tjbWith the addition of Gameshark, we can warp into various areas of the K Rool Fight. Here's some interesting things which happen (explained below)
TIME CODES & REFERENCES 0:00 - Basically you can enter K Rool's shoe as any kong and you can defeat the phase easily. To progress as a non-Tiny Kong, you need to have the Warp Code 'D6' turned on constantly so it re-sends you back into the shoe upon completion of 1 toe
0:17 - With DK, Diddy and Chunky, you can go past the normal toe damage colours. It would seem that the colour isn't based on the number of hits, but the damage it receives. Therefore, because the aforementioned Kongs have higher gun damage, they can go into White and Blue toes.
0:30 - For Toe 4 as Chunky, if you have only used Ammo, the toe will be undefeatable. You'll be able to damage it 3 times, but you cannot damage it a 4th time, even with Oranges
0:43 - Code 'D7' is essentially unpopulated of the K Rool Fight. With the Moonjump Cheat, you can access the crowd and the actual arena. If you void (best chance is in the Kremling Bell Room), you are warped to Hideout Helm as that Kong (This can actually be done without GameShark too - youtube.com/watch?v=UAGIo-0P8bY)
1:07 - Once in the ring, you cannot exit, no matter what. Even with Moonjump
1:19 - Warping to Lanky Phase presents you with a Headless K Rool, but doesn't actually start Lanky Phase. I like to call this 'Fake Lanky Phase'
1:42 - Warping to Diddy Phase is the same, but with a fully-headed K Rool this time. This is the same for Tiny and Chunky Phase
1:52 - Killing yourself on K Rool in Fake Chunky Phase with Chunky Phase warp active will Bring you to Chunky Phase directly. Also it states it's Round 1 rather than Round 5+
2:26 - The only way of entering the fight in Diddy/Tiny Phase is to have the warp deactivated before you kill yourself in the 'fake' phase so you re-appear in DK Isle, then re-enter the fight with the desired warp you want. It won't work if you enter via the normal method with the warp selected as that will bring you to the 'fake' Tiny Phase. You can use DK in Tiny Phase, however you cannot progress as you cannot enter the Mini-Monkey Barrel
2:49 - Doing this with Diddy does the same. I even tried doing RBB Skip (The skip which is normally done to Skip purchasing RBB in 5-kong) as DK, and that doesn't work unfortunately.
3:21 - For some weird reason, Lanky Phase doesn't obey the rules of how to enter the fight. Re-Warping with the aforementioned method will still result in you being warped to the fake Lanky Phase.
HOW TO WARP In Project 64 2.0, you want to go to your Cheat Menu, and enter in the Code 817444E6 00?? (Presuming you're on NTSC-U). The 2 Question marks you can fill with a hex value to go to specific locations across the game as any Kong. Some might crash because reasons, but most work fine. Full list of map codes and more advanced implementation here: http://dk64.wikia.com/wiki/Cheat_Codes
BACKGROUND SONGS All background music composed by Grant Kirkhope
K. Rool Battle Warping Oddities | Donkey Kong 64 Glitchtjb2016-03-17 | With the addition of Gameshark, we can warp into various areas of the K Rool Fight. Here's some interesting things which happen (explained below)
TIME CODES & REFERENCES 0:00 - Basically you can enter K Rool's shoe as any kong and you can defeat the phase easily. To progress as a non-Tiny Kong, you need to have the Warp Code 'D6' turned on constantly so it re-sends you back into the shoe upon completion of 1 toe
0:17 - With DK, Diddy and Chunky, you can go past the normal toe damage colours. It would seem that the colour isn't based on the number of hits, but the damage it receives. Therefore, because the aforementioned Kongs have higher gun damage, they can go into White and Blue toes.
0:30 - For Toe 4 as Chunky, if you have only used Ammo, the toe will be undefeatable. You'll be able to damage it 3 times, but you cannot damage it a 4th time, even with Oranges
0:43 - Code 'D7' is essentially unpopulated of the K Rool Fight. With the Moonjump Cheat, you can access the crowd and the actual arena. If you void (best chance is in the Kremling Bell Room), you are warped to Hideout Helm as that Kong (This can actually be done without GameShark too - youtube.com/watch?v=UAGIo-0P8bY)
1:07 - Once in the ring, you cannot exit, no matter what. Even with Moonjump
1:19 - Warping to Lanky Phase presents you with a Headless K Rool, but doesn't actually start Lanky Phase. I like to call this 'Fake Lanky Phase'
1:42 - Warping to Diddy Phase is the same, but with a fully-headed K Rool this time. This is the same for Tiny and Chunky Phase
1:52 - Killing yourself on K Rool in Fake Chunky Phase with Chunky Phase warp active will Bring you to Chunky Phase directly. Also it states it's Round 1 rather than Round 5+
2:26 - The only way of entering the fight in Diddy/Tiny Phase is to have the warp deactivated before you kill yourself in the 'fake' phase so you re-appear in DK Isle, then re-enter the fight with the desired warp you want. It won't work if you enter via the normal method with the warp selected as that will bring you to the 'fake' Tiny Phase. You can use DK in Tiny Phase, however you cannot progress as you cannot enter the Mini-Monkey Barrel
2:49 - Doing this with Diddy does the same. I even tried doing RBB Skip (The skip which is normally done to Skip purchasing RBB in 5-kong) as DK, and that doesn't work unfortunately.
3:21 - For some weird reason, Lanky Phase doesn't obey the rules of how to enter the fight. Re-Warping with the aforementioned method will still result in you being warped to the fake Lanky Phase.
HOW TO WARP In Project 64 2.0, you want to go to your Cheat Menu, and enter in the Code 817444E6 00?? (Presuming you're on NTSC-U). The 2 Question marks you can fill with a hex value to go to specific locations across the game as any Kong. Some might crash because reasons, but most work fine. Full list of map codes and more advanced implementation here: http://dk64.wikia.com/wiki/Cheat_Codes
BACKGROUND SONGS All background music composed by Grant Kirkhope