When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Fredbears Family Diner - Official Soundtrack - The Death of Charlotte EmilyJake Ryan Southgate2024-08-26 | TRACK LIST: 0:00 - "A Couple of Scoops" 0:47 - "We're in This Together" 1:30 - "He'll Never Know" 2:30 - "A Little Broken" 3:08 - "Hard To Say Goodbye"
As the story stakes and animation quality increase with each part in this series, so to must the music! I've recruited the talented @Azzuruth to help synthesize (figuratively and literally) my soundtrack ideas to life, and I couldn't be happier with the quality of his work. These are some of my favourite pieces of his, coming up in the next episode!
If you'd like some Behind The Scenes sneak peaks for what's to come, join the "Parts and Services Crew" on Patreon for $5 a month! And you get to hang out with us lot on Discord too! patreon.com/JakeRyanSouthgate
More to come, folks!FNAF Anniversary Remaster - Fredbears Family DinerJake Ryan Southgate2024-08-08 | 10 years of Five Nights at Freddys has come around so fast!
I wanted to do something that honoured not just this monumental milestone for the franchise, but also hitting the one-year (and one month) mark of me starting my First Night as Freddy story.
The goal was to produce something efficiently and fun that you will (hopefully) love, while my main focus stays on Episode 11 (It's coming, don't you worry!)
I figured it'd be fun to reflect on my animation rendering improvements in the past year I've been working on this series, by recreating the first two parts that started this wild Fredbear's Family Diner journey!
I managed to produce this in five days (and 'five nights', funnily enough) and I'm pretty happy with the results! All motion captured, animated, and rendered in record time! I did get a little help from the ever-passionate Azzuruth with some of the final sound design. He's the chap who does the music for Buzzare's VHS Tapes, so be sure to give him a follow on his socials!
Also, for a bit of a laugh, there's a little message from everyone's favourite stoner at the end of the video!
Thanks once again for all the likes, comments, and support over the past year. It's been incredible, and I hope I can keep doing you all proud and bringing you the highest quality FNAF reimagining that I can!
More to come, folks!The Death of Charlotte Emily - Teaser Trailer 2 - Fredbears Family Diner (1983)Jake Ryan Southgate2024-06-23 | PART 11 - COMING SOON 2024
Visit the "Jake Ryan Southgate" Patreon for Behind The Scenes access and sneak previews:
Special Thanks to @missingmotives/Taylor Sterling for permission to use his iconic "World of Lies" interpretation of "Ulterior Motives", originally written by Christopher Saint Booth and Philip Adrian Booth. More to come, folks!
Screenplay Adaptation by Jake Southgate Original Characters and Story by Scott Cawthorn ยฉ JRS 2023 - Some Rights ReservedThe Death of Charlotte Emily - Teaser Trailer 1 - Fredbears Family Diner (1983)Jake Ryan Southgate2024-05-23 | PART 11 - COMING SOON 2024
Visit the "Jake Ryan Southgate" Patreon for Behind The Scenes access and sneak previews:
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronics' perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
Evan Afton - Jen Francisco Jeremy Fitzgerald, Michael and WIlliam Afton - Jake Southgate
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronics' perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry, Afton & Michael Voice - Jake Southgate Bonnie Bully Voice - @Battington Chica Bully Voice - @verbalase Freddy Bully Voice - @theftking
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Chicho's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Fredbears Family Diner - Official Soundtrack - Mr. AftonJake Ryan Southgate2023-10-20 | Hello! This soundtrack was used in Part 6 of the multipart series; "Fredbear's Family Diner". The piece consists of a slowed and reverberated piano cover of the Toreador March "FNAF Theme".
More to come, folks!Fredbears Family Diner - Official Soundtrack - ReflectionsJake Ryan Southgate2023-10-20 | Hello! This was used in Part 3 of the multipart miniseries; "Fredbear's Family Diner". The piece consists of a slowed and reverberated piano cover of Cyndi Lauper's 'Time After Time'. This has been mixed in with a chorale version of the classic FNAF tune, the "Toreador March".
More to come, folks!Fredbears Family Diner - Official Soundtrack - Arcade AlleyJake Ryan Southgate2023-10-20 | Hello! This soundtrack was used in Part 8 of the multipart series; "Fredbear's Family Diner". The piece consists of a slowed and reverberated synth bell cover of Cyndi Lauper's 'Time After Time'.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Fredbears Family Diner - Part 7 - The PresentJake Ryan Southgate2023-09-12 | "๐ฐ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐ต๐๐๐๐๐๐๐'๐ ๐ต๐๐๐๐๐ข ๐ณ๐๐๐๐. ๐ฐ๐๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐, ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐ข ๐ ๐๐ ๐๐๐๐๐๐๐. ๐ธ๐ ๐๐๐๐๐ ๐๐ ๐๐ ๐๐ ๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐ ...
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronics' perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Fredbears Family Diner - Part 6 - Mr. AftonJake Ryan Southgate2023-08-27 | "๐ฐ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐ต๐๐๐๐๐๐๐'๐ ๐ต๐๐๐๐๐ข ๐ณ๐๐๐๐. ๐ฐ๐๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐, ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐ข ๐ ๐๐ ๐๐๐๐๐๐๐. ๐ธ๐ ๐๐๐๐๐ ๐๐ ๐๐ ๐๐ ๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐ ...
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Episode Recap - Parts 1 to 5 - Fredbears Family Diner (1983)Jake Ryan Southgate2023-08-16 | "๐ฐ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐ ๐ต๐๐๐๐๐๐๐'๐ ๐ต๐๐๐๐๐ข ๐ณ๐๐๐๐. ๐ฐ๐๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐, ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐ข ๐ ๐๐ ๐๐๐๐๐๐๐. ๐ธ๐ ๐๐๐๐๐ ๐๐ ๐๐ ๐๐ ๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐...
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * * Animatronics - TheMediocreMakers/DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
* * * * * ADDITIONAL INFO * * * * *
CC Voice - Jen Francisco Henry & Jeremy Voice - Jake Southgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Chicho's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * *
Animatronics - DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
"Mrs. Robinson" Cover - TimAndCameronPlayingGuitar "Gonna Get Along Without Ya Now" Cover - Trini Lopez
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
* * * * * MODEL CREDITS * * * * *
Animatronics - DiscoHeadOfficial Don Bluth Style Illustrations - Kosperry Kitchen/Buffet - Benevarts Stage Spotlights, Trusses, Speakers - coolbreaker777 Brass Wall Lights - Paramatma Base Plates, Cups, Napkins - 3DRivers Tables and Chairs - Kidney_02 Cabinets and Counters - Khalidsrri CC Model - Khaloui hHamza Henry Model - ChacaGG Glasses - Marc Mons
Restaurant, Recolours, Lighting, Animation - Me
"Mrs. Robinson" Cover - TimAndCameronPlayingGuitar "Gonna Get Along Without Ya Now" Cover - Trini Lopez
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
When it comes to a character's perspective, nearly every FNAF fan creation will be from the perspective from a security guard, urban explorer, or runaway child. We always see his or her reaction on the first night, but I wondered what would it be like from an animatronic's perspective? What would a "first night" alive for them look and feel like?
If you'd like to see more and can shout me a couple slices of pizza a month, feel free to head over to my Patreon! patreon.com/JakeRyanSouthgate
Nine years ago, while I was in my first year of digital design at university, the cult-phenomenon video game Five Nights at Freddy's was created.
I remember sitting and playing it with my peers in our class' game room. Lights completely off, the communal couch dragged unnecessarily close to the screen, and pillows at the ready to hide our faces at the jump scares.
It was new. It was different. It was terrifying. And riding off of each others' fears was the best way to be inducted into the world of FNAF.
I've always loved the dark and inherently spooky tones of the game. New sequels and iterations that have come out in the past few years have definitely leaned into a more cartoon-like and science fiction aesthetic.
Each to their own - this style wasn't exactly my favourite direction for the franchise to have taken.
Certain fans were able to capture that uncanny horror that we see in the original. Battington and Phsinom's work on their respective FNAF tapes spring to mind.
Another is "Jr's", developed by Ramenov, which has in my opinion the best aesthetics to any fan game, assisted by Darroc's utterly terrifying vintage animatronic models.
You can only imagine how thrilled I was to be able to get my hands on these stylized models, recreated by the talented DJ_DiscoHead. Inspiration started to quickly swirl, and with that I decided to knock out a little project over the next few days.
Not sure where I'll go with this. Now I've spent the hard yards setting up the scene it's a pretty straight forward approach now to just animate the models and come up with some cool scenarios.
More to come, folks.Lx City Vice | 2014 Uni ProjectJake Ryan Southgate2019-09-25 | Thought it was time to upload this old Uni project from 2014. Let there be light (suits)!Stealth Trials | James Bond Sneak SceneJake Ryan Southgate2016-07-28 | Made with just us two as the camera men and a broken tripod we called Kevin, this is an experimental short that Josh (007) and myself (Guards 1 - 8) decided to whip up in a day. Call it a throw back to our old fight sequences, for old times sake.
Music: 007 Blood Stone GameThey Call Me Colton | Goodnight Kiwi | Introduction TestJake Ryan Southgate2016-02-24 | Experimental opening scene in preparation for a larger-scale film project.
Focusing on editing, sound design, color grading and establishing character personality types.Will Ya Try? | Animation Uni ProjectJake Ryan Southgate2015-06-23 | A few animator veterans might just pick up on the tune, but regardless, here it is. The final cut of my 12 second dance animation assigenment.
A brought-to-life 1950's store mannequin tries his luck at tap dancing with Gene Kelly and Jerry. Will he do alright? Let's watch n' find out!Sprite Seeker! | Augmented Reality Uni ProjectJake Ryan Southgate2015-06-15 | We had 6 weeks to create a project based around the concept of Augmented Reality. We were given demo versions of a tracking program called Metaio that were linked with a QR app called Junaio.
After some tech difficulties (is always the case) this video was edited over about two days and an all nighter right before hand in. Classic me.
Music track used is an edited version of the Midday Gardens theme from Spyro 3. No copyright infringement intended.O Solo Mio | Animation Uni ProjectJake Ryan Southgate2014-11-12 | It ain't perfect but it's something I've slowly grown to like over the time working on it. Sadly other projects got in the way, and priorities had to be made. It's pretty fluid and composited well but this isn't as good as I would have wanted it to be. Despite some apparent minor glitches that all the Google searches in the world couldn't fix, it was surprisingly easy and genuinely fun to animate and give this little guy some life. Hope you enjoy, and I'm looking forward to really knuckling down for animation next year.RUNEROCK | Machinima Uni ProjectJake Ryan Southgate2014-10-18 | A teaser trailer for a fictional adventure game entitled RUNEROCK.
"Fallen from his cliff face home, this rock must be boulder than every before as he ventures out into the world to find where he belongs. A rolling stone gathers no moss, but it sure does grow."
Piano underscore is an edited version of a piece composed by C418. No copyright infringement intended.Pushing for Time | 1 Day Uni ProjectJake Ryan Southgate2014-08-06 | STUDIO 2 BRIEF
Formative 01 โ Composition and Editing
Working in a group of 4-5 people, film and edit the following very simple story:
On a cold morning, a person leaves his or her house in a hurry, gets into their car, drives to school, arrives at school, goes inside school building, arrives in class, and nervously sits down in front of a computer.
It is your teamโs job to film each shot using proper meaningful shot compositions and pacing. It is up to your team to decide just how much of each shot is necessary to show in order to tell the story. You want to achieve an economy of storytelling โ that is, show everything that is necessary to communicate your story, and no more.
Once you have filmed each shot, work together to edit the final sequence. Ideally, the sequence should be under 30 seconds in length, and certainly no longer than a minute.
You can use any camera you want to film this, including your phones. The idea is to simply try to tell a clear and effective story that communicates all of the story elements listed above. Is there a more complex story sitting underneath these simple stage directions? That is up to you and your team to determine.Transmission | Uni Animation ProjectJake Ryan Southgate2014-06-13 | Animating isn't my forte, but I think this turned out acceptable in the end.Going Walkabout | Experimental ShortJake Ryan Southgate2014-04-24 | Brief horror experiment, featuring the visuals from the CreepyPasta; 'Suicidemouse.avi'.
(Completley winged this, filmed and edited in a few hours with the help of film-maker buddy extraordinaire Jennifer Smith.)VFX Breakdown | Moving Image ShortJake Ryan Southgate2014-04-10 | How the short was conceptualized, planned and created through After Effects.Mendacium | Moving Image Uni ProjectJake Ryan Southgate2014-04-09 | In the shortest summary, I lost four weeks worth of Uni work the day before the hand in was due. I begged, profusely, and got a two day extension.
This was the result. Finished surprisingly in 8 hours.A Change of Pace | Montage Uni ProjectJake Ryan Southgate2014-03-23 | My very first assessment at Uni. Very strict guidelines in making thisPlease Take Your Happy Now.Jake Ryan Southgate2014-01-27 | ||| Project Description Below |||
DISCLAIMER: The following is a representation of a larger film project. For experimentation purposes only.
A dystopia sci-fi film set in 2027, where in an isolated country people are ruled by addictive, emotional advancing pills and ability enhancing injections. Mismatched kids from all walks of a harshly segregated society rebel against the oppressive and controlling ways of an unjust government, to uncover the disgusting truth behind these drugs.
Estimated Release Date: May 4th 2014.Gore Experiment #3 | The Safehouse Intro TitleJake Ryan Southgate2013-01-02 | After filming a collection of rotting hand shots, we compiled what is to be the introductory titles to the five part web series, 'The Safehouse'. This shoot's camera work was done solely by Joshua Collecutt, and it's agreed he's done a fantastic job of it.Gore Experimenting #2 | The SafehouseJake Ryan Southgate2012-12-28 | I went out today and purchased some 'White-out Contact Lenses' Boy, do they make a difference.Gore Experimenting #1 | The SafehouseJake Ryan Southgate2012-12-01 | With an original idea in mind, Jake and Josh set out to create and test a new form of guts and gore for the upcoming short horror film; 'Safehouse'. They created a plaster of Paris skull and stuffed the hollow inside with fake blood and brain matter. With the addition of a high velocity shovel, they achieved a "bloody" good result.
Comments and suggestions are greatly appreciated.
(c) 'MSC' and '&epifilm' producions. Some Rights Reserved.ELEMENT 3D | Biological Computer System TestJake Ryan Southgate2012-11-04 | Quick test of the newly purchased Element 3D from Video Copilot. Enjoy!CHOICE | SADD Short Film Competition 2012Jake Ryan Southgate2012-09-22 | [Director's Cut]
It's finally finished. Whangaparaoa College's entry into the 'Students Against Drink Driving' Film Competition for 2012. This years theme was 'Individual Choice, Community of Consequences', meaning how one persons actions could influence an entire group of people.
With a concept devised by directors Joshua Collecutt and myself (Jake Southgate), we set out to produce this impressive short film with the tremendous help from our friends and family. Not everything ran smoothly of course, as after three project edit wipes the end product was edited in the early hours of one Friday morning the day before the entries were due! The end product is still amazing, and we couldn't be happier with how the filming turned out!
A huge thank-you to Caltex for letting us film at your petrol station, Officer Dave Mitchell for the police car and your presence, Mrs Nicola Bain and Miss Susan Wilson for keeping the pressure on us to get this finished, and the biggest thanks to all the cast and crew involved in making this happen!
Let's hope we win! :)
Keep in mind this version is slightly different from the original one entered in the competition (the only difference being with added music and credits).Coldplay - Paradise | A Fan-Made Music VideoJake Ryan Southgate2012-09-08 | ~=Please Read=~
This is what happens when three Year 12 students, a phenomenal Year 12 actress, a brilliant Canon camera and a unique idea, come together to create a one-of-a-kind music video for their Level 2 Media Studies project. After three months of planning, filming and editing we're extremely pleased with the result. We're also considering a tribute to our most favorite band of all time. Cheers for inspiring us Coldplay! Keep on making the best music in the world! :)
Music by Coldplay (C) 2011 EMI Records Ltd This label copy information is the subject of copyright protection. All rights reserved.(C) 2011 EMI Records LtdHot Chocolate Fuzz - Quick Edit TestJake Ryan Southgate2012-09-02 | Music: Five Mile Town - Fatal Flaw (No Copyright Infringement Intended. This is a non-profitable short film, and all music rights go to its respected owner.)
What to do with my new Canon 600D... I know! I'll act like an idiot infront of the camera and make a hot chocolate. Featuring the music from the brilliant home-grown band Five Mile Town. Enjoy!
As a side note to all my YouTube friends, I cannot apologize enough for my absence the past year or so. School has become so overwhelming it's becoming harder and harder to upload content for you. I plan on uploading all my media assessment videos up here for you all to see, and I'll see where I can go from there. Who knows? I might be able to pull of a short horror film I've been keen to do for a while (No zombies, don't worry...)
Thanks for staying on with me, there /is/ more to come! - Jake SouthgateSilver Dusk Gun Barrel For Spoons954Jake Ryan Southgate2010-04-02 | ...Phsyco Intro - Ghayooragain (2010)Jake Ryan Southgate2010-03-27 | The intro for Ghayoors movie, Norman Bates. Enjoy!
I DO NOT OWN THE MUSIC IN THE VIDEO. NO COPYRIGHT INTENDED. PHSYCO AND ALL ASPECTS OF PHSYCO BELONG TO THE AWESOME ALFRED HITCHCOCK.House M.d. - [D]eans Assembly - Homework (2010)Jake Ryan Southgate2010-03-21 | ---------------READ ME---------------
At my school I am the class captain. I have to present a Deans assembly this week. I decided to WOW the audience with this intro in the style of the 'House M.D.' TV show. Enjoy!!
Music is from the european intro of 'House M.D.' or as it is known in Europe, Dr. House.
I DO NOT OWN THE THEME!!! NO COPYRIGHT INTENDED!!!Day Before You Die GB (2010)Jake Ryan Southgate2010-03-13 | Just the gun barrel for RifRaf. Enjoy!!
Music:
Gun Barrel Theme - LALDThe Shadow of Revenge - Blue Diamond Director Title Sequence (2010)Jake Ryan Southgate2010-02-19 | The official title sequence of Blue Diamond Directors long awaited bond film. Enjoy!
The theme I was going for was a sort of dark, Timothy Dalton feel. The films bond was originally made for this character, but later on the decided to just stick to the book bond.
- FACTS -
- The 3D gun a 1:51 - 2:22 was modeled by me in Blender.
- In the BG of some clips you can see the royal crest.
- The big black gun floating around is a Walter P99.
- The explosions/bullet holes are from Action Essentials 2.
- The Union Jack was made in Photoshop CS3 by me.
- The Casino Shapes were made by me in Photoshop.
- The images of 007 were cut out from the movie posters!!
- The inspiration of the whole title sequence was taken from the two Timothy Dalton films, The Living Daylights, and License to Kill.
I DO NOT OWN ANY ASPECT OF JAMES BOND WHAT SO EVER. THOSE RIGHTS BELONG TO THEIR ORIGINAL OWNERS. ALSO I DO NOT OWN THE PIECE OF MUSIC, "IS SOMETHING WRONG" PERFORMED BY THE UNIVERSALS.Black And Gold - DeathK2s Title Sequence (2009)Jake Ryan Southgate2010-01-07 | The final rendition of DeathK2's title sequence.
Enjoy. Comment. Rate. Subscribe.
I DO NOT OWN THE MUSIC PIECE BLACK AND GOLD. IT BLONGS TO ITS RIGHTFUL OWNERS. AND I DO NOT OWN ANY ASPECT OF JAMES BOND 007. THOSE RIGHTS BELONG TO IAN FLEMING, EON PRODUCTIONS, AND ALBERT C. BROCCOLI. PLEASE DO NOT DELETE THIS VID YOUTUBE I BEG OF YOU!!!High Staked Diamonds Poster (Present) (2009)Jake Ryan Southgate2009-12-15 | Here is just a small gift for ALON Productions and SPRONTON, wishing them a Merry Christmas, and great time for the holiday seasons, as well as for their new movie, High Staked Diamonds!!Indiana Jones Logo (2009)Jake Ryan Southgate2009-12-05 | Just a quick logo for RifRafs new movie. Enjoy!
Music is a small clip from the 'Raiders of the Lost Ark' soundtrack.Jupiter (Documentary Intro) (2009)Jake Ryan Southgate2009-12-01 | Just a test with After Effects CS4 Professional.
MUSIC - Chevaliers de Sangreal (theme of Da Vinci Code)
COMPOSER - Hanz Zimmer
I DO NOT OWN THE MUSIC. THE MUSIC IS FOR ENTERTAINMENT PURPOSES ONLY.Gun Barrel Test- Nobody Lives Forever (READ DESCRIPTION) (2009)Jake Ryan Southgate2009-11-27 | ----------PLEASE READ----------
Is the Gun Barrel ok? This is the style that I will be using for my homemade bond movie, Nobody Lives Forever. I know the circle at the end is messed up and I know i look like a gay when I walk. IT'S ONLY A TEST!!!!!
Theme is a mixed version of Nightfire Gun Barrel, with part of an unreleased score from TND and some beats.Day Before You Die - RifRafs Title Sequence (2009)Jake Ryan Southgate2009-11-22 | The official title sequence to rifrafs new james bond movie.
Sorry about crappy sound quality but I personally vote "higher video quality" over "higher sound quality".
Also I apologize for the bullet that randomly turns in the wrong direction.
But enjoy it anyway!!
Song: You Know My Name - Chris Cornell
The song is from Casino Royale, which is Daniel Craigs first bond movie. Go and buy it because its awesome.
I DO NOT OWN ANY ASPECT OF JAMES BOND OR THE 007 FRANCHISE. ALSO, I DO NOT OWN THE SONG, "YOU KNOW MY NAME" WHICH WAS PERFORMED BY CHRIS CORNELL. THE SONG BELONGS TO UMG, EON PRODUCTIONS LIMITED AND BARBARA BROCCOLI. ONLY THE VIDEO IS MY OWN.