animations
-New victory/losing animations
-Texture pattern fixes
-Wavy animations for less stiffness in animations and to be a bit more identical to Color Splash/Origami king
Timestamps:
Intro text: 0:00
Menu Select animation + allkart showcase 0:21
Standard kart showcase: 1:20
Tiny titan/Rally romper showcase: 4:02
Bullet bike showcase: 6:09
Quacker showcase: 8:45
Boot Car showcase: 11:46
Short message: 15:24
Award ceremony 1 animation showcase: 15:47
Award ceremony 2 animation showcase: 16:07
2nd-5th place animation showcase: 16:22
6th-12th place animation showcase: 16:50
End credits!!: 17:40
Thanks for watching ^^
if you dont know what those instruments are just listen carefully and u might get it eventually LMFAOO
i tried animating this too (to make it look more like the original) but it backfired
for those who know where this is from, just know that i automatically consider you to be an absolute legend
anyways, links for the things i promised:
BrawlCrate: github.com/soopercool101/BrawlCrate/releases/tag/v0.42h1
3ds Max (apply for a student account here): autodesk.com/education/edu-software/overview
You can also get a 30 day trial for 3ds Max here:
autodesk.com/eu/products/3ds-max/free-trial
Transparent Custom Character Tutorial video:
youtube.com/watch?v=erDiOVM2_oE&t=160s
My discord is: dutchmvp26
feel free to contact me if you need help, i'll do my best ^^
I actually made this around a week ago but since smash randomly got a new update I had to wait for an ARCropolis update.
Thanks for watching!
Body, tail, legs and feet are from mario strikers charged and the arms, head, tongue and eyes are from mario kart wii. It wasn't that hard to do, but i've never had to edit and move vertices before and while it's not even close to being hard, i'm glad i finally got around to learning how that works ^^
On a side note, I got a new laptop and gave my old one away to someone and I forgot to back up one of my personal modpacks for the game which means I lost...a lot ;( but hey it happens.
Thanks for watching!!
P.S. Paper Mario is finally coming along well on the Wii (see youtube.com/watch?v=UcHlvOl6mow) and not just on dolphin! It took me a lot of time to figure out some workarounds to make this not crash on an actual Wii but I found out that the game actually has 3 unused bones that are referenced as bones in StaticR.rel that are allowed by the game to be loaded: unknown_1, unknown_2, unknown_3.
With this I was able to reduce the amount of custom bones (there's a limit...?) that I needed since the unknown bones are from mkwii itself. Some animations still look a bit weird but eventually I might just release a beta version to the public. DM me on discord (dutchmvp2608) if you want an early access version (still limited to dolphin, the wii version im working on still has a bunch of placeholder animations for testing)
there are a few sfx that aren't included in this video but it's basically just the color splash charging sound effect as a replacement for the smash attack charging sfx and the crowd booing when your shield gets broken
NOTHING in this video is made/imported by me except for the music, lucas skin and every sfx replacement except for the glitz pit jingle that plays on the matchup screen (it came with an arena mod). if you need a link to any of the mods ive used let me know ^^
im pretty happy with how it turned out im ngl, i expected something much worse
thanks for watching!!
I haven't uploaded in a while but I'm back with another custom character! It's Paper Mario once again but this is probably one of the hardest projects I've done so far for this game, the model I used here is from the TTYD remake which uses layered sprites to make up a 3d model. I duplicated the 3d model so that the backside is visible at the same time as the front side. (I used culling so the backside is only visible when it's facing towards the player and same for the frontside)
So far only the menu model and the model for the inside drift bikes are done. It took me a little bit more than a month to get this far solely due to the fact that I had to animate every animation by myself since the original animations for Baby Mario (the character I put it over) would obviously look like an absolute mess with a model like this.
Animating this model is kind of like animating a puppet and what's worse is that I had to attempt to make the backside look acceptable so that's why some animations look a tiiiny bit weird.
Thanks for watching! I have no idea when I'll release this but my first goal is to get this working on the Wii as well.
I was confused as to wtf happened to his eyes so after a while I discovered that it was because of third eye, watch the video for context.
I don't think this has ever been discovered before because with the usual camera angle it's kinda hard to see his eyes
Anyways thx for watching!!
I tried making one myself but it ended up sounding like ass so my friend helped me with it, all i did was loop and extend it.
Game: Persona 5
Track: Tokyo Daylight
Composer: Shoji Meguro
IK IT'S A STUPID MODEL TO BEGIN WTIH, but roblox avatars are very easy to rig (even tho i still messed it up a bit lol) and are pretty basic (when you keep your avatar simple at least)
I've always wanted to try learning how to make model imports for this game but i never rlly got the motivation for it bc my laptop can't run smash ultimate that well rip
But yesterday, I decided to try bc i finally have a console to test it out on ^^ it got kind of confusing at some points (still is there's still some issues w the model) but I managed to make it work!! ;D
Planning to add facial expressions too, but I need to figure out how they work first with this model
Thanks for watching!!
(the ending of this match was embarrassing :c)
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I am so sorry about the video quality, my video editor messed things up but that was partly my fault lmfao
I've been keeping this a secret for a while (uh on youtube at least)! I've been working on this for the past couple of weeks haha (would've been way shorter if it wasn't for the pain of replacing voice clips man...)
If you want to see my development for this mod, check out this twitter (or X bc fuck elon musk) thread!: twitter.com/snoepiflax/status/1678528477308256258
I hope you enjoy it ^^
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This is what the mod includes:
-All voice clips have been replaced! (this was hell jesus christ)
-UI icons have been replaced!
-All models/powerup suits have been replaced!
-Various textures for objects that are (for example) being controlled by Mario/Luigi have been replaced! (Tilt lift, Boat, Checkpoint Flag, etc.)
-Versions for Riivolution (Wii, Dolphin) and Dolphin's Disc Extract feature!
-README for beginners!
I still need to edit the models for the opening and ending cutscenes though lol
Thanks for watching!
THIS IS NOT MEANT TO BE TAKEN SERIOUSLY, so please don't lmfaooo
Thanks for watching ^^
still looks like shit though BUT THAT DOESNT MATTER, im planning on making an actual original track soon!!
Enjoy!!
I found this in the files and it appears that animalese is just some kind of gibberish?? bc they pronounce random letter combinations such as ke, mo, pi whatever (as you can see by the filenames in the video) that are linked to words?? i assume??? idek
i always thought it was based off of the japanese language, but i don't think that's the case now...so umm if anyone that watches this happens to know a lot ab animalese/the language that villagers speak in this game pls help cuz im GENUINELY curious about this.
i also unlisted part 1 and 2 so that you don't have to watch those anymore...
thanks for watching!! ^^
anyways, here are the links:
the whole package (model.dae, materials, shader0):
cdn.discordapp.com/attachments/612570291972866068/1038234265235755038/tut.zip
brawlcrate:
github.com/soopercool101/BrawlCrate/releases
thanks for watching!! ^^
Warning: You might have to skip ahead sometimes in the video, I was afk sometimes lmao
I need to work on a lot more stuff, I shouldve prepared better items and not wasted them for example and holy SHIT that shy bandit fight somewhere during the run took like 20 fucking minutes because my items kept getting stolen WTFFF
And also obv my superguarding needs some work lmfao
If you wanna know what floor I got to...umm well just find out lol
My twitch:
twitch.tv/snoepiflax
i stream pretty rarely, but i try to stream more often now so even though im kind of embarassed of my lisp, come check me out! ^^: twitch.tv/snoepiflax
inverted audio was done using audacity (i have 3 tracks, if track 2 plays together with track 1, track 1 won't play, if track 3 plays together with 2 and 1, 2 and 1 won't play.)
this shows that if you have a LOT of time and are good at making animations with models like this you could even make a character out of this for mkwii lol (which i cant do sorry iowejg)
(All characters on the screens are obv characters that are included in the pack, i'm still not sure when i'm gonna release this :/)
PERSONALLY I LIKE THE NESS ONE THE BEST :))))
Link:
Gamebanana:
gamebanana.com/mods/389518
Mario Kart Wii Wiki:
wiki.tockdom.com/wiki/Paper_Mario_(LilBroomstick)
and I somehow managed to get it to work!! uh well almost.
I have a lot of problems with the collision model, i'm using a script that someone made for blender to assign flags to objects and then export it as a kcl. In blender everything is fine, but when i export the kcl file and view it in a kmp editor the materials used are completely different than what i assigned them to in blender ;(
i might plan to fix this but this was really just a test track, i wanted to see how far i could come on my first try ^^
Thanks for watching!
Wanted to play as paper mario in this and I DID it's just...uh well since I only have him on karts...playing online w him was too embarassing to show on youtube B)
By the way, go to 40:23 if you wanna see a new texture showcase! ^^
thanks for watching!


