Nokia Friends (Making of, 2008)postspectacular2014-02-03 | Produced in collaboration with: Matt Pyke (Universal Everything) Music: "Mr.Frosty" by Mike & Rich20150203-genetic-programming-paths-holo2postspectacular2022-07-20 | ...CharlieREPL: Forth / WebAudio multi-track realtime synth livecodingpostspectacular2016-04-21 | Audio starts around ~2:10CharlieREPL: Forth-to-GLSL shader transpilerpostspectacular2015-12-14 | Idea inspired by http://www.forthsalon.appspot.com - actual shader demos start ~2:00thi.ng/morphogen virus structurepostspectacular2014-04-09 | Prototype/test structure unfolded from a single cell/seed form. More information & source code: http://thi.ng/morphogen
The Morphogen project is forming the core tool for form generation in my Google DevArt commission and is currently extended to receive a HTML UI to allow for a more visual programming approach of such forms.Google Chrome Web Lab: Avatar physics stress testingpostspectacular2014-02-03 | 1200 particles with global polygon & min distance constraints, rendering with plain WebGL & particle sprites using single huge (though dynamically updated) texture atlas and a canvas spanning 3 screens. Physics sim is running server side in Clojure/Java/Toxiclibs and streams position updates via Netty & WebSockets.LCoM identity: Cloud render job manager webapppostspectacular2014-02-03 | This web app is the heart piece of the identity generator, combining job queue processing/delegation, render instances lifecycle management, video encoding / transcoding and basic asset management features...LCoM identity: animation test #4 (2012-12-13)postspectacular2014-02-03 | Testing layering & delayed propagation of effect paramsLCoM identity: animation test #3 (2012-12-05)postspectacular2014-02-03 | Lat/Lon sphere projection & simplex noise deformLCoM identity: animation test #2 (2012-12-05)postspectacular2014-02-03 | Stereographic projection & twirl effectLCoM identity: animation test #1 (2012-12-05)postspectacular2014-02-03 | ...Audi TT windtunnel simulation (Making of, 2007)postspectacular2014-02-03 | Produced in collaboration with: Matt Pyke (Universal Everything) Music: "Distant Lights" by BurialEnerugii Pt. 2 (Advanced Beauty version, 2008)postspectacular2014-02-02 | Design & code: Karsten Schmidt Music by: Simon Pyke (Freefarm / Freeform) Commissioned by: Matt Pyke (Universal Everything)
Part of an 18 track DVD collection of audio-visual works exploring synaesthesiaonedotzero 2009 identity: Final zoom out sequencepostspectacular2014-02-02 | ...onedotzero 2009 identity: 3d Di-poles & fieldlines (prototype)postspectacular2014-02-02 | ...V&A Decode identity (20sec edit)postspectacular2014-02-02 | ...Type & Form (Gray-Scott reaction diffusion & typographic mask)postspectacular2014-02-02 | ...Google Chrome Web Lab: Flocking behaviors on Lab Tag Connector wallpostspectacular2014-02-02 | ...Google Chrome Web Lab: Lab tag decoder (JS / WebRTC / GLSL prototype)postspectacular2014-02-02 | ...Google Chrome Web Lab: Lab tag decoder prototype #0postspectacular2014-02-02 | ...Fid.Gen fiducial marker generator (2008)postspectacular2014-02-02 | ...Google Chrome Web Lab: Lab tag decoder prototype #1postspectacular2014-02-02 | ...Toxiclibs showreel 2010postspectacular2014-02-02 | ...Toxiclibs showreel 2009postspectacular2014-02-02 | ...V&A Ornamental installation (2011)postspectacular2014-02-02 | The Victoria & Albert Museum commissioned me to create an interactive installation as part of their activities around the Cult Of Beauty Aestheticism exhibition. Keeping William Morris as a loose source of inspiration, as well as addressing the museum's upcoming Power Of Making collaboration with the Crafts Council, I proposed to create a modern, stripped down interpretation of his pattern work mixed with classic islamic/indian geometric influences and then realised this project using different digital fabrication techniques.
The result is a Victorian-esque, ornamental, laser-cut, 2-panel room divider, covered in 620 hand folded paper cones, mounted on the front surface as projection canvas. Visitors can create their own pattern using an iPad hidden in a small table (also laser-cut) standing nearby.
The generated tiling pattern is based on a central octagon surrounded by other polygons (4,5,6,7-gons). It forms the guiding topology for both the panels and the table. I developed a number of small software tools to create the tessellations by dissecting these polygons into symmetrical smaller shapes. Using several levels of symmetry, only 18 unique shapes are needed to create the full pattern. These are then arranged, unfolded and used to generate the cut paths for both the paper elements as well as the MDF frames. The paper cones were designed in such way that their elevation varies with their distance from the centre of each parent polygon, thus creating a secondary superimposed pattern in the relief of the tessellation. All of the paper shapes were fabricated by myself using a Craft Robo cutting plotter (and 200+ sheets of paper).
The room divider was manufactured by Metropolitan Works on their large-scale laser cutter. All color palettes which can be interactively applied to the polygons via the iPad UI are sampled from Morris' original wallpaper designs.