Code (If you don't want to DL): http://pastebin.com/DNCcDFjgUnity3D : Project Arpy : RPG Maker : Update 1/3/14AkiUnity3D2017-05-05 | I'm coding an RPG from scratch using Unity3D. Along with making the actual RPG, I'll be setting up a foundation for future RPGs to be made.
Added: XML Saving/Loading Beginning Art Assets Decoration SystemAkiUnity3D Live StreamAkiUnity3D2016-04-05 | ...Basic Unity3D Tutorial: Creating Primitives / Instantiating Prefabs / Destroying GameObjectsAkiUnity3D2015-09-12 | Short Description: How to create / destroy gameobjects through code. Long Description: Looking into creating primitives, instantiating prefabs, and destroying gameobjects programmatically.
Working on a fun visualization system for different things. First, we're doing sorting algorithms. I know it's kinda fast, but if I slowed it down the video would take way too long.
BogoSort: O(??) BubbleSort: O(n^2) MergeSort: O(nlog(n)) QuickSort: O(nlog(n))Unity3D : Project Arpy : RPG Maker : Update 1/2/14AkiUnity3D2014-01-02 | I'm coding an RPG from scratch using Unity3D. Along with making the actual RPG, I'll be setting up a foundation for future RPGs to be easily made.
Here's an update from 1/2/14.Unity3D C# + JS Tutorial :: Growing Tree Algorithm (Final)AkiUnity3D2013-07-18 | I'm sorry for not creating the last part of this video series, I felt there was very little interest so I was unmotivated to continue. Here it is. In this video, I just explain the underlying logic behind the whole script.
If you have problems with the code here, send me a message and we'll resolve it.Speed Test for Growing Tree Algorithm; Unity3D C#, JSAkiUnity3D2012-08-25 | Just a quick video showing the power of the Growing Tree Algorithm. 20x20 - 1.1s 50x50 - 8.9s 50x50 - ~6s (with camera culling mask on 'none')Unity3D C# + JS Tutorial :: Growing Tree Algorithm (Part 6, FindNexts Do While #1)AkiUnity3D2012-08-20 | Requested by F'ika' Catty
Part 6!
Concepts: - Do While (if it doesn't make sense, study up on )
Scripts for this video: - Javascript: by request - C#: by request
In this part, we prepare for the function FindNext(). The FindNext() is the main part of this script. Every time this function is called, a new cell in the maze is opened.
Concepts: - Setting Arrays/Lists in Inspector - Random.Range( )
Scripts for this video: - Javascript: by request - C#: by request
Concepts: - renderer.material.color - JS Arrays and C# Lists ^ note about C# List; you need to include " using System.Collections.Generic; " at the top.
Scripts for this video: - Javascript: by request - C#: by request